World of Warcraft: Forever · class guide
Restoration Druid: Rotation
The Restoration priorities, top to bottom: use the first one that applies.
Healing priority (level 30)
Rejuvenation on the tank before the pull and on anyone taking damage.
Regrowth kept on the tank.
Swiftmend when a target with a HoT drops low; Rejuvenation then Swiftmend a second later also works.
Healing Touch for big damage you can see coming.
Nature's Swiftness with Healing Touch for an instant emergency heal.
Tranquility when the whole party is hurt; stand still for it.
Group damage (level 40 and up)
Wild Growth on someone in the damaged party; it heals that party, not the lowest players in the raid. Unconfirmed
Rejuvenation blanket the group with the 1-second global cooldown from Gift of the Earthmother.
Tranquility on a 2-minute cooldown with Improved Tranquility.
Cooldowns and emergencies
Nature's Swiftness 3-minute cooldown; pair with Healing Touch.
Innervate from 40, on yourself or another healer.
Rebirth the battle resurrection, 30-minute cooldown.
Barkskin from 44, when you are the one being hit.
Macros
Macros are untested in the Forever client unless a label says otherwise.
#showtooltip Rejuvenation /cast [@mouseover,help,nodead][help,nodead][@player] Rejuvenation
Party frame under your cursor, your target, or yourself. Untested in the Forever client. Unconfirmed
#showtooltip Wild Growth /cast [@mouseover,help,nodead][help,nodead][@player] Wild Growth
In a raid, the target picks which party is healed (40+). Untested in the Forever client. Unconfirmed
#showtooltip [combat] Rebirth; Revive /cast [@mouseover,help,dead,combat][help,dead,combat] Rebirth /cast [@mouseover,help,dead,nocombat][help,dead,nocombat] Revive
Never spend Rebirth's 30-minute cooldown on a res after the fight. Untested in the Forever client. Unconfirmed