World of Warcraft: Forever · class guide
Fury Warrior: Abilities
Every Warrior ability a Fury uses in the Forever beta client (build 1.60.1.70425), by level: when each rank is learned, what changed from Classic Era, and our notes on using it.
Jump to: Fury abilities · Utility and buffs · Rarely used as Fury
Fury abilities 23
| Icon | Ability | Level | Change | What it does |
|---|---|---|---|---|
| Battle Shout | 1 | Changed Buffs | The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 139. Lasts 3 min. What to know: Cut to 139 attack power at rank 7 (Classic 232), lasting 3 minutes. Improved Battle Shout is baked in. Booming Voice widens it and makes it cheaper. Raid wide. Ranks at level: 1 1 · 2 12 · 3 22 · 4 32 · 5 42 · 6 52 · 7 60 | |
| Battle Stance | 1 | As Classic Damage | A balanced combat stance. | |
| Heroic Strike | 1 | As Classic Damage Tank | A strong attack that increases melee damage by 157 and causes a high amount of threat. What to know: A queued Heroic Strike no longer raises your off-hand hit chance, so the Classic dual-wield trick is gone. Ranks at level: 1 1 · 2 8 · 3 16 · 4 24 · 5 32 · 6 40 · 7 48 · 8 56 · 9 60 | |
| Charge | 4 | As Classic Damage Utility | Charge an enemy, generate 15 Rage, and Stun it for 1 sec. Cannot be used in combat. What to know: Unchanged, but Protection's 16-point talent Vanguard makes it usable in Defensive Stance. Ranks at level: 1 4 · 2 26 · 3 46 | |
| Rend | 4 | As Classic Damage | Wounds the target causing them to bleed for 147 damage over 21 sec. What to know: Blizzard gave it "significant damage scaling from Attack Power" (the tooltip shows only the flat part). It tags a mob to you instantly. Arms' Bloodthrill lets hits on a Rended target enable Overpower. Ranks at level: 1 4 · 2 10 · 3 20 · 4 30 · 5 40 · 6 50 · 7 60 | |
| Thunder Clap | 6 | Changed Tank Damage | Blasts nearby enemies with thunder, increasing the time between their attacks by 20% for 30 sec and doing 103 damage to them. Will affect up to 4 targets. What to know: Usable in Defensive Stance too. 6-second cooldown (Classic 4), 20% attack-speed slow (Classic 10%), up to 4 targets. Blizzard gave it big attack-power damage scaling and reduced its threat; the tooltip still shows the flat number. Ranks at level: 1 6 · 2 18 · 3 28 · 4 38 · 5 48 · 6 58 | |
| Bloodrage | 10 | Changed Utility | Generates 10 rage at the cost of health, and then generates an additional 10 rage over 10 sec. What to know: Its tooltip no longer says it puts you in combat; untested. The client lists its cost as "20% of base mana", a leftover field: it costs health. | |
| Overpower | 12 | As Classic Damage | Instantly overpower the enemy, causing weapon damage plus 35. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried. Ranks at level: 1 12 · 2 28 · 3 44 · 4 60 | |
| Cleave | 20 | Changed Damage Tank | A sweeping attack that does your weapon damage plus 50 to the target and a second nearby enemy. What to know: Raging Blows (Fury, 16 points) makes it 3 rage cheaper. Ranks at level: 1 20 · 2 30 · 3 40 · 4 50 · 5 60 | |
| Piercing Howl | 20Fury talent, tier 3 | Talent Utility | Causes all enemies within 0 yds to be Dazed, reducing movement speed by 50% for 6 sec. What to know: Fury's 11-point talent: the AoE slow. | |
| Retaliation | 20 | Changed Damage | Instantly counterattack any enemy that strikes you in melee for 15 sec. Melee attacks made from behind cannot be counterattacked. A maximum of 30 attacks will cause retaliation. What to know: 15-minute cooldown (Classic 30), no longer shared. | |
| Slam | 20 | Earlier Damage | Slams the opponent, causing weapon damage plus 87. What to know: Trained at 20 (Classic 30): a new rank 1 at 20 comes before the Classic ranks (30/38/46/54), and an 18-second cooldown. Blizzard made it a cooldown so nobody has to manage a swing timer, and said it may revisit that. Improved Slam stops it delaying your swing. Spell pushback no longer interrupts it. Ranks at level: 1 20 · 2 30 · 3 38 · 4 46 · 5 54 | |
| Victory Rush | 20 | New Damage Healer | Instantly attack the target causing 1 damage and healing you for 10% of your maximum health. Only useable within 20 sec after you kill a non-trivial enemy. What to know: New in Forever at 20. Free and instant on a 30-second cooldown; usable for 20 seconds after you kill a "non-trivial" enemy. Heals 10% of your maximum health, which is most of your solo sustain. | |
| Intimidating Shout | 22 | Changed Utility | The warrior shouts, causing the targeted enemy to cower in fear. Up to 5 enemies within 8 yds will flee in fear. Lasts 8 sec. What to know: The client marks its numbers and wording as changed from Classic: 5 enemies within 8 yards flee for 8 seconds. | |
| Execute | 24 | As Classic Damage | Attempt to finish off a wounded foe, causing 600 damage and converting each extra point of rage into 15 additional damage. Only usable on enemies that have 20% or less health. What to know: Unchanged. Improved Execute is now −3/−5 rage. Ranks at level: 1 24 · 2 32 · 3 40 · 4 48 · 5 56 | |
| Berserker Rage | 30 | Earlier Utility | The warrior enters a berserker rage, becoming immune to Fear and Incapacitate effects and generating extra rage when taking damage. Lasts 10 sec. What to know: Learned at 30 (Classic 32). | |
| Berserker Stance | 30 | Changed Damage | An aggressive stance. Critical strike chance increased by 3% and all damage taken is increased by 10%. What to know: Learned at 30 from the class quest [Classic]. | |
| Death Wish | 30Fury talent, tier 5 | Talent Damage | When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec. What to know: Fury's 21-point talent. +20% physical damage and fear immunity for 30 seconds, but you take 5% more damage (Classic lowered armour and resistances). It is the gate to Flurry. | |
| Intercept | 30 | As Classic Damage Utility | Charge an enemy, causing 65 damage and stunning it for 3 sec. Ranks at level: 1 30 · 2 42 · 3 52 | |
| Whirlwind | 36 | Changed Damage | In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage from both melee weapons to each enemy. What to know: It always hits with both weapons, without a talent. | |
| Pummel | 38 | As Classic Utility | Pummel the target for 50 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 4 sec. What to know: Your only interrupt without a shield, from 38, Berserker Stance only (Shield Bash works in Battle or Defensive Stance but needs a shield). Below 38 an Arms or Fury Warrior has none. Ranks at level: 1 38 · 2 58 | |
| Bloodthirst | 40Fury talent, tier 7 | Talent Damage | Instantly attack the target causing damage equal to 45% of your Attack Power plus 48 and increasing your movement speed by 10% for 10 sec. What to know: Fury's 31-point talent. It no longer heals; it gives 10% movement speed for 10 seconds instead. Ranks at level: 1 40 · 2 48 · 3 54 · 4 60 | |
| Recklessness | 50 | Changed Damage | The warrior will gain 100% increased critical strike chance and will be immune to Fear effects for the next 15 sec, but all damage taken is increased by 20%. What to know: Still 30 minutes, on purpose: Blizzard tested shorter big cooldowns and Warriors did far too much damage. No longer shares a cooldown. |
Utility and buffs 2
| Icon | Ability | Level | Change | What it does |
|---|---|---|---|---|
| Hamstring | 8 | As Classic Utility | Maims the enemy, causing 45 damage and slowing the enemy's movement by 50% for 15 sec. Ranks at level: 1 8 · 2 32 · 3 54 | |
| Tactical Mastery | 14 | Now baseline Utility | You retain up to 10 Rage when you change Stances. What to know: Baseline at 14 (an Arms talent in Classic), but keeps only 10 rage on a stance change. Improved Tactical Mastery (Arms) adds up to 15 more. |
Rarely used as Fury 11
Abilities a Fury seldom uses, mostly another role's tools.
| Icon | Ability | Level | Change | What it does |
|---|---|---|---|---|
| Defensive Stance | 10 | Changed Tank | A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases all threat generated by 30%. What to know: Thunder Clap now works in it, and Vanguard adds Charge. | |
| Sunder Armor | 10 | As Classic Tank Utility | Sunders the target's armor, reducing it by 450 per Sunder Armor and causes a high amount of threat. Can be applied up to 5 times. Lasts 30 sec. What to know: Tags a mob instantly. Threat scales with attack power (fixed on every rank). It can now be applied over a stronger Rogue Expose Armor; five Sunders and Expose Armor are both 2,250 armour. Ranks at level: 1 10 · 2 22 · 3 34 · 4 46 · 5 58 | |
| Taunt | 10 | Changed Tank | Taunts the target to attack you, but has no effect if the target is already attacking you. What to know: 8-second cooldown (Classic 10): the old Improved Taunt is baked in. | |
| Shield Bash | 12 | As Classic Utility Tank | Bashes the target with your shield for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 6 sec. Ranks at level: 1 12 · 2 32 · 3 52 | |
| Demoralizing Shout | 14 | Changed Tank Utility | Reduces the melee attack power of all enemies within 10 yards by 204 for 45 sec. What to know: 204 attack power for 45 seconds at rank 5 (Classic 146 for 30 seconds): the old Improved Demoralizing Shout is baked in. Threat: it puts some threat on every enemy it hits. How much is not stated. Ranks at level: 1 14 · 2 24 · 3 34 · 4 44 · 5 54 | |
| Revenge | 14 | Changed Tank | Instantly counterattack an enemy for 138 to 168 damage and a high amount of threat. Revenge must follow a block, dodge or parry. What to know: Much stronger: rank 6 hits for 138–168 (Classic 81–99). Ranks at level: 1 14 · 2 24 · 3 34 · 4 44 · 5 54 · 6 60 | |
| Mocking Blow | 16 | As Classic Tank | A mocking attack that causes 93 damage, a moderate amount of threat and forces the target to focus attacks on you for 6 sec. Ranks at level: 1 16 · 2 26 · 3 36 · 4 46 · 5 56 | |
| Shield Block | 16 | Changed Tank | Increases chance to block by 75% for 7 sec, but will only block 2 attacks. What to know: Blocks 2 attacks over 7 seconds (Classic 1 in 5): the old Improved Shield Block is baked in. | |
| Disarm | 18 | As Classic Utility Tank | Disarm the enemy's weapon for 10 sec. | |
| Challenging Shout | 26 | Changed Tank | Forces all nearby enemies within 10 yards to focus attacks on you for 6 sec. | |
| Shield Wall | 28 | Changed Tank | Reduces the damage taken from all attacks by 60% for 12 sec. What to know: 60% less damage for 12 seconds on a 15-minute cooldown (Classic 75% for 10 seconds, 30 minutes). Improved Shield Wall takes it to 4 minutes. No longer shares a cooldown with Retaliation or Recklessness. |