WoW Forever DB
Theme

World of Warcraft: Forever

What WoW Forever changed

All 617 changes Blizzard’s notes list for seven builds, newest first, one line each: classes, races, zones and quests, items, professions and the interface. Each links the guide entry it changed, or the build’s part of our news summary. New to Forever? Start with what to do first at launch.

The build

Our summary of this build’s notes

Changes in this build
AreaSubjectChangeKindSource
Races: HumanRuthlessCritical strike chance bonus halved. Was 2%, now 1%.NerfGuide
Races: HumanThe Human SpiritSpirit bonus doubled. Was 5%, now 10%.BuffGuide
Races: DwarfEarth FuryRemoved, along with its 2% increase to critical damage and healing.RemovedGuide
Races: DwarfArtisan's PrecisionA new passive that adds 1% hit chance to spells and attacks.NewGuide
Races: TaurenPlainsrunningEach stack now gives more speed, so the cap doubles, but it no longer raises mounted speed. Was 1% per stack, up to 30%, now 2% per stack, up to 60%.ChangedGuide
Races: TaurenEnduranceKeeps only its 5% increase to health; the hit chance and critical damage modifiers are gone.NerfGuide
Races: OrcSavageRemoved, along with its 1% increase to critical strike chance.RemovedGuide
Races: OrcCommandReturns, raising the damage of Warlock and Hunter pets by 5%.NewGuide
Races: SkyborneWind BlessedHaste bonus lowered. Was 3%, now 2%.NerfGuide
Races: SkyborneRead LeylineThe regeneration bonus is smaller, the post gives it a 15-second duration, and it cannot be used while Innervate is active, which overrides it. Was 100% regeneration, now 50% regeneration.ChangedGuide
Races: SkyborneRead LeylineUsing it at a Ley Line also gives Attuned for 1 hour, which brings the bonus back to 100% and stays through death.ChangedGuide
Races: SkyborneSkysightThe speed bonus is larger, and the post gives it a 15-second duration. Was 10% movement speed, now 15% movement speed.ChangedGuide
Races: SkyborneSkysightUsing it at an elemental convergence also gives Charged for 1 hour, which raises the bonus to 30% and stays through death.ChangedGuide

The build

Our summary of this build’s notes

Skip this table
Changes in this build
AreaSubjectChangeKindSource
DruidRejuvenationHigh ranks no longer stop other Druids from applying Rejuvenation to the same target.FixedGuide
DruidOmen of ClarityFaerie Fire in Cat, Bear or Dire Bear Form could trigger it; that no longer happens, as Faerie Fire costs no resource in those forms.FixedGuide
DruidFaerie FireNow generates threat in Bear or Dire Bear Form instead of only starting combat at 0 threat.BuffGuide
DruidFaerie FireSeveral Faerie Fire debuffs could be active on one target at once; that is fixed.FixedGuide
DruidShredRank 1 is learned earlier, because Shredding Attacks could be obtained before knowing Shred or Lacerate. Was level 22, now level 20.ChangedGuide
DruidHeart of the WildThe bonus failed to take effect properly for characters upon login; this is fixed.FixedGuide
DruidFeral SwiftnessThe bonus failed to take effect properly for characters upon login; this is fixed.FixedGuide
DruidThick HideThe bonus failed to take effect properly for characters upon login; this is fixed.FixedGuide
DruidLeader of the PackThe bonus failed to take effect properly for characters upon login; this is fixed.FixedGuide
Druid: BalanceInsect SwarmMultiple instances no longer keep stacking the target's hit chance reduction.FixedGuide
Druid: BalanceMoonkin AuraNow only increases Spell Critical Strike chance, and affects the whole raid.ChangedGuide
Druid: FeralLeader of the PackIt now raises only melee and ranged critical strike chance, and it covers the whole raid.ChangedGuide
Druid: FeralShredThe flat damage in the tooltip now scales with the damage increase from Savage Fury. This was only a display bug and the damage itself is unchanged.FixedGuide
Druid: FeralFurorLets the player keep the Energy they had in Cat Form when switching to Bear or Dire Bear Form. Those forms still prevent Energy regeneration.ChangedGuide
HunterAuto Attack/Auto Shot settingA new setting lets Hunters switch between auto attack and Auto Shot automatically. Gamepad play supports it too.NewGuide
HunterAuto ShotNow needs 0.5 seconds of standing still before firing, matching early versions of the game. You still fire it while casting spells like Aimed Shot or Sniper Shot.ChangedGuide
HunterArrowsA drawn bow should now show its arrow.FixedGuide
HunterFire trapsFire traps now scale correctly with Attack Power.FixedGuide
HunterTrap limitA Hunter can have one active Fire Trap and one active Ice Trap at once. Was 1 trap among all types, now 1 Fire Trap and 1 Ice Trap.BuffGuide
Hunter: Beast MasterySummon HawkThe Hawk now appears on whichever target you cast the spell on.FixedGuide
Hunter: Beast MasterySummon HawkThe Hawk now stays stuck to the target it was summoned on.ChangedGuide
Hunter: Beast MasteryImproved Mend PetThe talent was raising the Mana cost of Mend Pet instead of lowering it; fixed.FixedGuide
Hunter: MarksmanshipTrueshot AuraNow affects the whole raid.ChangedGuide
Hunter: MarksmanshipSniper ShotWas not benefiting from a few Marksmanship talents; fixed.FixedGuide
Hunter: PetsExpertisePets now correctly benefit from Expertise.FixedGuide
Hunter: PetsPet critical strike inheritancePets inherited only the player's melee critical strike chance; they now take whichever of melee or ranged is higher.FixedGuide
Hunter: PetsDismemberHealing reduction is lower (Crocolisk). Was 50%, now 25%.NerfGuide
Hunter: PetsDismemberDuration is shorter (Crocolisk). Was 10 seconds, now 6 seconds.NerfGuide
Hunter: PetsDismemberCooldown is longer (Crocolisk). Was 6 seconds, now 15 seconds.NerfGuide
Hunter: PetsSonic BlastCast speed reduction is lower (Bat). Was 60%, now 30%.NerfGuide
Hunter: PetsSonic BlastDuration is shorter (Bat). Was 30 seconds, now 20 seconds.NerfGuide
Hunter: PetsSonic BlastCooldown is longer (Bat). Was 30 seconds, now 60 seconds.NerfGuide
Hunter: PetsMine!Duration is shorter (Bird of Prey). Was 4 seconds, now 3 seconds.NerfGuide
Hunter: PetsMine!Cooldown is longer (Bird of Prey). Was 60 seconds, now 90 seconds.NerfGuide
Hunter: SurvivalStrider KickCan now be used while disarmed or with no weapon in the Main Hand.ChangedGuide
Hunter: SurvivalResourcefulnessNow correctly reduces the Mana cost of Strider Kick.FixedGuide
Hunter: SurvivalResourcefulnessNow activates when landing a critical strike, but only on melee and ranged ability crits, to prevent spamming. Traps do not activate it.ChangedGuide
Hunter: SurvivalPredator's EdgeThe tooltip is reworded to make clear that the talent boosts only the crit damage dealt by your abilities.FixedGuide
MageFrost BlastNew spell learned at level 24. It deals damage, slows movement by 40% and has a 1.5 second cast time. Frost Blast is affected by all talents that affect Frostbolt. It gives back what Rank 1 Frostbolt used to offer despite down-ranking penalties, costing more Mana and dealing a little more damage.NewGuide
MageFrost ChannelingNow correctly reduces the Mage's threat.FixedGuide
MageIce BlockIce Block looked too transparent; fixed.FixedGuide
MageClearcastingFixed several issues: it no longer rolls for every target a spell hits, no longer can activate from Dampen Magic or Amplify Magic, and no longer can activate from abilities cast out of combat.FixedGuide
Mage: ArcanePresence of MindIt was not being consumed by spell casts; fixed.FixedGuide
Mage: ArcaneMissile BarrageA second Arcane Missiles cast could have its cost and duration lowered by it; fixed.FixedGuide
Mage: ArcaneMissile BarrageMoved to the first row and made a 2-point talent. Arcane Missiles hits now also have a chance to trigger it.ChangedGuide
Mage: ArcaneArcane BlastRedesigned: a 1.5 second cast that gives the Mage 15% of their Intellect as extra Spell Damage each cast, stacking up to 4 times and lasting 15 seconds from first application. It still raises the spell's cost as before. Mana cost is unchanged, while damage and Spell Damage coefficients are both reduced by 40%.ChangedGuide
Mage: ArcaneArcane WrathNew 16-point gold medal talent: a 3.5 second cast with base damage similar to Fireball, plus damage as if the Mage had extra Spell Power equal to 5% of maximum Mana. 6 second cooldown.NewGuide
Mage: FireHeating UpNo longer consumed when Presence of Mind is also active for the Pyroblast cast. It also always gains an extra charge on each Fire Blast cast, so Fire Blast critical strikes give 2 charges.ChangedGuide
Mage: FireWake of FireReverted to Improved Fire Blast and no longer gives a bonus when the Mage kills a target. It now increases the range of Fire Blast by 8/15 yards.ChangedGuide
Mage: FireCritical MassMages can now spend up to 5 points, for 10% total critical strike increase.ChangedGuide
Mage: FireFire PowerRedesigned to take only 3 talent points. It increases Fire spell damage by 1/2/3% per Fire effect on the target, to a maximum of 12%, and spells mixing several schools do not grant the bonus.ChangedGuide
Mage: FrostFrostbiteIt can now activate from your Ice Armor and Frost Armor spells.FixedGuide
Mage: FrostFingers of FrostIt can now activate from your Ice Armor and Frost Armor spells.FixedGuide
Mage: FrostIce LanceDamage bonus against Frozen targets reduced. Was 300% increase, now 200% increase.NerfGuide
Mage: FrostCone of ColdThe first 4 targets hit are slowed by an additional 10% and for 3 seconds longer. It can control large numbers of targets, so this is limited to 4 or fewer.BuffGuide
Mage: FrostWinter's ChillRedesigned: no longer increases critical strike chance, and instead makes Cone of Cold deal 40% increased damage per stack on the target, consumed by the next Cone of Cold.ChangedGuide
Mage: FrostCone of ColdThe spell visual's positioning is slightly changed.ChangedGuide
Mage: FrostWinter's ChillFrostbolt, Frost Blast and Ice Lance empowered by Fingers of Frost get a 20/40/60/80/100% chance to apply it. Each stack, up to 5, adds 5% to the damage taken from your next Cone of Cold and a further 7% of your spell damage.ChangedGuide
PaladinSeal of FuryIt is no longer overwritten by Power Word: Shield.FixedGuide
PaladinSalvationBlessing of Salvation and Greater Blessing of Salvation are replaced by Salvation and Mass Salvation. They are applied the same way but are no longer exclusive with blessings.ChangedGuide
PaladinRevokeNew spell learned along with Salvation that removes a party or raid member's Salvation or Mass Salvation, giving the Paladin finer control over who has it.NewGuide
PaladinJudgement of RighteousnessInstant cast versions now use the proper spell power coefficients.FixedGuide
PaladinJudgement of RighteousnessIts spell damage coefficient was wrong and is now correct.FixedGuide
PaladinJudgement of FuryInstant cast versions now use the proper spell power coefficients.FixedGuide
PaladinSeal of RighteousnessIt was gaining almost twice as much benefit from Spell Damage as intended; fixed.FixedGuide
PaladinConsecrationSpell Power Coefficient per tick lowered. Was 0.095, now 0.042.NerfGuide
PaladinRighteous FuryHoly damage threat generation increased. Was 60%, now 90%.BuffGuide
PaladinSeal of FuryRank 3 is now trainable at level 26; it had been offered at level 25 by mistake. Was level 25, now level 26.FixedGuide
Paladin: HolyLight's VigilUsing a focus macro to cast it sent it to the wrong target; fixed.FixedGuide
Paladin: HolyInfusion of LightFixed an issue that made it give Holy Shock 50% increased damage against enemies.FixedGuide
Paladin: ProtectionShield SpecializationMana restored to the Paladin reduced, with the 3 second internal cooldown unchanged. Was 6%, now 4%.NerfGuide
Paladin: ProtectionReckoningEach trigger now adds a charge, up to 4. Your next melee swing then triggers all stored charges as one extra attack each. This restores Classic Era behavior and stops instant attacks resetting the auto attack timer.ChangedGuide
Paladin: RetributionChampion of the LightSpell damage bonus from Intellect reduced. Was 20/40/60%, now 10/20/30%.NerfGuide
Paladin: RetributionSanctified JudgementIts Mana restore effect no longer generates threat.ChangedGuide
PriestRenewHigh ranks no longer stop other Priests from applying Renew to the same target.FixedGuide
PriestHoly FireRank 5 periodic damage was higher than Rank 6; fixed.FixedGuide
PriestPower Word: ShieldNow correctly tells the player they cannot replace a target's shield when theirs is stronger.FixedGuide
PriestPower Word: ShieldCasting it no longer shows SHIELDED twice in scrolling combat text.FixedGuide
PriestDevouring PlagueCooldown shortened. Was 1 minute, now 24 seconds.BuffGuide
PriestShadow Word: DeathCooldown lengthened. Was 12 seconds, now 18 seconds.NerfGuide
PriestMind VisionCasting it no longer makes the target stand up and interrupt drinks.FixedGuide
Priest: DisciplineInner FocusNow correctly applies to a single spell, even if you queue another spell into Penance's channel.FixedGuide
Priest: DisciplineDivine AegisTooltip now says explicitly that it is activated by non-periodic critical heals.FixedGuide
Priest: DisciplineDivine AegisTooltip now states the maximum value of the shield.FixedGuide
Priest: DisciplinePower in LightNow increases Smite and Penance when the target is afflicted by Holy Fire or Shadow Word: Pain.ChangedGuide
Priest: DisciplineSilent ResolveThreat reduction now applies to all spells.ChangedGuide
Priest: DisciplineMental StrengthMoved from Row 4 to Row 2 and changed to increase Intellect by 2/4/6/8/10%.ChangedGuide
Priest: DisciplineImproved Power Word: ShieldMoved from Row 2 to Row 3.ChangedGuide
Priest: DisciplineTwin DisciplinesNow correctly benefits Shadow Word: Death, Mind Flay, Starshards and Penance.FixedGuide
Priest: ShadowShadow Word: DeathWas not benefiting from Shadowform's increase to critical strike damage; fixed.FixedGuide
Priest: ShadowDevouring ContagionThe bounced Devouring Plague cost Mana, played a cast animation and put the caster's own Devouring Plague on full cooldown; fixed.FixedGuide
Priest: ShadowVampiric EmbraceCan no longer be resisted.BuffGuide
Priest: ShadowVampiric EmbraceCooldown shortened. Was 1 minute, now 30 seconds.BuffGuide
Priest: ShadowImproved FadeTalent removed.RemovedGuide
Priest: ShadowShadow InfinityTalent removed.RemovedGuide
Priest: ShadowImproved Mind BlastMoved from Row 3 to Row 2.ChangedGuide
Priest: ShadowDark InspirationNew Row 4 talent. Mind Blast and fully channeled Mind Flay increase your and your party's Spirit by 3/6/9/12/15% for 10 seconds.NewGuide
Priest: ShadowImproved Mind FlayChanged so each damage instance of Mind Flay deals 10/20% more damage than the one before.ChangedGuide
Priest: ShadowDevouring ContagionNow spreads to 2 targets.ChangedGuide
Priest: ShadowShadow WeavingTooltip now correctly says it makes the target take increased damage from you.FixedGuide
RoguePoisonsRogue poisons no longer wrongly activate against targets that are attacking the Rogue.FixedGuide
RogueSapSap can no longer trigger weapon procs.ChangedGuide
RogueSpecialization swappingSwitching specializations could be used by Rogues to refill their energy; that exploit is closed.FixedGuide
Rogue: AssassinationCold BloodA Mutilate critical strike now properly uses up the buff.FixedGuide
ShamanTotemic RecallTrainer price was 70 silver instead of the intended 22 silver; fixed.FixedGuide
ShamanGrounding TotemIs now correctly destroyed after redirecting a spell.FixedGuide
ShamanWindfury WeaponIts attacks now show as white hits in scrolling combat text.ChangedGuide
ShamanGrace of Air TotemNo longer exclusive with Windfury Totem and Flametongue Totem, which keep their exclusivity with each other.ChangedGuide
ShamanGrace of Air TotemNow affects the whole raid.ChangedGuide
ShamanStrength of Earth TotemNow affects the whole raid.ChangedGuide
ShamanWindfury TotemNow affects the whole raid.ChangedGuide
ShamanFlametongue TotemNow affects the whole raid.ChangedGuide
ShamanChain LightningMana cost drops by about 35% across all four ranks.BuffGuide
ShamanFire NovaSpell Power Coefficient lowered. Was 0.214, now 0.143.NerfGuide
ShamanFire NovaBase damage is significantly reduced.NerfGuide
ShamanFire NovaMana cost is significantly reduced.BuffGuide
ShamanFlametongue TotemNow correctly affects only players.FixedGuide
ShamanWindfury TotemNow correctly affects only players.FixedGuide
ShamanChain HealIts visual gets a little green added without overpowering the original effect.ChangedGuide
Shaman: ElementalElemental FocusThe Clearcasting it grants can no longer be used up by the very Fire Nova that triggered it.FixedGuide
Shaman: ElementalElemental MasteryBack as the new 31-point gold medal talent. It cuts 0.5 seconds from Lightning Bolt and Lava Burst cast times, and lifts the Chain Lightning cooldown for 15 seconds. It has a 3-minute cooldown and needs Lava Burst first.NewGuide
Shaman: ElementalLava BurstRelocated from row 7 to row 5, where it becomes the 21-point gold medal talent. A fourth rank is added with the ranks reflowed, and the prerequisite is dropped.ChangedGuide
Shaman: ElementalElemental FuryNow has Lightning Overload as a prerequisite.ChangedGuide
Shaman: ElementalLightning OverloadNow has Elemental Alacrity as a prerequisite.ChangedGuide
Shaman: ElementalElemental AlacrityMoved from the 3rd row to the 2nd row.ChangedGuide
Shaman: ElementalElemental WardingMoved from the 2nd row to the 3rd row.ChangedGuide
Shaman: ElementalCall of ThunderTalent removed.RemovedGuide
Shaman: ElementalEarthboundRelocated to row 4 and becomes the 16-point gold medal talent.ChangedGuide
Shaman: ElementalElemental ReachNow also reduces the cooldown of Totemic Projection by 10/20 seconds.BuffGuide
Shaman: ElementalCall of FlameNow also extends the duration of Flame Shock by 3/6/9 seconds.BuffGuide
Shaman: ElementalClearcastingIs no longer consumed by Lightning Overload activations.ChangedGuide
Shaman: ElementalFire NovaTooltip now increases correctly when points are placed in Trial by Fire (formerly Improved Fire Nova).FixedGuide
Shaman: EnhancementStormstrikeA spell that fails to land no longer uses up the debuff.FixedGuide
Shaman: EnhancementStormstrikePlayers or pets other than the casting Shaman could use up the debuff; fixed.FixedGuide
Shaman: EnhancementStormstrikeCost is now a percentage of Base Mana instead of a flat amount at all points in the game. Was 125 Mana, now 8% of Base Mana.ChangedGuide
Shaman: RestorationMana Tide TotemAn extra rank is added, learned at level 38. Was levels 25, 48, 58, now levels 25, 38, 48, 58.NewGuide
Shaman: RestorationRestorative TotemsNow correctly increases the effect of the whole Healing Stream Totem instead of only its base value.FixedGuide
Shaman: RestorationTidal FocusSwapped places with Totemic Focus: Tidal Focus is now in the 1st row and Totemic Focus in the 2nd.ChangedGuide
Shaman: RestorationWater ShieldAny critical spell from the Shaman can now set it off. Was critical heals only, now any critical spell.BuffGuide
WarlockSummon IncubusWith the Reagent Economy Legacy Perk it could be summoned at no Soul Shard cost; fixed.FixedGuide
WarlockCurse of RecklessnessSeveral of its debuffs could be active on a target at once; fixed.FixedGuide
Warlock: AfflictionGrim ReachReplaces Malediction and increases the range of your Affliction spells by 10/20%.ChangedGuide
Warlock: AfflictionShadow MasteryShadow spell damage bonus doubled. Was 1/2/3/4/5%, now 2/4/6/8/10%.BuffGuide
Warlock: DemonologySoul LinkYou could not cast it on your pet; fixed.FixedGuide
Warlock: DestructionDestructive ReachChanged to increase the range of your Destruction spells by 10/20%.ChangedGuide
WarriorBattle ShoutNow affects the whole raid.ChangedGuide
WarriorSlamNo longer subject to spell pushback.BuffGuide
WarriorOverpowerCould not activate against significantly lower level enemies; fixed.FixedGuide
Warrior: ArmsWeaponmasterIts Sword Specialization could be activated by Shield Bash and Shield Slam; fixed.FixedGuide
Warrior: FuryLingering RageNo longer stops the player's Health Regeneration after combat.FixedGuide
Warrior: FuryImproved Berserker RageIt was not removing Movement Impairing Effects; fixed.FixedGuide
Races: DwarfEarth FuryReplaces Mace Specialization with a bonus to critical damage and healing: 2% increased critical damage and healing.ChangedGuide
Races: DwarfFind TreasureAlso gives a chance of extra items from most chests.ChangedGuide
Races: GnomeEureka!Reworked into a buff lasting 8 seconds that has no charges. The damage and ability cost effects stay as they were, and Power Word: Shield now benefits as well.ChangedGuide
Races: GnomeEureka!A fix to how it behaves in stealth or invisibility; the post's wording leaves unclear whether it can now be used there.ChangedGuide
Races: HumanRuthlessReplaces Sword Specialization with 2% increased critical strike chance.ChangedGuide
Races: Night ElfQuicknessThe speed boost now adds on top of other movement speed increases.BuffGuide
Races: Night ElfWisp FormNight Elves no longer display their shields while in Wisp Form.ChangedGuide
Races: OrcSavageReplaces Axe Specialization with 1% increased critical strike chance.ChangedGuide
Races: OrcBlood FuryCooldown lengthened. Was 2 minutes, now 3 minutes.NerfGuide
Races: OrcShatter CurseNow dispels Curses and Banes instead of giving immunity, and the magic damage reduction is smaller. Was 15% magic damage reduction, now 5% magic damage reduction.ChangedGuide
Races: SkyborneWind BlessedHaste bonus raised. Was 1%, now 3%.BuffGuide
Races: SkyborneSkysightCan now be cast while moving.ChangedGuide
Races: SkyborneRead LeylineCan now be cast while moving, and its minimum duration is longer. Was 20 seconds, now 30 seconds.ChangedGuide
Races: SkyborneWalk on AirCooldown shortened. Was 2 minutes, now 90 seconds.BuffGuide
Races: SkyborneElemental Convergences and LeylinesMore of them spawn in most Eastern Kingdoms and Kalimdor zones.ChangedGuide
Races: TaurenEnduranceNow grants increased critical damage and healing in place of hit chance. Was 1% hit chance, now 2% increased critical damage and healing.ChangedGuide
Races: TaurenPlainsrunningAdds extra mounted movement speed, which stacks with other mounted speed bonuses.BuffGuide
Races: TaurenPlainsrunningKeeping the effect now takes a minimum amount of movement each second, so stutter-stepping no longer works. The minimum allows for movement speed penalties.ChangedGuide
Races: TaurenCultivationCooldown shortened. Was 60 minutes, now 15 minutes.BuffGuide
Races: TaurenWar StompCooldown shortened. Was 2 minutes, now 90 seconds.BuffGuide
Races: TrollRegenerationHealth regeneration bonuses increased. Was 10%, now 20%.BuffGuide
Races: UndeadTouch of the GraveProc chance and cooldown are adjusted so the benefit is more consistent, and the visuals are improved.ChangedGuide
Races: UndeadWill of the ForsakenIs no longer available while the Undead is under the effects of Scatter Shot.ChangedGuide
Races: UndeadTouch of the GraveActivation chance is 30% for casters and 20% for Paladins, Rogues and Warriors, plus a 25 second internal cooldown.ChangedGuide
Races: UndeadTouch of the GraveShadow bonuses on the target or the caster no longer scale it.ChangedGuide
Races: UndeadTouch of the GraveUsing a lower ranked spell no longer shrinks its multiplier, since a racial should not follow class spell rules.ChangedGuide
ClassesWandsShooting a wand now requires standing still for 0.5 seconds first, as in early versions of the game.ChangedNews
World and questsKirin Tor reputationHorde players could earn this reputation by mistake; that is blocked.FixedNews
World and questsMulti-drop quest itemsSeveral quest items that wrongly dropped more than once no longer do.FixedNews
World and questsRaene's CleansingMore Bloodtooth Guards are available during the Ashenvale quest.ChangedNews
World and questsDalaran Horde accessHorde players are no longer welcome in Dalaran and are attacked on sight. Access to the City of Dalaran dungeon is unaffected, but the Horde questline for the Dalaran Sewer Key no longer grants unrestricted open-world access to the city.ChangedNews
World and questsHow Big a Threat?Many furbolg camps in Darkshore did not grant quest credit; fixed.FixedNews
World and questsFor Love EternalCerellian Whiteclaw will accept the quest hand-in whenever you arrive.FixedNews
World and questsBody and HeartCenarion Moondust is no longer used up when sprinkled on the stone, so you can come back and re-summon Lunaclaw if you need to try again.ChangedNews
World and questsSparring MatchThe Novice Warriors in Mulgore stop turning players PvP-flagged while the quest is under way.FixedNews
World and questsThe Attack!No longer an escort quest, and it can be shared even with the event running. Talk to Tyrion to start the event if it is idle.ChangedNews
World and questsTwisted HatredDuring the Teldrassil quest, Lord Melenas stays in the fight instead of evading when low on health.FixedNews
World and questsWetlands respawn ratesSeveral areas have faster, more even respawns, including Dragonmaw Orcs, Gnolls and Incendicite Ore.ChangedNews
World and questsThe Anchors of ZephrasFixed an issue that could stop players using Halaan's Gift to scry on the anchors and progress the quest.FixedNews
PvPBattleground Marks of HonorStack size increased. Was 20, now 30.ChangedNews
ItemsNight Watchman's TorchSeveral Horde characters were wrongly shown holding this torch; that is corrected.FixedNews
ItemsDrink tooltipsSome drinks showed the wrong total Mana regeneration in their tooltips.FixedNews
ItemsMystic MushroomNow correctly increases Spirit.FixedNews
ItemsInsight enchantNow correctly increases Spirit.FixedNews
ItemsMorbent's BaneNo longer makes other nearby players play visual effects.FixedNews
ItemsScrollsUsing a scroll now triggers a global cooldown.ChangedNews
ItemsProfession-crafted itemsMany items created by professions have a lower vendor sell price.ChangedNews
ItemsDraught of Predatory SensesIs now a Potion on the Combat Potion cooldown, with a shorter duration to fit that design.ChangedNews
LegacyBarteringIt was discounting training and repairing; fixed.FixedNews
LegacyMaster Chef and Luremaster perksBoth perks shift one row left on screen. They could already be had with just 5 points spent, so nothing functional changes.ChangedNews
LegacyThe Quick and the DeadShould now affect more Priest spells.ChangedNews
Cooldown ManagerSpell ranksSpells with different ranks now act as a single entry.ChangedNews
GamepadSwing timerA swing timer is added to the center reticle.NewNews
GamepadVoice Channel Transcription bindingsNew bindings turn Voice Channel Transcription on and off via the Chat Channels menu.NewNews
GamepadFishing bobberYour own fishing bobber is now always targetable.FixedNews
GamepadGround-targeted itemsUsing them a second time now confirms the placement.FixedNews
GamepadGamepad action barIt was invisible after relogging when a custom Edit Mode layout was created and selected; fixed.FixedNews
GamepadCast barThe cast bar was not properly customizable with Edit Mode; fixed.FixedNews
GamepadClass flyoutsActivating actions from class-specific flyouts was difficult; fixed.FixedNews
GamepadQuest reward selectionA problem prevented completing certain quests; fixed.FixedNews
GamepadInteractive quest giversQuests handed out by objects and other quest givers that are not characters can now be completed with a gamepad.FixedNews
GamepadPress and Hold CastingThe setting is now compatible with gamepad.ChangedNews
GamepadTrade confirmation dialogNow usable with a gamepad.ChangedNews
GamepadGuild & Communities dialogsNow usable with a gamepad.ChangedNews
GamepadChat Channels menuNow usable with a gamepad.ChangedNews
GamepadTransmog frameNow usable with a gamepad.ChangedNews
User interfaceNew player tutorialA new tutorial experience is added for new players.NewNews
User interfaceUnit FramesThe display is updated.ChangedNews
User interfaceMinimap headerThe display is updated.ChangedNews
User interfaceAuction House level columnThe Auction House now shows a column for equippable level.NewNews
User interfaceAuction House item suffixesEquipment stats from items with suffixes, such as of the Monkey, now display properly.FixedNews
User interfaceScrolling Combat Text optionsDetailed options are added under Options > Gameplay > Combat > Scrolling Combat Text for Self, in Text on Me and Text on Target.NewNews
User interfaceOptions searchSearching for Threat now brings up the Aggro Display option.ChangedNews
User interfaceNameplate visibilityDistance visibility for enemy and NPC nameplates above and below the player is adjusted to reduce clutter. Your current target's nameplate is unaffected.ChangedNews
User interfaceLevel-up messagesLevel-ups once again announce the stat gains and talent points you earned.NewNews
User interfaceIn-game tutorialsThe in-game tutorials are updated.ChangedNews
User interfaceLooking For Group eligibilityWhen party members are at different levels, the dungeon list now updates eligibility statuses properly.FixedNews
User interfaceShow All Level RangesThe Group Finder checkbox now updates the dungeon list properly.FixedNews
User interfaceProfessions UI panelArt assets were misplaced on the panel; fixed.FixedNews
User interfaceWho List searchSearch now supports subzones, so characters in Northshire Valley appear for both /who northshire and /who elwynn.NewNews
User interfaceRefresh world promptPlayers can no longer accept it while in combat.ChangedNews
Audio and graphicsFog brightnessFog no longer looks overly bright at lower shadow settings.FixedNews
Audio and graphicsBloom IntensityLighting bloom is now a slider in the Advanced graphics section of the options.ChangedNews
General fixesCreature health regenerationCreatures now heal back up properly once out of combat.FixedNews

The build

Our summary of this build’s notes

Skip this table
Changes in this build
AreaSubjectChangeKindSource
DruidMana Potions in formsFixed Druids being unable to use Mana Potions in Bear, Dire Bear or Cat Form.FixedGuide
DruidRage from critical strikesLanding critical strikes now gives a bigger Rage bonus. Was 75%, now 100%.BuffGuide
DruidThornsVanilla WoW figures are back for its base damage, while the scaling it takes from spell power was cut. Was 13.3%, now 6%.ChangedGuide
DruidCat FormFixed it lowering maximum health.FixedGuide
DruidBear FormThreat bonus raised. Was 30%, now 50%.BuffGuide
DruidDire Bear FormThreat bonus raised. Was 30%, now 50%.BuffGuide
DruidShapeshift-overriding effectsEffects that override a Druid's form now behave more like Classic and are far more limited, mostly allowing a transform only if it has other benefits.ChangedGuide
DruidDemoralizing RoarFixed it creating no threat; it now adds some threat on every target it affects.FixedGuide
DruidWrathBase points and points per level of ranks 1-5 were adjusted so growth across ranks 1-6 is smoother and new ranks are always an upgrade.ChangedGuide
Druid: FeralNatural InstinctRenamed from Predatory Instincts, and now also increases spell healing by a share of Intellect.ChangedGuide
Druid: FeralShifting PowerCan no longer be used while already at full Energy.ChangedGuide
Druid: FeralThick HideNow implemented in code rather than script, fixing bugs where equipping gear while shapeshifted did not trigger it.FixedGuide
HunterDisengageThe doubled threat reduction that was intended is now in effect.FixedGuide
Hunter: Beast MasteryUnleashed FuryNow correctly increases your pet's damage.FixedGuide
Hunter: MarksmanshipImproved Concussive ShotNow has the correct chance to activate.FixedGuide
Hunter: PetsLow-health healingFixed pets gaining health over and over when at low health.FixedGuide
Hunter: SurvivalImproved Wing ClipNow has the correct activation chance, which is lower when using ranks well below your level.FixedGuide
Hunter: SurvivalExpose PreyDuration increased. Was 5 sec, now 10 sec.BuffGuide
Hunter: SurvivalEntrapment diminishing returnsNow correctly subject to diminishing returns.FixedGuide
Hunter: SurvivalEntrapmentNow triggers only on Frost Trap's first activation, not on its periodic ticks.FixedGuide
MageImpactFixed it being able to proc from Flamestrike's periodic damage.FixedGuide
MageFrostboltBase points and points per level of ranks 1-5 were adjusted so growth across ranks 1-6 is smoother and new ranks are always an upgrade.ChangedGuide
MageFireballBase points and points per level of ranks 1-5 were adjusted so growth across ranks 1-6 is smoother and new ranks are always an upgrade.ChangedGuide
MageArcane MissilesBase points and points per level of ranks 1-3 were adjusted so growth across ranks 1-4 is smoother and new ranks are always an upgrade.ChangedGuide
PaladinRetribution Aura: spell power sourceFixed it using the spell power of the creature being hit instead of the casting Paladin's.FixedGuide
PaladinRetribution AuraIts base damage drops by about 33%, back at Vanilla WoW levels, and spell power now scales it less. Was 13.3%, now 6%.NerfGuide
Paladin: ProtectionReckoningCan now trigger at most once every 1.5 seconds.ChangedGuide
Paladin: ProtectionSeal of FuryFixed it returning Mana to the Paladin even without the Improved Seal of Fury talent.FixedGuide
Paladin: ProtectionImproved Seal of FuryNo longer creates threat when restoring Mana, because the Mana restored was generating more threat than intended while tanking.ChangedGuide
Paladin: ProtectionShield SpecializationNo longer creates threat when restoring Mana, because the Mana restored was generating more threat than intended while tanking.ChangedGuide
PriestSmiteBase points and points per level of ranks 1-4 were adjusted so growth across ranks 1-5 is smoother and new ranks are always an upgrade.ChangedGuide
PriestLesser HealBase points of ranks 1-3 were adjusted so growth up to Heal rank 3 is smoother and new ranks are always an upgrade.ChangedGuide
PriestHealBase points of ranks 1-2 were adjusted so growth up to Heal rank 3 is smoother and new ranks are always an upgrade.ChangedGuide
Priest: DisciplinePenance damage and healingReduced, fixing a bug that treated it as a 3-second channel instead of a 2-second one.NerfGuide
Priest: DisciplinePenance mana costAdjusted so it is consistently more mana-efficient than the Heal and Greater Heal family; rank 1 costs 50% more.ChangedGuide
Priest: DisciplinePenanceHealing increased on ranks 2 and 4.BuffGuide
ShamanFlametongue TotemNow uses the target's attack speed when the target is shapeshifted, rather than the speed of its equipped weapon.FixedGuide
ShamanLightning BoltBase points and points per level of ranks 1-5 were adjusted so growth across ranks 1-6 is smoother and new ranks are always an upgrade.ChangedGuide
Shaman: ElementalElemental FocusNo longer triggered and used up immediately by Fire Nova.FixedGuide
Shaman: RestorationWater Shield tooltipThe buff tooltip now shows the mana restored accurately.FixedGuide
Shaman: RestorationWater ShieldNo longer claims a 15 second cooldown, as it never had one.FixedGuide
Shaman: RestorationMana Tide TotemIts visual shows again on each pulse.FixedGuide
WarlockPet summoningA Warlock's current pet is now stunned while a new pet is being summoned.ChangedGuide
WarlockShadow BoltBase points and points per level of ranks 1-4 were adjusted so growth across ranks 1-5 is smoother and new ranks are always an upgrade.ChangedGuide
Warlock: DemonologyDemonic BrandThe bonus pet damage now causes high threat only when it deals Shadow damage.ChangedGuide
WarriorDemoralizing ShoutFixed it creating no threat; it now adds some threat on every target it affects.FixedGuide
Warrior: ArmsDeep Wounds talent requirementIt is once again required to reach Impale.ChangedGuide
Warrior: ArmsDeep WoundsFixed it scaling with attack power from the off-hand weapon.FixedGuide
Warrior: ProtectionLast StandFixed it not granting the right amount of health on use.FixedGuide
Races: UndeadWill of the ForsakenFixed it sometimes being unusable while asleep or charmed.FixedGuide
ClassesWeapon swappingSeveral weapons can be swapped within one global cooldown again, such as a macro going from a two-hander to sword and shield.ChangedNews
ClassesRage from damage taken: health sourceFixed Rage gain using the player's own health rather than that of an expected creature, which gave less Rage to those wearing more Stamina gear.FixedNews
ClassesRage from damage taken: damage multipliersFixed Rage gain not handling increased damage taken from multipliers, notably critical strikes and crushing blows.FixedNews
ClassesRage from damage taken: absorbsFixed absorbs being counted in the Rage calculation; they are now ignored, as if no absorb were active.FixedNews
ClassesRage gain rebalanceRage gains had been tuned as if a Warrior had 50% Armor, which suited a tank but not a questing Warrior. They are now set per level, using values between 20% and 40%.ChangedNews
Dungeons and raidsCity of DalaranA new dungeon is open for beta testing.NewNews
Dungeons and raidsDungeon experienceExperience from kills inside dungeons is higher by roughly 20%.BuffNews
World and questsParty experienceFixed lower-level kills giving less XP to players grouped with higher-level players; the penalty now depends only on each player's own level, as in Classic Era.FixedNews
World and questsBlood TitheFixed players sometimes being unable to start the quest after completing certain other quests.FixedNews
World and questsBarbersThe barbers in the capital cities are replaced with local barbers.ChangedNews
World and questsEcheyakeeThe Horn of Echeyakee is no longer used up during the quest.ChangedNews
World and questsThe Principal SourceAdded a map marker.NewNews
World and questsDesolace Gelkis and Magram questsThe quests starting with Valley of Bones now need a higher minimum level. Was 30, now 35.ChangedNews
World and questsFarsen's WatchMoving and turning no longer cancel Far Sight during the quest; right-click still cancels it.ChangedNews
World and questsBreak A Few EggsTaillasher Eggs respawn faster and there are more of them.ChangedNews
World and questsLazy PeonsThe map marker now includes the northern peons.ChangedNews
World and questsStitchesIs hostile again as he enters Darkshire.ChangedNews
World and questsElder KnowledgeThe Titan Relic is returned to the player for the follow-ups Earthen Echo or Prehistoric Prism, so another relic is not needed; the same applies to Lost Relic Carry.ChangedNews
World and questsElixir of PainStanley no longer gives XP, and the quest itself now gives the XP that came from him.ChangedNews
World and questsResupplying the ExcavationDark Iron Ambushers appear less often at Miran's camp.ChangedNews
World and questsGrim TidingsThe turn-in marker was corrected.FixedNews
World and questsGloomrise creaturesCreatures in Gloomrise respawn more evenly, and Gloomrise Hatchlings give XP suited to their difficulty.ChangedNews
World and questsHidden EnemiesA map marker and a hover tooltip were put on Neeru Fireblade.NewNews
World and questsBlackrock BlockadeWeapon Racks, Stolen Weapons and Blackrock Supplies respawn faster.ChangedNews
World and questsPlundering the PlunderersAdded map markers.NewNews
World and questsStorm, Earth, and FireNeeded creatures come back sooner, and the twisted totems fall from them more frequently. Maraudine Scouts can now drop Twisted Air Totems, Ongeku a Twisted Earth Totem, and Murdaloc a Twisted Fire Totem, which Dustbelcher ogres across the Badlands can drop too. Larger camps like Dustbelch Grotto come back sooner; smaller ones do not.ChangedNews
World and questsHeed My CallThe Eye of the Tempest is now a multi-drop.ChangedNews
World and questsJin'Zil's Forest MagicJin'Zil now accepts quest turn-ins after someone completes the quest.ChangedNews
World and questsDestiny CallsSethir the Ancient spawns more Minions of Sethir after a reset, and his respawn time is shorter.ChangedNews
World and questsEscaping Ban'ethilSentinel Lynessa Duskblossom moves more slowly.ChangedNews
World and questsShadowvale and Bandarion Keep contentQuests and creatures around them were raised in level, because they were lower than the content before them.ChangedNews
World and questsUlag the CleaverFixed the Mausoleum Trigger taking a long time to reactivate.FixedNews
PvPCritical strikesCritical strikes in PvP no longer have reduced efficacy.ChangedNews
PvPShipwreck Cove capture pointFixed the capture point appearing in the wrong place.FixedNews
ProfessionsArmor Kits with Attack PowerNo longer wrongly give twice as much Ranged Attack Power.FixedNews
ProfessionsEnchant Weapon - RecoveryFixed it not working for Druids while shapeshifted.FixedNews
ItemsNew armor set shouldersTheir visual size was reduced to the correct size.FixedNews
ItemsWolfshead HelmIts effect now grants 5 additional Energy when Shifting Power is used; the Rage part is unchanged.ChangedNews
ItemsDungeon quest rewardsVarious rewards were lowered in rarity, with stats updated to match. Was Rare, now Uncommon.ChangedNews
ItemsTruthseeker's BowLevel requirement corrected to match the other two rewards of the Greater Friend of the Library quest chain.FixedNews
ItemsTransformative CocoonNow correctly counts as a debuff.FixedNews
ItemsRevelation EnchantIts buff is no longer removed when the caster shapeshifts into Ghost Wolf or a Druid form.FixedNews
ItemsPeace Tea recipeNow sells to vendors for 10c.ChangedNews
ItemsEnchanting item vendor pricesVendor prices set: Minor Wizard Oils 1s, Novice's Practice Wand 5c, Lesser Magic Wand 1s 10c, Greater Magic Wand 2s, Lesser Mystic Wand 4s 50c, Greater Mystic Wand 6s, Twisted Nether Wand 10s, Dreambough Wand 15s, Lesser Eternal Wand 20s, Greater Eternal Wand 25s.ChangedNews
ItemsBooty Bay Bruiser's BuckshotNo longer has a knockback effect.ChangedNews
ItemsGelkis and Magram quest rewardsRewards from the new Desolace quests had their power tuned, and an upcoming hotfix will make them require level 35 to equip.ChangedNews
ItemsDiscolored Healing PotionsDamage from them no longer breaks crowd control effects.ChangedNews
ItemsNight Watchman's TorchThe light aura now shows only on the torch bearer, not on players it illuminates.ChangedNews
LegacyLegacy ChallengeAll beta players have been marked as having completed it, granting 16 Legacy Points for testing the system.ChangedNews
LegacyTalent point respec costThe cheapest respec of a talent point for Legacy Points costs 1s, and the price drops by one respec each hour. This applies only during the beta.ChangedNews
Cooldown ManagerSupported abilitiesEvery class's abilities, racial abilities and trinkets now work with it. Consumables are due in a later patch.NewNews
GamepadHold-button indicatorThe on-screen prompt for actions that need a button held, rather than tapped, was updated.ChangedNews
GamepadInput after lootingFixed an issue that could stop inputs working properly after looting.FixedNews
GamepadMap focusOpening the map now focuses the Quest Log, so players can keep running unless they are using the map cursor.ChangedNews
GamepadGamepad action barThe gamepad action bar now supports Edit Mode.NewNews
GamepadEdit Mode layoutsLayouts are now saved and loaded separately for each type of UI.ChangedNews
GamepadGamepad action bar settingsOptions such as the compact bar moved from the options menu into Edit Mode; players must set them again there as old choices did not carry over.ChangedNews
User interfaceVoice chat serviceVoice Chat can now run through an outside voice service, chosen in Audio settings; the party leader's choice applies to the whole party.NewNews
User interfaceGroup Finder voice modeA voice mode can be chosen on Group Finder postings, and party members get a prompt to join that chat.NewNews
User interfaceInspect windowThe inspect player window was updated.ChangedNews
User interfaceCombo pointsUpdated in the Target Frame and Personal Resource Display.ChangedNews
User interfaceQuest typesNow shown as text in the Quest Log, Quest Tracker and Quest Dialogue.NewNews
User interfaceQuest level requirementsNow shown in the Quest Tracker.NewNews
User interfaceBuffed stats highlightingFixed buffed stats not being highlighted in the Character Info panel.FixedNews
User interfaceSpecific MacrosFixed the Specific tab showing General Macros.FixedNews
User interfaceLegacy ChallengeClicking an earned challenge now opens the Legacy Challenge window.ChangedNews
User interfaceView TalentsNow an option under Inspect in the target frame's context menu.NewNews
User interfaceCharacter Info level and classNow shown on the left frame of the Character Info pane.NewNews
Audio and graphicsLarge creature effectsVisual effects no longer flicker on big creatures.FixedNews
General fixesClassic lootingCreatures that dropped nothing can be interacted with again, as in Classic.ChangedNews
General fixesCreature pullingFixed creature behavior that could drag in enemies from a long way off.FixedNews

The build

Our summary of this build’s notes

Changes in this build
AreaSubjectChangeKindSource
WarriorCritical Strike RageLanding a critical strike now generates more extra Rage. Was 75%, now 100%.BuffGuide
WarriorDual Wield SpecializationFixed a bug that applied its hit chance bonus to both weapons.FixedGuide
Warrior: FuryDual Wield SpecializationNo longer adds hit chance to off-hand attacks.NerfGuide
Warrior: FuryBooming VoiceNow raises the area of effect of Shouts by 10/20/30/40/50% and lowers their Rage cost by 5/10/15/20/25%. The post does not give the previous values.ChangedGuide
Warrior: FuryUnbridled WrathTwo-handed weapons no longer get double the Rage from it.NerfGuide
Warrior: FuryLingering RageNew talent in row 2: Rage starts decaying 2/4/6/8/10 seconds later after you leave combat.NewGuide
Warrior: FuryBlood CrazeCasting Bloodthirst no longer triggers it.NerfGuide
Warrior: FuryImproved CleaveTalent removed.RemovedGuide
Warrior: FuryBoundless RageTalent removed.RemovedGuide
Warrior: FuryFurious PrecisionNew talent in row 3: off-hand attacks gain 4/7/10% chance to hit.NewGuide
Warrior: FuryRaging BlowsNow cuts the Rage cost of Cleave and Whirlwind by 3, and no longer makes Whirlwind hit with the off-hand.ChangedGuide
Warrior: FuryWhirlwindAlways hits with both weapons, with no talent point needed.BuffGuide
Warrior: FuryFlurryReaching it now requires Death Wish instead of Enrage.ChangedGuide
Warrior: FuryGore DrinkerNew row 6 talent behind Enrage: after Enrage, Berserker Rage, Bloodrage, Death Wish or Bloodthirst, your next 3 melee attacks each heal you for 0.5/1% of maximum Health.NewGuide
Warrior: FuryImproved Berserker RageMoved up a row in the Fury tree. Was Row 6, now Row 5.ChangedGuide
Warrior: FuryBerserker RageLearnable earlier. Was Level 32, now Level 30.BuffGuide
Warrior: FuryBloodthirstAttack Power ratio raised. Was 35%, now 45%.BuffGuide
Warrior: ProtectionIron WillMoved out of Fury into Protection. Was Fury row 2, now Protection row 1.ChangedGuide
Warrior: ProtectionAnticipationMoved down a row. Was Row 1, now Row 2.ChangedGuide
Warrior: ProtectionToughnessTalent removed.RemovedGuide
Warrior: ProtectionImproved BloodrageMoved up a row. Was Row 2, now Row 1.ChangedGuide
Warrior: ProtectionImproved RevengeMoved up a row. Was Row 3, now Row 2.ChangedGuide
Warrior: ProtectionImproved DisarmMoved up a row. Was Row 4, now Row 3.ChangedGuide
Warrior: ProtectionImproved Shield BashMoved up a row. Was Row 5, now Row 4.ChangedGuide

The build

Our summary of this build’s notes

Skip this table
Changes in this build
AreaSubjectChangeKindSource
DruidBear FormBear Form and Dire Bear Form give extra Rage when you land a Critical Strike.BuffGuide
DruidSwipeFixes Swipe not scaling with Attack Power; it now adds 3% of the Druid's attack power. The tooltip will not show this until a later update.FixedGuide
DruidShapeshift FormsAll forms are now immune to Disarm effects, matching how it felt in the original game.ChangedGuide
DruidFaerie FireUsing it no longer resets your swing timer.ChangedGuide
DruidPower Over PoisonPlayers of the High Order Skyborne can now do this quest to learn the Cure Poison spell.ChangedGuide
Druid: FeralTiger's FuryThe ability is removed.RemovedGuide
Druid: FeralPrimal BiteThe threat it generates is roughly doubled.BuffGuide
Druid: FeralKing of the JungleThe talent is removed.RemovedGuide
Druid: FeralShifting PowerNew talent connected to Shredding Attacks in the 4th row. Cat Form only; it converts 55% of base mana into 40 Energy, with a 16 second cooldown and a mana cost of 55% of base mana, the same as Cat Form. Effects that reduce shapeshifting cost reduce its cost too.NewGuide
Druid: FeralImproved Shifting PowerNew talent connected to Shifting Power in the 5th row. It shortens the cooldown of Shifting Power by 4/8 seconds.NewGuide
Hunter: MarksmanshipImproved StingsThe icon is changed to feel more like Vanilla.ChangedGuide
Hunter: MarksmanshipSniper ShotThe 31st talent now has a 45-yard range and adds 10 yards of range to your next 3 shots made within 10 seconds.ChangedGuide
Hunter: PetsAggressive ModeAggressive Mode is back, found under the pet tab of the spell book.NewGuide
Hunter: PetsTameable beastsSome beasts had pet ability ranks above their own level; all are corrected. Blizzard says this could make a pet seem to lose an ability, which should stop now.FixedGuide
Hunter: SurvivalPredator's EdgeThe icon is changed to feel more like Vanilla.ChangedGuide
Hunter: SurvivalDeflectionLowers the Parry increase the talent gives. Was 2/4/6/8/10%, now 1/2/3/4/5%.NerfGuide
MageMage scrollsScrolls learned from comprehension get another balance pass and cannot be cast while moving.ChangedGuide
Mage: FireHeating UpHot Streak is renamed Heating Up because it no longer depends on a streak.ChangedGuide
Mage: FireCombustionThe number of charges goes back down. Was 4, now 3.ChangedGuide
Mage: FireImproved ScorchIts Fire Vulnerability no longer rolls a second time to see whether it is resisted.ChangedGuide
Mage: FrostWinter's ChillApplying it no longer rolls for resistance, since the original spell had to hit.ChangedGuide
Paladin: ProtectionRedoubtLowers the chance to Block the talent gives. Was 6/12/18/24/30%, now 4/8/12/16/20%.NerfGuide
Paladin: ProtectionHoly ShieldRaises the chance to Block. Was 20%, now 30%.BuffGuide
Paladin: RetributionChampion of the LightLowers the Intellect to Spell Damage ratio. The tooltip wrongly mentioned healing, which it never increased, so that text is removed. Was 33/66/100%, now 20/40/60%.NerfGuide
PriestDevouring PlagueIt can now correctly score Critical Strikes.FixedGuide
PriestShadow Word: DeathFixes it always getting the Early Demise bonus regardless of the target's health percentage.FixedGuide
Priest: DisciplineInner FocusIts Critical Strike increase no longer applies to periodic effects.NerfGuide
Priest: ShadowShadow WeavingIt can no longer fail to apply.FixedGuide
RogueExpose ArmorCombo points are no longer all wiped out when the ability misses.FixedGuide
Rogue: SubtletySetupA spell you dodged or resisted from a target now gives combo points only if that target is the one you currently have selected.ChangedGuide
ShamanGhost WolfIt should be more visible in well-lit areas.ChangedGuide
ShamanDisease Cleansing TotemFixes the totem not lasting the intended 5 minutes.FixedGuide
ShamanTotemic RecallFixes it not restoring Mana.FixedGuide
WarlockDrain SoulIt is now correctly interrupted if the Warlock starts casting another spell.FixedGuide
WarlockIncubus pet modelThe model is swapped for a lower-resolution one.ChangedGuide
WarlockHellfireIt can now score Critical Strikes.BuffGuide
Warlock: AfflictionSoul HarvestSoul Harvesting is renamed Soul Harvest and now correctly gives its 50/100% increase to Mana regeneration.FixedGuide
Warlock: PetsAggressive ModeAggressive Mode is back, found under the pet tab of the spell book.NewGuide
WarriorCritical Strike RageLanding a critical strike with a basic attack gives extra Rage, and that bonus is raised. Was 75% more Rage, now 100% more Rage.BuffGuide
WarriorRend and Sunder ArmorBoth now instantly tap enemies for the Warrior.ChangedGuide
WarriorHeroic StrikeQueueing it no longer raises off-hand hit chance.ChangedGuide
WarriorDual Wield SpecializationFixes the talent's hit chance bonus applying to both weapons instead of only the off-hand.FixedGuide
WarriorBerserker RageThe ability is learned earlier. Was level 32, now level 30.ChangedGuide
Warrior: ArmsSpearing StrikeIt no longer needs a two-handed weapon, but now requires Battle Stance.ChangedGuide
Warrior: FuryDual Wield SpecializationThe 20/40/60/80/100% boost to the off-hand weapon's Rage generation is gone; the post doesn't say whether a smaller boost replaces it.ChangedGuide
Warrior: FuryDual Wield SpecializationThe talent stops adding hit chance to off-hand attacks.ChangedGuide
Warrior: FuryUnbridled RageFixes it having a lower proc chance than intended.FixedGuide
Warrior: FuryBooming VoiceThe talent now gives a 10/20/30/40/50% larger area of effect to Shouts and a 5/10/15/20/25% cut to their Rage costs.ChangedGuide
Warrior: FuryUnbridled WrathIt no longer gives twice as much Rage to two-handed weapons.ChangedGuide
Warrior: FuryLingering RageNew row 2 talent that delays the point at which Rage starts to decay after leaving combat by 2/4/6/8/10 seconds.NewGuide
Warrior: FuryBlood CrazeIt no longer triggers from Bloodthirst casts.ChangedGuide
Warrior: FuryImproved CleaveThe talent is removed.RemovedGuide
Warrior: FuryBoundless RageThe talent is removed.RemovedGuide
Warrior: FuryFurious PrecisionNew row 3 talent: off-hand attacks land more often, by 4/7/10%.NewGuide
Warrior: FuryRaging BlowsIt now lowers the Rage cost of Cleave and Whirlwind by 3.ChangedGuide
Warrior: FuryWhirlwindWhirlwind always hits with both weapons without a talent point, and Raging Blows no longer controls this.ChangedGuide
Warrior: FuryFlurryEnrage is no longer needed to reach the talent; Death Wish is needed instead.ChangedGuide
Warrior: FuryGore DrinkerNew row 6 talent that requires Enrage. Enrage, Berserker Rage, Bloodrage, Death Wish and Bloodthirst make your next 3 melee attacks restore 0.5/1% of maximum Health.NewGuide
Warrior: FuryImproved Berserker RageThe talent moves up a row. Was Row 6, now Row 5.ChangedGuide
Warrior: FuryBloodthirstRaises its Attack Power ratio. Was 35%, now 45%.BuffGuide
Warrior: ProtectionIron WillThe talent moves into the first Protection row. Was Row 2 of Fury, now Row 1 of Protection.ChangedGuide
Warrior: ProtectionAnticipationThe talent moves down a row. Was Row 1, now Row 2.ChangedGuide
Warrior: ProtectionToughnessThe talent is removed.RemovedGuide
Warrior: ProtectionImproved BloodrageThe talent moves up a row. Was Row 2, now Row 1.ChangedGuide
Warrior: ProtectionImproved RevengeThe talent moves up a row. Was Row 3, now Row 2.ChangedGuide
Warrior: ProtectionImproved DisarmThe talent moves up a row. Was Row 4, now Row 3.ChangedGuide
Warrior: ProtectionImproved Shield BashThe talent moves up a row. Was Row 5, now Row 4.ChangedGuide
Races: GnomeEureka!It no longer benefits periodic effects at all, and channeled spells do not count as periodic.ChangedGuide
Races: SkyborneShenthulShenthul in Orgrimmar now trains Windshaper Skyborne.NewGuide
Races: UndeadCannibalizeIt cannot be used while the caster is immune to Physical damage.ChangedGuide
Dungeons and raidsExcavation Site: WetlandsA new dungeon for levels 26-31.NewNews
Dungeons and raidsRazorfen DownsThe dungeon is now open to players, from level 25.NewNews
Dungeons and raidsUldamanThe dungeon is now open to players, from level 30.NewNews
World and questsLevel capCharacters can now level up to level 30.ChangedNews
World and questsBarbershopsDarnassus and Thunder Bluff gain barbershops, every barbershop now has a barber, and city guards can point the way to one.NewNews
World and questsBoosted Rest debuffThe camping debuff has a new icon and a reworded tooltip to make its effect clearer.ChangedNews
World and questsCamping wordingCamping text now says "mutually exclusive" rather than "exclusive" to reduce confusion about how the features work.FixedNews
World and questsCampfire damageCampfires no longer hurt players under level 5, and they hurt players below 90% health less.BuffNews
World and questsWorld instancesBlizzard lists unspecified adjustments to world instances.ChangedNews
World and questsDungeon quest experienceDungeon quests give 50% less extra experience beyond normal quest values, in response to leveling-speed feedback.ChangedNews
World and questsEscort questsFixes being unable to start escort quests with 25 or more quests in the log.FixedNews
World and questsMulti-drop quest itemsFixes certain quest items dropping more than once.FixedNews
World and questsQuests that give items on startFixes some of these quests being shareable.FixedNews
World and questsQuests that start from itemsFixes some of these quests being shareable.FixedNews
World and questsCreature and object respawnsRespawn rates are raised for many creatures and objects in Hillsbrad Foothills, Ashenvale, Wetlands, Duskwood and Thousand Needles.ChangedNews
World and questsPlagued LandsFixes a problem with the Tharnariun's Hope item during this Darkshore quest.FixedNews
World and questsDestruction in DeadminesThe quest now sorts correctly under the dungeon in the quest log.FixedNews
World and questsThe Great Cat Spirit questsFixes unreliable loot during The Great Cat Spirit and The Great Windborne Cat Spirit.FixedNews
World and questsShimmer Ridge trollsThey respawn more evenly, and faster where they were slow.ChangedNews
World and questsIn Defense of the King's LandsTroggs in Loch Modan respawn slightly more slowly for this quest.ChangedNews
World and questsKyle's Gone Missing!The quest is added in Mulgore.NewNews
World and questsRocks to RestsSmooth Boulder is much more plentiful in Orgrimmar for this quest.ChangedNews
World and questsBlackrock BlockadeThe Redridge Mountains quest is updated and its spawn rates adjusted.ChangedNews
World and questsA Frightened RequestThe quest now sorts correctly under Ruins of Lordaeron in the quest log.FixedNews
World and questsBloodied InsigniaFixes players receiving several copies of the quest item.FixedNews
World and questsSerpentbloom SnakesThey now despawn after a couple of minutes.ChangedNews
World and questsThe Forgotten HeirloomThe pocket watch in Furlbrow's Wardrobe respawns much more slowly.ChangedNews
World and questsCollecting Memories and Oh Brother...The undead for Collecting Memories and Foreman Thistlenettle for Oh Brother... respawn faster.ChangedNews
World and questsParty leaderCreating or editing a party should no longer hand leadership to someone else.FixedNews
PvPHonor costsMost PvP gear and upgrade token costs rise by approximately 50%, to better fit gear acquisition targets.ChangedNews
PvPHonor capThe cap is raised to fit the higher costs. Was 15,000, now 25,000.ChangedNews
ProfessionsDungeon recipesA number of Blacksmithing and Leatherworking recipes meant as random dungeon drops are now available.NewNews
ProfessionsCrafted wandsCrafted common and uncommon wands sell to vendors for 1 copper.ChangedNews
ProfessionsPoor Copper VeinFewer nodes appear in starter areas.ChangedNews
ProfessionsSkinningCreatures can again be skinned only once before they disappear.ChangedNews
ItemsNight Watchman's TorchFixes lag the torch could cause in some situations, which also could not be canceled.FixedNews
ItemsSavory Whimsyfin DelightThe food now turns you into an orc version of the Ninja and Pirate outfits seen on Savory Deviate Delight. The earlier transformations were placeholders.ChangedNews
ItemsSelling BoE itemsSelling a BoE item with an appearance you have not collected to a vendor now makes it soulbound. Was Bound to Account, now Soulbound.ChangedNews
Cooldown ManagerRacial abilitiesRacial abilities are now supported.NewNews
Cooldown ManagerRogue supportThe Rogue class is now supported.NewNews
Cooldown ManagerDuplicate spell ranksClasses that were already supported should no longer show a duplicate entry for every spell rank.FixedNews
GamepadPet stableThe pet stable interface is updated to work with gamepads.NewNews
GamepadGamepad UI bindingsGamepad bindings are now fixed, and rebinding a gamepad only affects the keyboard and mouse interface.ChangedNews
GamepadRaid and party framesThe compact Raid and Party manager frames are updated for gamepad support.NewNews
GamepadMacros on action barFixes macros placed on a gamepad action bar being impossible to move.FixedNews
User interfaceSpell Damage and Spell Healing tooltipsMousing over them on the character sheet now explains that spells of much lower rank than your level get less benefit and are less likely to trigger class abilities and talents.ChangedNews
User interfaceCharacter Creation iconsMatching icons now show when Standard Definition models are toggled.ChangedNews
User interfaceStables frameThe frame art is updated.ChangedNews
User interfaceCombo point artCombo points on the target frame and Personal Resource Display have new art.ChangedNews
User interfaceLoot roll namesFixes loot rolls in chat not showing a player's full name.FixedNews
User interfaceAuction house suffixesThe auction house now correctly shows item suffixes.FixedNews
Audio and graphicsRainRain is easier to see.FixedNews
Audio and graphicsRay Traced Shadows optionThe setting is taken out for now and is planned to come back once it works properly.RemovedNews
Audio and graphicsWeapon sizeWeapons held in hand or sheathed on the back are sized more consistently across every race.ChangedNews

The build

Our summary of this build’s notes

Skip this table
Changes in this build
AreaSubjectChangeKindSource
DruidRejuvenationCan now critically hit.FixedGuide
DruidTranquilityCan now critically hit.FixedGuide
DruidWrathBase damage up by about 50%.BuffGuide
DruidThornsIts values now follow the caster's spell power, and fall back to the base values when the caster is missing or out of range.ChangedGuide
Druid: FeralPrimal BiteThe new name for Mangle, which lost its signature debuff, so the old name no longer fitted. Talents that named Mangle now name Primal Bite.ChangedGuide
Druid: FeralBlood FrenzyThe talent called Primal Fury takes back its original name and icon, Blood Frenzy.ChangedGuide
Druid: FeralFeral ChargeThe Cat Form version can no longer be cast on allies.FixedGuide
Druid: RestorationWild GrowthCan now critically hit.FixedGuide
HunterTame BeastNo longer works on a Beast of a higher level than the Hunter.ChangedGuide
Hunter: MarksmanshipLone WolfUnlearning it no longer leaves the Hunter with 4% less damage while the pet is out.FixedGuide
Hunter: PetsPet HappinessHappiness now goes down again once a pet has reached maximum loyalty.FixedGuide
Hunter: PetsFurious HowlIts Attack Power bonus is 40% lower.NerfGuide
Hunter: PetsSonic BlastBat pets now get this ability as intended.FixedGuide
Hunter: SurvivalLacerating StrikesCan now critically hit.FixedGuide
Hunter: SurvivalStrider KickNow gives 30% more movement speed for 3 seconds.ChangedGuide
MageArcane MissilesLine of sight is checked once when the channel starts rather than for each missile, so a target that moves out of sight mid-channel is still hit.ChangedGuide
Mage: FireWake of FireThe buff lasts longer, so it is easier to use while leveling, when a Mage often stops to drink between fights. Was 20 seconds, now 30 seconds.BuffGuide
Mage: FireHot StreakThe buff lasts longer. Was 15 seconds, now 20 seconds.BuffGuide
Mage: FireIgniteNo longer counts percentage damage bonuses twice.FixedGuide
PaladinRetribution AuraIts values now follow the caster's spell power.ChangedGuide
PaladinFlash of LightThe end of its cast animation plays again.FixedGuide
PaladinConsecrationSeveral fixes: it now applies its damage bonus to every target, handles height consistently, and no longer pulls enemies standing above or below the caster.FixedGuide
PaladinHoly StrikeWeapon damage per rank raised, so it hits harder at every level and each new rank is an upgrade. Was 25%/25%/30%/30%/35%/35%/40%/40%, now 25%/29%/32%/36%/39%/43%/46%/50%.BuffGuide
PaladinEcho of JusticeNo longer triggers more often than intended.FixedGuide
PaladinRighteous FuryHoly threat bonus lowered. Was 90%, now 60%.NerfGuide
Paladin: HolyHoly StrikeShorter cooldown. Was 12 seconds, now 10 seconds.BuffGuide
Paladin: HolyImproved Holy StrikeTaken out of the talent tree, and what it did is now part of Holy Strike for everyone. Blizzard felt a talent shortening a core ability this early in a healing tree had become one every Paladin had to take.RemovedGuide
Paladin: HolyLight's VigilThe tooltip is reorganized to make clear that only the damage version refunds mana.FixedGuide
Paladin: HolyHoly PowerNow also adds 15% critical strike chance to Holy Strike, keeping everything it did before.BuffGuide
Paladin: RetributionVengeanceNow triggers from any critical strike that is not periodic, and stacks fewer times. Was 5 stacks, now 3 stacks.ChangedGuide
Paladin: RetributionTwo-Handed Weapon SpecializationSmaller damage bonus. Was 3/6/9%, now 2/4/6%.NerfGuide
Paladin: RetributionSacred ArbiterBigger Holy Strike damage bonus. Was 10%, now 20%.BuffGuide
Paladin: RetributionTwist of LightNow also makes your Seals cost 20% less mana.BuffGuide
PriestRenewCan now critically hit.FixedGuide
PriestPower Word: ShieldCan now always replace an existing Power Word: Shield on a target without Weakened Soul.ChangedGuide
PriestContingency PlanThe Gnome Priest spell can now critically hit.FixedGuide
PriestConfounding FlashThe Gnome Priest spell now has a casting visual, closer to Holy than Arcane, with new sounds to match.ChangedGuide
PriestStarshardsThe Night Elf Priest spell now gets the pushback resistance that Twilight Focus gives.FixedGuide
PriestDark SacrificeThe Undead Priest spell no longer breaks crowd control that damage would break, and its tooltip now says the mana it gives scales with Spirit.FixedGuide
RogueSapUsing it on a PvP-flagged target now flags the Rogue for PvP.FixedGuide
ShamanLightning BoltRanks 3 and 4 do more damage, so each rank is an upgrade on the one before despite their changed cast times.BuffGuide
ShamanWindfury TotemIts buff shows the name Windfury Totem, without the word Passive.FixedGuide
ShamanFlametongue TotemIts buff now shows the plain totem name. The totem has no duration and is replaced at once by another totem; it no longer stacks from recasting, nor with Flametongue Weapon or Windfury Totem.ChangedGuide
ShamanGrace of Air TotemTranquil Air Totem, Windfury Totem and Grace of Air Totem no longer stack with one another, even from different Shamans in the same group.ChangedGuide
Shaman: ElementalElemental FuryElemental Fury (was row 3) and Elemental Alacrity (was row 6) swap places, so Elemental gets one of its better talents early. Blizzard notes this costs Enhancement some spell critical damage and plans to give Enhancement more later.ChangedGuide
Shaman: ElementalLava BurstRanks 1 and 2 hit harder: roughly 10% above the base damage of the Lightning Bolt rank you train at about the same level.BuffGuide
Shaman: EnhancementRage of the FarseerNo longer raises spell casting speed, which Blizzard says the talent did not need.NerfGuide
Shaman: RestorationRiptideCan now critically hit.FixedGuide
WarlockLife TapThe tooltip now shows the right amount of life converted and says only that it scales with Spirit.FixedGuide
WarlockVoidwalker SacrificeNow scales with 10% of the Warlock's spell healing, as intended.FixedGuide
WarriorSunder ArmorThreat corrected on every rank, with slightly more threat from Attack Power.FixedGuide
Warrior: ArmsBloodthrillTriggers twice as often. It triggers only from main-hand melee attacks, Cleave and Heroic Strike included. Was 2/4/6/8/10%, now 4/8/12/16/20%.ChangedGuide
Warrior: ArmsSlamLonger cooldown. Was 15 seconds, now 18 seconds.NerfGuide
Warrior: ArmsImproved SlamNow takes 1.5 or 3 seconds off Slam's cooldown.ChangedGuide
Warrior: ProtectionFocused RageFocused Rage (was row 6) and Bastion (was row 5) swap places, so Protection gets Focused Rage sooner while leveling, before Shield Slam.ChangedGuide
Races: GnomeEureka!For every class it is now a 10% discount on abilities that cost Mana, Rage or Energy.ChangedGuide
Races: HumanWill to SurviveIts visual now matches Dispel Magic rather than Will of the Forsaken.ChangedGuide
Races: TaurenCultivationEach herb now needs a character level: the Herbalism level it needs divided by 5. Herbs needing more than 300 Herbalism can be cultivated at level 60.ChangedGuide
Races: UndeadTouch of the GraveNo longer breaks crowd control, and no longer triggers from anything that does no damage. Shadow Word: Pain triggers it when cast but not from its ticks, and Distract, Pick Pocket and Polymorph never trigger it.FixedGuide
ClassesCampfire buffCrafting or casting while you wait for the buff no longer makes you stand up.FixedNews
ClassesCampfire buffYou can now buff others, cast and craft while waiting for it, and resting in any pose (seated on the ground or a chair, asleep, lying, or kneeling with the emote) now earns it.ChangedNews
ClassesTalent reset costFor the beta only, a respec costs 1 silver if you have not changed talents recently. Each reset after the first costs much more, and the price falls back to 1 silver after an hour.ChangedNews
World and questsShareable dungeon questsSome dungeon quests could be shared, which handed the receiver a quest item. They no longer can.FixedNews
World and questsDalaranFaction changes, and spawns now appear just outside the city entrance.ChangedNews
World and questsDun MoroghSnow Leopard Prowlers respawn much faster, and the rifle for Treacherous Cold can now be looted by everyone.FixedNews
World and questsDurotarThe escort NPC for Lost in the Shadows respawns sooner.ChangedNews
World and questsElwynn ForestBook Return now takes the spare Book Bag away when you finish it; there are more crates and supply spawns for Stolen Enchanting Supplies; Murloc camps at Crystal Lake, Shinyfinder Narf and Nimsy respawn sooner, and Narf's quest item can be looted by the whole party; Mother Fang takes longer to respawn and her green drop is no longer guaranteed; you can learn Skinning from Helene Peltskinner while on her quest.FixedNews
World and questsJasperlode and Fargodeep MinesBlizzard found them too dangerous for players on their own and removed the candles from both mines.ChangedNews
World and questsMulgoreWater Pitchers for A Humble Task respawn sooner.ChangedNews
World and questsSilithusKhonsu's arrival is out of this beta phase; Blizzard says it will return later.RemovedNews
World and questsSilverpine ForestThe worgen of Pyrewood Village respawn sooner.ChangedNews
World and questsBounty: Gnarlpine FurbolgIn Teldrassil, fewer kills needed. Was 20, now 15.ChangedNews
World and questsExploring the HordeThe Skyborne quest in Undercity now completes its objective to speak with Lady Sylvanas Windrunner.FixedNews
World and questsWestfallDefias Messengers spawn more often.ChangedNews
World and questsZephras IsleThe High Order Skyborne quest Catching Wind is redesigned and the spawns at the Overlook Standing Stones in Shen'dar Highlands are adjusted; Wounds of Betrayal now gives credit when you heal the Nightclaw Cavern druids, and A Firm Response gives its credit reliably.ChangedNews
ItemsRanged weaponsA few guns and bows that did not use ammunition properly now do.FixedNews
ItemsQuest rewardsSeveral quest rewards now have the right item level, and a few early caster rewards are adjusted.FixedNews
ItemsWizard OilMinor, Lesser and plain Wizard Oil go back to their Classic Era values of 8, 16 and 24 spell power. Brilliant Wizard Oil is unchanged.ChangedNews
ItemsWandsSpell damage no longer adds to wand damage.NerfNews
Cooldown ManagerCooldown ManagerAn optional display, off by default and switched on under Gameplay Enhancement in Options, that gathers key buffs and cooldowns into a place you choose. Druid, Mage, Priest, Warlock and Warrior can test it now, with more classes later. Blizzard most wants to hear which spells you would like tracked by default.NewNews
Cooldown ManagerSpell ranksThe Cooldown Manager does not handle spell ranks yet; Blizzard says a later beta build will.ChangedNews
GamepadClass flyoutsSome classes get flyout menus on the action bar: shapeshifts for Druids, pet controls and pet spells for Hunters and Warlocks, auras for Paladins and stances for Warriors.NewNews
GamepadPet barFor Hunters and Warlocks it no longer takes the place of the bottom gamepad action bar.FixedNews
GamepadGamepad optionsFive new options in the Gamepad (Alpha) settings: a compact action bar that shows only the active bar; fixed party targeting, which gives each direction on the pad a party member; and three that swap the sides of the targeting modifiers or their pad and button actions.NewNews
GamepadEdit modeEdit mode layouts apply again while the gamepad interface is on.FixedNews
GamepadGamepad supportUpdated Map and Quest Log bindings, new hover behavior for map pins, and updated support for the Compact Raid Frame Manager and role polls.ChangedNews
User interfaceNameplatesThe nameplate selection display is updated, and so are the Personal Resource Display's textures.ChangedNews
Audio and graphicsWater jump soundA different sound plays when you jump in water.ChangedNews
Audio and graphicsHuman death soundsAdjusted.ChangedNews
Audio and graphicsHuey SunnydaleHis legs render properly again.FixedNews
Audio and graphicsUndercity Canal oozeNo longer glows far brighter than it should.FixedNews
Audio and graphicsFog settingA setting that could switch fog off in a way Blizzard did not intend is gone.RemovedNews
Audio and graphicsMac displayA water display problem and several other visual glitches on Mac are fixed.FixedNews
General fixesPrecast animationsCasters play their precast animation again, and no longer sometimes stand still while casting.FixedNews
General fixesSeason of Discovery rune abilityOne of these abilities was visible by mistake and is now hidden.FixedNews
General fixesMemory leakFixed a leak that slowly lowered performance for some players.FixedNews
General fixesMailIn-game mail no longer ignores surnames.FixedNews

The build

Our summary of this build’s notes

Changes in this build
AreaSubjectChangeKindSource
General fixesMac display and stabilityFixed some display and stability problems on Macs.FixedNews
GamepadCharacter select navigationController navigation on the character selection screen works better when the game is launched with gamepad active.FixedNews
GamepadQuest-starting itemsItems that start quests can now be used with a gamepad.FixedNews

Each change is our own one-line summary of Blizzard’s notes; the notes are the authority.