Melee damage
Assassination
Daggers in both hands,
Mutilate for two combo points at a time, and poisons doing a big share of the damage. Comes online at 30.
Assassination guide · Rotation · Leveling · Abilities · Talents
World of Warcraft: Forever · class guide
Rogue rules include poisons not triggering against attackers, Sap not procing weapons and Cold Blood being consumed by Mutilate crits; levels above 30 are untested theorycraft.
The Rogue is Forever's pure melee class: energy, combo points, Stealth and poisons, with no tank or healing spec.
Blizzard wants it to do the highest single-target damage in the game on fights where you stand still, with no hybrid tax. The beta gave it few new talents (nine; only the Mage got fewer) and cut a lot of base damage, but also some real quality-of-life wins: combo points survive a target switch, energy flows continuously, and Sap neither needs nor breaks Stealth. It brings Kick and the best crowd control of any melee, and no group buff.
Melee damage
Daggers in both hands,
Mutilate for two combo points at a time, and poisons doing a big share of the damage. Comes online at 30.
Assassination guide · Rotation · Leveling · Abilities · Talents
Melee damage
The levelling and dungeon default:
Sinister Strike,
Slice and Dice,
Eviscerate, and
Blade Flurry for two targets. Any weapon works.
Combat guide · Rotation · Leveling · Abilities · Talents
Melee damage
Openers, control and a Rupture loop:
Premeditation,
Ambush, then
Hemorrhage and
Rupture. The solo and PvP spec; its capstone is about to change.
Subtlety guide · Rotation · Leveling · Abilities · Talents
Every abilitie, new and changed ones marked, by spec: Assassination, Combat, Subtlety.
| Race | Faction | What it brings a Rogue |
|---|---|---|
| Alliance | Ruthless: +2% critical strike chance, whatever you hold. Will to Survive breaks stuns (PvP). The Alliance Combat pick; the sword is no longer needed for the racial. | |
| Alliance | Stoneform removes bleeds, poisons and diseases and cuts physical damage 10% for 8 sec. Earth Fury: +2% critical damage and healing. Find Treasure also finds extra items in most chests. | |
| Alliance | Quickness makes your Stealth count one level higher, and its run-speed bonus now stacks with other speed boosts; Shadowmeld works in combat as a threat drop; Elune's Light gives +10% crit for 15 sec. | |
| Alliance | Expansive Mind: +5% maximum energy. Eureka! (an 8-second buff, no charges) makes your damaging abilities cost 10% less and hit 10% harder, but not bleeds or poison ticks, and it does not work correctly from Stealth or invisibility (known issue). Escape Artist breaks snares. | |
| Alliance | New race, needs the Skyborne Heroic Pack; starts on Zephras Isle (1–12) with its own Rogue quest. Wind Blessed: +3% haste. Skysight and Read Leyline can be cast while moving. | |
| Horde | Blood Fury: +10% attack power for 15 sec (cooldown 3 minutes). Savage: +1% critical strike chance. Hardiness shortens stuns. | |
| Horde | Will of the Forsaken breaks fear, charm and sleep; Touch of the Grave drains health on hits, and Touch of the Dead procs 20% of the time for Rogues on a 25-second internal cooldown; Cannibalize heals between pulls. | |
| Horde | Berserking: +10% attack speed for 10 sec. Regeneration is 20%. Beast Slaying (+5% vs Beasts) and Rapid Regeneration for downtime. | |
| Horde | New race, Skyborne Heroic Pack; starts on Zephras Isle. Wind Blessed +3% haste; Skysight speeds you up and can be cast while moving. Shenthul in Orgrimmar trains Skyborne (Windshaper) (listed under Professions, so probably Poisons and Lockpicking). |
Each race's lore, racials and classes: all races.
Outlined labels say how sure a claim is:
Filled labels say what changed since Classic Era: