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World of Warcraft: Forever · class guide

Balance Druid: PvP

How Balance Druid fights other players in the open world: where it ranks on the PvP tier lists, and why.

Forecast. Rated from the client data and our research, before anyone has played it at this level on this build. Where the data stops, the write-up says what it assumed. Rated as of , build 1.60.1.70450.

Battlegrounds are not rated yet; builds, matchups and battleground roles are being written for this spec. Honor, ranks, gear and the battlegrounds themselves are on PvP in World of Warcraft: Forever.

Verdict

At 60
Ranked 24 of 28 on Open-World PvP

Ranged roots and hard-cast Nature and Arcane damage, with no heal in Moonkin Form and nothing to stop a melee class.

While leveling
Ranked 28 of 28 on Open-World PvP Leveling

Wrath and Moonfire on a small mana pool, with roots and Bear Form as the only answers, until the 30s and 40s bring the real kit.

Battlegrounds
Not rated yet.

Profile

The rubric the lists score on, 1 to 5 on each line, with the weight each line carries. The class’s other specs are shown at 60 for comparison.

Balance PvP scores
CriterionWeightAt 60While levelingFeral CatFeral BearRestoration
Burst and kill pressure25 3 2421
Survival and escapes20 2 2344
Control15 3 2243
Fighting outnumbered15 3 2243
Choosing the fight10 3 3532
Sustain between fights10 2 2234
Group fights5 3 3235
Weighted score2.702.153.003.252.80

Strengths and weaknesses

At 60

Balance strengths and weaknesses, at 60
StrengthsWeaknesses
Overgrowth roots three targetsNo heal in Moonkin Form
Ranged openers with Nature's ReachHard casts can be interrupted
Faerie Fire answers stealthNo stun on demand
Moonkin Aura for the groupOne mana pool for damage and heals
Cloth health
Why it ranks where it does on Open-World PvP

Balance kills with hard-cast Starfire rank 7 and Wrath, helped by Moonfury, Vengeance's extra critical damage, Nature's Grace and Eclipse. Critical strikes no longer have reduced efficacy in PvP, but every cast can be interrupted and a moving target spoils it. Control is Entangling Roots, which Overgrowth extends to three targets, and a 15% chance on Starfire to stun for 3 s from Improved Starfire. It has no stun on demand.

Moonkin Form and any shift break Polymorph and snares, at 55% of base mana a time, and Barkskin helps at 44, but it cannot heal in form and has cloth health. Against two attackers Overgrowth roots three and Hurricane slows their attacks, yet there is no panic button. It opens at range with Nature's Reach and Faerie Fire shows a stealthed player, but it has no stealth or speed. One mana pool pays for damage and heals, so it drinks after fights, and Moonkin Aura helps a raid.

It is not C because its kills depend on uninterrupted hard casts and it has no answer to being caught, so survival and sustain both score 2. 2.70 is 0.05 short of C.

While leveling

Balance strengths and weaknesses, while leveling
StrengthsWeaknesses
Instant Moonfire openerWrath and Moonfire only to 20
Heals usable in caster formRoots and run against two
Bear Form breaks Polymorph and slowsBarkskin at 44
Cure Poison and Remove CurseHungriest drinker among Druids
Moonkin Aura only from 40
Why it ranks where it does on Open-World PvP Leveling

Wrath and Moonfire are all the damage there is to 20, and Starfire at 20 is not worth casting until about 32. Nature's Grace and Eclipse come in the 30s, and Moonkin Form at 40. Control is Entangling Roots at 8 and Nature's Grasp at 10 until Improved Starfire's stun chance around 25 and Overgrowth at 30.

Thorns at 6 and Bear Form at 10 are the only defenses to 20, and Bear Form also breaks Polymorph and slows. Heals work at once in caster form, but Barkskin waits until 44. In a two-on-one it dies unless it roots one and runs, since Hurricane is not available until 40. It opens with an instant Moonfire and has no Prowl until Cat Form at 20. It is the hungriest drinker among the Druids, and its Moonkin Aura waits until 40, so roots to peel a mob are its objective tool.

It is not D because its damage stays low until the 30s, with no answer to a second player before Hurricane at 40, so five of seven criteria score 2. 2.15 is 0.10 short of D.

Leveling timeline

The level each of Balance’s PvP tools arrives. A talent shows at the earliest level a point can reach it; the Talented Legacy perk brings talents 5 levels sooner.

  1. Level 8 Entangling Roots
  2. Level 10 Nature's Grasp
  3. Level 14 Bash
  4. Level 18 Faerie Fire
  5. Level 24 Remove Curse
  6. Level 25 Insect Swarm (talent)
  7. Level 26 Dash, Abolish Poison
  8. Level 30 Travel Form
  9. Level 36 Pounce
  10. Level 40 Innervate
  11. Level 44 Barkskin

Races

The Druid’s races as Races PvP ranks them, best first.

Alliance

  1. Night Elf: Shadowmeld, extra stealth and speed give the joint best mobility of any race, and Elune's Light is a crit burst, but it breaks nothing.
  2. Skyborne (High Order): Wind Blessed gives steady haste, but High Order has no control break, no defensive and only a glide for mobility.

Horde

  1. Tauren: War Stomp and Plainsrunning give the best mobility and Endurance adds health, but it breaks nothing and has the weakest burst.
  2. Skyborne (Windshaper): Wind Blessed gives steady haste and Skysight a 30 second sprint, but it has no control break and no defensive.

What we don’t know yet

At 60

Rated on assumptions:

  • Everything at 60 is projected; nobody has played past the beta cap of 30.
  • Moonkin Form, Moonfury, Vengeance and Hurricane are projected from client talent text and the own-tree order.
  • Diminishing returns on roots and stuns are not stated for Forever.
  • Barkskin at 44 is past the cap and is projected.

What would move it: Documented diminishing returns on roots, or a measured level-60 Starfire window that beats an interrupt.

While leveling

Rated on assumptions:

What would move it: Play past level 30 showing Starfire, Nature's Grace and Overgrowth working earlier than projected, or a measured two-on-one escape.