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Tier list

Combat Rogue professions PvP

Best pair for a Combat Rogue in PvP: Engineering and Mining.

As of · build 1.60.1.70450 · Forecast

This spec's professions are ranked for PvE and for PvP.

How we ranked them

How much a profession helps this spec fight other players at 60, in the open world and in battlegrounds together. Leveling is the PvE list's.

The subjects are all twelve professions: six crafting, three gathering and three secondary.

Each entry names its best partner: the primary profession that does the most for this spec beside it.

A forecast. Forever's item stats aren't public yet, so gear scores rest on what each item binds to and on Classic's values; raid gear counts from 9 Dec, when raids open.

Forever moved the healing potions from Alchemy to First Aid, and its camp items' buffs don't stack with the matching class buffs: both change the Classic answer for many specs.

Each criterion is scored against fixed anchors, then rescaled within this spec's twelve so the best scores 5 and the worst 1. A criterion whose twelve scores span one point or less keeps them as scored.

The rubric: each criterion scored 1 to 5
CriterionWeightWhat it measures
Combat tools45Measured against these anchors, then rescaled so the best of the twelve scores 5 and the worst 1. Items used in a fight that change its outcome and that only this profession can use or make, or that fill a gap in this spec's kit (a stun, a root breaker, a ranged snare): 5. Fight items that help this spec but that it could buy, or that only cover what its own kit already does: 3. Nothing used in a fight: 1.
Self gear25Measured against these anchors, then rescaled so the best of the twelve scores 5 and the worst 1. PvP gear this spec wears that it can make and can't otherwise get, or that is best in slot for PvP: 5. Gear it could buy, or a modest upgrade: 3. Nothing this spec wears: 1.
Consumable supply20Measured against these anchors, then rescaled so the best of the twelve scores 5 and the worst 1. Makes the consumables this spec burns through in PvP at volume, so it never runs short: potions, bandages, food, grenades: 5. Some of them, or at low volume: 3. None: 1.
Gold10Not scored here: the profession's score on the Professions for Gold: Settled list, rounded half up, then rescaled with the other criteria. It is the same on every spec's list.

What each tier means

An entry’s tier comes from its weighted score. A tier set by hand instead says why in its write-up. Within a tier, the best score comes first.

S 4.25 or more
The best choice for this purpose. Strong on the criteria that count most, with no real weakness.
A 3.75 or more
Very strong. A little behind S, or one clear weakness.
B 3.25 or more
Good. Does the job well without special effort.
C 2.75 or more
Workable. About average on the rubric; nothing stands out either way.
D 2.25 or more
Weak. It works, but you will feel the gap; pick it for other reasons.
F below 2.25
Poor for this purpose. Avoid it unless something else decides for you.

What the ratings assume

  • The game rules of the stated build, including what battlegrounds allow.
  • A level-60 character with the profession at 300.
  • No Legacy perks.
  • Gathering, crafting, the auction house and vendors only.

Confidence: Forecast

Rated from the client data and our research, before anyone has played it at this level on this build. Where the data stops, the write-up says what it assumed.

Why each profession is where it is

Choose a profession on the chart to see why it sits where it does.

Engineering A tier

Net-o-Matic root, Flash Bomb and stun grenades add what a Rogue lacks, though they share a 1-minute cooldown.

Best partner: Mining

Scores for Engineering
CriterionWeightScore
Combat tools45 5
Self gear25 5
Consumable supply20 3
Gold10 1

Weighted score 4.20, which is A tier.

Combat tools, 5 of 5: Net-o-Matic root, Flash Bomb, Cloaking Device and 3 s stun grenades add the root and stun a Rogue lacks, but share a 1-minute cooldown and EZ-Thro copies need no Engineering.

Self gear, 5 of 5: BoP Thrown satchels and goggles/helmets are Rogue-usable, but stats are not in the data and are untested.

Consumable supply, 3 of 5: Grenades and bombs, but one use per minute caps the volume; SAF-T and EZ-Thro copies need no Engineering.

Gold, 1 of 5: 1.95 on the Professions for Gold: Settled list.

Why Mining beside it: Metal feeds its schematics and bombs.

It is not S: it scores 3 of 5 on consumable supply, and its 4.20 is 0.05 short of S.

Strengths

  • Combat tools, 5 of 5
  • Self gear, 5 of 5

Weaknesses

  • Gold, 1 of 5

What would move it: Better consumable supply for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.

Rated on assumptions:

  • That Engineering's bombs, nets and trinkets need Engineering to use, and that battlegrounds allow them; neither is confirmed for Forever yet.

Read the Engineering guide · Back to the chart

Alchemy B tier

Free Action and protection potions help in fights, but are tradeable and usable by anyone; it makes no gear.

Best partner: Herbalism

Scores for Alchemy
CriterionWeightScore
Combat tools45 4
Self gear25 1
Consumable supply20 4
Gold10 5

Weighted score 3.35, which is B tier.

Combat tools, 4 of 5: Free Action, Living Action, Limited Invulnerability and protection potions help but are tradeable and Rogue-usable by anyone; Smog thrown potions need a recipe.

Self gear, 1 of 5: Alchemy makes no gear.

Consumable supply, 4 of 5: Free Action, protection potions and melee elixirs at volume; healing potions moved to First Aid.

Gold, 5 of 5: 4.15 on the Professions for Gold: Settled list.

Why Herbalism beside it: Herbs feed its potions and give the Rogue travel income.

It is not A: it scores 1 of 5 on self gear, and its 3.35 is 0.40 short of A.

Strengths

  • Combat tools, 4 of 5
  • Consumable supply, 4 of 5
  • Gold, 5 of 5

Weaknesses

  • Self gear, 1 of 5

What would move it: Better self gear for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.

Read the Alchemy guide · Back to the chart

First Aid B tier

Healing potions and bandages are what a Rogue burns most, and Anti-Venom works in combat.

Best partner: Herbalism

Scores for First Aid
CriterionWeightScore
Combat tools45 4
Self gear25 1
Consumable supply20 5
Gold10 3

Weighted score 3.35, which is B tier.

Combat tools, 4 of 5: Anti-Venom is usable in combat, bandages are not; healing potions are buyable.

Self gear, 1 of 5: Nothing worn.

Consumable supply, 5 of 5: Healing potions (Minor to Major) and bandages are the PvP consumable a Rogue burns most, made at volume with no recipe gate for the low ranks.

Gold, 3 of 5: 2.65 on the Professions for Gold: Settled list.

Why Herbalism beside it: Healing potions need herbs.

It is not A: it scores 1 of 5 on self gear, and its 3.35 is 0.40 short of A.

Strengths

  • Combat tools, 4 of 5
  • Consumable supply, 5 of 5

Weaknesses

  • Self gear, 1 of 5

What would move it: Better self gear for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.

Read the First Aid guide · Back to the chart

Enchanting F tier

Own-gear enchants are buyable, but it adds no fight item and no consumables.

Best partner: Engineering

Scores for Enchanting
CriterionWeightScore
Combat tools45 1
Self gear25 5
Consumable supply20 1
Gold10 3

Weighted score 2.20, which is F tier.

Combat tools, 1 of 5: No item used mid-fight.

Self gear, 5 of 5: Enchants for own gear are Classic-standard and tradeable; Forever detail not researched.

Consumable supply, 1 of 5: No consumables.

Gold, 3 of 5: 2.55 on the Professions for Gold: Settled list.

Why Engineering beside it: Engineering gives the Rogue's fight tools; Enchanting needs no gatherer.

It is not D: it scores 1 of 5 on combat tools, and its 2.20 is 0.05 short of D.

Strengths

  • Self gear, 5 of 5

Weaknesses

  • Combat tools, 1 of 5
  • Consumable supply, 1 of 5

What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.

Read the Enchanting guide · Back to the chart

Leatherworking F tier

Devilsaur and Dragonscale leather gear is buyable, but it makes no fight item or consumables.

Best partner: Skinning

Scores for Leatherworking
CriterionWeightScore
Combat tools45 1
Self gear25 5
Consumable supply20 1
Gold10 1

Weighted score 2.00, which is F tier.

Combat tools, 1 of 5: No fight item.

Self gear, 5 of 5: Devilsaur, Black Dragonscale and Stormshroud (270-310) are leather and BoE, so buyable; Forever stats unverified.

Consumable supply, 1 of 5: No consumables for a Rogue (quivers are Hunter items).

Gold, 1 of 5: 1.65 on the Professions for Gold: Settled list.

Why Skinning beside it: Leather feeds armor and kits.

It is not D: it scores 1 of 5 on combat tools, and its 2.00 is 0.25 short of D.

Strengths

  • Self gear, 5 of 5

Weaknesses

  • Combat tools, 1 of 5
  • Consumable supply, 1 of 5
  • Gold, 1 of 5

What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.

Read the Leatherworking guide · Back to the chart

Blacksmithing F tier

Makes no fight item; BoE weapons are a modest buyable upgrade, and weapon stones are unseen in game.

Best partner: Mining

Scores for Blacksmithing
CriterionWeightScore
Combat tools45 1
Self gear25 3
Consumable supply20 2
Gold10 1

Weighted score 1.70, which is F tier.

Combat tools, 1 of 5: Makes no item used in a fight.

Self gear, 3 of 5: BoE weapons (Dawn's Edge, Serenity) are a modest upgrade and buyable; wieldability unverified.

Consumable supply, 2 of 5: Makes weapon stones, which Blizzard announced stack with poisons; not yet seen in game.

Gold, 1 of 5: 2.05 on the Professions for Gold: Settled list.

Why Mining beside it: Ore feeds its smithing.

It is not D: it scores 1 of 5 on combat tools, and its 1.70 is 0.55 short of D.

Weaknesses

  • Combat tools, 1 of 5
  • Consumable supply, 2 of 5
  • Gold, 1 of 5

What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.

Rated on assumptions:

  • That poisons stack with weapon stones, as Blizzard announced on 7 Oct; not yet seen in game.

Read the Blacksmithing guide · Back to the chart

Herbalism F tier

Herbs feed potions and First Aid but are not consumed directly; nothing here is used in a fight.

Best partner: Alchemy

Scores for Herbalism
CriterionWeightScore
Combat tools45 1
Self gear25 1
Consumable supply20 2
Gold10 5

Weighted score 1.60, which is F tier.

Combat tools, 1 of 5: No fight item.

Self gear, 1 of 5: Nothing worn.

Consumable supply, 2 of 5: Herbs feed potions and First Aid but are not consumed directly.

Gold, 5 of 5: 4.00 on the Professions for Gold: Settled list.

Why Alchemy beside it: Potions are the volume supply; herbs feed them.

It is not D: it scores 1 of 5 on combat tools, and its 1.60 is 0.65 short of D.

Strengths

  • Gold, 5 of 5

Weaknesses

  • Combat tools, 1 of 5
  • Self gear, 1 of 5
  • Consumable supply, 2 of 5

What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.

Read the Herbalism guide · Back to the chart

Cooking F tier

Cheap stat food between fights is all it adds; nothing worn and no fight item.

Best partner: Engineering

Scores for Cooking
CriterionWeightScore
Combat tools45 1
Self gear25 1
Consumable supply20 3
Gold10 1

Weighted score 1.40, which is F tier.

Combat tools, 1 of 5: No fight item.

Self gear, 1 of 5: Nothing worn.

Consumable supply, 3 of 5: Stat food is bought or cooked cheaply and eaten between fights.

Gold, 1 of 5: 1.80 on the Professions for Gold: Settled list.

Why Engineering beside it: Engineering supplies the fight tools; food is minor.

It is not D: it scores 1 of 5 on combat tools, and its 1.40 is 0.85 short of D.

Weaknesses

  • Combat tools, 1 of 5
  • Self gear, 1 of 5
  • Gold, 1 of 5

What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.

Read the Cooking guide · Back to the chart

Mining F tier

Nothing worn, nothing consumed and no fight item; ore matters only as Engineering metal.

Best partner: Engineering

Scores for Mining
CriterionWeightScore
Combat tools45 1
Self gear25 1
Consumable supply20 1
Gold10 5

Weighted score 1.40, which is F tier.

Combat tools, 1 of 5: No fight item.

Self gear, 1 of 5: Nothing worn.

Consumable supply, 1 of 5: No consumables.

Gold, 5 of 5: 3.75 on the Professions for Gold: Settled list.

Why Engineering beside it: Metal feeds Engineering, the Rogue's best crafting profession.

It is not D: it scores 1 of 5 on combat tools, and its 1.40 is 0.85 short of D.

Strengths

  • Gold, 5 of 5

Weaknesses

  • Combat tools, 1 of 5
  • Self gear, 1 of 5
  • Consumable supply, 1 of 5

What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.

Read the Mining guide · Back to the chart

Fishing F tier

Fish only feed Cooking, so it gives no fight item, gear or consumables.

Best partner: Engineering

Scores for Fishing
CriterionWeightScore
Combat tools45 1
Self gear25 1
Consumable supply20 1
Gold10 1

Weighted score 1.00, which is F tier.

Combat tools, 1 of 5: No fight item.

Self gear, 1 of 5: Nothing worn.

Consumable supply, 1 of 5: Fish only feed Cooking.

Gold, 1 of 5: 2.25 on the Professions for Gold: Settled list.

Why Engineering beside it: No material link; Engineering is the best primary for a Rogue.

It is not D: it scores 1 of 5 on combat tools, and its 1.00 is 1.25 short of D.

Weaknesses

  • Combat tools, 1 of 5
  • Self gear, 1 of 5
  • Consumable supply, 1 of 5
  • Gold, 1 of 5

What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.

Read the Fishing guide · Back to the chart

Skinning F tier

No fight item, gear or consumable; leather only feeds Leatherworking.

Best partner: Leatherworking

Scores for Skinning
CriterionWeightScore
Combat tools45 1
Self gear25 1
Consumable supply20 1
Gold10 1

Weighted score 1.00, which is F tier.

Combat tools, 1 of 5: No fight item.

Self gear, 1 of 5: Nothing worn.

Consumable supply, 1 of 5: No consumables.

Gold, 1 of 5: 2.05 on the Professions for Gold: Settled list.

Why Leatherworking beside it: Leather feeds the Rogue's PvP gear.

It is not D: it scores 1 of 5 on combat tools, and its 1.00 is 1.25 short of D.

Weaknesses

  • Combat tools, 1 of 5
  • Self gear, 1 of 5
  • Consumable supply, 1 of 5
  • Gold, 1 of 5

What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.

Read the Skinning guide · Back to the chart

Tailoring F tier

Cloth is not worn by a Rogue, so Tailoring offers no gear, fight item or consumables.

Best partner: Engineering

Scores for Tailoring
CriterionWeightScore
Combat tools45 1
Self gear25 1
Consumable supply20 1
Gold10 1

Weighted score 1.00, which is F tier.

Combat tools, 1 of 5: No fight item.

Self gear, 1 of 5: Cloth is not worn by a Rogue.

Consumable supply, 1 of 5: No consumables.

Gold, 1 of 5: 1.85 on the Professions for Gold: Settled list.

Why Engineering beside it: Tailoring does little for a Rogue; Engineering does the most.

It is not D: it scores 1 of 5 on combat tools, and its 1.00 is 1.25 short of D.

Weaknesses

  • Combat tools, 1 of 5
  • Self gear, 1 of 5
  • Consumable supply, 1 of 5
  • Gold, 1 of 5

What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.

Read the Tailoring guide · Back to the chart