Ranged damage
Balance
A caster that alternates
Wrath and
Starfire through Eclipse, with two DoTs on the move. Moonkin Form and its party crit aura wait for level 40.
Balance guide · Rotation · Leveling · Spells · Talents
World of Warcraft: Forever · class guide
Levels above 30 are untested theorycraft.
The Druid is Forever's four-role hybrid: a bear tank, a cat melee spec, a Balance caster and a Restoration healer, all from three talent trees.
Forever makes shapeshifting far smoother than Classic: potions (mana potions too), racials and weapon enchants work in form, Faerie Fire and Barkskin are free in form, and every spec gets new signature talents (Berserk, Wild Growth, Eclipse). The price is utility: Blizzard says Druids "cannot snare targets, cannot Silence or Interrupt", and bear threat is the beta's open question; Bear and Dire Bear threat is +50% and Rage from damage taken works, but nobody has tested a pack pull since.
Ranged damage
A caster that alternates
Wrath and
Starfire through Eclipse, with two DoTs on the move. Moonkin Form and its party crit aura wait for level 40.
Balance guide · Rotation · Leveling · Spells · Talents
Melee damage
Bleeds and
Shred from behind, with
Shifting Power turning mana into energy. Weapon damage now counts in form. About 5% below the pure classes by design.
Feral Cat guide · Rotation · Leveling · Spells · Talents
Tank
A rage tank with
Primal Bite,
Swipe and, from 42,
Lacerate. Threat bonus +50%, but pack threat is untested since the increase.
Feral Bear guide · Rotation · Leveling · Spells · Talents
Healer
A HoT healer with a
Swiftmend that keeps the HoT and, from 40,
Wild Growth for a whole party. Rated a strong dungeon healer.
Restoration guide · Rotation · Leveling · Spells · Talents
Every spell, new and changed ones marked, by spec: Balance, Feral Cat, Feral Bear, Restoration.
| Race | Faction | What it brings a Druid |
|---|---|---|
| Alliance | Elune's Light (+10% crit to spells and attacks for 15 s) and Shadowmeld both work in form; Shadowmeld drops threat in combat. Quickness adds 1% dodge, makes Prowl a level harder to see, and its speed increase stacks with other movement speed increases. The consensus Alliance pick. | |
| Alliance | New. Starts on Zephras Isle. Wind Blessed (+3% haste), Elemental Insight (+5% damage to Elementals), Walk on Air (a glide; 90 s cooldown) and Read Ley Line (+100% health and mana regeneration: 15 s, or 15 min at a ley line; castable while moving, minimum duration 30 s per Blizzard). Suggested for Restoration. Needs the Skyborne Heroic Pack. | |
| Horde | War Stomp (2 s stun on up to 5 enemies, 90 s cooldown) works in Bear Form: the closest thing a Druid has to a group interrupt. Endurance gives +5% health and +2% critical damage and healing, but is mis-scaled in forms in the beta. Plainsrunning helps outside forms, and needs real movement to keep its effect. | |
| Horde | New. As High Order, but Skysight (+10% movement and mounted speed) instead of Read Ley Line; Skysight is castable while moving. Needs the Skyborne Heroic Pack. |
Each race's lore, racials and classes: all races.
Outlined labels say how sure a claim is:
Filled labels say what changed since Classic Era: