Talent calculator
Druid talents
All three
Druid trees from the Forever beta client (build 1.60.1.70532). Spend up to 51 points the way the game lets you, paste a build from the game, and the address keeps the build to share.
Click or tap a talent to add a rank. Right-click, Shift+click, Shift+Enter or the card's Take back button takes one back.
Balance 0
Improved WrathRank 0/5
Changed Moved from column 1 to column 2. At 5/5 it cuts Wrath's cast time by 0.5 sec and its Mana cost by 50%. Both Balance builds take it as their opening spell talent.GenesisRank 0/5
New New in Forever. +5% periodic damage and healing from your spells and abilities at 5/5. It is cheap in the first tier, so Balance, bear (60), cat (60) and resto (60) all take it.MoonglowRank 0/3
Requires 5 points in Balance Talents
Changed Now cheapens damaging spells only, not heals.Improved MoonfireRank 0/2
Requires 5 points in Balance Talents
Changed Only 2 ranks now (Classic: 5). At 2/2 it adds 10% damage and 10% crit chance to Moonfire. Both Balance builds take it.Nature's MajestyRank 0/2
Requires 5 points in Balance Talents
New New in Forever. +4% critical strike chance with spells and melee attacks at 2/2, so it suits casters and cats alike. Both Balance builds, bear (60), cat (60) and resto (60) take it.Nature's ReachRank 0/2
Requires 5 points in Balance Talents
Changed +4% hit and +20% range at 2/2.Improved Entangling RootsRank 0/3
Requires 10 points in Balance Talents
Changed Moved from row 2 to row 3 and redesigned (Blizzard's deep dive). It no longer protects your cast from interruption: at 3/3 it adds 75% to Entangling Roots damage and lets the victim take up to 75% more damage before the root breaks (client 70450).Nature's SplendorRank 0/1
Requires 10 points in Balance Talents
Requires 2 points in Nature's Majesty
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
New New in Forever. Lengthens Moonfire and Rejuvenation by 3 sec, Regrowth by 6 sec and Insect Swarm by 2 sec. Both Balance builds and resto (60) take it for the longer damage and heal-over-time effects.Insect SwarmRank 0/1
160 Mana30 yd range
Instant
Requires 15 points in Balance Talents
The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 186 Nature damage over 12 sec.
Changed Moved from Restoration to Balance. It cuts the target's chance to hit by 2% and deals 48 Nature damage over 12 sec. Both Balance builds take it as a damage-over-time spell.VengeanceRank 0/5
Requires 15 points in Balance Talents
Requires 2 points in Improved Moonfire
Changed Blizzard's deep dive says it now applies to all your damaging spells, where Classic's covered only Wrath, Starfire and Moonfire; the client tooltip reads Arcane and Nature spells. +100% critical strike damage bonus at 5/5. Balance (60) takes all five ranks; Balance (30) takes 2.Improved StarfireRank 0/5
Requires 15 points in Balance Talents
Changed Cuts Starfire's cast time by 0.1 sec a rank (0.5 sec at 5/5) and gives it a 3/6/9/12/15% chance to stun the target for 3 sec (client rank texts).OvergrowthRank 0/2
Requires 20 points in Balance Talents
Changed New row-5 talent that replaces Improved Nature's Grasp: 1 point lets you hold 1 more target with Entangling Roots, 2 points hold 2 more, so up to 3 at once (client 70450; Blizzard's deep dive).Nature's GraceRank 0/1
Requires 20 points in Balance Talents
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Changed The Balance 21-point talent (not Moonkin Form): a non-periodic spell crit gives 10% cast speed and a shorter global cooldown for 3 s.EclipseRank 0/3
Requires 20 points in Balance Talents
New New in Forever. Wrath reduces the cast time of your next 2 Starfires by 0.50 sec, stacking up to 4 charges for 15 sec. Balance (60) takes it at 3/3 to open Starfire casts after Wrath.MoonfuryRank 0/5
Requires 25 points in Balance Talents
Changed No longer requires Nature's Grace. It adds 10% damage to your Arcane and Nature spells at 5/5. Balance (60) takes all five ranks as its main damage talent. Classic's version covered only Starfire, Moonfire and Wrath; Blizzard's deep dive says it now covers all your damaging spells (the client tooltip reads Arcane and Nature spells).Moonkin FormRank 0/1
35% of base mana
Instant
Requires 30 points in Balance Talents
Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.Changed The tooltip was reworded and now also lists the party crit aura. The aura only raises spell crit and is raid-wide. Armor from items rises 360%. Balance (60) takes it. Unlike Classic, you can cast any non-healing spell in the form, not only Balance spells, and Omen of Clarity triggers twice as often while it is up.
Feral Combat 0
FerocityRank 0/5
Changed The tooltip was reworded; the effect is as in Classic. 5 fewer Rage or Energy on Maul, Primal Bite, Swipe, Claw and Rake. Every feral build and the leveling order take it.Heart of the WildRank 0/5
Changed Moved from tier 6 to tier 1 and no longer needs Predatory Strikes. At 5/5: +10% Intellect, +20% Stamina in bear forms, +10% Strength in Cat Form, and Balance (60), bear and resto (60) and cat (60) take it.Feral SwiftnessRank 0/2
Requires 5 points in Feral Combat Talents
Changed Renamed from Feline Swiftness and moved from tier 3 to tier 2. Still +30% movement in Cat Form and +4% Dodge at 2/2, now available earlier. Taken by both cat builds, bear (60) and resto (60).Feral InstinctRank 0/3
Requires 5 points in Feral Combat Talents
Changed No longer adds bear threat: it now raises Swipe damage. This is behind much of the bear-threat complaint.Brutal ImpactRank 0/2
Requires 5 points in Feral Combat Talents
Changed Moved from column 2 to column 3 and now also shortens Bash's cooldown, by 15 s at 1/2 and 30 s at 2/2, on top of the 0.5 or 1 s longer Bash and Pounce stun (client 70450; Blizzard's deep dive).Thick HideRank 0/3
Requires 5 points in Feral Combat Talents
Changed Base armor per level plus armor for Defense above five times your level, in Bear, Cat, Dire Bear and Moonkin Form. It is implemented in code, so changing gear while shapeshifted doesn't miss it. Its client tooltip reads 178/179/180 additional base Armor per level; a datamined text, so judge the real armor in game.Shredding AttacksRank 0/3
Requires 10 points in Feral Combat Talents
Changed Moved up to row 3 (live in the 70205 client; Blizzard had announced it for a later build). Prerequisite for Shifting Power.Savage FuryRank 0/2
Requires 10 points in Feral Combat Talents
Changed Moved from tier 5 down to tier 3, so you get the 10% damage on Claw, Rake, Shred, Maul and Swipe much earlier. Both bear and cat builds take it at 2/2.Feral ChargeRank 0/1
5 Rage25 yd range
Instant15 sec cooldown
Requires 10 points in Feral Combat Talents
Requires Bear Form, Dire Bear Form
Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec.Changed Moved from column 2 to column 3. In Bear Form it charges an enemy, immobilizing and interrupting their spell for 4 sec; the tooltip also lists a leap behind an enemy. Taken by the bear builds and cat (60).Sharpened ClawsRank 0/2
Requires 10 points in Feral Combat Talents
Changed Only 2 ranks now (Classic: 3) and moved from column 3 to column 4. At 2/2 it gives +6% crit in Bear, Dire Bear and Cat Form. Every feral build takes it.Shifting PowerRank 0/1
55% of base mana
Instant16 sec cooldown
Requires 15 points in Feral Combat Talents
Requires 3 points in Shredding Attacks
Requires Cat Form
New New in Forever. Instantly turns 55% of your base Mana into 40 Energy, and shapeshift cost reductions make it cheaper. Both cat builds and the leveling order take it to refill Energy.Primal BiteRank 0/1
20 RageMelee range
Instant6 sec cooldown
Requires 15 points in Feral Combat Talents
Requires 2 points in Savage Fury
Requires Bear Form, Dire Bear Form
Bite the target, dealing 100% normal damage plus 77 and generating a high amount of threat.
New New in Forever. A bite for 100% normal damage plus 26 that generates a high amount of threat. The bear builds take it for threat, and the cat 30 build and the leveling order take it too.Predatory StrikesRank 0/3
Requires 15 points in Feral Combat Talents
Changed Moved from column 2 to column 3. At 3/3 it adds Attack Power in Cat, Bear and Dire Bear Form equal to 150% of your level. Bear (60), cat (60) and the leveling order take it. This is the row-4 Attack Power talent. It is not the row-5 crit-damage talent that Blizzard's deep dive called Predatory Strikes; that one is Natural Instinct.Blood FrenzyRank 0/2
Requires 15 points in Feral Combat Talents
Requires 2 points in Sharpened Claws
Changed Replaces Primal Fury. In bear form a crit gives 5 extra Rage; in cat form a non-periodic crit from a Combo Point generator adds an extra Combo Point. Both are 100% at 2/2.Improved Shifting PowerRank 0/2
Requires 20 points in Feral Combat Talents
Requires 1 point in Shifting Power
New Halves Shifting Power's cooldown to 8 s at 2/2.Leader of the PackRank 0/1
Requires 20 points in Feral Combat Talents
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%.
Changed Feral 21 points: a raid-wide crit aura for melee and ranged attacks only. Prerequisite for Berserk.Natural InstinctRank 0/2
Requires 20 points in Feral Combat Talents
New The row-5 crit-damage talent Blizzard's deep dive called "Predatory Strikes", and it also adds spell healing of 12/25% of your Intellect. Predatory Strikes is the separate row-4 attack-power talent. At 2/2 it adds 20% to your critical strike damage bonus, matching the deep dive's up to 20%.Natural ReactionRank 0/5
Requires 25 points in Feral Combat Talents
New +5% dodge and 5 rage on every dodge at 5/5.Rend and TearRank 0/5
Requires 25 points in Feral Combat Talents
Requires 3 points in Predatory Strikes
New New in Forever. Your melee abilities do 10% more damage to Bleeding targets at 5/5. Bear (60), cat (60) and the leveling order take it, which suits Rake and bleed-based play.BerserkRank 0/1
Instant3 min cooldown
Requires 30 points in Feral Combat Talents
Requires 1 point in Leader of the Pack
Requires Cat Form, Bear Form, Dire Bear Form
Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.New New in Forever. For 15 sec Primal Bite hits up to 3 targets with no cooldown, Combo Point generators get +100% crit chance, and you are immune to Fear. Bear (60), cat (60) and the leveling order take it.
Restoration 0
Nature's FocusRank 0/5
Changed Moved from tier 2 to tier 1. At 5/5 you have a 70% chance not to be interrupted by damage while casting Arcane and Nature spells. Balance (60), resto (30) and resto (60) take it.FurorRank 0/5
Changed Redesigned: entering Cat Form restores the energy you had, plus 10 per second spent out of animal forms, up to 100. Bear and Dire Bear Form keep the stored energy (they still block regeneration). No more powershifting. Blizzard's deep dive points to Shifting Power for the power-shifting playstyle.NaturalistRank 0/5
Requires 5 points in Restoration Talents
Changed Renamed Improved Healing Touch; now also +5% to all damage you deal.SubtletyRank 0/3
Requires 5 points in Restoration Talents
Changed Reduces the threat of your Nature and Arcane spells by 10/20/30% (client rank texts).Natural ShapeshifterRank 0/3
Requires 5 points in Restoration Talents
Moved Moved from Balance to Restoration. It cuts the Mana cost of all shapeshifting by 30% at 3/3. Cat (60) takes 2 ranks and the leveling order takes it, to make form changes cheaper.ReflectionRank 0/3
Requires 10 points in Restoration Talents
Changed Up to 50% of mana regeneration continues while casting (Classic 15%).Gift of NatureRank 0/5
Requires 10 points in Restoration Talents
Changed Moved from tier 5 to tier 3 and no longer requires Insect Swarm. At 5/5 it adds 10% to all your healing. Resto (60) takes all five ranks; Resto (30) takes 2.Gift of the EarthmotherRank 0/1
Requires 10 points in Restoration Talents
Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
New Restoration 11 points: 1-second global cooldown on Rejuvenation, Swiftmend and Wild Growth.Tranquil SpiritRank 0/5
Requires 15 points in Restoration Talents
Reduces the mana cost of Healing Touch and Tranquility by 2/4/6/8/10% (client rank texts).Improved RejuvenationRank 0/3
Requires 15 points in Restoration Talents
Moved Moved from column 4 to column 3. At 3/3 it adds 15% to Rejuvenation. Both resto builds take it, and it is also required for Improved Regrowth.SwiftmendRank 0/1
20% of base mana40 yd range
Instant15 sec cooldown
Requires 15 points in Restoration Talents
Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
Changed Moved from tier 7 to tier 4 and no longer requires Tranquil Spirit. It instantly heals a target with Rejuvenation or Regrowth for the full duration of that effect. Both resto builds take it.Nature's SwiftnessRank 0/1
Instant3 min cooldown
Requires 20 points in Restoration Talents
Requires 5 points in Naturalist
When activated, your next Nature spell becomes an instant cast spell.
ChangedLiving SpiritRank 0/3
Requires 20 points in Restoration Talents
New New in Forever. +15% Spirit at 3/3, which feeds your Mana regeneration as a healer. Resto (60) takes all three ranks.Improved TranquilityRank 0/2
Requires 20 points in Restoration Talents
Changed Now also cuts Tranquility's cooldown, by 30% at 1/2 and 60% at 2/2, on top of the threat reduction (client 70450; Blizzard's deep dive).Improved RegrowthRank 0/5
Requires 25 points in Restoration Talents
Requires 3 points in Improved Rejuvenation
Changed Now requires Improved Rejuvenation. It adds 50% critical effect chance to Regrowth at 5/5. Resto (60) takes all five ranks.Wild GrowthRank 0/1
1050 Mana40 yd range
Instant6 sec cooldown
Requires 30 points in Restoration Talents
Requires 3 points in Living Spirit
Heals the target and their party for 679 over 7 sec. Party members must be within 43.5 yds of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
New New in Forever. It heals the target and their party over 7 sec, 679 per target at level 60 (336 is rank 1), once a second and falling each second, to party members within 43.5 yards of the target. Resto (60) takes it as its group-healing spell.
Effects
Each talent you take is listed here with what it gives you at its rank.