Melee damage
Arms
The levelling spec: a slow two-hander,
Rend and
Overpower procs,
Victory Rush after every kill, and
Mortal Strike at 40.
Arms guide · Rotation · Leveling · Abilities · Talents
World of Warcraft: Forever · class guide
Class changes are from builds 70170, 70291 and 70425 (raid-wide Battle Shout, Slam no longer pushed back, Overpower on lower-level enemies), plus Blizzard's second Warrior pass; levels above 30 are untested theorycraft.
The Warrior is Forever's rage class: a plate tank and two melee damage specs with no mana, no reagents and little self-healing beyond
Victory Rush (Fury's Blood Craze and Gore Drinker talents).
Blizzard changed it more at the core than any other class. Rage from your swings now depends on weapon speed, not damage, crits give 100% more rage, and rage from damage taken ignores absorbs and is rebalanced on 20-40% armour. Shield Wall, Retaliation and Recklessness no longer share a cooldown, Thunder Clap works in Defensive Stance, and Fury was rebuilt for levelling. It looks like the least-played class in the beta (one unverified count), so a Warrior tank is always wanted, but the first 20 levels are still the hardest of any class.
Melee damage
The levelling spec: a slow two-hander,
Rend and
Overpower procs,
Victory Rush after every kill, and
Mortal Strike at 40.
Arms guide · Rotation · Leveling · Abilities · Talents
Melee damage
Dual-wield raid damage, rebuilt:
Whirlwind always hits with both weapons,
Bloodthirst at 45% of attack power, Flurry behind
Death Wish.
Fury guide · Rotation · Leveling · Abilities · Talents
Tank
The expected main tank at 60:
Shield Slam,
Revenge,
Sunder Armor and
Thunder Clap in Defensive Stance, with a 4-minute
Shield Wall.
Protection guide · Rotation · Leveling · Abilities · Talents
Every abilitie, new and changed ones marked, by spec: Arms, Fury, Protection.
| Race | Faction | What it brings a Warrior |
|---|---|---|
| Alliance | Ruthless: +2% crit on every attack (it replaces Sword Specialization, which needed a sword). The usual Alliance damage pick. Will to Survive breaks stuns (mostly PvP). | |
| Alliance | Stoneform: 10% less physical damage for 8 seconds, and it removes bleeds, poisons and diseases. A good tank pick (Stoneform is 10% less physical damage); Night Elf is the alternative Alliance tank race. Earth Fury: +2% critical damage and healing (it replaces Mace Specialization) and Big Game Hunter (+5% damage to beasts). | |
| Alliance | Elune's Light: +10% crit for 15 seconds every 3 minutes, which also means more crit rage. Shadowmeld now works in combat as a threat drop for a damage Warrior. Quickness +1% dodge, and its movement speed now stacks with other speed increases. | |
| Alliance | Expansive Mind: +5% maximum rage. Escape Artist breaks roots and slows and gives 3 seconds of immunity. Eureka! is an 8-second buff with no charges, 10% cheaper and stronger, but it no longer helps Rend's bleed. | |
| Alliance | New race (Skyborne Heroic Pack). Wind Blessed: +1% haste. +5% damage to Elementals. Read Ley Line doubles health regeneration, for 15 minutes near a ley line. Starts on Zephras Isle (1–12). | |
| Horde | Blood Fury: +10% attack power for 15 seconds every 3 minutes, with no healing penalty now. Savage: +1% crit (it replaces Axe Specialization). Hardiness shortens stuns by 20%. Shatter Curse now dispels Curses and Banes and cuts magic damage taken by 5%. The consensus Horde damage pick. | |
| Horde | Will of the Forsaken breaks fears and charms. Cannibalize restores 35% health over 10 seconds between pulls. Touch of the Grave drains a little health on some hits. Touch of the Dead has a 20% chance to fire for Warriors, with a 25-second internal cooldown. | |
| Horde | Endurance: +5% health and 2% more critical damage and healing (so no race gives main-hand hit now). War Stomp stuns up to 5 enemies, now on a 90-second cooldown. A strong tank pick (War Stomp, +5% health). | |
| Horde | Berserking: +10% attack speed for 10 seconds, off the global cooldown. Rapid Regeneration heals 50% of your health over 6 seconds if you stand still. Regeneration bonuses are 20%. Beast Slaying +5% to beasts. | |
| Horde | As High Order, but Skysight gives +10% movement and mount speed instead of Read Ley Line. |
Each race's lore, racials and classes: all races.
Outlined labels say how sure a claim is:
Filled labels say what changed since Classic Era: