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World of Warcraft: Forever · class guide

Combat Rogue: PvP

How Combat Rogue fights other players in the open world: where it ranks on the PvP tier lists, and why.

Forecast. Rated from the client data and our research, before anyone has played it at this level on this build. Where the data stops, the write-up says what it assumed. Rated as of , build 1.60.1.70450.

Battlegrounds are not rated yet; builds, matchups and battleground roles are being written for this spec. Honor, ranks, gear and the battlegrounds themselves are on PvP in World of Warcraft: Forever.

Verdict

At 60
Ranked 3 of 28 on Open-World PvP

Sustained damage with Blade Flurry and Adrenaline Rush, escapes back on 2 minutes, and the best Rogue answer to a second player.

While leveling
Ranked 3 of 28 on Open-World PvP Leveling

Stealth from level 1 and Sprint at 10, with Blade Flurry at 30 turning a two-on-one from a run into a fight.

Battlegrounds
Not rated yet.

Profile

The rubric the lists score on, 1 to 5 on each line, with the weight each line carries. The class’s other specs are shown at 60 for comparison.

Combat PvP scores
CriterionWeightAt 60While levelingAssassinationSubtlety
Burst and kill pressure25 4 354
Survival and escapes20 4 434
Control15 4 455
Fighting outnumbered15 4 333
Choosing the fight10 5 555
Sustain between fights10 2 222
Group fights5 2 222
Weighted score3.803.403.853.80

Strengths and weaknesses

At 60

Combat strengths and weaknesses, at 60
StrengthsWeaknesses
Blade Flurry hits a second targetNo heal
Evasion and Sprint on 2 minutesNo Cold Blood
Improved Sprint removes slowsGouge shorter than Assassination's
Kick with a 2 s SilenceRiposte needs a parry first
Riposte disarmWeaker opener than Assassination
Why it ranks where it does on Open-World PvP

Combat fights with Sinister Strike, Slice and Dice and Eviscerate. Blade Flurry adds 20% attack speed, Adrenaline Rush doubles energy regeneration for 15 s, and Hack and Slash lets any weapon use the talents. It has no Cold Blood, so it has no guaranteed crit. Its control is Gouge, Kick with a 2 s Silence, a 6 s disarm from Riposte, and the class's Cheap Shot, Kidney Shot, Blind and Sap.

Endurance puts Evasion and Sprint on 2 minutes, Improved Sprint removes movement-impairing effects, and Deflection, Lightning Reflexes and Vanish add to that, though it has no heal. Blade Flurry hits a second target, so with Evasion it can win some two-on-ones that the other Rogue specs cannot. Stealth openers choose the fight. In a pile-up Blade Flurry and Kick are its contribution.

It is not S because it has no Cold Blood, no heal, and a shorter incapacitate than Assassination, which owns Improved Gouge. Its opener hits less hard than Assassination's. 3.80 is 0.45 short of S.

While leveling

Combat strengths and weaknesses, while leveling
StrengthsWeaknesses
Stealth at 1 and Sprint at 10Burst arrives late
Evasion at 8, Deflection and RiposteNo heal
Gouge at 6 and Kick at 12No stun before 26
Blade Flurry cleave at 30No cleave before 30
Fewer poison costs than AssassinationVanish needs Flash Powder
Why it ranks where it does on Open-World PvP Leveling

Eviscerate and Slice and Dice arrive between 1 and 10, Gouge at 6, Sap at 10 and Kick at 12, and Improved Sinister Strike and Improved Eviscerate from 10. Riposte and its 6 s disarm come at 20, Cheap Shot at 26 is the first stun, Kidney Shot comes at 30, and Dual Wield Specialization lands between 25 and 30. Blade Flurry arrives at 30 and Adrenaline Rush at 40, so burst stays modest until then.

Evasion at 8, Sprint at 10, Vanish at 22, Deflection from 15 and Riposte from 20 make it harder to kill than Assassination, and Endurance at 20 shortens its cooldowns. Before 30 the answer to two attackers is Evasion and Improved Sprint (20 to 30), and Blade Flurry then adds a cleave. Stealth from 1 chooses the fight. It has no heal, so it eats and bandages, and Kick at 12 and Blade Flurry at 30 are its group tools.

It is not A because its burst is modest until Blade Flurry at 30 and Adrenaline Rush at 40, and it has no heal and no stun before 26. 3.40 is 0.35 short of A.

Leveling timeline

The level each of Combat’s PvP tools arrives. A talent shows at the earliest level a point can reach it; the Talented Legacy perk brings talents 5 levels sooner.

  1. Level 1 Stealth
  2. Level 6 Gouge
  3. Level 8 Evasion
  4. Level 10 Sap, Sprint
  5. Level 12 Kick
  6. Level 20 Crippling Poison, Riposte (talent)
  7. Level 22 Vanish
  8. Level 26 Cheap Shot
  9. Level 30 Kidney Shot
  10. Level 34 Blind
  11. Level 40 Adrenaline Rush (talent)

Races

The Rogue’s races as Races PvP ranks them, best first.

Alliance

  1. Human: Will to Survive is the only full stun break in the game, and Ruthless and Perception add steady crit and stealth detection.
  2. Dwarf: Stoneform is the strongest defensive racial of any race, and the widest class choice helps, but burst and mobility are the weakest.
  3. Night Elf: Shadowmeld, extra stealth and speed give the joint best mobility of any race, and Elune's Light is a crit burst, but it breaks nothing.
  4. Gnome: Escape Artist breaks roots and slows and its burst racial adds +10% damage, but Gnome lacks defense, mobility and class choice.
  5. Skyborne (High Order): Wind Blessed gives steady haste, but High Order has no control break, no defensive and only a glide for mobility.

Horde

  1. Undead: Will of the Forsaken breaks fear and charm and Touch of the Grave drains in combat, but it has the weakest burst and no mobility.
  2. Orc: Blood Fury is the strongest burst cooldown of any race, and Hardiness and Shatter Curse give some breaks and defense, but no mobility.
  3. Skyborne (Windshaper): Wind Blessed gives steady haste and Skysight a 30 second sprint, but it has no control break and no defensive.
  4. Troll: Berserking is a burst for seven classes, but Troll has no control break or mobility and Rapid Regeneration works out of combat.

What we don’t know yet

At 60

Rated on assumptions:

  • The level-60 build, including Adrenaline Rush at 40, is projected from the tree. Nothing past the beta cap of 30 has been played.
  • The class guide expects Combat to be the strongest sustained single-target Rogue; nobody has measured it.
  • Whether Blade Flurry wins two-on-ones is untested.
  • Diminishing returns on Forever stuns, incapacitates and fears are not documented.

What would move it: A measured two-on-one result for Blade Flurry and Evasion, or diminishing returns being documented.

While leveling

Rated on assumptions:

  • Adrenaline Rush at 40 is projected from the own tree; Improved Kick's silence comes at 25 in the client tree. Levels 31 to 60 are projected; nobody has played past the beta cap of 30.
  • Blind at 34 and Kidney Shot rank 2 at 50 are client data and unplayed.

What would move it: Play past 30 showing Blade Flurry and Adrenaline Rush arriving at 30 and 40 as projected, or an earlier stun.

PvP in the ability notes

  • Sap: Changed: no longer breaks Stealth, though it still needs it (the client's stance data and the tooltip: "Requires Stealth"), so you can Sap one mob and still open on a second while staying hidden. Still out-of-combat Humanoids only, 65 energy; it can't trigger weapon procs. PvP only: Sapping a flagged player flags you.
  • Mind-numbing Poison: 40–60% slower casting; 75–150 charges, half again Classic's. Useful on caster packs and in PvP.
  • Wound Poison: Stronger: each stack reduces healing by more than Classic (67 at rank 1, 165 at rank IV, was 135). Mostly PvP.