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Tier list

Duo PvP Leveling

Two players leveling 1 to 60 on a PvP server: all 45 class pairs rated on kill pressure, surviving together, control, fighting outnumbered and pace.

As of · builds 1.60.1.70450 and 1.60.1.70532 · Forecast

How we ranked them

Two players questing together from 1 to 60 on a PvP server, where other players can attack them at any level: ganked as a pair, ganking a lone player, meeting another pair, and still leveling at a fair pace between fights.

The subjects are the 45 class pairs: every two of the nine classes, a class with itself included. A pair's key is its two classes in name order (`hunter+warrior`). Each write-up names the best spec for each class for world PvP while leveling, which can differ from the Duo PvE Leveling list's pairing.

For the same pairs leveling against mobs only, see Duo PvE Leveling. Battlegrounds are not rated here.

Levels 1–30 are rated from beta play; 31–60 are projected from the client's kit. The beta's cap is 30.

Half of this is a forecast. The beta stops at level 30, so levels 1 to 30 are rated from beta play and the client's spells, and levels 31 to 60 from the client's kit and what Blizzard has announced.

Every score is a whole number from 1 to 5 against written anchors, and the tier comes from the weighted score alone: no pair is placed by hand. Two scorers rated every pair without seeing each other's work; a review then scored every pair as a whole against the anchors, with both scorers' reasons as evidence: a gap went neither to the lower score nor to an average. A last pass compared the spec pairings each pair could play, kept the one that rates highest and scored the pair in it alone.

No pair reaches S: the tiers come from the scores alone, and the highest, Rogue + Rogue at 3.95, is short of the 4.25 that S needs.

Each reason is counted once: a healer counts in Surviving together and Reset, a stun in Control. Kill pressure scores damage against players, and Leveling pace scores mob kills only.

Diminishing returns on control are not documented for Forever; the scores assume Classic's.

Choose a class above the chart to see only its pairs: the chart then names each partner. Choose roles to keep only the pairs that have them.

The rubric: each criterion scored 1 to 5
CriterionWeightWhat it measures
Kill pressure as a pair20Together they kill a same-level player of any class, healer included, before it can react or escape: 5. Kill most lone players, but a healer or a good escape gets away: 3. Rarely kill a player who fights back, even two on one: 1.
Surviving together20Ganked as a pair, both usually live: one heals or peels the other, dispels the control, and both have a way out: 5. One survives and the other often dies: 3. A gank kills both: 1.
Control, chained between the two15Stuns, fears, roots, silences and slows from both, chained so the enemy barely acts: 5. Control from one half, or two kits that break each other: 3. Little control beyond a slow: 1.
Against a pair or a small group15Beat a same-level pair, and hold or escape a group of three or four: 5. Trade evenly with a pair; a group is a loss but one or both get away: 3. Lose to a pair, and a group kills both: 1.
Leveling pace on mobs15Kill quest mobs fast and rest little: 5. A fair pace with some resting: 3. Slow kills and long rests: 1.
Choosing the fight as a pair10Both pick when fights start and end (both stealthed, both fast, or a long-range opener with a disengage the other can follow): 5. One half chooses and the other is caught or left behind: 3. They take the fights that find them: 1.
Reset after a fight5Back to full in seconds, with heals for both, drains or regen, and a resurrection if one died: 5. A short rest; a death is a corpse run: 3. Long rests after every fight: 1.

What each tier means

An entry’s tier comes from its weighted score. A tier set by hand instead says why in its write-up. Within a tier, the best score comes first.

S 4.25 or more
The best choice for this purpose. Strong on the criteria that count most, with no real weakness.
A 3.75 or more
Very strong. A little behind S, or one clear weakness.
B 3.25 or more
Good. Does the job well without special effort.
C 2.75 or more
Workable. About average on the rubric; nothing stands out either way.
D 2.25 or more
Weak. It works, but you will feel the gap; pick it for other reasons.
F below 2.25
Poor for this purpose. Avoid it unless something else decides for you.

What the ratings assume

  • Each player plays one spec from 1 to 60: the pairing that rates highest for the pair, explained in each write-up, in its own tree's leveling talent order. No score counts a dual-spec swap.
  • Gear: quest rewards and greens as they come, shared by need. No dungeon runs for gear and no help from a higher-level character.
  • Legacy perks: none. Both are first characters.
  • Opponents: players of similar level and gear, of any class: one, a pair, or a small group of three or four.
  • PvP servers have no low-level protection, and there are no world-PvP objectives at launch.
  • The game rules of the stated build. A patch that changes them makes a new version.

Confidence: Forecast

Rated from the client data and our research, before anyone has played it at this level on this build. Where the data stops, the write-up says what it assumed.

Why each pair is where it is

Choose a pair on the chart to see why it sits where it does.

Each pair's professions are worked out from its two specs' own profession lists: each player takes two primary professions, the pair never takes one twice, and every crafter that needs a gatherer has one in the pair. Of the splits that keep those rules, the one whose four professions rate highest on their own player's list is named. Cooking, First Aid and Fishing are open to both.

Two Rogues A tier

Two stealthers with Sap, Kick, Vanish and Evasion; high burst and many escapes, but no heal.

Best specs: Subtlety Rogue with Combat Rogue

Scores for Two Rogues
CriterionWeightScore
Kill pressure as a pair20 5
Surviving together20 3
Control, chained between the two15 5
Against a pair or a small group15 3
Leveling pace on mobs15 4
Choosing the fight as a pair10 5
Reset after a fight5 1

Weighted score 3.95, which is A tier.

Subtlety plus Combat stays the pick. Two Combat Rogues, or Assassination plus Combat, score the same, since the burst is already at the top of the scale and Blade Flurry (30) comes from the Combat half either way. Subtlety wins the tie because it is easier to play together: Premeditation (25) and Preparation (30) give the pair a second opener and a second Vanish, so the two do not have to share cooldown timing. Nothing heals at any level.

A Subtlety and a Combat Rogue open together or in turn from Stealth (1) with two Saps (10), two Kicks (12), Cheap Shot (26) and Kidney Shot (30) chained between them, and Premeditation (25), Preparation (30), Improved Kick (25) and Riposte (20) from the talents. Evasion (8), Sprint (10) and Vanish (22) give both an exit, and Crippling Poison (20) stops runners. Nothing heals, dispels or revives, and Rogues cannot cleanse Magic, so a lost fight is final and every fight costs bandages. Stealth is self-only, so each opens alone.

Alliance: Human, Night Elf, Gnome or Skyborne Rogues; Night Elf Shadowmeld and Quickness, Human Will to Survive, Gnome Escape Artist. Horde: Orc, Undead, Troll or Windshaper Rogues; Undead Will of the Forsaken and Touch of the Grave, Orc Hardiness, Troll Berserking.

Strengths

Weaknesses

  • No heal or dispel
  • Fragile in a drawn-out fight
  • Lost fights are final

Professions

Herbalism supplies Alchemy. Mining supplies Engineering. The Subtlety Rogue's own best pair is Engineering and Mining; the Combat Rogue holds Engineering and Mining, and this split rates higher for the pair.

What would move it: A source of healing would lift it; diminishing returns on stun chains would sink it.

Rated on assumptions:

  • Levels 31 to 60 are projected from the client's kit; the beta stops at 30.
  • Blind 34 and Vanish rank 2 are projected or past the cap.

Read the Rogue guide · Back to the chart

Hunter + Paladin A tier

A Beast Mastery Hunter beside a Retribution Paladin who stuns, heals and shields the pair.

Best specs: Beast Mastery Hunter with Retribution Paladin

Scores for Hunter + Paladin
CriterionWeightScore
Kill pressure as a pair20 4
Surviving together20 4
Control, chained between the two15 4
Against a pair or a small group15 3
Leveling pace on mobs15 5
Choosing the fight as a pair10 3
Reset after a fight5 4

Weighted score 3.90, which is A tier.

Beast Mastery plus Retribution beats the old Marksmanship plus Retribution on pace: the pet gives the fastest mob kills, and Intimidation (30) chains with Hammer of Justice (8) as well as Scatter Shot did. Beast Mastery plus Holy heals and recovers better but kills more slowly, since Holy has no damage until Holy Shock (30). The choice is weakest before 20, when the Hunter has no traps and the Paladin no Seal of Command.

The pet (10) and shots supply most of the damage while the Paladin stuns with Hammer of Justice (8), hits with Seal of Command (20) and holds a second target with Repentance (30, talent). Freezing Trap (20) and Intimidation (30) chain with the Hammer. The Paladin heals a Hunter who cannot heal himself and saves either half with Divine Protection (6), Blessing of Protection (10) and Lay on Hands (10). The pair has no interrupt, no slow from the Paladin and no Magic dispel until Cleanse (42, projected), and the Paladin is on foot until the mount at 40 while the Hunter has Cheetah (20).

Alliance: A Human or Dwarf Paladin with a Human, Dwarf, Night Elf or Skyborne Hunter; Human Will to Survive breaks stuns, Dwarf Stoneform cuts physical damage. Horde: An Undead Paladin with a Tauren, Orc, Troll or Windshaper Hunter; Will of the Forsaken answers fear, Tauren War Stomp covers the dead zone.

Strengths

Weaknesses

  • No Magic dispel before 42
  • Paladin has no interrupt or slow
  • Mismatched speed

Professions

Mining supplies Blacksmithing and Engineering. Enchanting needs no gatherer: the kills drop the gear to disenchant. The Retribution Paladin's own best pair is Engineering and Blacksmithing; the Beast Mastery Hunter holds Engineering, and this split rates higher for the pair.

What would move it: Hammer into Intimidation chains landing reliably would lift it; casters kiting the Paladin would sink it.

Rated on assumptions:

Read the Hunter guide · Read the Paladin guide · Back to the chart

Mage + Shaman A tier

Frost control with an Enhancement Shaman who interrupts, purges and runs fast.

Best specs: Frost Mage with Enhancement Shaman

Scores for Mage + Shaman
CriterionWeightScore
Kill pressure as a pair20 4
Surviving together20 4
Control, chained between the two15 4
Against a pair or a small group15 4
Leveling pace on mobs15 4
Choosing the fight as a pair10 3
Reset after a fight5 3

Weighted score 3.85, which is A tier.

Frost plus Enhancement stays the pick because the Enhancement Shaman keeps the class heals while adding Stormstrike (25) and Windfury Weapon (30). Frost plus Restoration heals a little better but has no Magic dispel for the Mage, so its survival is no higher, and it gives up a point of burst and of pace. The choice is weakest before 20, before Ghost Wolf and Blink.

Earth Shock (4) and Counterspell (24) interrupt, Purge (12) strips Magic effects, Tremor Totem (18) answers fear, and Frost Nova (10), Frostbolt slow (4), Frost Shock (20), Earthbind Totem (6) and Cone of Cold (26) chain slows. Polymorph (8) is the only hard crowd control. The Shaman runs with the instant Improved Ghost Wolf (20) and can heal a little. The Mage has Blink (20) and Ice Block (about 29). Burst is high from the Mage; the Shaman cannot dual wield and hybrid damage is about 5% lower. There is no curse removal in the pair except the Mage's Remove Lesser Curse (18) for a friend, and Reincarnation (30) is a one-time self revive.

Alliance: A Human, Gnome or Skyborne Mage with a Dwarf Shaman (the only Alliance Shaman); Stoneform, Gnome Escape Artist, Human Will to Survive. Horde: An Orc, Undead or Troll Mage with an Orc, Tauren, Troll or Windshaper Shaman; Orc Shatter Curse and Hardiness, Tauren War Stomp, Undead Will of the Forsaken.

Strengths

Weaknesses

  • Only one hard CC
  • Shaman damage is modest
  • No stealth

Professions

Mining supplies Engineering. Tailoring and Enchanting need no gatherer: the kills drop the cloth and the gear to disenchant. The Frost Mage's own best pair is Engineering and Tailoring; the Enhancement Shaman holds Engineering, and this split rates higher for the pair.

What would move it: Windfury burst landing at 30 would lift it; Polymorph timing failures would sink it.

Rated on assumptions:

  • Levels 31 to 60 are projected from the client's kit; the beta stops at 30.
  • Windfury Weapon is a level-30 tool; Chain Heal 40 is projected.

Read the Mage guide · Read the Shaman guide · Back to the chart

Rogue + Warlock A tier

A Subtlety Rogue opens with stuns while a Demonology Warlock fears and bursts with a pet.

Best specs: Subtlety Rogue with Demonology Warlock

Scores for Rogue + Warlock
CriterionWeightScore
Kill pressure as a pair20 4
Surviving together20 4
Control, chained between the two15 5
Against a pair or a small group15 3
Leveling pace on mobs15 4
Choosing the fight as a pair10 3
Reset after a fight5 3

Weighted score 3.85, which is A tier.

Subtlety plus Demonology stays the pick. Combat plus Demonology scores the same, and so does Assassination, which trades a point of survival for a point of burst. Subtlety wins the tie because Premeditation (25) and Preparation (30) give the Rogue a second opener and Vanish, which is easier to play beside a Warlock who cannot leave. Demonology beats Affliction because its Shadow Bolt and pet do not break Seduction and Fear, and Soul Link (about 24) adds a point of survival. Before 20 there is no Seduction.

The Rogue opens with Stealth (1), Sap (10), Cheap Shot (26), Kick (12) and Kidney Shot (30) and escapes with Evasion (8), Sprint (10) and Vanish (22). The Warlock adds Fear (8), Voidwalker (10), Succubus (20) with Seduction, Demon Armor (20), Drain Life (14), Healthstone (10) and Soulstone (18), and the Felhunter (30). Stuns, Seduction and Fear chain into near-total control; Seduction and Fear break on damage, so they go on a second target or between stuns. Healing is limited to Drain Life, Healthstone and bandages. Spell Lock (36), Howl of Terror (40) and Death Coil (42) are projected.

Alliance: A Human or Gnome Rogue and Human or Gnome Warlock; Gnome Escape Artist, Human Will to Survive and Ruthless. Horde: An Orc, Undead or Troll Rogue and Warlock; Undead Will of the Forsaken answers fear, Orc Shatter Curse, Troll Berserking.

Strengths

Weaknesses

  • Little healing
  • Seduction and Fear break on damage
  • Warlock is slow to flee

Professions

Mining supplies Engineering. Tailoring and Enchanting need no gatherer: the kills drop the cloth and the gear to disenchant. The Demonology Warlock's own best pair is Engineering and Tailoring; the Subtlety Rogue holds Engineering, and this split rates higher for the pair.

What would move it: More healing than Drain Life would lift it; being dispelled and focused would sink it.

Rated on assumptions:

  • Levels 31 to 60 are projected from the client's kit; the beta stops at 30.
  • Spell Lock 36, Howl of Terror 40 and Death Coil 42 are projected.

Read the Rogue guide · Read the Warlock guide · Back to the chart

Mage + Paladin A tier

Frost control and burst with a Retribution Paladin who stuns, heals and shields.

Best specs: Frost Mage with Retribution Paladin

Scores for Mage + Paladin
CriterionWeightScore
Kill pressure as a pair20 4
Surviving together20 4
Control, chained between the two15 4
Against a pair or a small group15 4
Leveling pace on mobs15 4
Choosing the fight as a pair10 2
Reset after a fight5 4

Weighted score 3.80, which is A tier.

Frost plus Retribution stays the pick because the Retribution Paladin keeps the class heals and shields while adding real damage. Frost plus Holy recovers a little better but gives up a point of burst and of pace, since Holy has no damage until Holy Shock (30). The choice is weakest before 20, before Blink and Seal of Command.

Frost supplies Frostbolt slow (4), Polymorph (8), Frost Nova (10), Blink (20), Counterspell (24) and Cone of Cold (26). The Paladin adds Hammer of Justice (8), Divine Protection (6), Blessing of Protection (10), Lay on Hands (10), Blessing of Freedom (18) and healing, so the Mage is protected and the Paladin can stand in front. Burst is high from both. The pair has no stealth, little speed (Pursuit of Justice at 20, mount at 40) and no Magic cleanse until Cleanse (42, projected); the Mage drinks between fights. Hybrid damage is about 5% lower.

Alliance: A Human Mage and Human or Dwarf Paladin; Human Will to Survive, Gnome Mage Escape Artist, Dwarf Stoneform, or a Skyborne Mage for Wind Blessed. Horde: An Undead Paladin (the only Horde Paladin race) with an Undead, Orc or Troll Mage; Will of the Forsaken answers fear, Orc Hardiness, Troll Berserking.

Strengths

Weaknesses

  • No stealth or sprint
  • Magic cleanse only at 42
  • Mage drinks often

Professions

Mining supplies Blacksmithing and Engineering. Enchanting needs no gatherer: the kills drop the gear to disenchant. The Frost Mage's own best pair is Engineering and Tailoring; the Retribution Paladin holds Engineering, and this split rates higher for the pair.

What would move it: Seal of Command plus Frost burst killing before the Paladin is pressured would lift it; a first-strike Rogue would hold it down.

Rated on assumptions:

Read the Mage guide · Read the Paladin guide · Back to the chart

Mage + Priest A tier

Frost control and a Shadow Priest's burst, with shields and Dispel Magic behind them.

Best specs: Frost Mage with Shadow Priest

Scores for Mage + Priest
CriterionWeightScore
Kill pressure as a pair20 4
Surviving together20 4
Control, chained between the two15 4
Against a pair or a small group15 4
Leveling pace on mobs15 4
Choosing the fight as a pair10 2
Reset after a fight5 4

Weighted score 3.80, which is A tier.

Frost plus Shadow beats the old Frost plus Discipline because Shadow keeps Power Word: Shield, Dispel Magic and the heals until Shadowform (40) while adding Mind Blast, Devouring Plague and Mind Flay, a point of burst and of pace for a point of survival. Frost plus Discipline is the runner-up and the safer pick after 40, when a Shadow Priest cannot heal in combat. That level is where this choice is weakest.

The Frost Mage controls with Polymorph (8), Frost Nova (10), Counterspell (24) and Cone of Cold (26) while the Priest adds Mind Blast (4), Devouring Plague (20) and Mind Flay (22, slows). Power Word: Shield (6), Flash Heal (20), Dispel Magic (18) and Fear Ward (20) protect the Mage until Shadowform (40, projected) blocks healing. Psychic Scream (14) peels melee and a Silence talent (about 30 to 35) stops a second caster. Blink (20) and Ice Block (about 29) save the Mage, and Fade (8) helps the Priest. Both are cloth with no speed or stealth, so the pair cannot pick its fights.

Alliance: A Human, Gnome or Skyborne Mage with a Night Elf, Gnome or Human Priest; Gnome Escape Artist, Human Will to Survive. Horde: An Undead, Orc or Troll Mage with an Undead or Troll Priest; Undead Will of the Forsaken against fear, Troll Berserking for burst.

Strengths

Weaknesses

  • No healing in combat after 40
  • No stealth or speed
  • Both are cloth casters

Professions

Mining supplies Engineering. Tailoring and Enchanting need no gatherer: the kills drop the cloth and the gear to disenchant. The Frost Mage's own best pair is Engineering and Tailoring; the Shadow Priest holds Tailoring, and this split rates higher for the pair. The Shadow Priest's own best pair is Engineering and Tailoring; the Frost Mage holds Engineering, and this split rates higher for the pair.

What would move it: Kills that end before melee reaches the pair would lift it; a Rogue landing the first stun would sink it.

Rated on assumptions:

  • Levels 31 to 60 are projected from the client's kit; the beta stops at 30.
  • Shadowform 40 and Ice Barrier 40 are projected; Silence is a talent near 30 to 35.

Read the Mage guide · Read the Priest guide · Back to the chart

Paladin + Rogue A tier

An Assassination Rogue opens from stealth and a Retribution Paladin chains stuns, heals and shields.

Best specs: Retribution Paladin with Assassination Rogue

Scores for Paladin + Rogue
CriterionWeightScore
Kill pressure as a pair20 5
Surviving together20 4
Control, chained between the two15 4
Against a pair or a small group15 2
Leveling pace on mobs15 4
Choosing the fight as a pair10 3
Reset after a fight5 4

Weighted score 3.80, which is A tier.

Retribution plus Assassination is the pick, narrowly: with a Paladin healing the Rogue, Cold Blood (25) and Mutilate (30) turn a Hammer of Justice and Cheap Shot chain into a kill on any target, a point of burst over Combat. Retribution plus Combat is the runner-up; Blade Flurry (30) holds up better against a pair, which is the point Assassination gives back. Before 25 Assassination has no Cold Blood and plays like Combat.

The Rogue opens with Stealth (1), Sap (10), Cheap Shot (26) and Kick (12), and Cold Blood (25) with Mutilate (30) finishes; Kidney Shot (30) extends the stun. The Paladin chains Hammer of Justice (8) after the Rogue's stuns and holds a second target with Repentance (30, talent). Divine Protection (6), Blessing of Protection (10), Lay on Hands (10), Blessing of Freedom (18) and the Paladin's heals keep the Rogue in the fight, and Evasion (8), Sprint (10) and Vanish (22) get it out. Purify (8) clears poison and disease; Cleanse (42) is projected. The Paladin is slow on foot until the mount at 40, and there is no ranged answer.

Alliance: A Human Rogue and Human or Dwarf Paladin; Human Will to Survive and Ruthless, Dwarf Stoneform, a Night Elf Rogue for Shadowmeld. Horde: An Undead Rogue and Undead Paladin; Will of the Forsaken, Touch of the Grave at 20% for both; an Orc or Troll Rogue for Hardiness or Berserking.

Strengths

Weaknesses

  • Paladin is slow on foot
  • No ranged answer
  • Weak against two at once

Professions

Mining supplies Blacksmithing and Engineering. Enchanting needs no gatherer: the kills drop the gear to disenchant. The Retribution Paladin's own best pair is Engineering and Blacksmithing; the Assassination Rogue holds Engineering, and this split rates higher for the pair.

What would move it: Stun chains holding up under diminishing returns would lift it; casters kiting the pair would sink it.

Rated on assumptions:

Read the Paladin guide · Read the Rogue guide · Back to the chart

Hunter + Mage A tier

The kite pair: a Beast Mastery pet holds the front while Frost Nova, traps and Cone of Cold keep enemies away.

Best specs: Beast Mastery Hunter with Frost Mage

Scores for Hunter + Mage
CriterionWeightScore
Kill pressure as a pair20 4
Surviving together20 3
Control, chained between the two15 4
Against a pair or a small group15 4
Leveling pace on mobs15 5
Choosing the fight as a pair10 3
Reset after a fight5 2

Weighted score 3.75, which is A tier.

Beast Mastery plus Frost beats the old Marksmanship plus Frost on pace: the pet tanks mobs and Beast Mastery kills them fastest, while Intimidation (30) replaces Scatter Shot as the Hunter's hard stop, so control is unchanged. Survival plus Frost adds Deterrence (20) but kills mobs more slowly. Nothing heals in any of these pairings, which is the weakness at every level.

The pet (10) holds attackers while the Hunter slows with Concussive Shot (8) and Wing Clip (12), traps with Freezing Trap (20) and stuns with Intimidation (30). The Frost Mage stacks Frostbolt's slow (4), Polymorph (8), Frost Nova (10), Ice Lance (20), Counterspell (24) and Cone of Cold (26), and leaves with Blink (20) and Ice Block (about 29). Nothing heals but Mend Pet (12), nothing dispels enemy effects and neither has stealth, so a stealther who lands the first stun finds the pair at its weakest. Damage breaks Polymorph and Freezing Trap, so they go on the target nobody is hitting.

Alliance: A Human, Gnome or Skyborne Mage with a Night Elf, Human, Dwarf or Skyborne Hunter; Gnome Escape Artist stacks on Blink, Human Will to Survive breaks a stun, a Human Hunter adds Perception. Horde: An Undead, Orc or Troll Mage with a Tauren, Orc, Troll or Windshaper Hunter; Undead Will of the Forsaken answers fear, Tauren War Stomp keeps melee out, Orc Hardiness shortens stuns.

Strengths

Weaknesses

  • No heal, dispel or stealth
  • Weak to a first-strike Rogue
  • Mage drinks, Hunter needs ammo

Professions

Mining supplies Engineering. Tailoring and Enchanting need no gatherer: the kills drop the cloth and the gear to disenchant. The Frost Mage's own best pair is Engineering and Tailoring; the Beast Mastery Hunter holds Engineering, and this split rates higher for the pair.

What would move it: Kiting well enough to dodge melee openers would lift it; stealth openers landing on the pair would sink it.

Rated on assumptions:

Read the Hunter guide · Read the Mage guide · Back to the chart

Hunter + Shaman A tier

A Beast Mastery Hunter beside an Enhancement Shaman with Earth Shock, Purge and Windfury; both are fast.

Best specs: Beast Mastery Hunter with Enhancement Shaman

Scores for Hunter + Shaman
CriterionWeightScore
Kill pressure as a pair20 4
Surviving together20 3
Control, chained between the two15 4
Against a pair or a small group15 3
Leveling pace on mobs15 5
Choosing the fight as a pair10 4
Reset after a fight5 3

Weighted score 3.75, which is A tier.

Beast Mastery plus Enhancement beats the old Marksmanship plus Enhancement on pace: the pet gives the fastest mob kills and Intimidation (30) replaces Scatter Shot as the second hard stop. Beast Mastery plus Restoration heals better but kills more slowly, giving up a point of burst and of pace for a point of survival. The choice is weakest before 20, when the Shaman has no instant Ghost Wolf and the Hunter no traps.

The pet (10) and shots back the Shaman's Stormstrike (25) and Windfury Weapon (30), while Earth Shock (4) interrupts, Purge (12) strips Magic effects, Frost Shock (20) and Earthbind Totem (6) slow, and Tremor Totem (18) answers fear. Freezing Trap (20) and Intimidation (30) are the hard stops. Aspect of the Cheetah (20) and the instant Improved Ghost Wolf (20) let both pick the fight. The Shaman heals with Lesser Healing Wave (20) and Reincarnates (30) once. Neither can remove curses or dispel Magic from a friend.

Alliance: A Dwarf Shaman (the only Alliance Shaman) with a Dwarf, Human, Night Elf or Skyborne Hunter; Stoneform and Earth Fury healing crit, Human Perception. Horde: An Orc, Tauren, Troll or Windshaper Shaman with a matching Hunter; Orc Shatter Curse fills the curse gap and Hardiness shortens stuns, Tauren War Stomp, Troll Berserking.

Strengths

Weaknesses

  • Hard control only from the Hunter
  • No curse removal
  • Light healing

Professions

Herbalism supplies Alchemy. Mining supplies Engineering. The Beast Mastery Hunter's own best pair is Engineering and Mining; the Enhancement Shaman holds Engineering and Mining, and this split rates higher for the pair.

What would move it: Windfury landing reliably at 30 would lift it; melee Shamans being kited would sink it.

Rated on assumptions:

Read the Hunter guide · Read the Shaman guide · Back to the chart

Two Mages B tier

Two Frost Mages stack Polymorph, Frost Nova and Ice Block; strong control, but no heal and no way to pick a fight.

Best specs: Frost Mage with Frost Mage

Scores for Two Mages
CriterionWeightScore
Kill pressure as a pair20 4
Surviving together20 4
Control, chained between the two15 4
Against a pair or a small group15 4
Leveling pace on mobs15 4
Choosing the fight as a pair10 2
Reset after a fight5 2

Weighted score 3.70, which is B tier.

Two Frost Mages beat the old Frost plus Fire because Fire is the weakest Mage spec while leveling and Frost is at least as good in every criterion; the second Frost Mage adds Ice Block (about 29), Ice Barrier (40) and Cold Snap (32), a point of survival. Frost plus Fire or Arcane is the runner-up. Nothing heals and nothing chooses the fight at any level.

Two Frost Mages share Polymorph (8), Frost Nova (10), Blink (20), Ice Lance (20), Counterspell (24), Frost Blast (24) and Cone of Cold (26), so they can sheep one target, freeze another and still interrupt a caster. Ice Block (about 29), Cold Snap (32) and Ice Barrier (40) give both a way to live through a burst. Remove Lesser Curse (18) covers curses on a friend, and nothing heals. Neither has stealth or speed, so a Rogue or Hunter who finds them first is dangerous, and both drink between pulls.

Alliance: Human, Gnome or High Order Skyborne Mages; Gnome Escape Artist (removes movement impairment, 3 s immunity) on top of Blink, Human Will to Survive breaks a stun. Horde: Undead, Orc or Troll Mages; Undead Will of the Forsaken removes fear, Orc Hardiness shortens stuns, Troll Berserking for the burst window.

Strengths

Weaknesses

  • No heal at all
  • No stealth or speed
  • Both drink between fights

Professions

Mining supplies Engineering. Tailoring and Enchanting need no gatherer: the kills drop the cloth and the gear to disenchant. Each Frost Mage's own best pair is Engineering and Tailoring, and the pair can hold each only once.

What would move it: A way to choose fights or recover between them would lift it; losing Polymorph and Nova to diminishing returns would sink it.

Rated on assumptions:

  • Levels 31 to 60 are projected from the client's kit; the beta stops at 30.
  • Ice Block is a talent near 29; Cold Snap 32 and Ice Barrier 40 are projected.

Read the Mage guide · Back to the chart

Two Paladins B tier

Two Retribution Paladins stun, heal and shield each other, and both hit hard.

Best specs: Retribution Paladin with Retribution Paladin

Scores for Two Paladins
CriterionWeightScore
Kill pressure as a pair20 4
Surviving together20 4
Control, chained between the two15 4
Against a pair or a small group15 3
Leveling pace on mobs15 4
Choosing the fight as a pair10 2
Reset after a fight5 5

Weighted score 3.70, which is B tier.

Two Retribution Paladins beat the old Retribution plus Holy because Retribution keeps Holy Light, Flash of Light and Lay on Hands: a second Retribution Paladin still heals and adds Seal of Command (20) and Repentance (30), a point each of burst, control and pace. Retribution plus Holy is the runner-up; it heals more in long fights but Holy has no damage until Holy Shock (30). The choice is weakest before 20, before Seal of Command.

Each Paladin has Hammer of Justice (8), Divine Protection (6), Blessing of Protection (10), Lay on Hands (10), Blessing of Freedom (18), Seal of Command (20) and Repentance (30, talent), so one can stun while the other hits and the two Hammers chain. Both heal, so recovery is as strong as it gets, and Purify (8) clears poison and disease. Divine Shield (34) and Cleanse (42) are projected. The pair has no interrupt, no slow and no stealth, and only Pursuit of Justice (20) for speed until the mount at 40, so casters can kite it.

Alliance: Human or Dwarf Paladins; Human Will to Survive breaks a stun, Dwarf Stoneform drops physical damage and removes bleeds and poisons. Horde: Undead Paladins (the only Horde Paladin race) for Will of the Forsaken against fear and charm.

Strengths

Weaknesses

  • No interrupt, slow or stealth
  • Easy to kite
  • Magic cleanse only at 42

Professions

Mining supplies Blacksmithing and Engineering. Enchanting needs no gatherer: the kills drop the gear to disenchant. Each Retribution Paladin's own best pair is Engineering and Blacksmithing, and the pair can hold each only once.

What would move it: Hammer chains into Seal of Command killing healers would lift it; being kited by casters would sink it.

Rated on assumptions:

  • Levels 31 to 60 are projected from the client's kit; the beta stops at 30.
  • Divine Shield 34 and Cleanse 42 are projected; Repentance is a level-30 talent.

Read the Paladin guide · Back to the chart

Druid + Shaman B tier

A Bear stuns and holds a pair while an Enhancement Shaman interrupts, heals and runs fast.

Best specs: Feral Bear Druid with Enhancement Shaman

Scores for Druid + Shaman
CriterionWeightScore
Kill pressure as a pair20 3
Surviving together20 4
Control, chained between the two15 4
Against a pair or a small group15 4
Leveling pace on mobs15 3
Choosing the fight as a pair10 4
Reset after a fight5 4

Weighted score 3.65, which is B tier.

Feral Bear plus Enhancement beats the old Restoration plus Enhancement because the Enhancement Shaman already heals: swapping the second healer for a Bear adds Bash (14), Feral Charge (20) and a tank against a pair, a point of control and of outnumbered play, for a point of recovery. Cat plus Enhancement bursts harder but nobody soaks or stuns, so it loses survival and control. The choice is weakest before 20, before Feral Charge and Ghost Wolf.

The Bear stuns with Bash (14), roots and interrupts a caster with Feral Charge (20) and pulls attackers off the Shaman with Challenging Roar (28); Frenzied Regeneration (36, projected) is its own heal. The Enhancement Shaman interrupts with Earth Shock (4), slows with Frost Shock (20), strips buffs with Purge (12), answers fear with Tremor Totem (18) and heals both with Lesser Healing Wave (20). Stormstrike (25) and Windfury Weapon (30) are the burst. Rebirth (20) and Reincarnation (30) cover a death. Neither can dispel Magic, and before 30 the damage is modest.

Alliance: A Night Elf or High Order Skyborne Bear with a Dwarf Shaman (the only Alliance Shaman); Stoneform removes bleeds, poisons and diseases and cuts physical damage. Horde: A Tauren Bear for War Stomp and Endurance with an Orc, Tauren, Troll or Windshaper Shaman; Orc Shatter Curse and Hardiness, Troll Berserking.

Strengths

Weaknesses

  • Low burst before 30
  • No Magic dispel
  • Bear kills mobs slowly

Professions

Herbalism supplies Alchemy. Mining supplies Engineering.

What would move it: Windfury burst landing on Bashed targets would lift it; the Bear's slow kills dragging fights out would sink it.

Rated on assumptions:

Read the Druid guide · Read the Shaman guide · Back to the chart

Two Hunters B tier

A Beast Mastery Hunter's pet and a Survival Hunter's traps; fast and fast-moving, but nothing heals.

Best specs: Beast Mastery Hunter with Survival Hunter

Scores for Two Hunters
CriterionWeightScore
Kill pressure as a pair20 4
Surviving together20 3
Control, chained between the two15 4
Against a pair or a small group15 3
Leveling pace on mobs15 5
Choosing the fight as a pair10 4
Reset after a fight5 1

Weighted score 3.65, which is B tier.

Beast Mastery plus Survival is the pick. Beast Mastery's pet and Intimidation (30) bring the fastest mob kills, and Survival's Deterrence (20), Entrapment and Improved Wing Clip cover the dead zone that two ranged Hunters share. Beast Mastery plus Marksmanship scores the same; Survival wins the tie because it is easier to play together, since one Hunter can hold melee off while the other shoots. The old Marksmanship plus Survival loses a point of pace. Nothing heals at any level, so recovery stays the floor.

The Beast Mastery Hunter's pet (10) and Intimidation (30) supply burst and a stun, with Bestial Wrath (40) projected, while the Survival Hunter traps with Freezing Trap (20) and Frost Trap (28), roots with Entrapment and holds melee with Improved Wing Clip and Counterattack (25). Concussive Shot (8) slows from both. Deterrence (20) and Feign Death (30) give a way out, and both run with Aspect of the Cheetah (20), though it dazes on damage. Nothing heals but Mend Pet (12), nothing dispels or resurrects, and if diminishing returns work as in Classic, doubled traps lose value fast.

Alliance: Night Elf, Human, Dwarf or Skyborne Hunters; Night Elf Shadowmeld and Quickness, Human Perception against stealthers, Dwarf Stoneform against poison and bleeds. Horde: Orc, Tauren, Troll or Windshaper Hunters; Tauren War Stomp stuns attackers inside the dead zone, Orc Blood Fury and Hardiness, Troll Berserking, Windshaper Skysight speed.

Strengths

Weaknesses

  • No heal, dispel or revive
  • Lost fights are final
  • Shared ammo and pet food

Professions

Herbalism supplies Alchemy. Mining supplies Engineering. The Beast Mastery Hunter's own best pair is Engineering and Mining; the Survival Hunter holds Engineering and Mining, and this split rates higher for the pair.

What would move it: The Survival half reliably holding melee off would lift it; diminishing returns on doubled traps would sink it.

Rated on assumptions:

  • Levels 31 to 60 are projected from the client's kit; the beta stops at 30.
  • Bestial Wrath 40 is projected; Intimidation is a level-30 talent.

Read the Hunter guide · Back to the chart

Hunter + Rogue B tier

A Combat Rogue opens from stealth and a Beast Mastery Hunter's pet piles on; fast, with escapes, but no heal.

Best specs: Beast Mastery Hunter with Combat Rogue

Scores for Hunter + Rogue
CriterionWeightScore
Kill pressure as a pair20 4
Surviving together20 3
Control, chained between the two15 4
Against a pair or a small group15 3
Leveling pace on mobs15 5
Choosing the fight as a pair10 4
Reset after a fight5 1

Weighted score 3.65, which is B tier.

Beast Mastery plus Combat ties with the old Survival plus Combat. Beast Mastery gains a point of pace from the pet, and Survival gains a point of control from Entrapment and Counterattack. Beast Mastery wins the tie because it is easier to play together: the pet holds a second target from range while the Rogue works the first, with no trap timing to coordinate. Survival plus Assassination bursts harder but is easier to kill. Nothing heals at any level.

The Rogue opens from Stealth (1) with Sap (10), Cheap Shot (26) and Kick (12), and Kidney Shot (30) holds the target. The pet (10) and Intimidation (30) add burst and a second stun, and Freezing Trap (20) holds another attacker. Evasion (8), Sprint (10), Vanish (22) and Feign Death (30) give both a way out, and Aspect of the Cheetah (20) lets the Hunter keep up. Nobody heals, dispels or resurrects, so a lost fight is final. Stealth is self-only, so the Hunter does not open with the Rogue.

Alliance: Night Elf Rogue and Hunter for Shadowmeld and Quickness; a Human Rogue for Will to Survive, a Gnome Rogue for Escape Artist, a Dwarf Hunter for Stoneform. Horde: An Undead Rogue for Will of the Forsaken and Touch of the Grave, an Orc for Hardiness and Blood Fury, a Troll for Berserking, a Windshaper for Skysight.

Strengths

Weaknesses

  • No heals or revive
  • No dispel
  • Lost fights are final

Professions

Herbalism supplies Alchemy. Mining supplies Engineering. The Beast Mastery Hunter's own best pair is Engineering and Mining; the Combat Rogue holds Mining, and this split rates higher for the pair. The Combat Rogue's own best pair is Engineering and Mining; the Beast Mastery Hunter holds Engineering, and this split rates higher for the pair.

What would move it: Openers that kill before the target reacts would lift it; a failed opener with no sustain behind it would sink it.

Rated on assumptions:

Read the Hunter guide · Read the Rogue guide · Back to the chart

Hunter + Warlock B tier

Two pets, traps and Seduction: a Beast Mastery Hunter and a Demonology Warlock hold targets and outlast them.

Best specs: Beast Mastery Hunter with Demonology Warlock

Scores for Hunter + Warlock
CriterionWeightScore
Kill pressure as a pair20 3
Surviving together20 4
Control, chained between the two15 4
Against a pair or a small group15 3
Leveling pace on mobs15 5
Choosing the fight as a pair10 3
Reset after a fight5 3

Weighted score 3.65, which is B tier.

Beast Mastery plus Demonology beats the old Survival plus Affliction. The Beast Mastery pet gives the fastest mob kills, a point of pace. Demonology's Soul Link (about 24) and its Shadow Bolt and pet damage, which do not break Seduction or Fear, add a point each of survival and control. Beast Mastery plus Affliction keeps the pace but gives back that survival and control, because its DoTs break its own Fear. Before 20 there is no Seduction and no trap, so the early game is plain.

The Hunter's pet (10) and the Warlock's demon put two extra bodies on the target. Freezing Trap (20) and Intimidation (30) hold one attacker while the Sayaad's Seduction (20) or Fear (8) holds another, and Shadow Bolt does not break them the way DoTs would. Soul Link (about 24) passes part of the Warlock's damage to the pet, and Healthstone (10), Soulstone (18) and Drain Life (14) cover sustain. Feign Death (30) is the Hunter's exit; the Warlock has none. Spell Lock (36), Howl of Terror (40) and Death Coil (42) are projected.

Alliance: A Human Warlock with a Human, Dwarf, Night Elf or Skyborne Hunter, or a Gnome Warlock for Escape Artist; Human Will to Survive and Perception. Horde: An Orc, Undead or Troll Warlock with an Orc, Tauren, Troll or Windshaper Hunter; Undead Will of the Forsaken answers fear, Orc Shatter Curse removes curses from the Warlock, War Stomp stuns attackers in the dead zone.

Strengths

  • Traps plus Seduction hold two targets
  • Two pets and Soul Link
  • Fast mob kills

Weaknesses

  • No healer
  • Warlock has no escape
  • Burst ramps slowly

Professions

Mining supplies Engineering. Tailoring and Enchanting need no gatherer: the kills drop the cloth and the gear to disenchant. The Demonology Warlock's own best pair is Engineering and Tailoring; the Beast Mastery Hunter holds Engineering, and this split rates higher for the pair.

What would move it: Pets killing healers through their heals would lift it; area damage breaking Seduction and traps would sink it.

Rated on assumptions:

Read the Hunter guide · Read the Warlock guide · Back to the chart

Paladin + Shaman B tier

A Retribution Paladin and an Enhancement Shaman both hit, both heal and both revive.

Best specs: Retribution Paladin with Enhancement Shaman

Scores for Paladin + Shaman
CriterionWeightScore
Kill pressure as a pair20 4
Surviving together20 4
Control, chained between the two15 3
Against a pair or a small group15 3
Leveling pace on mobs15 4
Choosing the fight as a pair10 3
Reset after a fight5 5

Weighted score 3.65, which is B tier.

Retribution plus Enhancement beats the old Retribution plus Restoration because both hybrids keep their class heals, so a second damage dealer adds more than a full healer: Stormstrike (25) and Windfury Weapon (30) add a point of burst and of pace, and the instant Ghost Wolf (20) adds a point of engage. Retribution plus Restoration is the runner-up, with Nature's Swiftness (30) and Mana Tide for long fights. Before 20 the pair is slow and plain.

Hammer of Justice (8) and Seal of Command (20) open while the Shaman adds Stormstrike (25) and Windfury Weapon (30), interrupts with Earth Shock (4), purges (12), slows with Frost Shock (20) and answers fear with Tremor Totem (18). Divine Protection (6), Blessing of Protection (10), Lay on Hands (10) and the Shaman's Lesser Healing Wave (20) keep both up, and Repentance (30, talent) holds a second target. Purify (8) covers poison and disease; neither removes curses, and Cleanse (42) is projected. The Shaman's Ghost Wolf (20) is the only real speed and Reincarnation (30) is self-only.

Alliance: A Human or Dwarf Paladin with a Dwarf Shaman (the only Alliance Shaman); Human Will to Survive, Dwarf Stoneform against bleeds and poison. Horde: An Undead Paladin with an Orc, Tauren, Troll or Windshaper Shaman; Will of the Forsaken answers fear, Orc Shatter Curse fills the curse gap.

Strengths

Weaknesses

  • No curse removal
  • Paladin is slow on foot
  • Light hard control

Professions

Mining supplies Blacksmithing and Engineering. Enchanting needs no gatherer: the kills drop the gear to disenchant. The Retribution Paladin's own best pair is Engineering and Blacksmithing; the Enhancement Shaman holds Engineering, and this split rates higher for the pair.

What would move it: Windfury and Seal of Command burst landing on stunned targets would lift it; casters kiting the Paladin would sink it.

Rated on assumptions:

Read the Paladin guide · Read the Shaman guide · Back to the chart

Paladin + Warrior B tier

A Retribution Paladin heals and stuns beside an Arms Warrior who Charges and Hamstrings; both hit.

Best specs: Retribution Paladin with Arms Warrior

Scores for Paladin + Warrior
CriterionWeightScore
Kill pressure as a pair20 4
Surviving together20 4
Control, chained between the two15 3
Against a pair or a small group15 4
Leveling pace on mobs15 4
Choosing the fight as a pair10 2
Reset after a fight5 4

Weighted score 3.65, which is B tier.

Retribution plus Arms beats the old Holy plus Arms because a Retribution Paladin keeps Holy Light, Flash of Light and Lay on Hands, so the Warrior is healed almost as well while Seal of Command (20) adds a second damage source, a point of burst and of pace. Retribution plus Protection is the runner-up: Shield Bash (12) and Concussion Blow (30) add a point of control, but it loses a point of burst and of pace. Holy plus Arms trails both, since Holy has no damage until Holy Shock (30). Before 20 the Paladin has no Seal of Command.

Charge (4), Hamstring (8), Thunder Clap (6) and Intimidating Shout (22) keep targets on the Warrior while the Paladin stuns with Hammer of Justice (8) and hits with Seal of Command (20). Repentance (30, talent) holds a second target, and Sweeping Strikes (30) and Mortal Strike (40, projected) add cleave and cut enemy healing. The Paladin heals the Warrior, saves it with Blessing of Protection (10) or Lay on Hands (10) and frees it with Blessing of Freedom (18). Neither has speed, stealth or a ranged answer, so casters that kite are the worst match.

Alliance: A Human or Dwarf Paladin with a Human, Dwarf, Gnome or Night Elf Warrior; Human Will to Survive, Dwarf Stoneform, Gnome Escape Artist. Horde: An Undead Paladin with an Orc, Tauren, Undead, Troll or Windshaper Warrior; Will of the Forsaken, Orc Hardiness, Tauren War Stomp.

Strengths

Weaknesses

  • No speed or ranged answer
  • Warrior has no escape
  • Magic cleanse only at 42

Professions

Mining supplies Blacksmithing and Engineering. Enchanting needs no gatherer: the kills drop the gear to disenchant. The Retribution Paladin's own best pair is Engineering and Blacksmithing; the Arms Warrior holds Engineering, and this split rates higher for the pair. The Arms Warrior's own best pair is Engineering and Blacksmithing; the Retribution Paladin holds Blacksmithing, and this split rates higher for the pair.

What would move it: Mortal Strike stopping enemy healers would lift it; being kited would sink it.

Rated on assumptions:

Read the Paladin guide · Read the Warrior guide · Back to the chart

Priest + Rogue B tier

An Assassination Rogue ambushes from stealth while a Shadow Priest bursts, shields and dispels behind.

Best specs: Shadow Priest with Assassination Rogue

Scores for Priest + Rogue
CriterionWeightScore
Kill pressure as a pair20 5
Surviving together20 4
Control, chained between the two15 3
Against a pair or a small group15 2
Leveling pace on mobs15 4
Choosing the fight as a pair10 3
Reset after a fight5 4

Weighted score 3.65, which is B tier.

Shadow plus Assassination beats the old Discipline plus Subtlety because both halves now kill. Shadow keeps Power Word: Shield, Dispel Magic and the heals until 40, and Cold Blood (25) with Mutilate (30) turns the opener into a kill on any target. That adds burst and pace and gives up a point of survival. Shadow plus Combat is the runner-up; Blade Flurry (30) holds up better against a pair. After 40 Shadowform stops the Priest healing in combat, which is where the choice is weakest.

The Rogue opens with Stealth (1), Sap (10), Cheap Shot (26) and Kick (12), and Cold Blood (25) with Mutilate (30) finishes; Kidney Shot (30) holds the target. The Priest adds Mind Blast (4), Devouring Plague (20) and Mind Flay (22, slows), shields the Rogue with Power Word: Shield (6), strips Magic with Dispel Magic (18) and covers fear with Fear Ward (20) until Shadowform (40, projected) blocks healing. Psychic Scream (14) and a Silence talent (about 30 to 35) peel. Evasion (8), Sprint (10) and Vanish (22) get the Rogue out; the Priest has no speed, and stealth is self-only.

Alliance: A Night Elf, Gnome or Human Priest with a Human, Night Elf or Gnome Rogue; Human Will to Survive, Gnome Escape Artist, Night Elf Shadowmeld. Horde: An Undead or Troll Priest with an Undead or Orc Rogue; Undead Will of the Forsaken, Orc Hardiness against stuns.

Strengths

Weaknesses

  • Priest cannot run
  • Weak against two at once
  • No healing in combat after 40

Professions

Mining supplies Engineering. Tailoring and Enchanting need no gatherer: the kills drop the cloth and the gear to disenchant. The Shadow Priest's own best pair is Engineering and Tailoring; the Assassination Rogue holds Engineering, and this split rates higher for the pair.

What would move it: Openers that kill before the Priest is reached would lift it; the Priest being focused after 40 would sink it.

Rated on assumptions:

Read the Priest guide · Read the Rogue guide · Back to the chart

Druid + Paladin B tier

A Cat opens from stealth and a Retribution Paladin follows with Hammer of Justice, heals and shields.

Best specs: Feral Cat Druid with Retribution Paladin

Scores for Druid + Paladin
CriterionWeightScore
Kill pressure as a pair20 4
Surviving together20 4
Control, chained between the two15 3
Against a pair or a small group15 3
Leveling pace on mobs15 4
Choosing the fight as a pair10 3
Reset after a fight5 4

Weighted score 3.60, which is B tier.

Feral Cat plus Retribution beats the old Restoration plus Retribution because the Retribution Paladin already heals, so a second healer adds less than a second damage dealer: the pair gains a point of burst and of pace for a point of recovery. Bear plus Retribution is the runner-up; Bash (14) and Feral Charge (20) give it more control and staying power against a pair, but it kills more slowly. The choice is weakest before 20, when the Cat has no Prowl.

The Cat stalks from Prowl (20), closes with Dash (26) and finishes with Ravage (32) and Pounce (36), both projected, while the Paladin stuns with Hammer of Justice (8) and hits with Seal of Command (20). Repentance (30, talent) holds a second target. The Paladin heals either half, saves the Cat with Blessing of Protection (10) or Lay on Hands (10), frees it with Blessing of Freedom (18) and cures poison with Purify (8); the Druid adds Remove Curse (24) and Rebirth (20) out of form. The Paladin has no interrupt, no slow and no speed beyond Pursuit of Justice (20), and Magic is uncleansed until Cleanse (42, projected).

Alliance: A Night Elf Cat for Shadowmeld and Quickness with a Human or Dwarf Paladin; Human Will to Survive breaks a stun, Dwarf Stoneform drops physical damage and removes bleeds and poisons. Horde: A Tauren Cat for War Stomp and Endurance health with an Undead Paladin (the only Horde Paladin race) for Will of the Forsaken against fear.

Strengths

Weaknesses

  • No interrupt or slow
  • Paladin is slow on foot
  • Magic cleanse only at 42

Professions

Herbalism supplies Alchemy. Mining supplies Engineering. The Feral Cat Druid's own best pair is Engineering and Mining; the Retribution Paladin holds Engineering and Mining, and this split rates higher for the pair. The Retribution Paladin's own best pair is Engineering and Blacksmithing; this split rates higher for the pair.

What would move it: Pounce and Ravage chaining with Hammer of Justice would lift it; casters kiting the Paladin would sink it.

Rated on assumptions:

Read the Druid guide · Read the Paladin guide · Back to the chart

Druid + Priest B tier

A Cat opens from stealth and a Shadow Priest bursts, shields and dispels behind it.

Best specs: Feral Cat Druid with Shadow Priest

Scores for Druid + Priest
CriterionWeightScore
Kill pressure as a pair20 4
Surviving together20 4
Control, chained between the two15 3
Against a pair or a small group15 3
Leveling pace on mobs15 4
Choosing the fight as a pair10 3
Reset after a fight5 4

Weighted score 3.60, which is B tier.

Feral Cat plus Shadow beats the old Cat plus Discipline because Shadow keeps Power Word: Shield, Dispel Magic and the heals until Shadowform (40) and adds Mind Blast, Devouring Plague and Mind Flay: the pair gains a point of burst and of pace and gives up a point of survival. Restoration plus Shadow is the runner-up, with a healer who also cures and raises, but it kills too slowly. The choice is weakest after 40, when a Priest in Shadowform cannot heal the Cat in combat.

The Cat stalks from Prowl (20) and closes with Dash (26) while the Priest opens with Mind Blast (4), Devouring Plague (20) and Mind Flay (22, slows). Power Word: Shield (6), Flash Heal (20) and Dispel Magic (18) protect the Cat until Shadowform (40, projected) stops the Priest healing in combat, and Vampiric Embrace (about 27) returns some health. Psychic Scream (14) peels and a Silence talent (about 30 to 35) stops a caster. The Druid adds poison and curse cures and Rebirth (20). The Priest has no speed or escape, so a chased Priest has to win or be protected.

Alliance: A Night Elf Cat for Shadowmeld and Quickness with a Night Elf, Gnome or Human Priest; Human Will to Survive and Gnome Escape Artist (removes movement impairment, 3 s immunity) are the best escapes for the Priest. Horde: A Tauren Cat for War Stomp with an Undead or Troll Priest; Undead Will of the Forsaken covers fear when Fear Ward is down, Troll Berserking speeds a burst window.

Strengths

Weaknesses

  • No healing in combat after 40
  • Priest has no escape or speed
  • Cat cannot heal in form

Professions

Mining supplies Blacksmithing and Engineering. Enchanting needs no gatherer: the kills drop the gear to disenchant. The Feral Cat Druid's own best pair is Engineering and Mining; the Shadow Priest holds Engineering, and this split rates higher for the pair. The Shadow Priest's own best pair is Engineering and Tailoring; this split rates higher for the pair.

What would move it: Shadow burst finishing targets before the Priest is reached would lift it; Shadowform leaving the Cat unhealed would sink it.

Rated on assumptions:

  • Levels 31 to 60 are projected from the client's kit; the beta stops at 30.
  • Ravage 32, Pounce 36 and Shadowform 40 are projected; Silence is a talent near 30 to 35.

Read the Druid guide · Read the Priest guide · Back to the chart

Mage + Rogue B tier

A Combat Rogue opens from stealth and the Mage controls and bursts from range.

Best specs: Frost Mage with Combat Rogue

Scores for Mage + Rogue
CriterionWeightScore
Kill pressure as a pair20 4
Surviving together20 3
Control, chained between the two15 5
Against a pair or a small group15 3
Leveling pace on mobs15 4
Choosing the fight as a pair10 3
Reset after a fight5 2

Weighted score 3.60, which is B tier.

Frost plus Combat stays the pick. Assassination and Subtlety score the same: Assassination's Cold Blood (25) and Mutilate (30) add a point of burst but a pair with no healer loses Combat's Riposte (20) and Endurance (20), a point of survival. Combat wins the tie because it is the more forgiving half to play beside a fragile Mage. Nothing heals at any level, and before 20 the Mage has no Blink.

The Rogue opens with Stealth (1), Sap (10), Cheap Shot (26) and Kick (12) and escapes with Evasion (8), Sprint (10) and Vanish (22), while the Frost Mage adds Polymorph (8), Frost Nova (10), Blink (20), Counterspell (24) and Cone of Cold (26). Kick plus Counterspell silences two casters, and Sap with Polymorph holds two targets before the fight. Burst is high. Neither heals, cleanses or revives, so a fight that goes wrong cannot be recovered, and the Mage's Frost Nova roots the Rogue's target as well. Stealth is self-only, so the Mage does not open from it.

Alliance: A Human Rogue and Human, Gnome or Skyborne Mage; Human Will to Survive and Ruthless, Gnome Escape Artist, or a Night Elf Rogue for Shadowmeld. Horde: An Undead Rogue and Undead Mage for Will of the Forsaken and Touch of the Grave; an Orc or Troll Rogue for Hardiness or Berserking.

Strengths

Weaknesses

  • No heal or cure
  • Fragile cloth Mage
  • Lost fights are final

Professions

Mining supplies Engineering. Tailoring and Enchanting need no gatherer: the kills drop the cloth and the gear to disenchant. The Frost Mage's own best pair is Engineering and Tailoring; the Combat Rogue holds Engineering, and this split rates higher for the pair.

What would move it: A healing or shielding source would lift it; poor opener timing would sink it.

Rated on assumptions:

  • Levels 31 to 60 are projected from the client's kit; the beta stops at 30.
  • Blind 34 and Ice Barrier 40 are projected or past the cap.

Read the Mage guide · Read the Rogue guide · Back to the chart

Two Shamans B tier

Two Enhancement Shamans interrupt, purge, heal and run fast, but neither has hard control.

Best specs: Enhancement Shaman with Enhancement Shaman

Scores for Two Shamans
CriterionWeightScore
Kill pressure as a pair20 4
Surviving together20 4
Control, chained between the two15 2
Against a pair or a small group15 3
Leveling pace on mobs15 4
Choosing the fight as a pair10 4
Reset after a fight5 5

Weighted score 3.60, which is B tier.

Two Enhancement Shamans beat the old Enhancement plus Restoration because Enhancement keeps the class heals: the second one still heals, while adding Stormstrike (25), Windfury Weapon (30) and an instant Ghost Wolf, a point each of burst, pace and engage. Enhancement plus Restoration is the runner-up, with Nature's Swiftness (30) and Mana Tide for long fights. Control is thin at every level, and before 20 neither has Ghost Wolf.

Both open with Stormstrike (25) and Windfury Weapon (30), interrupt with Earth Shock (4), slow with Frost Shock (20) and Earthbind Totem (6), strip Magic buffs with Purge (12) and answer fear with Tremor Totem (18). Both heal with Lesser Healing Wave (20), both run with the instant Improved Ghost Wolf (20), and both Reincarnate (30) once. Grounding Totem (30) soaks a spell. There is no hard crowd control, no curse removal and no stealth, so a healer or a runner can still get away.

Alliance: Dwarf Shamans (the only Alliance Shaman); Stoneform removes bleeds, poisons and diseases and cuts physical damage, Earth Fury adds crit damage and healing. Horde: Orc, Tauren, Troll or Windshaper Shamans; Orc Shatter Curse and Hardiness, Tauren War Stomp for the only stun, Troll Berserking.

Strengths

  • Two interrupts and Purges
  • Both heal and both Reincarnate
  • Instant Ghost Wolf for both

Weaknesses

  • No hard crowd control
  • Healers and runners get away
  • No curse removal

Professions

Herbalism supplies Alchemy. Mining supplies Engineering. Each Enhancement Shaman's own best pair is Engineering and Mining, and the pair can hold each only once.

What would move it: Double Windfury burst holding up in practice would lift it; control proving decisive would sink it.

Rated on assumptions:

Read the Shaman guide · Back to the chart

Druid + Mage B tier

Frost's slows, Polymorph and Counterspell behind a Restoration Druid who heals, cures and revives.

Best specs: Restoration Druid with Frost Mage

Scores for Druid + Mage
CriterionWeightScore
Kill pressure as a pair20 3
Surviving together20 4
Control, chained between the two15 4
Against a pair or a small group15 4
Leveling pace on mobs15 3
Choosing the fight as a pair10 3
Reset after a fight5 4

Weighted score 3.55, which is B tier.

Restoration plus Frost stays the pick: Frost brings the burst and the fullest control set while the Druid heals, cures curses (24) and raises with Rebirth (20). Cat plus Frost kills faster but loses the healer in combat, so it gives up a point of survival and outnumbered play for a point of burst and pace. Bear plus Frost has the most control but neither half heals in a fight. The choice is weakest before 20, before Blink and Rebirth.

Frost supplies burst and the fullest control set in the first thirty levels: Frostbolt slow (4), Polymorph (8), Frost Nova (10), Blink (20), Counterspell (24), Frost Blast (24) and Cone of Cold (26). The Restoration Druid heals, cures poison and curses (Remove Curse 24), revives with Rebirth (20) and can Prowl and Dash from Cat Form. Ice Block (about 29) is the Mage's only real shield, and Ice Barrier (40) is projected. Both are cloth casters, the Mage drinks heavily and the Druid heals slowly in caster form, so a Rogue or Warrior that reaches them first is dangerous. Neither can dispel enemy effects.

Alliance: Night Elf or High Order Skyborne Druid with a Human, Gnome or Skyborne Mage; Gnome Escape Artist removes movement impairment with 3 s immunity on top of Blink, Human Will to Survive breaks a stun. Horde: Tauren or Windshaper Druid with an Orc, Undead or Troll Mage; Undead Will of the Forsaken removes fear and charm, Orc Hardiness shortens stuns, Troll Berserking adds haste to a burst window.

Strengths

Weaknesses

  • Two cloth casters, little armor
  • Mage drinks between fights
  • Little damage from the Druid

Professions

Mining supplies Engineering. Tailoring and Enchanting need no gatherer: the kills drop the cloth and the gear to disenchant. The Frost Mage's own best pair is Engineering and Tailoring; the Restoration Druid holds Engineering, and this split rates higher for the pair.

What would move it: Reliable kill speed against a pair would lift it; Polymorph and Nova proving weak under diminishing returns would sink it.

Rated on assumptions:

  • Levels 31 to 60 are projected from the client's kit; the beta stops at 30.
  • Ice Block is a talent near level 29; Ice Barrier at 40 is projected.

Read the Druid guide · Read the Mage guide · Back to the chart

Hunter + Priest B tier

A Beast Mastery Hunter and a Shadow Priest both kill, with shields and Dispel Magic behind them.

Best specs: Beast Mastery Hunter with Shadow Priest

Scores for Hunter + Priest
CriterionWeightScore
Kill pressure as a pair20 4
Surviving together20 3
Control, chained between the two15 3
Against a pair or a small group15 3
Leveling pace on mobs15 5
Choosing the fight as a pair10 3
Reset after a fight5 4

Weighted score 3.55, which is B tier.

Beast Mastery plus Shadow beats the old Marksmanship plus Discipline because both halves now kill: Shadow keeps Power Word: Shield, Dispel Magic and the heals until Shadowform (40) and adds Mind Blast and Devouring Plague, a point of burst and two of pace for a point of survival. Beast Mastery plus Discipline is the runner-up and safer after 40, when a Shadow Priest can no longer heal in combat. That level is where this choice is weakest.

The pet (10) and shots open while the Priest adds Mind Blast (4), Shadow Word: Pain, Devouring Plague (20) and Mind Flay (22, slows). Power Word: Shield (6), Flash Heal (20) and Dispel Magic (18) protect the Hunter until Shadowform (40, projected) blocks healing; Vampiric Embrace (about 27) heals a little after that. Freezing Trap (20), Intimidation (30) and Psychic Scream (14) peel, and a Silence talent (about 30 to 35) stops a caster. The Priest has no speed or escape, so a melee class that reaches the Priest first can end the fight.

Alliance: A Night Elf, Gnome or Human Priest with a Human, Dwarf or Night Elf Hunter; Human Will to Survive and Gnome Escape Artist protect the Priest. Horde: An Undead or Troll Priest with an Orc, Tauren, Troll or Windshaper Hunter; Undead Will of the Forsaken for fear, Tauren War Stomp to peel from the Priest.

Strengths

Weaknesses

  • No healing in combat after 40
  • Priest has no speed or escape
  • No interrupt beyond Silence

Professions

Mining supplies Engineering. Tailoring and Enchanting need no gatherer: the kills drop the cloth and the gear to disenchant. The Shadow Priest's own best pair is Engineering and Tailoring; the Beast Mastery Hunter holds Engineering, and this split rates higher for the pair.

What would move it: Kills that finish before the Priest is reached would lift it; Shadowform leaving the Hunter unhealed would sink it.

Rated on assumptions:

  • Levels 31 to 60 are projected from the client's kit; the beta stops at 30.
  • Shadowform 40 and Bestial Wrath 40 are projected; Silence is a talent near 30 to 35.

Read the Hunter guide · Read the Priest guide · Back to the chart

Hunter + Warrior B tier

A Beast Mastery Hunter's pet and shots behind an Arms Warrior who Charges, Hamstrings and Intimidates.

Best specs: Beast Mastery Hunter with Arms Warrior

Scores for Hunter + Warrior
CriterionWeightScore
Kill pressure as a pair20 4
Surviving together20 3
Control, chained between the two15 4
Against a pair or a small group15 3
Leveling pace on mobs15 5
Choosing the fight as a pair10 3
Reset after a fight5 1

Weighted score 3.55, which is B tier.

Beast Mastery plus Arms beats the old Marksmanship plus Arms on pace, since the pet makes mob kills the fastest of any Hunter spec. Beast Mastery plus Protection scores the same, trading a point of burst and of pace for a point each of survival and outnumbered play. Arms wins the tie because it is easier to play together: both halves simply kill one target, instead of the Hunter carrying every kill while the Warrior holds. Nothing heals at any level.

Charge (4), Hamstring (8), Thunder Clap (6) and Intimidating Shout (22) keep targets on the Warrior while the pet (10) and shots punish them, and Concussive Shot (8), Freezing Trap (20) and Intimidation (30) hold a second target. Sweeping Strikes (30) adds cleave and Mortal Strike (40, projected) cuts enemy healing. Intercept (30) needs Berserker Stance. Nothing heals but Victory Rush (20) and Mend Pet (12), nothing dispels, and the Warrior has no escape, so the Hunter has to peel.

Alliance: A Human, Dwarf, Night Elf or Skyborne Hunter with a Human, Dwarf, Gnome, Night Elf or Skyborne Warrior; Human Will to Survive and Gnome Escape Artist give the Warrior its missing escape. Horde: An Orc, Tauren, Troll or Windshaper Hunter with an Orc, Tauren, Undead, Troll or Windshaper Warrior; Undead Will of the Forsaken for fear, Orc Hardiness for stuns, Tauren War Stomp.

Strengths

Weaknesses

  • No healer
  • Warrior has no escape or dispel
  • Hard to recover from a lost trade

Professions

Mining supplies Blacksmithing and Engineering. Enchanting needs no gatherer: the kills drop the gear to disenchant. The Arms Warrior's own best pair is Engineering and Blacksmithing; the Beast Mastery Hunter holds Engineering, and this split rates higher for the pair.

What would move it: Mortal Strike stopping enemy healers would lift it; having nothing to heal damage would hold it down.

Rated on assumptions:

Read the Hunter guide · Read the Warrior guide · Back to the chart

Mage + Warlock B tier

Frost and Demonology lock down three targets with Polymorph, Seduction and Fear, then burst them.

Best specs: Frost Mage with Demonology Warlock

Scores for Mage + Warlock
CriterionWeightScore
Kill pressure as a pair20 3
Surviving together20 4
Control, chained between the two15 4
Against a pair or a small group15 4
Leveling pace on mobs15 4
Choosing the fight as a pair10 2
Reset after a fight5 3

Weighted score 3.55, which is B tier.

Frost plus Demonology beats the old Frost plus Affliction. Affliction's DoTs break its own Fear and the Mage's Polymorph. Demonology's Shadow Bolt and pet damage do not, so Polymorph, Seduction and Fear can run on three targets, a point of control. Soul Link (about 24) adds a point of survival. Affliction only keeps the edge in Curse of Exhaustion's slow, which Frost already covers. Before 20 there is no Seduction or Blink, so the early game is plain.

The Frost Mage's Polymorph (8), Frost Nova (10), Counterspell (24) and Cone of Cold (26) pair with the Warlock's Fear (8), Seduction (20) and Voidwalker (10). Demonology's damage comes from Shadow Bolt and the pet rather than DoTs, so the crowd control can stay up while both kill one target. Soul Link (about 24) and Demonic Sacrifice (30) help the Warlock live, and Blink (20) and Ice Block (about 29) save the Mage. Neither heals beyond Drain Life and Healthstone, and neither has stealth or speed. Spell Lock (36) and Death Coil (42) are projected.

Alliance: A Human or Gnome Mage and Warlock; Gnome Escape Artist (movement impairment removed, 3 s immunity), Human Will to Survive. Horde: An Orc, Undead or Troll Mage and Warlock; Undead Will of the Forsaken against fear, Orc Shatter Curse, Troll Berserking.

Strengths

Weaknesses

Professions

Mining supplies Engineering. Tailoring and Enchanting need no gatherer: the kills drop the cloth and the gear to disenchant. The Frost Mage's own best pair is Engineering and Tailoring; the Demonology Warlock holds Tailoring, and this split rates higher for the pair. The Demonology Warlock's own best pair is Engineering and Tailoring; the Frost Mage holds Engineering, and this split rates higher for the pair.

What would move it: Holding three targets while killing a fourth would lift it; area damage breaking the pair's own control would sink it.

Rated on assumptions:

  • Levels 31 to 60 are projected from the client's kit; the beta stops at 30.
  • Spell Lock 36, Death Coil 42 and Ice Barrier 40 are projected; Soul Link's level is near 24.

Read the Mage guide · Read the Warlock guide · Back to the chart

Paladin + Priest B tier

A Retribution Paladin stuns and heals while a Shadow Priest bursts and dispels; both kill.

Best specs: Retribution Paladin with Shadow Priest

Scores for Paladin + Priest
CriterionWeightScore
Kill pressure as a pair20 4
Surviving together20 4
Control, chained between the two15 3
Against a pair or a small group15 3
Leveling pace on mobs15 4
Choosing the fight as a pair10 2
Reset after a fight5 5

Weighted score 3.55, which is B tier.

Retribution plus Shadow beats the old Retribution plus Discipline because the Retribution Paladin keeps the healing role, so the Priest is free to deal damage: Shadow adds Mind Blast, Devouring Plague and Mind Flay, a point of burst and of pace, for a point of survival. Retribution plus Discipline is the runner-up, harder to kill but slow to finish fights. After 40 Shadowform stops the Priest healing, so the Paladin heals alone from then on.

Hammer of Justice (8) and Seal of Command (20) open while the Priest adds Mind Blast (4), Devouring Plague (20) and Mind Flay (22, slows). Divine Protection (6), Blessing of Protection (10), Lay on Hands (10) and the Paladin's heals keep both standing, and Power Word: Shield (6), Dispel Magic (18) and Fear Ward (20) add to that until Shadowform (40, projected) blocks the Priest's healing. Repentance (30), Psychic Scream (14) and a Silence talent (about 30 to 35) control a second target. Purify (8) and Dispel Magic cover poison, disease and Magic. Neither has stealth, and only Pursuit of Justice (20) adds speed.

Alliance: A Human or Dwarf Paladin with a Night Elf, Gnome or Human Priest; Human Will to Survive breaks stuns, Dwarf Stoneform cuts physical damage. Horde: An Undead Paladin with an Undead or Troll Priest; Will of the Forsaken answers fear, Troll Berserking speeds a burst window.

Strengths

Weaknesses

  • Little speed, no stealth
  • No interrupt beyond Silence
  • Priest stops healing at 40

Professions

Mining supplies Blacksmithing and Engineering. Enchanting needs no gatherer: the kills drop the gear to disenchant. The Shadow Priest's own best pair is Engineering and Tailoring; the Retribution Paladin holds Engineering, and this split rates higher for the pair.

What would move it: Hammer into Mind Blast killing healers would lift it; being kited by ranged damage would sink it.

Rated on assumptions:

Read the Paladin guide · Read the Priest guide · Back to the chart

Priest + Shaman B tier

A Shadow Priest and an Enhancement Shaman: burst damage with Dispel Magic, Purge and Earth Shock.

Best specs: Shadow Priest with Enhancement Shaman

Scores for Priest + Shaman
CriterionWeightScore
Kill pressure as a pair20 4
Surviving together20 3
Control, chained between the two15 4
Against a pair or a small group15 3
Leveling pace on mobs15 4
Choosing the fight as a pair10 3
Reset after a fight5 4

Weighted score 3.55, which is B tier.

Shadow plus Enhancement stays the pick: both halves deal damage, and between them they keep two Magic dispels, two interrupts and enough healing before 40. Shadow plus Restoration survives and recovers better but gives up a point of burst and of pace. Discipline plus Enhancement is safer still and slower. After 40 Shadowform stops the Priest healing, and the Shaman's heals carry the pair.

Shadow supplies Devouring Plague (20), Mind Flay (22, slow), Psychic Scream (14), Dispel Magic (18), Fear Ward (20) and a Silence talent (about 30 to 35), while the Enhancement Shaman adds Earth Shock (4), Purge (12), Tremor Totem (18), Frost Shock (20), the instant Improved Ghost Wolf (20) and Windfury Weapon (30). Two Magic dispels and two interrupts give strong control over casters. Healing is limited: Shadow has Power Word: Shield and Heal but Shadowform (40, projected) blocks healing, and Reincarnation (30) is self-only. Neither has stealth or curse removal.

Alliance: A Human, Dwarf, Night Elf or Gnome Priest with a Dwarf Shaman (the only Alliance Shaman); Dwarf Stoneform and Earth Fury, Human Will to Survive. Horde: An Undead or Troll Priest with an Orc, Tauren, Troll or Windshaper Shaman; Undead Will of the Forsaken, Orc Shatter Curse, Troll Berserking.

Strengths

Weaknesses

  • Little healing
  • No hard stun
  • No curse removal

Professions

Mining supplies Engineering. Tailoring and Enchanting need no gatherer: the kills drop the cloth and the gear to disenchant. The Shadow Priest's own best pair is Engineering and Tailoring; the Enhancement Shaman holds Engineering, and this split rates higher for the pair.

What would move it: Windfury and Shadow burst proving reliable would lift it; casters outlasting the pair would sink it.

Rated on assumptions:

Read the Priest guide · Read the Shaman guide · Back to the chart

Druid + Hunter B tier

A Beast Mastery Hunter and pet do the killing while a Restoration Druid heals, cures and revives.

Best specs: Restoration Druid with Beast Mastery Hunter

Scores for Druid + Hunter
CriterionWeightScore
Kill pressure as a pair20 3
Surviving together20 4
Control, chained between the two15 3
Against a pair or a small group15 3
Leveling pace on mobs15 4
Choosing the fight as a pair10 4
Reset after a fight5 4

Weighted score 3.50, which is B tier.

A Restoration Druid behind a Beast Mastery Hunter wins because the Hunter is the only one who needs to kill: the pet and Intimidation (30) supply damage and a stun, and the Druid heals a Hunter who cannot heal himself. Cat plus Beast Mastery bursts harder but has no healer in combat, so it trades a point of burst for a point of survival and recovery. The old Bear plus Marksmanship has the best control, with Bash and Feral Charge beside Scatter Shot, but nothing heals in a fight. Before 20 the Druid has no Prowl and the Hunter no traps, so the early levels are plain.

The Hunter sends the pet (10), slows with Concussive Shot (8) and Wing Clip (12), traps a second attacker with Freezing Trap (20) and stuns with Intimidation (30); Bestial Wrath (40, projected) is the late burst. The Restoration Druid heals from range, cures poison (14) and curses (24), roots with Entangling Roots (8) and Nature's Swiftness (30), and raises the Hunter with Rebirth (20). Prowl (20), Dash (26) and Aspect of the Cheetah (20) let both pick the fight, though Cheetah dazes on damage. Neither can dispel Magic, and the Druid adds little damage, so a healer on the other side can outlast them.

Alliance: A Night Elf or High Order Skyborne Druid with a Night Elf, Human or Dwarf Hunter; Dwarf Stoneform removes bleeds, poisons and diseases and cuts physical damage, and a Human Hunter adds Perception against stealthers. Horde: A Tauren or Windshaper Skyborne Druid with an Orc, Tauren or Troll Hunter; Orc Hardiness (-20% stun duration) or Blood Fury, Tauren War Stomp in the dead zone, Troll Berserking.

Strengths

Weaknesses

  • One damage source
  • No Magic dispel
  • Druid adds little damage

Professions

Herbalism supplies Alchemy. Mining supplies Engineering. The Restoration Druid's own best pair is Engineering and Mining; the Beast Mastery Hunter holds Engineering and Mining, and this split rates higher for the pair.

What would move it: A pet that holds healers in place would lift it; a healer on the other side who outlasts one damage dealer would sink it.

Rated on assumptions:

  • Levels 31 to 60 are projected from the client's kit; the beta stops at 30.
  • Bestial Wrath 40 is projected; Intimidation is a level-30 talent.

Read the Druid guide · Read the Hunter guide · Back to the chart

Mage + Warrior B tier

Frost controls at range while an Arms Warrior charges in; fast kills but no heal and weak engage.

Best specs: Frost Mage with Arms Warrior

Scores for Mage + Warrior
CriterionWeightScore
Kill pressure as a pair20 4
Surviving together20 3
Control, chained between the two15 4
Against a pair or a small group15 4
Leveling pace on mobs15 4
Choosing the fight as a pair10 2
Reset after a fight5 2

Weighted score 3.50, which is B tier.

Frost plus Arms stays the pick: both halves deal damage, and Sweeping Strikes (30) with Mortal Strike (40) suit fights against a pair. Frost plus Protection survives better with Shield Wall (28) and Last Stand (20), but loses a point of burst and of pace, which costs more. Fury scores the same as Arms; Arms wins the tie as the easier partner, because Fury fights from Berserker Stance, which raises the damage it takes, and nothing in this pair heals it. The choice is weakest before 20, before Blink and Victory Rush.

Charge (4), Hamstring (8), Thunder Clap (6) and Intimidating Shout (22) keep targets on the Warrior while Polymorph (8), Frost Nova (10), Cone of Cold (26) and Counterspell (24) hold or silence others. Blink (20) frees the Mage and the Warrior has no escape. Charge closes distance but does not choose fights, and nothing in the pair is stealthy or fast, so the first strike goes to whoever sees the other first. Victory Rush (20) is the only heal, and Intercept (30) needs Berserker Stance. Mortal Strike (40) is projected.

Alliance: A Human, Gnome or Skyborne Mage with a Human, Dwarf, Gnome, Night Elf or Skyborne Warrior; Gnome Escape Artist, Human Will to Survive. Horde: An Orc, Undead or Troll Mage with an Orc, Tauren, Undead, Troll or Windshaper Warrior; Orc Hardiness, Undead Will of the Forsaken, Tauren War Stomp.

Strengths

Weaknesses

  • No heal beyond Victory Rush
  • No stealth or speed
  • Poor fight selection

Professions

Mining supplies Blacksmithing and Engineering. Enchanting needs no gatherer: the kills drop the gear to disenchant. The Frost Mage's own best pair is Engineering and Tailoring; the Arms Warrior holds Engineering, and this split rates higher for the pair.

What would move it: A way to engage on its own terms would lift it; Rage starvation would sink it.

Rated on assumptions:

Read the Mage guide · Read the Warrior guide · Back to the chart

Paladin + Warlock B tier

A Retribution Paladin with a Demonology Warlock's Seduction, Fear and pet; durable and good at holding targets.

Best specs: Retribution Paladin with Demonology Warlock

Scores for Paladin + Warlock
CriterionWeightScore
Kill pressure as a pair20 3
Surviving together20 4
Control, chained between the two15 4
Against a pair or a small group15 3
Leveling pace on mobs15 4
Choosing the fight as a pair10 2
Reset after a fight5 4

Weighted score 3.45, which is B tier.

Retribution plus Demonology beats the old Retribution plus Affliction on control: Demonology's Shadow Bolt and pet damage do not break Seduction or Fear, so the Paladin can Hammer one target while the Warlock holds another, a point of control. The Paladin's heals already cover survival, so Soul Link adds less here. Before 20 there is no Seduction.

Hammer of Justice (8) and Seal of Command (20) open while the Warlock seduces a second target with the Sayaad (20) or fears it (8), and Shadow Bolt and the pet do not break that control the way DoTs would. Repentance (30, talent) holds a third. Divine Protection (6), Blessing of Protection (10), Lay on Hands (10) and the Paladin's heals keep the Warlock alive, with Soul Link (about 24), Healthstone (10) and Soulstone (18) behind them. Neither has speed or stealth, there is no interrupt until Spell Lock (36, projected), and neither removes curses.

Alliance: A Human Paladin and Human or Gnome Warlock; Human Will to Survive, Gnome Escape Artist. Horde: An Undead Paladin with an Undead, Orc or Troll Warlock; Will of the Forsaken, Orc Shatter Curse, Troll Berserking.

Strengths

Weaknesses

  • No speed or stealth
  • No interrupt before 36
  • Burst ramps slowly

Professions

Mining supplies Blacksmithing and Engineering. Enchanting needs no gatherer: the kills drop the gear to disenchant. The Demonology Warlock's own best pair is Engineering and Tailoring; the Retribution Paladin holds Engineering, and this split rates higher for the pair.

What would move it: Holding two targets while killing a third would lift it; casters kiting the Paladin would sink it.

Rated on assumptions:

Read the Paladin guide · Read the Warlock guide · Back to the chart

Priest + Warrior B tier

A Shadow Priest and an Arms Warrior both hit, with shields and Dispel Magic behind the Warrior.

Best specs: Shadow Priest with Arms Warrior

Scores for Priest + Warrior
CriterionWeightScore
Kill pressure as a pair20 4
Surviving together20 3
Control, chained between the two15 3
Against a pair or a small group15 4
Leveling pace on mobs15 4
Choosing the fight as a pair10 2
Reset after a fight5 4

Weighted score 3.45, which is B tier.

Shadow plus Arms beats the old Discipline plus Arms because Shadow keeps Power Word: Shield, Dispel Magic and the heals until 40, while Mind Blast and Devouring Plague add a point of burst and of pace for a point of survival. Discipline plus Arms is the runner-up and the safer choice after 40, when a Shadow Priest cannot heal the Warrior in combat. That is where this pick is weakest.

Charge (4), Hamstring (8), Thunder Clap (6) and Intimidating Shout (22) keep enemies on the Warrior while the Priest adds Mind Blast (4), Devouring Plague (20) and Mind Flay (22, slows). Power Word: Shield (6), Flash Heal (20), Dispel Magic (18) and Fear Ward (20) keep the Warrior standing until Shadowform (40, projected) blocks healing, and Victory Rush (20) adds a little. Psychic Scream (14) peels. Sweeping Strikes (30) and Mortal Strike (40, projected) add cleave and cut enemy healing. The Warrior has no escape and the Priest cannot run, so casters that kite are the worst match.

Alliance: A Night Elf, Gnome or Human Priest with a Human, Dwarf or Gnome Warrior; Human Will to Survive and Gnome Escape Artist give the Warrior its missing escape. Horde: An Undead or Troll Priest with an Orc, Tauren or Undead Warrior; Undead Will of the Forsaken, Orc Hardiness, Tauren War Stomp.

Strengths

Weaknesses

  • No speed or stealth
  • Warrior has no escape
  • No healing in combat after 40

Professions

Mining supplies Blacksmithing and Engineering. Enchanting needs no gatherer: the kills drop the gear to disenchant. The Shadow Priest's own best pair is Engineering and Tailoring; the Arms Warrior holds Engineering, and this split rates higher for the pair.

What would move it: Mortal Strike stopping enemy healers would lift it; casters kiting the Warrior would sink it.

Rated on assumptions:

Read the Priest guide · Read the Warrior guide · Back to the chart

Rogue + Shaman B tier

A Combat Rogue opens from stealth and an Enhancement Shaman follows fast with Stormstrike, Earth Shock and heals.

Best specs: Combat Rogue with Enhancement Shaman

Scores for Rogue + Shaman
CriterionWeightScore
Kill pressure as a pair20 4
Surviving together20 3
Control, chained between the two15 3
Against a pair or a small group15 3
Leveling pace on mobs15 4
Choosing the fight as a pair10 4
Reset after a fight5 3

Weighted score 3.45, which is B tier.

Combat plus Enhancement beats the old Combat plus Restoration because the Enhancement Shaman still heals between and during fights while adding Stormstrike (25) and Windfury Weapon (30), a point of burst and of pace, and its instant Ghost Wolf (20) keeps up with Sprint. Assassination plus Restoration is the runner-up, with the burst but less pace and weaker play against a pair. Before 20 the Shaman has no Ghost Wolf and the Rogue no Vanish.

The Rogue opens with Stealth (1), Sap (10), Cheap Shot (26) and Kick (12), and Kidney Shot (30) holds the target while the Shaman adds Stormstrike (25) and Windfury Weapon (30). Earth Shock (4) is a second interrupt, Purge (12) strips Magic buffs, Frost Shock (20) slows and Tremor Totem (18) answers fear. The Shaman heals with Lesser Healing Wave (20) and keeps up through the instant Improved Ghost Wolf (20). Evasion (8), Sprint (10) and Vanish (22) get the Rogue out. Neither removes curses or dispels Magic from a friend, and the Shaman has no hard control.

Alliance: A Human, Night Elf or Gnome Rogue with a Dwarf Shaman (the only Alliance Shaman); Human Will to Survive, Night Elf Shadowmeld, Dwarf Stoneform against poison and bleeds. Horde: An Orc, Undead or Troll Rogue with an Orc, Tauren, Troll or Windshaper Shaman; Orc Hardiness and Shatter Curse, Tauren War Stomp, Undead Will of the Forsaken.

Strengths

Weaknesses

  • Light healing in combat
  • Shaman has no hard control
  • No curse removal

Professions

Herbalism supplies Alchemy. Mining supplies Engineering. The Combat Rogue's own best pair is Engineering and Mining; the Enhancement Shaman holds Engineering and Mining, and this split rates higher for the pair.

What would move it: Windfury landing on a stunned target would lift it; a Rogue focused down with only light heals would sink it.

Rated on assumptions:

Read the Rogue guide · Read the Shaman guide · Back to the chart

Druid + Rogue B tier

Two stealthers: an Assassination Rogue opens for the kill and a Restoration Druid keeps it alive.

Best specs: Restoration Druid with Assassination Rogue

Scores for Druid + Rogue
CriterionWeightScore
Kill pressure as a pair20 4
Surviving together20 4
Control, chained between the two15 3
Against a pair or a small group15 2
Leveling pace on mobs15 3
Choosing the fight as a pair10 4
Reset after a fight5 4

Weighted score 3.40, which is B tier.

A Restoration Druid behind an Assassination Rogue is the pick, narrowly: with a healer keeping the Rogue alive, Cold Blood (25) and Mutilate (30) turn openers into kills, a point of burst over Combat. Restoration plus Combat is the runner-up; Blade Flurry (30) and Riposte (20) hold up better against a pair, which is the point Assassination gives back. Cat plus Combat doubles the stealth damage but loses the healer in combat. The choice is weakest before 25, when Assassination has no Cold Blood and plays like Combat.

The Rogue opens from Stealth (1) with Sap (10), Cheap Shot (26) and Kick (12), and Cold Blood (25) with Mutilate (30) turns the opener into a kill; Kidney Shot (30) holds the target. Evasion (8), Sprint (10) and Vanish (22) get it out. The Restoration Druid heals, cures poison (14) and curses (24), roots with Nature's Swiftness (30) and raises the Rogue with Rebirth (20), and it can Prowl (20) and Dash (26) to follow. Stealth is self-only, so each opens alone. There is no fear, Magic dispel or area damage, so a group of three is usually a retreat.

Alliance: Night Elf Druid and Rogue for Shadowmeld, Quickness and the stealth bonus; a Human Rogue for Will to Survive and Ruthless crit, a Gnome Rogue for Escape Artist. Horde: A Windshaper Skyborne Druid with an Undead Rogue (Will of the Forsaken, Touch of the Grave at 20%); an Orc Rogue for Hardiness against stuns, a Troll Rogue for Berserking.

Strengths

Weaknesses

  • Weak against groups
  • No Magic dispel or fear answer
  • Druid adds little damage

Professions

Herbalism supplies Alchemy. Mining supplies Engineering. The Restoration Druid's own best pair is Engineering and Mining; the Assassination Rogue holds Engineering and Mining, and this split rates higher for the pair.

What would move it: Mutilate kills landing before a healer reacts would lift it; pairs that peel the Rogue off its target would sink it.

Rated on assumptions:

  • Levels 31 to 60 are projected from the client's kit; the beta stops at 30.
  • Blind 34 is projected; Mutilate and Kidney Shot arrive at 30.

Read the Druid guide · Read the Rogue guide · Back to the chart

Druid + Warrior B tier

A Restoration Druid heals behind an Arms Warrior who Charges, Hamstrings and Intimidates.

Best specs: Restoration Druid with Arms Warrior

Scores for Druid + Warrior
CriterionWeightScore
Kill pressure as a pair20 3
Surviving together20 4
Control, chained between the two15 3
Against a pair or a small group15 4
Leveling pace on mobs15 3
Choosing the fight as a pair10 3
Reset after a fight5 4

Weighted score 3.40, which is B tier.

Restoration plus Arms stays the pick: a Warrior with a healer behind it is the classic pairing, and the Druid's heals and Rebirth cover the Warrior's lack of escape. Cat plus Arms kills faster but leaves a Warrior with no in-combat healing, a point of survival and of outnumbered play for a point of burst and pace. Restoration plus Protection survives as well but kills too slowly. The choice is weakest before 20, before Rebirth and Victory Rush.

Charge (4) opens, Hamstring (8) and Thunder Clap (6) slow, Disarm (18, Defensive Stance) and Intimidating Shout (22) disrupt, and Victory Rush (20) heals a little after a kill. Intercept (30) needs Berserker Stance and Mortal Strike (40) is projected. The Restoration Druid keeps the Warrior alive with heals and Rebirth (20), cures poison and curses, and can Prowl and Dash from Cat Form. The pair has no Magic dispel, no ranged answer and no interrupt that suits an Arms Warrior (Shield Bash needs a shield, Pummel needs Berserker Stance), and the Warrior has no escape, so the Druid has to pull it out of trouble. Rage makes the Warrior want rests between pulls.

Alliance: A Human, Dwarf, Gnome, Night Elf or Skyborne Warrior with a Night Elf or Skyborne Druid; Human Will to Survive and Gnome Escape Artist give the Warrior the escape it lacks. Horde: An Orc, Tauren, Undead, Troll or Windshaper Warrior with a Tauren or Windshaper Druid; Undead Will of the Forsaken against fear, Orc Hardiness for stuns, Tauren War Stomp.

Strengths

Weaknesses

  • No escape or Magic dispel
  • Damage waits on rage
  • Mortal Strike only at 40

Professions

Herbalism supplies Alchemy. Mining supplies Engineering. The Restoration Druid's own best pair is Engineering and Mining; the Arms Warrior holds Engineering and Mining, and this split rates higher for the pair. The Arms Warrior's own best pair is Engineering and Blacksmithing; this split rates higher for the pair.

What would move it: An early Berserker Stance Intercept would lift it; casters kiting a Warrior with no ranged tool would sink it.

Rated on assumptions:

Read the Druid guide · Read the Warrior guide · Back to the chart

Rogue + Warrior B tier

A Combat Rogue and an Arms Warrior chain stuns and slows for high burst; no heal and one half cannot flee.

Best specs: Combat Rogue with Arms Warrior

Scores for Rogue + Warrior
CriterionWeightScore
Kill pressure as a pair20 4
Surviving together20 3
Control, chained between the two15 4
Against a pair or a small group15 3
Leveling pace on mobs15 4
Choosing the fight as a pair10 3
Reset after a fight5 1

Weighted score 3.40, which is B tier.

Combat plus Arms stays the pick. Assassination plus Arms scores the same, with a point more burst but a point less survival in a pair with no healer. Combat wins the tie because Riposte (20) and Endurance (20) make it the more forgiving half beside a Warrior who cannot escape. Combat plus Fury also ties; Arms is kept for Mortal Strike (40) against healers. Nothing heals at any level.

Charge (4) stuns for 1 s, Hamstring (8) and Thunder Clap (6) slow, Intimidating Shout (22) scatters, and the Rogue adds Sap (10), Kick (12), Cheap Shot (26) and Kidney Shot (30), so two targets can be held at once. The Rogue can leave with Evasion (8), Sprint (10) and Vanish (22), but the Warrior has no escape and no heal beyond Victory Rush (20). Intercept (30) needs Berserker Stance, and Mortal Strike (40) is projected. Nothing cleanses or heals, so a lost trade is final.

Alliance: A Human, Night Elf or Gnome Rogue with a Human, Dwarf, Gnome or Night Elf Warrior; Human Will to Survive, Gnome Escape Artist, Night Elf Shadowmeld. Horde: An Orc, Undead, Troll or Windshaper Rogue with a Warrior of the same race; Undead Will of the Forsaken and Touch of the Grave, Orc Hardiness, Tauren War Stomp.

Strengths

Weaknesses

  • No healer
  • Warrior cannot escape
  • Lost trades are final

Professions

Herbalism supplies Alchemy. Mining supplies Engineering. The Combat Rogue's own best pair is Engineering and Mining; the Arms Warrior holds Engineering and Mining, and this split rates higher for the pair. The Arms Warrior's own best pair is Engineering and Blacksmithing; this split rates higher for the pair.

What would move it: A way for the Warrior to escape or heal would lift it; stuns losing value to diminishing returns would sink it.

Rated on assumptions:

Read the Rogue guide · Read the Warrior guide · Back to the chart

Shaman + Warlock B tier

An Enhancement Shaman heals and interrupts beside a Demonology Warlock's demon, Seduction and Soul Link.

Best specs: Enhancement Shaman with Demonology Warlock

Scores for Shaman + Warlock
CriterionWeightScore
Kill pressure as a pair20 3
Surviving together20 4
Control, chained between the two15 3
Against a pair or a small group15 3
Leveling pace on mobs15 4
Choosing the fight as a pair10 3
Reset after a fight5 4

Weighted score 3.40, which is B tier.

Enhancement plus Demonology beats the old Enhancement plus Affliction on survival: Soul Link (about 24) passes part of the Warlock's damage to the pet, and the Shaman's heals cover the rest. Enhancement plus Affliction is the runner-up; its DoTs add nothing the Shaman lacks and break its own Fear. Restoration plus Demonology heals more but gives up a point of burst and of pace. Before 20 there is no Seduction or Ghost Wolf.

The Shaman opens with Stormstrike (25) and Windfury Weapon (30), interrupts with Earth Shock (4), purges (12), slows with Frost Shock (20) and answers fear with Tremor Totem (18). The Warlock adds Shadow Bolt, the Voidwalker (10) and the Sayaad (20), whose Seduction holds a second target that Shadow Bolt does not break. Lesser Healing Wave (20), Soul Link (about 24), Healthstone (10) and Soulstone (18) keep both standing. The Shaman's instant Ghost Wolf (20) is the only speed, and neither removes curses or has stealth.

Alliance: A Dwarf Shaman with a Human or Gnome Warlock; Stoneform, Gnome Escape Artist, Human Will to Survive. Horde: An Orc, Tauren, Troll or Windshaper Shaman with an Orc, Undead or Troll Warlock; Orc Shatter Curse covers the curse gap, Undead Will of the Forsaken answers fear.

Strengths

Weaknesses

  • Warlock is slow on foot
  • No curse removal
  • Burst ramps slowly

Professions

Mining supplies Engineering. Tailoring and Enchanting need no gatherer: the kills drop the cloth and the gear to disenchant. The Demonology Warlock's own best pair is Engineering and Tailoring; the Enhancement Shaman holds Engineering, and this split rates higher for the pair.

What would move it: Seduction holding a healer while the pair kills its partner would lift it; being kited would sink it.

Rated on assumptions:

Read the Shaman guide · Read the Warlock guide · Back to the chart

Two Warlocks B tier

Two Demonology Warlocks with two demons, two Seductions and two Soul Links; durable but slow to move.

Best specs: Demonology Warlock with Demonology Warlock

Scores for Two Warlocks
CriterionWeightScore
Kill pressure as a pair20 3
Surviving together20 4
Control, chained between the two15 4
Against a pair or a small group15 3
Leveling pace on mobs15 4
Choosing the fight as a pair10 2
Reset after a fight5 3

Weighted score 3.40, which is B tier.

Two Demonology Warlocks beat the old Affliction plus Demonology. Each has Soul Link (about 24), a point of survival, and neither spreads DoTs that break the other's Seduction and Fear, a point of control. Affliction plus Demonology is the runner-up, tied with two Affliction Warlocks; Curse of Exhaustion's slow is all they keep. Before 20 there is no Seduction and both play the same.

Both open with Shadow Bolt and their pets, and the Sayaad (20) or Fear (8) holds each extra attacker, since neither Warlock's direct damage breaks the other's control. Soul Link (about 24) passes damage to the pets, the Voidwalker (10) sacrifices for a shield, and Demonic Sacrifice (30) trades a pet for a buff in a pinch. Healthstone (10), Drain Life (14) and Soulstone (18) cover sustain. Spell Lock (36), Howl of Terror (40) and Death Coil (42) are projected. Nothing heals, and neither has speed, stealth or an escape, so the pair cannot leave a lost fight.

Alliance: Human or Gnome Warlocks; Gnome Escape Artist, Human Will to Survive. Horde: Orc, Undead or Troll Warlocks; Undead Will of the Forsaken, Orc Shatter Curse, Troll Berserking.

Strengths

Weaknesses

  • No speed, stealth or escape
  • No healer
  • Burst ramps slowly

Professions

Mining supplies Engineering. Tailoring and Enchanting need no gatherer: the kills drop the cloth and the gear to disenchant. Each Demonology Warlock's own best pair is Engineering and Tailoring, and the pair can hold each only once.

What would move it: Holding both attackers while the pets kill would lift it; area damage breaking both Seductions would sink it.

Rated on assumptions:

  • Levels 31 to 60 are projected from the client's kit; the beta stops at 30.
  • Spell Lock 36, Howl of Terror 40 and Death Coil 42 are projected; Soul Link's level is near 24.

Read the Warlock guide · Back to the chart

Two Druids B tier

A Cat that opens from stealth and a Restoration Druid that heals it, but the kills come from one body.

Best specs: Feral Cat Druid with Restoration Druid

Scores for Two Druids
CriterionWeightScore
Kill pressure as a pair20 3
Surviving together20 4
Control, chained between the two15 3
Against a pair or a small group15 3
Leveling pace on mobs15 3
Choosing the fight as a pair10 4
Reset after a fight5 4

Weighted score 3.35, which is B tier.

Feral Cat plus Restoration is the pick: the Cat supplies the only real burst and the Restoration Druid keeps it alive with heals, cures and Rebirth. Bear plus Restoration is close behind; it gains Bash (14) and Feral Charge (20) for control and holds a pair better, but it kills players and mobs more slowly, which costs more than the control gains. Two Cats burst harder but nobody heals in combat. The choice is weakest before 20, when the Cat has no Prowl.

The Cat stalks from Prowl (20) and closes with Dash (26) while the Restoration Druid heals from caster form, so the pair is hard to finish and neither is left behind. Both can shift to break a root or Polymorph, Cure Poison (14), Abolish Poison (26) and Remove Curse (24) cover the common debuffs, and Rebirth (20) raises a fallen partner in combat. Control is soft: Entangling Roots (8, caster form only), Nature's Grasp (10) and an instant root from Nature's Swiftness (30), with Pounce (36) arriving late. There is no interrupt, fear, silence or Magic dispel, and every heal means leaving Cat Form at a steep mana cost, so a long fight against a pair drags.

Alliance: Night Elf Cat for Shadowmeld, Elune's Light (+10% crit for 15 s) and the stealth bonus from Quickness; a Night Elf or High Order Skyborne healer, the Skyborne for Wind Blessed haste on casts. Horde: Tauren Cat for War Stomp (2 s stun on up to five enemies) and Endurance health; a Tauren or Windshaper Skyborne healer, the Windshaper for Skysight run speed.

Strengths

Weaknesses

  • One real damage source
  • No interrupt, fear or Magic dispel
  • Healing costs a form shift

Professions

Herbalism supplies Alchemy. Mining supplies Engineering. The Feral Cat Druid's own best pair is Engineering and Mining; the Restoration Druid holds Engineering and Mining, and this split rates higher for the pair.

What would move it: A Cat that reliably bursts a target before the healer is pressured would lift it; a Cat that cannot finish targets would sink it.

Rated on assumptions:

  • Levels 31 to 60 are projected from the client's kit; the beta stops at 30.
  • Pounce 36 and Ravage 32 are projected finishers.

Read the Druid guide · Back to the chart

Two Priests B tier

Two Shadow Priests burst, shield and dispel for each other, but they cannot run.

Best specs: Shadow Priest with Shadow Priest

Scores for Two Priests
CriterionWeightScore
Kill pressure as a pair20 4
Surviving together20 3
Control, chained between the two15 3
Against a pair or a small group15 3
Leveling pace on mobs15 4
Choosing the fight as a pair10 2
Reset after a fight5 5

Weighted score 3.35, which is B tier.

Two Shadow Priests beat the old Discipline plus Shadow because Shadow keeps Power Word: Shield, Dispel Magic and the heals until 40, so the second Shadow Priest adds a point of burst and of pace and gives up a point of survival. Discipline plus Shadow is the runner-up and the safer pair after 40, when Shadowform stops both from healing in combat. That level is where this choice is weakest.

Both open with Mind Blast (4), Shadow Word: Pain, Devouring Plague (20) and Mind Flay (22, slows), and a Silence talent (about 30 to 35) stops a caster. Power Word: Shield (6), Flash Heal (20), Dispel Magic (18) and Fear Ward (20) protect either one until Shadowform (40, projected) blocks healing; Vampiric Embrace (about 27) heals a little after that. Psychic Scream (14) peels melee, and Fade (8) sheds threat. There is no speed, stealth, hard stun or in-combat revive, so a kite or a chase is the danger.

Alliance: Night Elf, Gnome or Human Priests; Night Elf Shadowmeld, Gnome Escape Artist and Human Will to Survive. Horde: Undead or Troll Priests; Undead Will of the Forsaken covers fear when Fear Ward is down, Troll Berserking speeds a burst window.

Strengths

Weaknesses

  • No speed or stealth
  • No healing in combat after 40
  • Easy to kite

Professions

Mining supplies Engineering. Tailoring and Enchanting need no gatherer: the kills drop the cloth and the gear to disenchant. Each Shadow Priest's own best pair is Engineering and Tailoring, and the pair can hold each only once.

What would move it: Kills that finish before melee reaches them would lift it; Shadowform leaving both unhealed would sink it.

Rated on assumptions:

  • Levels 31 to 60 are projected from the client's kit; the beta stops at 30.
  • Shadowform 40 is projected; Silence is a talent near 30 to 35.

Read the Priest guide · Back to the chart

Shaman + Warrior B tier

An Arms Warrior and an Enhancement Shaman both hit, with Earth Shock, Purge and light heals behind them.

Best specs: Enhancement Shaman with Arms Warrior

Scores for Shaman + Warrior
CriterionWeightScore
Kill pressure as a pair20 4
Surviving together20 3
Control, chained between the two15 3
Against a pair or a small group15 3
Leveling pace on mobs15 4
Choosing the fight as a pair10 3
Reset after a fight5 3

Weighted score 3.35, which is B tier.

Enhancement plus Arms beats the old Restoration plus Arms narrowly: the Enhancement Shaman keeps Lesser Healing Wave and Tremor Totem while Stormstrike (25) and Windfury Weapon (30) add a point of burst and of pace, and Ghost Wolf adds a point of engage. Restoration plus Arms is the runner-up; it keeps the Warrior up better in long fights and against a pair. Before 20 the Shaman has no Ghost Wolf or Lesser Healing Wave.

Charge (4), Hamstring (8), Thunder Clap (6) and Intimidating Shout (22) keep targets on the Warrior while the Shaman adds Stormstrike (25) and Windfury Weapon (30). Earth Shock (4) interrupts, Purge (12) strips Magic buffs, Frost Shock (20) and Earthbind Totem (6) slow, and Tremor Totem (18) answers fear. Lesser Healing Wave (20) and Victory Rush (20) heal a little. Sweeping Strikes (30) and Mortal Strike (40, projected) add cleave and cut enemy healing. The Warrior has no escape or speed and neither removes curses, so a kite is the danger.

Alliance: A Dwarf Shaman with a Human, Dwarf, Gnome or Night Elf Warrior; Stoneform, Human Will to Survive, Gnome Escape Artist. Horde: An Orc, Tauren or Troll Shaman with a Warrior of the same race; Orc Hardiness and Shatter Curse, Tauren War Stomp.

Strengths

Weaknesses

  • Light healing in combat
  • Warrior has no escape
  • No curse removal

Professions

Mining supplies Blacksmithing and Engineering. Enchanting needs no gatherer: the kills drop the gear to disenchant. The Arms Warrior's own best pair is Engineering and Blacksmithing; the Enhancement Shaman holds Engineering, and this split rates higher for the pair.

What would move it: Windfury and Mortal Strike burst killing healers would lift it; the Warrior being focused with light heals would sink it.

Rated on assumptions:

Read the Shaman guide · Read the Warrior guide · Back to the chart

Priest + Warlock B tier

A Shadow Priest and a Demonology Warlock: two casters with fears, a demon and Soul Link, but no way to run.

Best specs: Shadow Priest with Demonology Warlock

Scores for Priest + Warlock
CriterionWeightScore
Kill pressure as a pair20 3
Surviving together20 4
Control, chained between the two15 3
Against a pair or a small group15 3
Leveling pace on mobs15 4
Choosing the fight as a pair10 2
Reset after a fight5 4

Weighted score 3.30, which is B tier.

Shadow plus Demonology beats the old Discipline plus Affliction because both halves now kill: Shadow keeps Power Word: Shield and the heals until 40 and adds Mind Blast and Devouring Plague, a point of burst and of pace, while Demonology's Soul Link (about 24) makes up the survival Shadow gives back. Shadow plus Affliction is the runner-up without Soul Link. The pair has no speed at any level, and after 40 nobody heals in combat.

The Priest opens with Mind Blast (4), Devouring Plague (20) and Mind Flay (22, slows) while the Warlock adds Shadow Bolt, the Voidwalker (10) and later the Sayaad (20). Fear (8), Seduction (20) and Psychic Scream (14) give three fears, but the Priest's DoTs break them, so they go on targets nobody is hitting. Power Word: Shield (6), Flash Heal (20) and Dispel Magic (18) protect the Warlock until Shadowform (40, projected), and Soul Link (about 24), Healthstone (10) and Soulstone (18) back them up. Neither has speed, stealth or a hard stun, so any kite or chase is dangerous.

Alliance: A Night Elf, Gnome or Human Priest with a Human or Gnome Warlock; Gnome Escape Artist and Human Will to Survive. Horde: An Undead or Troll Priest with an Undead or Orc Warlock; Undead Will of the Forsaken for fear, Orc Hardiness for stuns.

Strengths

Weaknesses

  • No speed or stealth
  • DoTs break the pair's fears
  • No healing in combat after 40

Professions

Mining supplies Engineering. Tailoring and Enchanting need no gatherer: the kills drop the cloth and the gear to disenchant. The Shadow Priest's own best pair is Engineering and Tailoring; the Demonology Warlock holds Tailoring, and this split rates higher for the pair. The Demonology Warlock's own best pair is Engineering and Tailoring; the Shadow Priest holds Engineering, and this split rates higher for the pair.

What would move it: Faster kills before melee closes would lift it; being kited or chased would sink it.

Rated on assumptions:

Read the Priest guide · Read the Warlock guide · Back to the chart

Warlock + Warrior B tier

An Arms Warrior holds the front while a Demonology Warlock's demon, Seduction and Soul Link back him up.

Best specs: Demonology Warlock with Arms Warrior

Scores for Warlock + Warrior
CriterionWeightScore
Kill pressure as a pair20 3
Surviving together20 4
Control, chained between the two15 3
Against a pair or a small group15 3
Leveling pace on mobs15 4
Choosing the fight as a pair10 2
Reset after a fight5 3

Weighted score 3.25, which is B tier.

Demonology plus Arms beats the old Affliction plus Arms on survival: Soul Link (about 24) passes the Warlock's damage to the pet, and Shadow Bolt does not break Fear. Control stays at three because Sweeping Strikes (30) cleave breaks the pair's own Seduction and Fear. Demonology plus Protection is the runner-up: Shield Bash (12) and Concussion Blow (30) add control but cost a point of burst and of pace. Before 20 there is no Seduction.

Charge (4), Hamstring (8), Thunder Clap (6) and Intimidating Shout (22) keep targets on the Warrior while the Warlock adds Shadow Bolt, the Voidwalker (10) and the Sayaad (20). Seduction and Fear (8) hold a second target, but Sweeping Strikes (30) and Thunder Clap break them if it stands close. Soul Link (about 24), Healthstone (10), Soulstone (18) and Victory Rush (20) are the only sustain, and Mortal Strike (40, projected) cuts enemy healing. Neither has speed, stealth or a heal, so a kite is the danger.

Alliance: A Human or Gnome Warrior and Human or Gnome Warlock; Human Will to Survive, Gnome Escape Artist. Horde: An Orc, Undead or Troll Warrior and Warlock; Undead Will of the Forsaken, Orc Hardiness and Shatter Curse.

Strengths

Weaknesses

  • No healer
  • No speed or stealth
  • Cleave breaks the pair's control

Professions

Mining supplies Blacksmithing and Engineering. Enchanting needs no gatherer: the kills drop the gear to disenchant. The Demonology Warlock's own best pair is Engineering and Tailoring; the Arms Warrior holds Engineering, and this split rates higher for the pair.

What would move it: Mortal Strike stopping enemy healers would lift it; being kited would sink it.

Rated on assumptions:

Read the Warlock guide · Read the Warrior guide · Back to the chart

Druid + Warlock C tier

A Bear holds targets while a Demonology Warlock fears, seduces and leans on its pet; durable, slow to kill.

Best specs: Feral Bear Druid with Demonology Warlock

Scores for Druid + Warlock
CriterionWeightScore
Kill pressure as a pair20 2
Surviving together20 4
Control, chained between the two15 4
Against a pair or a small group15 3
Leveling pace on mobs15 3
Choosing the fight as a pair10 3
Reset after a fight5 3

Weighted score 3.15, which is C tier.

Feral Bear plus Demonology beats the old Bear plus Affliction: Demonology's Soul Link (about 24) passes damage to the pet and its Shadow Bolt and pet damage do not break Seduction or Fear the way DoTs do, a point of survival. A Restoration Druid with Demonology comes next; the healer adds survival and recovery but loses Bash and Feral Charge. Burst stays the weak point at every level, and before 20 there is no Seduction or Feral Charge.

The Bear stuns with Bash (14), roots and interrupts with Feral Charge (20) and taunts with Challenging Roar (28). The Warlock fears (8), seduces a second target with the Sayaad (20) and links its health to the pet with Soul Link (about 24); Demonic Sacrifice (30) trades the pet for a buff when needed. Healthstone (10), Soulstone (18) and Rebirth (20) cover deaths. Neither heals the other in combat, and both kill slowly, so the pair wins by outlasting. Spell Lock (36), Howl of Terror (40) and Death Coil (42) are projected.

Alliance: A Night Elf Bear with a Human or Gnome Warlock; Human Will to Survive and Gnome Escape Artist are the Warlock's best breaks when held. Horde: A Tauren Bear with an Orc, Undead or Troll Warlock; Orc Shatter Curse for curses, Undead Will of the Forsaken for fear.

Strengths

Weaknesses

  • Slow burst
  • No heal for the other half
  • No Magic dispel

Professions

Herbalism supplies Alchemy. Mining supplies Engineering. The Demonology Warlock's own best pair is Engineering and Tailoring; this split rates higher for the pair.

What would move it: Faster kills from the pet would lift it; Seduction and Fear breaking under area damage would sink it.

Rated on assumptions:

Read the Druid guide · Read the Warlock guide · Back to the chart

Two Warriors C tier

A Protection Warrior interrupts and stuns while an Arms Warrior kills; tough, but slow and with no heal.

Best specs: Protection Warrior with Arms Warrior

Scores for Two Warriors
CriterionWeightScore
Kill pressure as a pair20 3
Surviving together20 3
Control, chained between the two15 4
Against a pair or a small group15 3
Leveling pace on mobs15 2
Choosing the fight as a pair10 2
Reset after a fight5 1

Weighted score 2.80, which is C tier.

Protection plus Arms beats the old Arms plus Fury: Shield Bash (12), Last Stand (20), Shield Wall (28) and Concussion Blow (30) give the pair an interrupt, a stun and cooldowns to live through a burst, a point each of survival, control and outnumbered play. Arms plus Fury is the runner-up, with a point more burst and pace but nothing to save either player. Before 20 the Protection Warrior has only Shield Bash, and mob kills are slow at every level.

Both Charge (4) and Hamstring (8). The Protection Warrior adds Shield Bash (12) to stop casters, Concussion Blow (30) to stun and Shield Wall (28) and Last Stand (20) to survive, while the Arms Warrior hits with Sweeping Strikes (30) and Mortal Strike (40, projected). Intimidating Shout (22) peels a second attacker. Victory Rush (20) is the only heal, nothing dispels, and neither has speed, stealth or an escape, so casters that kite are the worst match and every fight costs bandages.

Alliance: Human, Dwarf, Gnome, Night Elf or Skyborne Warriors; Human Will to Survive, Gnome Escape Artist, Dwarf Stoneform. Horde: Orc, Tauren, Undead, Troll or Windshaper Warriors; Tauren War Stomp, Orc Hardiness, Undead Will of the Forsaken.

Weaknesses

  • No heal or dispel
  • Slow mob kills
  • No speed or escape

Professions

Mining supplies Blacksmithing and Engineering. Enchanting needs no gatherer: the kills drop the gear to disenchant. The Protection Warrior's own best pair is Engineering and Blacksmithing; the Arms Warrior holds Engineering, and this split rates higher for the pair. The Arms Warrior's own best pair is Engineering and Blacksmithing; the Protection Warrior holds Blacksmithing, and this split rates higher for the pair.

What would move it: Mortal Strike killing healers would lift it; being kited by casters would sink it.

Rated on assumptions:

Read the Warrior guide · Back to the chart