WoW Forever DB

World of Warcraft: Forever · class guide

Protection Warrior: Abilities

Client build 1.60.1.70425 · updated

Every Warrior ability a Protection uses in the Forever beta client (build 1.60.1.70425), by level: when each rank is learned, what changed from Classic Era, and our notes on using it.

Jump to: Protection abilities · Utility and buffs · Rarely used as Protection

Protection abilities 18

IconAbilityLevelChangeWhat it does
Battle Shout1Changed Buffs

The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 139. Lasts 3 min.

What to know: Cut to 139 attack power at rank 7 (Classic 232), lasting 3 minutes. Improved Battle Shout is baked in. Booming Voice widens it and makes it cheaper. Raid wide.

Ranks at level: 1 1 · 2 12 · 3 22 · 4 32 · 5 42 · 6 52 · 7 60

Heroic Strike1As Classic Damage Tank

A strong attack that increases melee damage by 157 and causes a high amount of threat.

What to know: A queued Heroic Strike no longer raises your off-hand hit chance, so the Classic dual-wield trick is gone.

Ranks at level: 1 1 · 2 8 · 3 16 · 4 24 · 5 32 · 6 40 · 7 48 · 8 56 · 9 60

Thunder Clap6Changed Tank Damage

Blasts nearby enemies with thunder, increasing the time between their attacks by 20% for 30 sec and doing 103 damage to them. Will affect up to 4 targets.

What to know: Usable in Defensive Stance too. 6-second cooldown (Classic 4), 20% attack-speed slow (Classic 10%), up to 4 targets. Blizzard gave it big attack-power damage scaling and reduced its threat; the tooltip still shows the flat number.

Ranks at level: 1 6 · 2 18 · 3 28 · 4 38 · 5 48 · 6 58

Defensive Stance10Changed Tank

A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases all threat generated by 30%.

What to know: Thunder Clap now works in it, and Vanguard adds Charge.

Sunder Armor10As Classic Tank Utility

Sunders the target's armor, reducing it by 450 per Sunder Armor and causes a high amount of threat. Can be applied up to 5 times. Lasts 30 sec.

What to know: Tags a mob instantly. Threat scales with attack power (fixed on every rank). It can now be applied over a stronger Rogue Expose Armor; five Sunders and Expose Armor are both 2,250 armour.

Ranks at level: 1 10 · 2 22 · 3 34 · 4 46 · 5 58

Taunt10Changed Tank

Taunts the target to attack you, but has no effect if the target is already attacking you.

What to know: 8-second cooldown (Classic 10): the old Improved Taunt is baked in.

Shield Bash12As Classic Utility Tank

Bashes the target with your shield for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 6 sec.

Ranks at level: 1 12 · 2 32 · 3 52

Demoralizing Shout14Changed Tank Utility

Reduces the melee attack power of all enemies within 10 yards by 204 for 45 sec.

What to know: 204 attack power for 45 seconds at rank 5 (Classic 146 for 30 seconds): the old Improved Demoralizing Shout is baked in. Threat: it puts some threat on every enemy it hits. How much is not stated.

Ranks at level: 1 14 · 2 24 · 3 34 · 4 44 · 5 54

Revenge14Changed Tank

Instantly counterattack an enemy for 138 to 168 damage and a high amount of threat. Revenge must follow a block, dodge or parry.

What to know: Much stronger: rank 6 hits for 138–168 (Classic 81–99).

Ranks at level: 1 14 · 2 24 · 3 34 · 4 44 · 5 54 · 6 60

Mocking Blow16As Classic Tank

A mocking attack that causes 93 damage, a moderate amount of threat and forces the target to focus attacks on you for 6 sec.

Ranks at level: 1 16 · 2 26 · 3 36 · 4 46 · 5 56

Shield Block16Changed Tank

Increases chance to block by 75% for 7 sec, but will only block 2 attacks.

What to know: Blocks 2 attacks over 7 seconds (Classic 1 in 5): the old Improved Shield Block is baked in.

Disarm18As Classic Utility Tank

Disarm the enemy's weapon for 10 sec.

Cleave20Changed Damage Tank

A sweeping attack that does your weapon damage plus 50 to the target and a second nearby enemy.

What to know: Raging Blows (Fury, 16 points) makes it 3 rage cheaper.

Ranks at level: 1 20 · 2 30 · 3 40 · 4 50 · 5 60

Last Stand20Protection talent, tier 3Talent Tank

When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.

What to know: Protection's 11-point talent, now on a 3-minute cooldown (Classic 10).

Challenging Shout26Changed Tank

Forces all nearby enemies within 10 yards to focus attacks on you for 6 sec.

Shield Wall28Changed Tank

Reduces the damage taken from all attacks by 60% for 12 sec.

What to know: 60% less damage for 12 seconds on a 15-minute cooldown (Classic 75% for 10 seconds, 30 minutes). Improved Shield Wall takes it to 4 minutes. No longer shares a cooldown with Retaliation or Recklessness.

Concussion Blow30Protection talent, tier 5Talent Utility Tank

Stuns the target for 5 sec.

What to know: Protection's 21-point talent: a 5-second stun on a 45-second cooldown.

Shield Slam40Protection talent, tier 7Talent Tank

Slam the target with your shield, causing 640 to 670 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.

What to know: Protection's 31-point talent, much stronger than Classic (rank 4: 640–670, Classic 342–358) and scaling more with Block Value.

Ranks at level: 1 40 · 2 48 · 3 54 · 4 60

Utility and buffs 6

IconAbilityLevelChangeWhat it does
Hamstring8As Classic Utility

Maims the enemy, causing 45 damage and slowing the enemy's movement by 50% for 15 sec.

Ranks at level: 1 8 · 2 32 · 3 54

Bloodrage10Changed Utility

Generates 10 rage at the cost of health, and then generates an additional 10 rage over 10 sec.

What to know: Its tooltip no longer says it puts you in combat; untested. The client lists its cost as "20% of base mana", a leftover field: it costs health.

Tactical Mastery14Now baseline Utility

You retain up to 10 Rage when you change Stances.

What to know: Baseline at 14 (an Arms talent in Classic), but keeps only 10 rage on a stance change. Improved Tactical Mastery (Arms) adds up to 15 more.

Intimidating Shout22Changed Utility

The warrior shouts, causing the targeted enemy to cower in fear. Up to 5 enemies within 8 yds will flee in fear. Lasts 8 sec.

What to know: The client marks its numbers and wording as changed from Classic: 5 enemies within 8 yards flee for 8 seconds.

Berserker Rage30Earlier Utility

The warrior enters a berserker rage, becoming immune to Fear and Incapacitate effects and generating extra rage when taking damage. Lasts 10 sec.

What to know: Learned at 30 (Classic 32).

Pummel38As Classic Utility

Pummel the target for 50 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 4 sec.

What to know: Your only interrupt without a shield, from 38, Berserker Stance only (Shield Bash works in Battle or Defensive Stance but needs a shield). Below 38 an Arms or Fury Warrior has none.

Ranks at level: 1 38 · 2 58

Rarely used as Protection 12

Abilities a Protection seldom uses, mostly another role's tools.

IconAbilityLevelChangeWhat it does
Battle Stance1As Classic Damage

A balanced combat stance.

Charge4As Classic Damage Utility

Charge an enemy, generate 15 Rage, and Stun it for 1 sec. Cannot be used in combat.

What to know: Unchanged, but Protection's 16-point talent Vanguard makes it usable in Defensive Stance.

Ranks at level: 1 4 · 2 26 · 3 46

Rend4As Classic Damage

Wounds the target causing them to bleed for 147 damage over 21 sec.

What to know: Blizzard gave it "significant damage scaling from Attack Power" (the tooltip shows only the flat part). It tags a mob to you instantly. Arms' Bloodthrill lets hits on a Rended target enable Overpower.

Ranks at level: 1 4 · 2 10 · 3 20 · 4 30 · 5 40 · 6 50 · 7 60

Overpower12As Classic Damage

Instantly overpower the enemy, causing weapon damage plus 35. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried.

Ranks at level: 1 12 · 2 28 · 3 44 · 4 60

Retaliation20Changed Damage

Instantly counterattack any enemy that strikes you in melee for 15 sec. Melee attacks made from behind cannot be counterattacked. A maximum of 30 attacks will cause retaliation.

What to know: 15-minute cooldown (Classic 30), no longer shared.

Slam20Earlier Damage

Slams the opponent, causing weapon damage plus 87.

What to know: Trained at 20 (Classic 30): a new rank 1 at 20 comes before the Classic ranks (30/38/46/54), and an 18-second cooldown. Blizzard made it a cooldown so nobody has to manage a swing timer, and said it may revisit that. Improved Slam stops it delaying your swing. Spell pushback no longer interrupts it.

Ranks at level: 1 20 · 2 30 · 3 38 · 4 46 · 5 54

Victory Rush20New Damage Healer

Instantly attack the target causing 1 damage and healing you for 10% of your maximum health. Only useable within 20 sec after you kill a non-trivial enemy.

What to know: New in Forever at 20. Free and instant on a 30-second cooldown; usable for 20 seconds after you kill a "non-trivial" enemy. Heals 10% of your maximum health, which is most of your solo sustain.

Execute24As Classic Damage

Attempt to finish off a wounded foe, causing 600 damage and converting each extra point of rage into 15 additional damage. Only usable on enemies that have 20% or less health.

What to know: Unchanged. Improved Execute is now −3/−5 rage.

Ranks at level: 1 24 · 2 32 · 3 40 · 4 48 · 5 56

Berserker Stance30Changed Damage

An aggressive stance. Critical strike chance increased by 3% and all damage taken is increased by 10%.

What to know: Learned at 30 from the class quest [Classic].

Intercept30As Classic Damage Utility

Charge an enemy, causing 65 damage and stunning it for 3 sec.

Ranks at level: 1 30 · 2 42 · 3 52

Whirlwind36Changed Damage

In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage from both melee weapons to each enemy.

What to know: It always hits with both weapons, without a talent.

Recklessness50Changed Damage

The warrior will gain 100% increased critical strike chance and will be immune to Fear effects for the next 15 sec, but all damage taken is increased by 20%.

What to know: Still 30 minutes, on purpose: Blizzard tested shorter big cooldowns and Warriors did far too much damage. No longer shares a cooldown.