Secondary profession
First Aid
Binds wounds with bandages and, in Forever, stocks the camp with healing supplies.
Overview
First Aid makes bandages that heal you or an ally between fights. In Forever the profession also leaves a first aid kit at camp that raises Stamina, plus bigger medical stations at higher skill.
At a glance
- Type
- Secondary
- Recipes
- 32, turning yellow from 1 to 315
- Taught by a recipe item
- 16
Recommended for
Works
What Forever changes
Camp items
First Aid places a First Aid Kit at skill 20 (Stamina for those sitting nearby), a Toxin
Study at 140 holding healing potions and anti-venom, and a Plague Doctor's Laboratory at 300 holding healing potions and poultices. Tier 2 and tier 3 items each need a Blueprint recipe item first.
New recipes
21 of the 40 First Aid abilities are new in Forever; the highest yellow threshold is 315.
Camp items
| Item | Skill | Reagents | Learned from |
|---|---|---|---|
| 20 | 3 × Linen Bandage, 1 × Refreshing Spring Water | Not in the client data | |
| 140 | 1 × Anti-Venom, 2 × Mageweave Bandage, 2 × Simple Wood | Blueprint: Toxin Study | |
| 300 | 2 × Simple Wood, 2 × Strong Anti-Venom, 5 × Heavy Runecloth Bandage | Blueprint: Plague Doctor's Laboratory |
Not surveyed yet
Trainers, recipe vendors, where recipes drop come from our own in-game survey, which has not reached First Aid yet. Until it does, this page shows only what the game client records and what we have written ourselves.
Recipes and skills from the game client, build 1.60.1.70450. Text updated .Forever is in beta: any of it can change with a patch. All professions