World of Warcraft: Forever · class guide
Combat Rogue: Rotation
The Combat priorities, top to bottom: use the first one that applies.
Level 40–60 (projected)
Two or more targets
Blade Flurry first: every swing and strike hits one more nearby enemy for 15 seconds.
Slice and Dice more attack speed means more cleave.
Sinister Strike on the target you want dead first.
Eviscerate on the main target; the cleave carries it to the second.
Cooldowns and emergencies
Adrenaline Rush from 40, 5-minute cooldown: double energy for 15 seconds.
Kick every dangerous cast; Improved Kick adds a 2-second silence.
Gouge to stop a cast while Kick recharges, or to bandage.
Evasion Endurance cuts its cooldown by 60%, so use it on every bad pull.
Sprint to reach a runner or escape; Improved Sprint breaks snares.
Vanish the last resort; drops you out of combat.
While leveling
Instant Poison on both weapons.
Slice and Dice kept up whenever the target will live long enough.
Blade Flurry from 30, early and often: on cooldown with two targets, and on bosses.
Riposte whenever it lights up after a parry.
Eviscerate at 5 points if it won't delay Slice and Dice.
Sinister Strike your builder; Backstab instead with a dagger from behind.
Macros
Macros are untested in the Forever client unless a label says otherwise.
#showtooltip Sinister Strike /startattack /cast Riposte /cast Sinister Strike
Riposte when it is lit, Sinister Strike otherwise. Untested in the Forever client. Unconfirmed
#showtooltip Blade Flurry /cancelaura [mod:shift] Blade Flurry /startattack [nomod] /cast [nomod] Blade Flurry
Cancel it before the cleave breaks a Sap or Polymorph. Untested. Unconfirmed
#showtooltip Adrenaline Rush /use 13 /use 14 /castsequence reset=20 Adrenaline Rush, Blade Flurry
Untested. Unconfirmed
#showtooltip Kick /cast [@mouseover,harm,nodead][] Kick
Kick a caster without dropping your target. Untested. Unconfirmed