WoW Forever DB

World of Warcraft: Forever · class guide

Feral Bear Druid: Talents

Client build 1.60.1.70425 · updated

Every Feral Bear build and leveling order, on all three Druid trees from the Forever beta client (build 1.60.1.70425). Pick a build and move the level slider to see where its points are at that level.

You get one talent point per level from 10. A tier opens after 5 points in the tiers above it in the same tree, and a talent joined by a line to one above it needs that one maxed first.

51 points spent

Shown: Feral Bear leveling order at level 60.

Balance 9

  1. 0/5

    Improved WrathRank 0/5

    Balance talent, tier 1, level 10+

    Changed Moved from column 1 to column 2. At 5/5 it cuts Wrath's cast time by 0.5 sec and its Mana cost by 50%. Both Balance builds take it as their opening spell talent.
  2. 5/5

    GenesisRank 5/5

    Balance talent, tier 1, level 10+

    New New in Forever. +5% periodic damage and healing from your spells and abilities at 5/5. It is cheap in the first tier, so Balance, bear (60), cat (60) and resto (60) all take it.
  3. 0/3

    MoonglowRank 0/3

    Requires 5 points in Balance Talents

    Balance talent, tier 2, level 15+

    Changed Now cheapens damaging spells only, not heals.
  4. 0/2

    Improved MoonfireRank 0/2

    Requires 5 points in Balance Talents

    Balance talent, tier 2, level 15+

    Changed Only 2 ranks now (Classic: 5). At 2/2 it adds 10% damage and 10% crit chance to Moonfire. Both Balance builds take it.
  5. 2/2

    Nature's MajestyRank 2/2

    Requires 5 points in Balance Talents

    Balance talent, tier 2, level 15+

    New New in Forever. +4% critical strike chance with spells and melee attacks at 2/2, so it suits casters and cats alike. Both Balance builds, bear (60), cat (60) and resto (60) take it.
  6. 2/2

    Nature's ReachRank 2/2

    Requires 5 points in Balance Talents

    Balance talent, tier 2, level 15+

    Changed +4% hit and +20% range at 2/2.
  7. 0/3

    Improved Entangling RootsRank 0/3

    Requires 10 points in Balance Talents

    Balance talent, tier 3, level 20+

    Changed
  8. 0/1

    Nature's SplendorRank 0/1

    Requires 10 points in Balance Talents

    Requires 2 points in Nature's Majesty

    Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.

    Balance talent, tier 3, level 20+

    New New in Forever. Lengthens Moonfire and Rejuvenation by 3 sec, Regrowth by 6 sec and Insect Swarm by 2 sec. Both Balance builds and resto (60) take it for the longer damage and heal-over-time effects.
  9. 0/1

    Insect SwarmRank 0/1

    160 Mana30 yd range

    Instant

    Requires 15 points in Balance Talents

    The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 186 Nature damage over 12 sec.

    Balance talent, tier 4, level 25+

    Changed Moved from Restoration to Balance. It cuts the target's chance to hit by 2% and deals 48 Nature damage over 12 sec. Both Balance builds take it as a damage-over-time spell.
  10. 0/5

    VengeanceRank 0/5

    Requires 15 points in Balance Talents

    Requires 2 points in Improved Moonfire

    Balance talent, tier 4, level 25+

    Changed The tooltip was reworded; the effect is as in Classic. Arcane and Nature crits do 100% more bonus damage at 5/5. Balance (60) takes all five ranks; Balance (30) takes 2.
  11. 0/5

    Improved StarfireRank 0/5

    Requires 15 points in Balance Talents

    Balance talent, tier 4, level 25+

    Changed
  12. 0/2

    OvergrowthRank 0/2

    Requires 20 points in Balance Talents

    Balance talent, tier 5, level 30+

    Changed
  13. 0/1

    Nature's GraceRank 0/1

    Requires 20 points in Balance Talents

    All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.

    Balance talent, tier 5, level 30+

    Changed The Balance 21-point talent (not Moonkin Form): a non-periodic spell crit gives 10% cast speed and a shorter global cooldown for 3 s.
  14. 0/3

    EclipseRank 0/3

    Requires 20 points in Balance Talents

    Balance talent, tier 5, level 30+

    New New in Forever. Wrath reduces the cast time of your next 2 Starfires by 0.50 sec, stacking up to 4 charges for 15 sec. Balance (60) takes it at 3/3 to open Starfire casts after Wrath.
  15. 0/5

    MoonfuryRank 0/5

    Requires 25 points in Balance Talents

    Balance talent, tier 6, level 35+

    Changed No longer requires Nature's Grace. It adds 10% damage to your Arcane and Nature spells at 5/5. Balance (60) takes all five ranks as its main damage talent.
  16. 0/1

    Moonkin FormRank 0/1

    35% of base mana

    Instant

    Requires 30 points in Balance Talents

    Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells.

    The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

    Balance talent, tier 7, level 40+

    Changed The tooltip was reworded and now also lists the party crit aura. The aura only raises spell crit and is raid-wide. Armor from items rises 360%. Balance (60) takes it.

Feral Combat 42

  1. 5/5

    FerocityRank 5/5

    Feral Combat talent, tier 1, level 10+

    Changed The tooltip was reworded; the effect is as in Classic. 5 fewer Rage or Energy on Maul, Primal Bite, Swipe, Claw and Rake. Every feral build and the levelling order take it.
  2. 5/5

    Heart of the WildRank 5/5

    Feral Combat talent, tier 1, level 10+

    Changed Moved from tier 6 to tier 1 and no longer needs Predatory Strikes. At 5/5: +10% Intellect, +20% Stamina in bear forms, +10% Strength in Cat Form, and Balance (60), bear and resto (60) and cat (60) take it.
  3. 2/2

    Feral SwiftnessRank 2/2

    Requires 5 points in Feral Combat Talents

    Feral Combat talent, tier 2, level 15+

    Changed Renamed from Feline Swiftness and moved from tier 3 to tier 2. Still +30% movement in Cat Form and +4% Dodge at 2/2, now available earlier. Taken by both cat builds, bear (60) and resto (60).
  4. 3/3

    Feral InstinctRank 3/3

    Requires 5 points in Feral Combat Talents

    Feral Combat talent, tier 2, level 15+

    Changed No longer adds bear threat: it now raises Swipe damage. This is behind much of the bear-threat complaint.
  5. 0/2

    Brutal ImpactRank 0/2

    Requires 5 points in Feral Combat Talents

    Feral Combat talent, tier 2, level 15+

    Changed
  6. 2/3

    Thick HideRank 2/3

    Requires 5 points in Feral Combat Talents

    Feral Combat talent, tier 2, level 15+

    Changed Base armour per level plus armour for Defense above five times your level, in Bear, Cat, Dire Bear and Moonkin Form. Implemented in code, so changing gear while shapeshifted no longer misses it. Its client tooltip reads 178/179/180 additional base Armor per level (1/2/3 in Classic); a datamined text, so judge the real armour in game.
  7. 0/3

    Shredding AttacksRank 0/3

    Requires 10 points in Feral Combat Talents

    Feral Combat talent, tier 3, level 20+

    Changed Moved up to row 3 (live in the 70205 client; Blizzard had announced it for a later build). Prerequisite for Shifting Power.
  8. 2/2

    Savage FuryRank 2/2

    Requires 10 points in Feral Combat Talents

    Feral Combat talent, tier 3, level 20+

    Changed Moved from tier 5 down to tier 3, so you get the 10% damage on Claw, Rake, Shred, Maul and Swipe much earlier. Both bear and cat builds take it at 2/2.
  9. 1/1

    Feral ChargeRank 1/1

    5 Rage25 yd range

    Instant15 sec cooldown

    Requires 10 points in Feral Combat Talents

    Requires Bear Form, Dire Bear Form
    Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec.

    Feral Combat talent, tier 3, level 20+

    Changed Moved from column 2 to column 3. In Bear Form it charges an enemy, immobilizing and interrupting their spell for 4 sec; the tooltip also lists a leap behind an enemy. Taken by the bear builds and cat (60).
  10. 2/2

    Sharpened ClawsRank 2/2

    Requires 10 points in Feral Combat Talents

    Feral Combat talent, tier 3, level 20+

    Changed Only 2 ranks now (Classic: 3) and moved from column 3 to column 4. At 2/2 it gives +6% crit in Bear, Dire Bear and Cat Form. Every feral build takes it.
  11. 0/1

    Shifting PowerRank 0/1

    55% of base mana

    Instant16 sec cooldown

    Requires 15 points in Feral Combat Talents

    Requires 3 points in Shredding Attacks

    Requires Cat Form

    Instantly convert 55% of base Mana into 0 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.

    Feral Combat talent, tier 4, level 25+

    New New in Forever. Instantly turns 55% of your base Mana into 40 Energy, and shapeshift cost reductions make it cheaper. Both cat builds and the levelling order take it to refill Energy.
  12. 1/1

    Primal BiteRank 1/1

    20 RageMelee range

    Instant6 sec cooldown

    Requires 15 points in Feral Combat Talents

    Requires 2 points in Savage Fury

    Requires Bear Form, Dire Bear Form

    Bite the target, dealing 100% normal damage plus 77 and generating a high amount of threat.

    Feral Combat talent, tier 4, level 25+

    New New in Forever. A bite for 100% normal damage plus 26 that generates a high amount of threat. The bear builds take it for threat, and the cat 30 build and the levelling order take it too.
  13. 3/3

    Predatory StrikesRank 3/3

    Requires 15 points in Feral Combat Talents

    Feral Combat talent, tier 4, level 25+

    Changed Moved from column 2 to column 3. At 3/3 it adds Attack Power in Cat, Bear and Dire Bear Form equal to 150% of your level. Bear (60), cat (60) and the levelling order take it.
  14. 2/2

    Blood FrenzyRank 2/2

    Requires 15 points in Feral Combat Talents

    Requires 2 points in Sharpened Claws

    Feral Combat talent, tier 4, level 25+

    Changed Replaces Primal Fury. In bear form a crit gives 5 extra Rage; in cat form a non-periodic crit from a Combo Point generator adds an extra Combo Point. Both are 100% at 2/2.
  15. 0/2

    Improved Shifting PowerRank 0/2

    Requires 20 points in Feral Combat Talents

    Requires 1 point in Shifting Power

    Feral Combat talent, tier 5, level 30+

    New Halves Shifting Power's cooldown to 8 s at 2/2.
  16. 1/1

    Leader of the PackRank 1/1

    Requires 20 points in Feral Combat Talents

    While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%.

    Feral Combat talent, tier 5, level 30+

    Changed Feral 21 points: a raid-wide crit aura for melee and ranged attacks only (in Classic, 3% to spells and attacks for the party, exclusive with Moonkin Form). Prerequisite for Berserk.
  17. 2/2

    Natural InstinctRank 2/2

    Requires 20 points in Feral Combat Talents

    Feral Combat talent, tier 5, level 30+

    New Renamed from Predatory Instincts. The row-5 crit-damage talent Blizzard's deep dive called "Predatory Strikes", and it now also adds spell healing of 12/25% of your Intellect. Predatory Strikes is the separate row-4 attack-power talent.
  18. 5/5

    Natural ReactionRank 5/5

    Requires 25 points in Feral Combat Talents

    Feral Combat talent, tier 6, level 35+

    New +5% dodge and 5 rage on every dodge at 5/5.
  19. 5/5

    Rend and TearRank 5/5

    Requires 25 points in Feral Combat Talents

    Requires 3 points in Predatory Strikes

    Feral Combat talent, tier 6, level 35+

    New New in Forever. Your melee abilities do 10% more damage to Bleeding targets at 5/5. Bear (60), cat (60) and the levelling order take it, which suits Rake and bleed-based play.
  20. 1/1

    BerserkRank 1/1

    Instant3 min cooldown

    Requires 30 points in Feral Combat Talents

    Requires 1 point in Leader of the Pack

    Requires Cat Form, Bear Form, Dire Bear Form
    Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.

    Feral Combat talent, tier 7, level 40+

    New New in Forever. For 15 sec Primal Bite hits up to 3 targets with no cooldown, Combo Point generators get +100% crit chance, and you are immune to Fear. Bear (60), cat (60) and the levelling order take it.

Restoration 0

  1. 0/5

    Nature's FocusRank 0/5

    Restoration talent, tier 1, level 10+

    Changed Moved from tier 2 to tier 1. At 5/5 you have a 70% chance not to be interrupted by damage while casting Arcane and Nature spells. Balance (60), resto (30) and resto (60) take it.
  2. 0/5

    FurorRank 0/5

    Restoration talent, tier 1, level 10+

    Changed Redesigned: entering Cat Form restores the energy you had, plus 10 per second spent out of animal forms, up to 100. Bear and Dire Bear Form keep the stored energy (they still block regeneration). No more powershifting.
  3. 0/5

    NaturalistRank 0/5

    Requires 5 points in Restoration Talents

    Restoration talent, tier 2, level 15+

    Changed Renamed Improved Healing Touch; now also +5% to all damage you deal.
  4. 0/3

    SubtletyRank 0/3

    Requires 5 points in Restoration Talents

    Restoration talent, tier 2, level 15+

    Changed
  5. 0/3

    Natural ShapeshifterRank 0/3

    Requires 5 points in Restoration Talents

    Restoration talent, tier 2, level 15+

    Moved Moved from Balance to Restoration. It cuts the Mana cost of all shapeshifting by 30% at 3/3. Cat (60) takes 2 ranks and the levelling order takes it, to make form changes cheaper.
  6. 0/3

    ReflectionRank 0/3

    Requires 10 points in Restoration Talents

    Restoration talent, tier 3, level 20+

    Changed Up to 50% of mana regeneration continues while casting (Classic 15%).
  7. 0/5

    Gift of NatureRank 0/5

    Requires 10 points in Restoration Talents

    Restoration talent, tier 3, level 20+

    Changed Moved from tier 5 to tier 3 and no longer requires Insect Swarm. At 5/5 it adds 10% to all your healing. Resto (60) takes all five ranks; Resto (30) takes 2.
  8. 0/1

    Gift of the EarthmotherRank 0/1

    Requires 10 points in Restoration Talents

    Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.

    Restoration talent, tier 3, level 20+

    New Restoration 11 points: 1-second global cooldown on Rejuvenation, Swiftmend and Wild Growth.
  9. 0/5

    Tranquil SpiritRank 0/5

    Requires 15 points in Restoration Talents

    Restoration talent, tier 4, level 25+

  10. 0/3

    Improved RejuvenationRank 0/3

    Requires 15 points in Restoration Talents

    Restoration talent, tier 4, level 25+

    Moved Moved from column 4 to column 3. At 3/3 it adds 15% to Rejuvenation. Both resto builds take it, and it is also required for Improved Regrowth.
  11. 0/1

    SwiftmendRank 0/1

    20% of base mana40 yd range

    Instant15 sec cooldown

    Requires 15 points in Restoration Talents

    Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.

    Restoration talent, tier 4, level 25+

    Changed Moved from tier 7 to tier 4 and no longer requires Tranquil Spirit. It instantly heals a target with Rejuvenation or Regrowth for the full duration of that effect. Both resto builds take it.
  12. 0/1

    Nature's SwiftnessRank 0/1

    Instant3 min cooldown

    Requires 20 points in Restoration Talents

    Requires 5 points in Naturalist

    When activated, your next Nature spell becomes an instant cast spell.

    Restoration talent, tier 5, level 30+

  13. 0/3

    Living SpiritRank 0/3

    Requires 20 points in Restoration Talents

    Restoration talent, tier 5, level 30+

    New New in Forever. +15% Spirit at 3/3, which feeds your Mana regeneration as a healer. Resto (60) takes all three ranks.
  14. 0/2

    Improved TranquilityRank 0/2

    Requires 20 points in Restoration Talents

    Restoration talent, tier 5, level 30+

    Changed
  15. 0/5

    Improved RegrowthRank 0/5

    Requires 25 points in Restoration Talents

    Requires 3 points in Improved Rejuvenation

    Restoration talent, tier 6, level 35+

    Changed Now requires Improved Rejuvenation. It adds 50% critical effect chance to Regrowth at 5/5. Resto (60) takes all five ranks.
  16. 0/1

    Wild GrowthRank 0/1

    1050 Mana40 yd range

    Instant6 sec cooldown

    Requires 30 points in Restoration Talents

    Requires 3 points in Living Spirit

    Heals the target and their party for 679 over 7 sec. Party members must be within 43.5 yds of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

    Restoration talent, tier 7, level 40+

    New New in Forever. It heals the target and their party for 336 over 7 sec, front-loaded, to party members within 43.5 yards of the target. Resto (60) takes it as its group-healing spell.

Feral Bear builds and leveling order

Feral Bear leveling order 9/42/0 Guide's pick, untested

Balance: Genesis 5, Nature's Majesty 2, Nature's Reach 2

Feral Combat: Ferocity 5, Heart of the Wild 5, Feral Swiftness 2, Feral Instinct 3, Thick Hide 2, Savage Fury 2, Feral Charge 1, Sharpened Claws 2, Primal Bite 1, Predatory Strikes 3, Blood Frenzy 2, Leader of the Pack 1, Natural Instinct 2, Natural Reaction 5, Rend and Tear 5, Berserk 1

The Forever 1-60 levelling order for the Feral tank. Ferocity, Feral Instinct, Savage Fury and Sharpened Claws first, Leader of the Pack at 31, Heart of the Wild and Rend and Tear next, Berserk at 40.

Feral Bear, level 30 0/21/0 Tested in beta

Feral Combat: Ferocity 5, Heart of the Wild 4, Feral Instinct 3, Savage Fury 2, Feral Charge 1, Sharpened Claws 2, Primal Bite 1, Blood Frenzy 2, Leader of the Pack 1

The level-30 tank build: Heart of the Wild for Stamina and Feral Charge instead of the Cat talents. The shared Feral build above also tanks. Order: the Feral tank levelling order, with Heart of the Wild before Leader of the Pack so that it can be reached.

Feral Bear, level 60 (projected) 9/42/0 Guide's pick, untested

Balance: Genesis 5, Nature's Majesty 2, Nature's Reach 2

Feral Combat: Ferocity 5, Heart of the Wild 5, Feral Swiftness 2, Feral Instinct 3, Thick Hide 2, Savage Fury 2, Feral Charge 1, Sharpened Claws 2, Primal Bite 1, Predatory Strikes 3, Blood Frenzy 2, Leader of the Pack 1, Natural Instinct 2, Natural Reaction 5, Rend and Tear 5, Berserk 1

The "Standard" 9/42/0 tank build: Natural Reaction, Thick Hide and Berserk. Beta theorycraft. Order: the Feral tank levelling order, which this build matches almost exactly.

How the trees work

  • Tier 1: 0 points in the tree, level 10
  • Tier 2: 5 points in the tree, level 15
  • Tier 3: 10 points in the tree, level 20
  • Tier 4: 15 points in the tree, level 25
  • Tier 5: 20 points in the tree, level 30
  • Tier 6: 25 points in the tree, level 35
  • Tier 7: 30 points in the tree, level 40