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World of Warcraft: Forever · class guide

Feral Bear Druid: PvP

How Feral Bear Druid fights other players in the open world: where it ranks on the PvP tier lists, and why.

Forecast. Rated from the client data and our research, before anyone has played it at this level on this build. Where the data stops, the write-up says what it assumed. Rated as of , build 1.60.1.70450.

Battlegrounds are not rated yet; builds, matchups and battleground roles are being written for this spec. Honor, ranks, gear and the battlegrounds themselves are on PvP in World of Warcraft: Forever.

Verdict

At 60
Ranked 11 of 28 on Open-World PvP

The class's best body for a fight it cannot win quickly: Bash, Feral Charge and Challenging Roar keep a group alive.

While leveling
Ranked 9 of 28 on Open-World PvP Leveling

Bear Form at 10 makes it a tough body early, with Bash at 14 and Feral Charge at 20 holding a fight it cannot win quickly.

Battlegrounds
Not rated yet.

Profile

The rubric the lists score on, 1 to 5 on each line, with the weight each line carries. The class’s other specs are shown at 60 for comparison.

Feral Bear PvP scores
CriterionWeightAt 60While levelingBalanceFeral CatRestoration
Burst and kill pressure25 2 2341
Survival and escapes20 4 4234
Control15 4 4323
Fighting outnumbered15 4 4323
Choosing the fight10 3 2352
Sustain between fights10 3 2224
Group fights5 3 2325
Weighted score3.253.002.703.002.80

Strengths and weaknesses

At 60

Feral Bear strengths and weaknesses, at 60
StrengthsWeaknesses
Bash 4 s stunLow damage
Feral Charge immobilize and 4 s interruptNo stealth or speed in Bear
Challenging Roar pulls enemies off alliesHeals mean leaving the form
Dire Bear, Barkskin and Frenzied RegenerationCannot kill a pack
Leader of the Pack
Why it ranks where it does on Open-World PvP

Bear is low on damage: Maul, Swipe, Primal Bite and Berserk, which lets Primal Bite hit three targets with no cooldown. Its control is the best in the class. Bash stuns for 4 s and Feral Charge immobilizes and interrupts for 4 s on a 15 s cooldown from 25 yd, the only interrupt a Druid has.

Dire Bear Form, Barkskin and Frenzied Regeneration make it the sturdiest Druid, and every shift into Bear removes Polymorph and snares. In a two-on-one or worse, Challenging Roar forces several enemies onto it, Swipe and Berserk hit three, and Barkskin soaks, though it cannot kill a pack. Feral Charge picks the fight but Bear has no stealth or speed, and healing means leaving the form. As a tank body with Bash, Charge and Leader of the Pack, it holds a hub or flag.

It is not A because it cannot kill anything quickly, so burst scores 2, and it has no stealth or speed to pick or leave a fight. 3.25 is 0.50 short of A.

While leveling

Feral Bear strengths and weaknesses, while leveling
StrengthsWeaknesses
Bear Form armor and health at 10Low damage
Bash at 14No opener before Feral Charge at 20
Challenging Roar at 28No stealth or speed in Bear
Swipe and Roars in a two-on-oneHeals need caster form
Holds a hub
Why it ranks where it does on Open-World PvP Leveling

Bear Form at 10 brings armor and health at once, with Maul and Swipe at 16 to 20 and Primal Bite at 25, so its damage stays low. Bash arrives at 14, Feral Charge at 20 and Challenging Roar at 28. Charge and Bash together give it a stun and an interrupt, but Entangling Roots is usable only out of form.

Enrage helps rage early, Frenzied Regeneration comes at 36, Dire Bear at 40 and Barkskin at 44. Bear Form is the form for a two-on-one, with Swipe at 16, Demoralizing Roar and Challenging Roar at 28. Before Feral Charge at 20 it has nothing to start a fight, and it has no stealth or speed in Bear. Its sustain is rage only and heals need caster form. Bash, Challenging Roar and Feral Charge let it hold a hub.

It is not B because its damage is low, it has nothing to start a fight before 20, and its sustain is rage only, so burst, engage and sustain all score 2. 3.00 is 0.25 short of B.

Leveling timeline

The level each of Feral Bear’s PvP tools arrives. A talent shows at the earliest level a point can reach it; the Talented Legacy perk brings talents 5 levels sooner.

  1. Level 8 Entangling Roots
  2. Level 10 Nature's Grasp
  3. Level 14 Bash
  4. Level 18 Faerie Fire
  5. Level 20 Feral Charge (talent)
  6. Level 24 Remove Curse
  7. Level 26 Dash, Abolish Poison
  8. Level 30 Travel Form
  9. Level 36 Pounce
  10. Level 40 Innervate
  11. Level 44 Barkskin

Races

The Druid’s races as Races PvP ranks them, best first.

Alliance

  1. Night Elf: Shadowmeld, extra stealth and speed give the joint best mobility of any race, and Elune's Light is a crit burst, but it breaks nothing.
  2. Skyborne (High Order): Wind Blessed gives steady haste, but High Order has no control break, no defensive and only a glide for mobility.

Horde

  1. Tauren: War Stomp and Plainsrunning give the best mobility and Endurance adds health, but it breaks nothing and has the weakest burst.
  2. Skyborne (Windshaper): Wind Blessed gives steady haste and Skysight a 30 second sprint, but it has no control break and no defensive.

What we don’t know yet

At 60

Rated on assumptions:

  • Everything at 60 is projected; nobody has played past the beta cap of 30.
  • Dire Bear at 40, Barkskin at 44 and Berserk are past the cap and are projected from client data.
  • Brutal Impact points are not in the guide's order.
  • Diminishing returns on stuns are not stated for Forever.

What would move it: Documented diminishing returns on stuns or interrupts, or play showing whether Bear's Feral Charge interrupt holds against players.

While leveling

Rated on assumptions:

  • Frenzied Regeneration at 36, Dire Bear at 40 and Barkskin at 44 are past the beta cap of 30 and are projected.
  • Primal Bite at 25 and Berserk at 40 or later follow the own-tree order and are projected.
  • Cat's Feral Charge is a leap with no root or interrupt (Blizzard's class deep dive); only Bear's charge interrupts.

What would move it: Play past level 30 showing Dire Bear, Frenzied Regeneration and Barkskin arriving as projected, or a measured 1v2 hold.