WoW Forever DB

World of Warcraft: Forever · class guide

Restoration Druid

Client build 1.60.1.70425 · updated

Healer

A HoT healer with a Swiftmend that keeps the HoT and, from 40, Wild Growth for a whole party. Rated a strong dungeon healer.

Restoration keeps Rejuvenation on the tank and anyone taking damage, Regrowth on the tank, and answers spikes with Swiftmend, which in Forever doesn't consume the HoT. Healing Touch is the big direct heal, Nature's Swiftness makes one instant in an emergency, and Tranquility heals the party. Gift of the Earthmother gives Rejuvenation, Swiftmend and Wild Growth a 1-second global cooldown. From 40, Wild Growth heals the target's whole party on a 6-second cooldown. HoTs can crit, and Reflection keeps up to half your Spirit regeneration going while you cast.

Strengths and weaknesses

StrengthsWeaknesses
Rejuvenation and Regrowth on the tank plus Swiftmend make a strong dungeon healerLevelling is safe but slow
Swiftmend does not consume the HoT, and HoTs can critWild Growth needs level 40 and heals the target's party only
Wild Growth heals a whole party from level 40, and Tranquility heals the partyNo magic or disease removal, so a Priest or Paladin covers those
Remove Curse, Cure Poison and Abolish Poison cover curses and poisons for the groupTranquility is a channel, and moving ends it
Reflection keeps up to half your Spirit regeneration going while you castGear needs healing power, Intellect and Spirit, and downranked heals get less from healing power

Stat priority

  1. Healing power
  2. Intellect
  3. Spirit
  4. MP5
  5. Critical strike
  6. Haste

Healing and spell power first, then Intellect (how long you can cast) and Spirit (how fast you refill). Crit (HoTs crit) and haste, which speeds casts but not HoT ticks, come next. Stamina and spell damage count for little.

Do this

  • Keep a HoT on whoever is likely to need Swiftmend, so the spike heal is ready.
  • Thorns on the tank before the run.
  • Use spare time on Moonfire and Wrath; Naturalist adds 5% to all your damage.
  • One Druid covers curses and poisons for the whole group: keep Remove Curse and Abolish Poison bound.

Watch out for

  • Wild Growth heals the target's party only, and needs level 40.
  • Moonglow no longer cheapens heals; skip it for healing.
  • Downranked heals get less from healing power; pick ranks by their real heal.
  • Tranquility is a channel: moving ends it.