WoW Forever DB

World of Warcraft: Forever · class guide

Priest: Words & utility

Client build 1.60.1.70425 · updated

What a Priest brings to a group, and what it has to borrow.

How this works

Fortitude and Divine Spirit now last an hour; every Priest has Fear Ward; each race adds two spells of its own. Top-rank tooltips are the client's own text.

Power Words and Inner Fire

Fortitude lasts an hour now and can't be cast on pets; Shield lands on pets.

IconSpellLevelWhat it does
Power Word: Fortitude1

Power infuses the target, increasing their Stamina by 70 for 1 hr.

What to know: Stronger and longer: +70 Stamina at top rank for 1 hour (Classic +54 for 30 minutes); the removed Improved Power Word: Fortitude talent is built in. Can't be cast on pets.

Power Word: Shield6

Draws on the soul of the party member to shield them, absorbing 928 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.

What to know: Can always overwrite a shield on a target without Weakened Soul. 4 s cooldown and 15 s Weakened Soul as in Classic; Soul Warding removes the cooldown. Lands on a Warlock's Voidwalker (tested), and doesn't stop a Warrior gaining rage from hits (Blizzard).

Inner Fire12

A burst of Holy energy fills the caster, increasing armor by 1395. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until 20 charges are used.

What to know: Unchanged in the client. Improved Inner Fire adds 45% armour and 12 charges.

Prayers: the party and raid spells

Prayer of Healing heals the target's party, pets included. The buff Prayers need level 48–60.

IconSpellLevelWhat it does
Prayer of Healing30

A powerful prayer that heals the target and their party for 631 to 667. Party members must be within 40 yards of target.

What to know: Heals the target's party, pets included (Blizzard), not just your own: aim it at the group that needs it. Two ranks at 60 in the client.

Prayer of Mending40talent

Places a spell on the target that heals them for 413 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

What to know: New Holy 31-point talent (40): a heal that waits for damage, then jumps up to 5 times around the party. 10 s cooldown.

Prayer of Fortitude48

Power infuses all party and raid members, increasing their Stamina by 70 for 1 hr.

What to know: Party and raid Stamina for 1 hour, +70 at top rank. Reagent in the client data: Holy Candle (rank 1), Sacred Candle (rank 2).

Prayer of Shadow Protection56

Power infuses all party and raid members, increasing their Shadow resistance by 60 for 20 min.

Prayer of Spirit60

Power infuses all party and raid members, increasing their Spirit by 40 for 1 hr.

What to know: Trainable at 60 now that Divine Spirit is baseline (Classic needed the talent and a book).

Shadow damage: DoTs and nukes

Shadow damage over time can crit in Forever. Shadow Word: Death is level 32, above the beta cap.

IconSpellLevelWhat it does
Shadow Word: Pain4

A word of darkness that causes 762 Shadow damage over 18 sec.

What to know: Base damage cut about 10% at the top rank; low ranks get a higher spell-power share. Ticks can crit. Gnome Eureka! doesn't boost it.

Mind Blast10

Blasts the target for 477 to 503 Shadow damage, but causes a high amount of threat.

What to know: Base damage a few percent lower than Classic. 8 s cooldown, 5.5 s with Improved Mind Blast 5/5. High threat.

Devouring Plague20

Afflicts the target with a disease that causes 848 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.

What to know: Every race learns it at 20 (Classic: Undead only). 24-second cooldown (Classic 3 minutes). Can crit. Heals you for the damage it does. Devouring Contagion halves its cost and spreads it when the target dies.

Mind Flay20talent

Assault the target's mind with Shadow energy, causing 390 Shadow damage over 3 sec and slowing their movement speed by 50%.

What to know: Shadow's 11-point talent. 20 yards base; Improved Mind Flay adds 10 and Shadow Reach 20%, so 36 yards. Ticks can crit.

Vampiric Embrace25talent

Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.

What to know: 30-second party heal on a 30-second cooldown, and it can't be resisted (Classic: a 1-minute debuff on a 10 s cooldown): your party heals for 20% of your Shadow damage. A kill under it can trigger Spirit Tap. Learned with the 16-point Shadow talent (level 25).

Shadow Word: Death32

A word of dark binding that inflicts 444 to 472 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.

What to know: New, baseline at 32. Instant Shadow nuke on an 18 s cooldown; if the target survives you take 10% of your maximum health. Early Demise adds crit only at or below 20% health. Not reachable at the beta cap.

Racial Priest spells

Two per race. Fear Ward and Devouring Plague, racial in Classic, are now for everyone.

IconSpellLevelWhat it does
Confounding Flash10

Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.

What to know: Gnome only, new. A 0.5 s cast that disorients up to 5 enemies within 8 yards for 3 s; damage breaks it. 2-minute cooldown; diminishing returns apply.

Starshards10

Rains starshards down on the enemy target's head, causing 1800 Arcane damage over 6 sec.

What to know: Night Elf only. Damage about doubled at every rank (top rank 1800 over 6 s, Classic 936), on a 30 s cooldown. Resists pushback with Twilight Focus. Good levelling damage for any spec.

Desperate Prayer10

Instantly heals the caster for 1285 to 1513.

What to know: Dwarf only now (Classic: Human and Dwarf). An instant, free self-heal (146–181 at rank 1, 1285–1513 at rank 7) on a 10-minute cooldown, with a bigger spell-power share than Classic.

Divine Grace10

Instantly heals a friendly target below 50% Health for 1285 to 1513 and removes Weakened Soul from that target. Cannot be cast on self.

What to know: Human only, new. An instant, free heal on a friend below 50% health (146–181 at rank 1, 1285–1513 at rank 7) that also removes Weakened Soul, so you can shield them again. Not on yourself. 10-minute cooldown in the client and its cooldown table (Blizzard's post said 5).

Hex of Weakness10

Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min

What to know: Troll only. Reworked: cuts the target's melee attack power by 43 at rank 1 (10), 57 at 20, 85 at 30 and 204 at 60 (Classic: −20 damage per hit), plus −20% healing taken at every rank, for 2 minutes. No cooldown, and a Curse in the client. Keep it on whatever hits the tank. Untested: whether it stacks with Demoralizing Roar.

Touch of Weakness10

The next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min.

What to know: Undead only. Reworked: a 10-minute self-buff; the next melee hit on you deals 8–56 Shadow damage and takes up to 204 attack power off the attacker for 2 minutes (Classic: −20 damage per hit). No cooldown.

Contingency Plan20

Gnome only, new. A 30 s ward on an ally: the next hit that drops them below 35% health gives an absorb (155 at rank 1, 926 at rank 5) and a 15 s heal (125 to 670). One per target. Can crit. 10-minute cooldown in the client and its cooldown table (Blizzard's post said 5).

Elune's Grace20

Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.

What to know: Night Elf only. 50% less chance to be hit by melee and ranged attacks for 15 s or 3 misses, 5-minute cooldown, 3% of base mana.

Feedback20

The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.

What to know: Human only. Mana cost cut by about 60% in Forever. For 15 s, every spell that hits you burns 18 (rank 1) to 105 (rank 5) of the caster's mana as Shadow damage. 3-minute cooldown.

Chastise20

Chastise the target, causing 272 to 306 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.

What to know: Dwarf only, new. 43–49 (rank 1) to 272–306 (rank 5) Holy damage and a 2 s root on a humanoid, very low threat, 2-minute cooldown. Diminishing returns apply.

Dark Sacrifice20

Cannibalize 1600 of your own Health over 15 sec to gain 1600 Mana.

What to know: Undead only, new. Turns health into mana over 15 s (rank 1: 440 health to 528 mana; top rank 1600 to 1920), free, 10-minute cooldown. Doesn't break crowd control.

Shadowguard20

The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 96 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.

What to know: Troll only. A 10-minute self-buff with 3 charges: a spell, melee or ranged hit on you strikes the attacker for Shadow damage (13 at rank 1, 96 at rank 6; Classic 116), no threat, at most once per attacker every 3.5 s (proc data). No cooldown: recast it when the charges are gone.

Dispels

  • Dispel Magic (18): Magic on a friend, or a buff on an enemy; 2 effects from rank 2 at 36.
  • Cure Disease (14) and Abolish Disease (32).
  • No curse or poison removal. A Druid or Mage covers curses; a Druid, Shaman or Paladin covers poison.

Crowd control and interrupts

Saves

Buffs, raising and moving