WoW Forever DB

World of Warcraft: Forever · class guide

Enhancement Shaman

Client build 1.60.1.70425 · updated

Melee damage

A slow two-hander, Stormstrike into Earth Shock, totems down and Windfury Weapon from 30.

Enhancement swings a slow two-handed weapon with an imbue and fills the gaps with Shocks. From 25, Stormstrike strikes on an 8-second cooldown and makes your next Lightning Bolt, Chain Lightning or Earth Shock on that target deal 20% more within 12 seconds, so Stormstrike into Earth Shock is the core of the rotation. Mental Dexterity turns Intellect into attack power, Shamanistic Focus makes Shocks 45% cheaper, and Improved Stormstrike gives mana regeneration while casting and resets Stormstrike when you dodge or parry. From 35, Maelstrom Weapon stacks from your hits until a Lightning Bolt is instant and free at five stacks, and at 40 Rage of the Farseer adds 30% attack speed for 25 seconds. It is mana-hungry before 20 and tuned about 5% below the pure damage classes.

Strengths and weaknesses

StrengthsWeaknesses
Strongest spec for solo levellingMana-hungry before level 20
Stormstrike into Earth Shock gives a clear melee coreTuned about 5% below the pure damage classes
Slow two-hander, Windfury Weapon and Flametongue all hit harder togetherNeeds the slowest two-hander it can get, so gear matters
Maelstrom Weapon makes a free instant Lightning Bolt at five stacksMaelstrom Weapon is worth nothing until five stacks
Keeps the full totem kit for group buffsTotem and weapon-imbue buffs overlap and switch each other off

Stat priority

  1. Weapon damage
  2. Hit
  3. Critical strike
  4. Strength
  5. Intellect
  6. Agility
  7. Spell power
  8. Stamina

Weapon DPS (a slow two-hander), hit, crit, Strength, Intellect, Agility, spell power, Spirit, Stamina. At level 30: the biggest weapon, then Strength, then Intellect, then Agility: a point of Strength is 2 attack power, and with Mental Dexterity 3/3 a point of Intellect is 1 attack power plus mana. Blizzard says Enhancement is meant to care about spell power too (Shocks, Maelstrom Lightning Bolts), and Mental Quickness turns 30% of Intellect into spell power. Hit and crit are one stat for spells and attacks.

Do this

  • Use the slowest two-hander you can get: Stormstrike, Windfury Weapon and Flametongue all hit harder with slow weapons.
  • Stormstrike's bonus is yours alone and stays on the target you struck: spend it on that target.
  • Refresh Lightning Shield before a pull, and mid-fight only after a Shock and with mana to spare.
  • Maelstrom Weapon is worth nothing until 5/5; skip it at level 30 even with 26 points.
  • Check your imbue before a group pull: with Spirit Weapons, Rockbiter Weapon raises all your threat by 30%.

Watch out for

  • Lightning Bolt mid-fight without Maelstrom stacks stops your swings and your mana regeneration.
  • Windfury Weapon on your main hand switches off Windfury Totem's buff for you, and Flametongue Weapon does the same to Flametongue Totem.
  • Rage of the Farseer needs Mental Quickness 2/2 first, and Flurry needs Mental Dexterity 3/3: older builds that skip them don't work.
  • No dual wield in the beta, and Shield Specialization is now a baseline effect rather than a talent: build for a two-hander.
  • Stand at the edge of melee range until the parry-from-behind known issue is fixed.