WoW Forever DB
Theme

World of Warcraft: Forever · class guide

Enhancement Shaman: PvP

How Enhancement Shaman fights other players in the open world: where it ranks on the PvP tier lists, and why.

Forecast. Rated from the client data and our research, before anyone has played it at this level on this build. Where the data stops, the write-up says what it assumed. Rated as of , build 1.60.1.70450.

Battlegrounds are not rated yet; builds, matchups and battleground roles are being written for this spec. Honor, ranks, gear and the battlegrounds themselves are on PvP in World of Warcraft: Forever.

Verdict

At 60
Ranked 19 of 28 on Open-World PvP

A single-weapon melee Shaman with Windfury and Stormstrike, and instant Ghost Wolf as its one reliable way to leave.

While leveling
Ranked 11 of 28 on Open-World PvP Leveling

Thundering Strikes early, then Frostbrand and instant Ghost Wolf at 20, with Stormstrike at 25 and Windfury at 30 arriving late.

Battlegrounds
Not rated yet.

Profile

The rubric the lists score on, 1 to 5 on each line, with the weight each line carries. The class’s other specs are shown at 60 for comparison.

Enhancement PvP scores
CriterionWeightAt 60While levelingElementalRestoration
Burst and kill pressure25 3 331
Survival and escapes20 3 324
Control15 3 333
Fighting outnumbered15 2 223
Choosing the fight10 4 432
Sustain between fights10 3 324
Group fights5 4 335
Weighted score3.002.952.552.80

Strengths and weaknesses

At 60

Enhancement strengths and weaknesses, at 60
StrengthsWeaknesses
Instant Ghost Wolf with +40% speed, usable indoorsSingle weapon, no dual wield
Windfury and Stormstrike melee burstNo hard crowd control
Sturdiest of the three ShamanPoor against two
Shamanistic Focus and Improved Stormstrike manaMail only from 40
Earth Shock interrupt
Why it ranks where it does on Open-World PvP

Windfury Weapon gives a 20% chance of two extra attacks, and Stormstrike on an 8 s cooldown makes the next Lightning Bolt, Chain Lightning or Earth Shock do 20% more. Flurry, Thundering Strikes and Rage of the Farseer (+30% attack speed for 25 s, 3 minute cooldown) add to it. This is a melee burst on one weapon, since Shaman cannot dual wield. Control is the Earth Shock interrupt, Frost Shock, Earthbind and a 25% Frostbrand slow chance, none of it hard.

Anticipation gives 6% dodge, Spirit Weapons adds parry, Toughness gives 10% Stamina and mail arrives at 40, which makes it the sturdiest Shaman, though it has no panic button. Improved Ghost Wolf makes the wolf instant, +40% speed and usable indoors, so it can chase or leave. Against two it has Lightning Shield and Magma Totem and has to stay in melee. Shamanistic Focus cuts shock costs by 45% and Improved Stormstrike returns mana, and Tremor Totem helps a group.

It is not B because it scores 2 on outnumbered and only 3 on burst, survival, control and sustain. Its burst is a single weapon, its control has nothing hard in it and its one escape breaks on a hit. 3.00 is 0.25 short of B.

While leveling

Enhancement strengths and weaknesses, while leveling
StrengthsWeaknesses
Instant Ghost Wolf from 20Damage tools arrive late
Frostbrand slow from 20Poor against two
Stormstrike at 25 and Windfury at 30Must stay in melee
Anticipation, Toughness and Spirit WeaponsLittle for objectives
Shamanistic Focus mana
Why it ranks where it does on Open-World PvP Leveling

Thundering Strikes and Ancestral Knowledge come early in the tree, Lightning Shield at 8, and Stormstrike arrives at 25 from the guide with Windfury Weapon at 30. Frostbrand Weapon at 20 adds a 25% slow chance, and Earth Shock is the interrupt. Maelstrom at 35 and Rage of the Farseer at 40 are beyond the beta, and all of it is done with one weapon.

Anticipation at 20, Toughness at 25 to 30 and Spirit Weapons at 30 give it some toughness on the way. Improved Ghost Wolf, a level-15 talent, is usable from 20 as an instant +40% run, which lets it choose and end fights. Against two it has only Lightning Shield, and it has to stay in melee. Shamanistic Focus at 20 eases its mana, and Ghost Wolf at 20 is its only objective tool.

It is not B because outnumbered is 2, objectives is 2, and its burst only comes together at 25 to 30. The instant wolf carries the list score. 2.95 is 0.30 short of B.

Leveling timeline

The level each of Enhancement’s PvP tools arrives. A talent shows at the earliest level a point can reach it; the Talented Legacy perk brings talents 5 levels sooner.

  1. Level 4 Earth Shock
  2. Level 6 Earthbind Totem
  3. Level 8 Lightning Shield
  4. Level 12 Purge
  5. Level 16 Cure Poison
  6. Level 18 Tremor Totem
  7. Level 20 Ghost Wolf, Frost Shock
  8. Level 22 Poison Cleansing Totem
  9. Level 25 Stormstrike (talent)
  10. Level 30 Grounding Totem

Races

The Shaman’s races as Races PvP ranks them, best first.

Alliance

  1. Dwarf: Stoneform is the strongest defensive racial of any race, and the widest class choice helps, but burst and mobility are the weakest.

Horde

  1. Orc: Blood Fury is the strongest burst cooldown of any race, and Hardiness and Shatter Curse give some breaks and defense, but no mobility.
  2. Tauren: War Stomp and Plainsrunning give the best mobility and Endurance adds health, but it breaks nothing and has the weakest burst.
  3. Skyborne (Windshaper): Wind Blessed gives steady haste and Skysight a 30 second sprint, but it has no control break and no defensive.
  4. Troll: Berserking is a burst for seven classes, but Troll has no control break or mobility and Rapid Regeneration works out of combat.

What we don’t know yet

At 60

Rated on assumptions:

  • Everything at level 60 is projected from client data and the spec's own talent tree; nobody has played past the beta cap of 30.
  • Rage of the Farseer at 40 and Maelstrom Weapon are projected from the own tree and client data.
  • Mail armor at 40 is client data, not played.
  • Diminishing returns on stuns, fears and silences are not documented for Forever.
  • Whether a hit breaks Ghost Wolf is Classic Era behavior; no Forever source says so.

What would move it: Level-60 play showing whether a single weapon keeps up in burst, or documentation of diminishing returns that make its slows more useful.

While leveling

Rated on assumptions:

  • Levels past the beta cap of 30 are projected from client data and the spec's own talent tree; nobody has played past 30.
  • Stormstrike at 25 is from the guide; Maelstrom at 35 and Rage of the Farseer at 40 are projected.
  • Talent arrival levels past 30 are derived, not played.
  • Whether a hit breaks Ghost Wolf is Classic Era behavior; no Forever source says so.

What would move it: Play at 25 to 40 showing Stormstrike and Windfury carrying fights, or Improved Ghost Wolf turning out to be available before 20.