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World of Warcraft: Forever · class guide

Priest: Spells

The Priest spells every spec uses in the Forever beta client (build 1.60.1.70532): utility and buffs, when each rank is learned, what changed from Classic Era, and our notes on using them. Each spec's own spells are on its tab: Discipline, Holy and Shadow.

What the labels mean
  • New not in Classic Era
  • Changed numbers or effects differ from Classic Era
  • Now baseline was a talent in Classic Era, now trained
  • Racial only some races get it
  • As Classic as in Classic Era

How sure each claim is

Utility and buffs 25

Utility and buffs: Priest
IconSpellLevelChangeWhat it does
Power Word: Fortitude#1Changed (numbers or effects differ from Classic Era) Buffs

Power infuses the target, increasing their Stamina by 70 for 1 hr.

What to know: Stronger and longer: +70 Stamina at top rank for 1 hour (Classic +54 for 30 minutes); the removed Improved Power Word: Fortitude talent is built in. Can't be cast on pets.

Ranks at level: 1 1 · 2 12 · 3 24 · 4 36 · 5 48 · 6 60

Fade#8As Classic (as in Classic Era) Utility

Fade out, discouraging enemies from attacking you for 10 sec. More effective than Fade (rank 5).

What to know: Blizzard says its threat drop was doubled; the client tooltip has no number to confirm it. 30 s cooldown.

Ranks at level: 1 8 · 2 20 · 3 30 · 4 40 · 5 50 · 6 60

Confounding Flash#Gnome only10New (not in Classic Era) Utility

Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.

What to know: Gnome only, new. A 0.5 s cast that disorients up to 5 enemies within 8 yards for 3 s; damage breaks it. 2-minute cooldown; diminishing returns apply. It has a cast visual closer to Holy than Arcane, with matching new sounds.

Hex of Weakness#Troll only10Changed (numbers or effects differ from Classic Era) Utility

Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min

What to know: Troll only. Reworked: cuts the target's melee attack power by 43 at rank 1 (10), 57 at 20, 85 at 30 and 204 at 60 (Classic: −20 damage per hit), plus −20% healing taken at every rank, for 2 minutes. No cooldown, and a Curse in the client. Keep it on whatever hits the tank. Untested: whether it stacks with Demoralizing Roar.

Ranks at level: 1 10 · 2 20 · 3 30 · 4 40 · 5 50 · 6 60

Resurrection#10Changed (numbers or effects differ from Classic Era) Utility

Brings a dead player back to life with 750 health and 1000 mana. Cannot be cast when in combat.

What to know: Out of combat only; now castable in Shadowform.

Ranks at level: 1 10 · 2 22 · 3 34 · 4 46 · 5 58

Touch of Weakness#Undead only10Changed (numbers or effects differ from Classic Era) Utility

The next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min.

What to know: Undead only. Reworked: a 10-minute self-buff; the next melee hit on you deals 8–56 Shadow damage and takes up to 204 attack power off the attacker for 2 minutes (Classic: −20 damage per hit). No cooldown.

Ranks at level: 1 10 · 2 20 · 3 30 · 4 40 · 5 50 · 6 60

Inner Fire#12As Classic (as in Classic Era) Buffs

A burst of Holy energy fills the caster, increasing armor by 1395. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until 20 charges are used.

What to know: Unchanged in the client. Improved Inner Fire adds 45% armor and 12 charges.

Ranks at level: 1 12 · 2 20 · 3 30 · 4 40 · 5 50 · 6 60

Cure Disease#14As Classic (as in Classic Era) Utility

Removes 1 disease from the friendly target.

Psychic Scream#14As Classic (as in Classic Era) Utility

The caster lets out a psychic scream, causing 5 enemies within 8 yards to flee for 8 sec. Damage caused may interrupt the effect.

Ranks at level: 1 14 · 2 28 · 3 42 · 4 56

Dispel Magic#18As Classic (as in Classic Era) Utility

Dispels magic on the target, removing 2 harmful spells from a friend or 2 beneficial spells from an enemy.

Ranks at level: 1 18 · 2 36

Dark Sacrifice#Undead only20New (not in Classic Era) Utility

Cannibalize 1600 of your own Health over 15 sec to gain 1600 Mana.

What to know: Undead only, new. Turns health into mana over 15 s (rank 1: 440 health to 528 mana; top rank 1600 to 1920), free, 10-minute cooldown. Doesn't break crowd control.

Ranks at level: 1 20 · 2 30 · 3 40 · 4 50 · 5 60

Elune's Grace#Night Elf only20Changed (numbers or effects differ from Classic Era) Utility

Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.

What to know: Night Elf only. 50% less chance to be hit by melee and ranged attacks for 15 s or 3 misses, 5-minute cooldown, 3% of base mana.

Fear Ward#20Racial (only some races get it) Utility

Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 3 min.

What to know: Every race learns it at 20 (Classic: Dwarf only). In the client: 3-minute cooldown, and the ward lasts 3 minutes (Classic: 30 s cooldown, 10-minute ward), so cast it just before the fear pull.

Feedback#Human only20Changed (numbers or effects differ from Classic Era) Utility

The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.

What to know: Human only. Mana cost cut by about 60% in Forever. For 15 s, every spell that hits you burns 18 (rank 1) to 105 (rank 5) of the caster's mana as Shadow damage. 3-minute cooldown.

Ranks at level: 1 20 · 2 30 · 3 40 · 4 50 · 5 60

Mind Soothe#20As Classic (as in Classic Era) Utility

Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets level 70 or lower. Lasts 15 sec.

What to know: Unchanged. The top-rank tooltip says "level 70 or lower", a client leftover.

Ranks at level: 1 20 · 2 36 · 3 52

Shackle Undead#20As Classic (as in Classic Era) Utility

Shackles the target undead enemy for up to 50 sec. The shackled unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be shackled at a time.

Ranks at level: 1 20 · 2 40 · 3 60

Mind Vision#22As Classic (as in Classic Era) Utility

Allows the caster to see through the target's eyes for 1 min. Will not work if the target is in another instance or on another continent.

What to know: Casting it no longer makes the target stand up and interrupt a drink.

Ranks at level: 1 22 · 2 44

Divine Spirit#30Now baseline (was a talent in Classic Era, now trained) Buffs

Holy power infuses the target, increasing their Spirit by 40 for 1 hr.

What to know: Baseline at 30 (a Discipline talent in Classic). Prayer of Spirit is trainable at 60.

Ranks at level: 1 30 · 2 40 · 3 50 · 4 60

Mind Control#30As Classic (as in Classic Era) Utility

Controls a humanoid mind up to level 64, but increases the time between attacks by 25%. Lasts up to 1 min.

Ranks at level: 1 30 · 2 44 · 3 58

Shadow Protection#30As Classic (as in Classic Era) Buffs

Increases the target's resistance to Shadow spells by 60 for 10 min.

Ranks at level: 1 30 · 2 42 · 3 56

Abolish Disease#32As Classic (as in Classic Era) Utility

Attempts to cure 1 disease effect on the target, and 1 more disease effect every 5 seconds for 20 sec.

Levitate#34Changed (numbers or effects differ from Classic Era) Utility

Allows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water-like surfaces. Mounting or any damage taken will cancel the effect. Lasts 2 min.

What to know: Same numbers, reworded tooltip. Needs a Light Feather (client reagent data).

Prayer of Fortitude#48Changed (numbers or effects differ from Classic Era) Buffs

Power infuses all party and raid members, increasing their Stamina by 70 for 1 hr.

What to know: Party and raid Stamina for 1 hour, +70 at top rank. Reagent in the client data: Holy Candle (rank 1), Sacred Candle (rank 2).

Ranks at level: 1 48 · 2 60

Prayer of Shadow Protection#56Changed (numbers or effects differ from Classic Era) Buffs

Power infuses all party and raid members, increasing their Shadow resistance by 60 for 20 min.

Prayer of Spirit#60Changed (numbers or effects differ from Classic Era) Buffs

Power infuses all party and raid members, increasing their Spirit by 40 for 1 hr.

What to know: Trainable at 60 now that Divine Spirit is baseline (Classic needed the talent and a book).

Removed in Forever

  • Improved Fade: Shadow talent, unchanged from Classic; it is removed, the notes give no replacement and the client (70450) no longer has it.
  • Shadow Infinity: Shadow talent listed as removed. Its name is not in the client data, so what it did is unconfirmed.
  • Shadow Affinity: Blizzard announced slightly more threat reduction on Shadow spells for this talent. The client (70450) no longer has it: Dark Inspiration is in row 4 without Shadow Affinity ever being named.
  • Improved Vampiric Embrace: Shadow talent Blizzard lists as removed; Vampiric Embrace itself became a 16-point talent.
  • Unbreakable Will: Discipline talent removed by Blizzard and combined into Silent Resolve, which now also shortens Stun, Fear and Silence on you.
  • Improved Power Word: Fortitude: Discipline talent removed: its bonus is now built into Power Word: Fortitude and Prayer of Fortitude (+70 Stamina at the top rank for 1 hour).
  • Force of Will: Discipline talent removed outright; no replacement is named.
  • Improved Prayer of Healing: Holy talent removed; no replacement is named.