World of Warcraft: Forever · class guide
Rogue: Abilities
The Rogue abilities every spec uses in the Forever beta client (build 1.60.1.70532): utility and buffs, when each rank is learned, what changed from Classic Era, and our notes on using them. Each spec's own abilities are on its tab: Assassination, Combat and Subtlety.
What the labels mean
- Changed numbers or effects differ from Classic Era
- Reworded the client marks it changed but lists no difference; usually tooltip wording
- As Classic as in Classic Era
Utility and buffs 26
| Icon | Ability | Level | Change | What it does |
|---|---|---|---|---|
| Pick Lock# | 1 | Reworded (the client marks it changed but lists no difference; usually tooltip wording) Utility | Allows opening of locked chests and doors. What to know: Moved: Lockpicking is now a secondary skill like | |
| Stealth# | 1 | As Classic (as in Classic Era) Utility | Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled. Ranks at level: 1 1 · 2 20 · 3 40 · 4 60 | |
| Pick Pocket# | 4 | As Classic (as in Classic Era) Utility | Pick the target's pocket. | |
| Gouge# | 6 | Changed (numbers or effects differ from Classic Era) Utility | Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. What to know: Tooltip reworded only: 4-sec incapacitate, target must face you, damage breaks it. Ranks at level: 1 6 · 2 18 · 3 32 · 4 46 · 5 60 | |
| Evasion# | 8 | As Classic (as in Classic Era) Utility | The rogue's dodge chance will increase by 50% for 15 sec. | |
| Sap# | 10 | Changed (numbers or effects differ from Classic Era) Utility | Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break What to know: Changed: no longer breaks Stealth, though it still needs it (the client's stance data and the tooltip: "Requires Stealth"), so you can Sap one mob and still open on a second while staying hidden. Still out-of-combat Humanoids only, 65 energy; it can't trigger weapon procs. PvP only: Sapping a flagged player flags you. Ranks at level: 1 10 · 2 28 · 3 48 | |
| Sprint# | 10 | As Classic (as in Classic Era) Utility | Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth. Ranks at level: 1 10 · 2 34 · 3 58 | |
| Kick# | 12 | As Classic (as in Classic Era) Utility | A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. What to know: The Rogue's interrupt: 10-sec cooldown, locks the school for 5 sec. Ranks at level: 1 12 · 2 26 · 3 42 · 4 58 | |
| Feint# | 16 | As Classic (as in Classic Era) Utility | Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you. What to know: Tooltip unchanged, but the hidden threat drop is about five times larger in the game data. Blizzard says the threat reduction was doubled; the two don't yet agree. Per rank, Classic to Forever: 150 → 750, 240 → 1,200, 390 → 1,950, 600 → 3,000, 800 → 4,000. Ranks at level: 1 16 · 2 28 · 3 40 · 4 52 · 5 60 | |
| Crippling Poison# | 20 | Reworded (the client marks it changed but lists no difference; usually tooltip wording) Utility | Coats a weapon with poison that lasts for 30 minutes. What to know: 50% slow for 12 sec at 30% per hit (70% at rank II). The Forever tooltip lists no charge count. Your only slow. | |
| Poisons# | 20 | Reworded (the client marks it changed but lists no difference; usually tooltip wording) Utility | You can create and mix poisons, with both found and storebought ingredients. What to know: Moved: its own Poisons skill line at level 20, a spellbook tab. It is a secondary skill like | |
| Distract# | 22 | Changed (numbers or effects differ from Classic Era) Utility | Throws a distraction, attracting the attention of all nearby enemies and reducing their What to know: Changed: also lowers the enemies' Stealth detection as if they were a level lower for 10 sec. | |
| Vanish# | 22 | As Classic (as in Classic Era) Utility | Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1). What to know: Drops you into Ranks at level: 1 22 · 2 42 | |
| Detect Traps# | 24 | As Classic (as in Classic Era) Utility | Greatly increased chance to detect traps. | |
| Mind-numbing Poison# | 24 | Changed (numbers or effects differ from Classic Era) Utility | Coats a weapon with poison that lasts for 30 minutes. What to know: 40–60% slower casting; 75–150 charges, half again Classic's. Useful on caster packs and in PvP. | |
| Disarm Trap# | 30 | As Classic (as in Classic Era) Utility | Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off. | |
| Wound Poison# | 32 | Changed (numbers or effects differ from Classic Era) Utility | Coats a weapon with poison that lasts for 30 minutes. What to know: Stronger: each stack reduces healing by more than Classic (67 at rank 1, 165 at rank IV, was 135). Mostly PvP. | |
| Blind# | 34 | As Classic (as in Classic Era) Utility | Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect. What to know: 10-sec disorient from 10 yards, 5-minute cooldown (3½ minutes with | |
| Blinding Powder# | 34 | Reworded (the client marks it changed but lists no difference; usually tooltip wording) Utility | Create the reagent for the What to know: Made with the | |
| Mind-numbing Poison II# | 38 | Changed (numbers or effects differ from Classic Era) Utility | Coats a weapon with poison that lasts for 30 minutes. | |
| Safe Fall# | 40 | As Classic (as in Classic Era) Utility | Reduces damage from falling. | |
| Wound Poison II# | 40 | Changed (numbers or effects differ from Classic Era) Utility | Coats a weapon with poison that lasts for 30 minutes. | |
| Wound Poison III# | 48 | Changed (numbers or effects differ from Classic Era) Utility | Coats a weapon with poison that lasts for 30 minutes. | |
| Crippling Poison II# | 50 | Reworded (the client marks it changed but lists no difference; usually tooltip wording) Utility | Coats a weapon with poison that lasts for 30 minutes. | |
| Mind-numbing Poison III# | 52 | Changed (numbers or effects differ from Classic Era) Utility | Coats a weapon with poison that lasts for 30 minutes. | |
| Wound Poison IV# | 56 | Changed (numbers or effects differ from Classic Era) Utility | Coats a weapon with poison that lasts for 30 minutes. |
Removed in Forever
- Dagger Specialization: Removed: folded into
Hack and Slash (Blizzard's deep dive). Daggers (and fist weapons) now get +1% crit chance per rank from Hack and Slash. - Mace Specialization: Removed: folded into
Hack and Slash (Blizzard's deep dive). Maces now ignore 3% of the target's armor per rank instead of a chance to stun. - Sword Specialization: Removed: folded into
Hack and Slash (Blizzard's deep dive). Swords (and axes) now get a 1% per rank chance of an extra attack. - Fist Weapon Specialization: Removed: folded into
Hack and Slash (Blizzard's deep dive). Fist weapons (and daggers) now get +1% crit chance per rank from Hack and Slash. - Sleight of Hand: Removed (Blizzard's deep dive), with no replacement named.
- Deadliness: Removed (Blizzard's deep dive), with no replacement named.