World of Warcraft: Forever · class guide
Restoration Druid
Healer
A HoT healer with a
Swiftmend that keeps the HoT and, from 40,
Wild Growth for a whole party. Rated a strong dungeon healer.
Restoration keeps
Rejuvenation on the tank and anyone taking damage,
Regrowth on the tank, and answers spikes with
Swiftmend, which in Forever doesn't consume the HoT.
Healing Touch is the big direct heal,
Nature's Swiftness makes one instant in an emergency, and
Tranquility heals the party.
Gift of the Earthmother gives Rejuvenation, Swiftmend and Wild Growth a 1-second global cooldown. From 40,
Wild Growth heals the target's whole party on a 6-second cooldown. HoTs can crit, and
Reflection keeps up to half your Spirit regeneration going while you cast.
Strengths and weaknesses
| Strengths | Weaknesses |
|---|---|
| Rejuvenation and Regrowth on the tank plus Swiftmend make a strong dungeon healer | Levelling is safe but slow |
| Swiftmend does not consume the HoT, and HoTs can crit | Wild Growth needs level 40 and heals the target's party only |
| Wild Growth heals a whole party from level 40, and Tranquility heals the party | No magic or disease removal, so a Priest or Paladin covers those |
| Remove Curse, Cure Poison and Abolish Poison cover curses and poisons for the group | Tranquility is a channel, and moving ends it |
| Reflection keeps up to half your Spirit regeneration going while you cast | Gear needs healing power, Intellect and Spirit, and downranked heals get less from healing power |
Stat priority
- Healing power
- Intellect
- Spirit
- MP5
- Critical strike
- Haste
Healing and spell power first, then Intellect (how long you can cast) and Spirit (how fast you refill). Crit (HoTs crit) and haste, which speeds casts but not HoT ticks, come next. Stamina and spell damage count for little.
Do this
- Keep a HoT on whoever is likely to need Swiftmend, so the spike heal is ready.
- Thorns on the tank before the run.
- Use spare time on Moonfire and Wrath; Naturalist adds 5% to all your damage.
- One Druid covers curses and poisons for the whole group: keep Remove Curse and Abolish Poison bound.
Watch out for
- Wild Growth heals the target's party only, and needs level 40.
- Moonglow no longer cheapens heals; skip it for healing.
- Downranked heals get less from healing power; pick ranks by their real heal.
- Tranquility is a channel: moving ends it.