World of Warcraft: Forever · class guide
Subtlety Rogue: Abilities
Every Rogue ability a Subtlety uses in the Forever beta client (build 1.60.1.70425), by level: when each rank is learned, what changed from Classic Era, and our notes on using it.
Jump to: Subtlety abilities · Utility and buffs
Subtlety abilities 28
| Icon | Ability | Level | Change | What it does |
|---|---|---|---|---|
| Eviscerate | 1 | Changed Damage | Finishing move that causes damage per combo point, increased by Attack Power: What to know: Only rank 6 (level 40) is lower than Classic (377–421 at 5 points, was 407–451). Every other rank, including the level-60 one, matches Classic. Flawless Execution (Combat) takes 10 energy off it. Ranks at level: 1 1 · 2 8 · 3 16 · 4 24 · 5 32 · 6 40 · 7 48 · 8 56 · 9 60 | |
| Sinister Strike | 1 | As Classic Damage | An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point. Ranks at level: 1 1 · 2 6 · 3 14 · 4 22 · 5 30 · 6 38 · 7 46 · 8 54 | |
| Backstab | 4 | As Classic Damage | Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. What to know: Base damage cut: every rank's flat bonus is a third lower (top rank +150, was +225). Still 150% weapon damage, behind the target, dagger in the main hand. Until the known issue is fixed, stand at the edge of melee range: close up, enemies can parry and block from behind. Ranks at level: 1 4 · 2 12 · 3 20 · 4 28 · 5 36 · 6 44 · 7 52 · 8 60 · 9 60 | |
| Sap | 10 | Changed Utility | Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth. What to know: Changed: no longer breaks Stealth, though it still needs it (the client's stance data and the tooltip: "Requires Stealth"), so you can Sap one mob and still open on a second while staying hidden. Still out-of-combat Humanoids only, 65 energy; it can't trigger weapon procs. PvP only: Sapping a flagged player flags you. Ranks at level: 1 10 · 2 28 · 3 48 | |
| Slice and Dice | 10 | As Classic Damage | Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: What to know: Unchanged: +20% attack speed (30% at rank 2, level 42), 9–21 sec. Ranks at level: 1 10 · 2 42 | |
| Expose Armor | 14 | Changed Damage Utility | Finishing move that exposes the target for 30 sec, reducing Armor per combo point: What to know: Stronger: 450 armor per combo point at the top rank, 2,250 at 5 points, the same as a full Sunder Armor (Classic 1,700). A miss no longer costs your combo points. Blizzard announced that Sunder can go on over a stronger Expose Armor; whether the two add together is untested. Ranks at level: 1 14 · 2 26 · 3 36 · 4 46 · 5 56 | |
| Garrote | 14 | As Classic Damage | Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. What to know: Bleed opener from Stealth. Dirty Deeds removes the need to stand behind the target. Ranks at level: 1 14 · 2 22 · 3 30 · 4 38 · 5 46 · 6 54 | |
| Ambush | 18 | As Classic Damage | Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. What to know: Unchanged numbers. Cutthroat (Subtlety) lets a Backstab occasionally make the next Ambush usable out of Stealth. Ranks at level: 1 18 · 2 26 · 3 34 · 4 42 · 5 50 · 6 58 | |
| Ghostly Strike | 20Subtlety talent, tier 3 | Talent Damage | A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. What to know: 125% weapon damage (180% with a main-hand dagger), +15% dodge for 7 sec, 20-sec cooldown, 40 energy. | |
| Instant Poison | 20 | Changed Damage | Coats a weapon with poison that lasts for 30 minutes. What to know: Base damage a third lower than Classic at every rank, with about 50% more charges. Malice and the merged hit and crit let poisons crit. Promised attack-power scaling measured near zero in testing. | |
| Rupture | 20 | Changed Damage | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: What to know: Base damage cut about 40% at every rank (top rank 469 over 16 sec at 5 points, Classic about 800). Serrated Blades (+30%) and Hemorrhage (+15%) raise it for Subtlety. Ranks at level: 1 20 · 2 28 · 3 36 · 4 44 · 5 52 · 6 60 | |
| Vanish | 22 | As Classic Utility | Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1). What to know: Drops you into Stealth and breaks snares and roots. Still costs one Flash Powder (client reagent data, build 70205), unless you take the Reagent Economy perk. Ranks at level: 1 22 · 2 42 | |
| Premeditation | 25Subtlety talent, tier 4 | Talent Damage | Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost. What to know: Changed: no longer needs Stealth or Preparation, and the 2 points last 20 sec (was 10). Now Subtlety's 16-point talent. | |
| Cheap Shot | 26 | As Classic Damage Utility | Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points. What to know: 4-sec stun from Stealth, 2 combo points (3 with Initiative). Dirty Deeds cuts its cost by 20. | |
| Instant Poison II | 28 | Changed Damage | Coats a weapon with poison that lasts for 30 minutes. | |
| Deadly Poison | 30 | Changed Damage | Coats a weapon with poison that lasts for 30 minutes. What to know: Damage per stack a third lower than Classic (24 at rank 1, was 36), but 90 charges (was 60) at rank 1 and 180 at rank V. | |
| Hemorrhage | 30Subtlety talent, tier 5 | Talent Damage | An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point. What to know: Changed: no longer a group debuff. 100% weapon damage (145% with a dagger), 1 combo point, and your own Rupture takes 15% more damage for 15 sec. | |
| Kidney Shot | 30 | As Classic Damage Utility | Finishing move that stuns the target. Lasts longer per combo point: What to know: Stun of up to 5 sec from 5 points (6 sec with rank 2 at level 50), 20-sec cooldown. With Improved Kidney Shot the target takes 10% more damage from your attacks and poisons, not the group's. Ranks at level: 1 30 · 2 50 | |
| Preparation | 30Subtlety talent, tier 5 | Talent Damage Utility | When activated, this ability immediately finishes the cooldown on your other Rogue abilities. What to know: Resets your other Rogue cooldowns (Vanish, Evasion, Sprint, Blind and more). Subtlety 21-point talent, beside Hemorrhage. | |
| Blind | 34 | As Classic Utility | Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect. What to know: 10-sec disorient from 10 yards, 5-minute cooldown (3½ minutes with Elusiveness); works on most targets, unlike Sap. Dirty Tricks halves its energy. | |
| Instant Poison III | 36 | Changed Damage | Coats a weapon with poison that lasts for 30 minutes. | |
| Deadly Poison II | 38 | Changed Damage | Coats a weapon with poison that lasts for 30 minutes. | |
| Instant Poison IV | 44 | Changed Damage | Coats a weapon with poison that lasts for 30 minutes. What to know: The client tooltip says 1,800 charges, against 105 for rank III and 150 for rank V. That is a client tooltip bug: the text prints the 1,800-second duration where the charge count belongs. Learned at 44, above the beta cap. | |
| Deadly Poison III | 46 | Changed Damage | Coats a weapon with poison that lasts for 30 minutes. | |
| Instant Poison V | 52 | Changed Damage | Coats a weapon with poison that lasts for 30 minutes. | |
| Deadly Poison IV | 54 | Changed Damage | Coats a weapon with poison that lasts for 30 minutes. | |
| Deadly Poison V | 60 | Changed Damage | Coats a weapon with poison that lasts for 30 minutes. | |
| Instant Poison VI | 60 | Changed Damage | Coats a weapon with poison that lasts for 30 minutes. |
Utility and buffs 23
| Icon | Ability | Level | Change | What it does |
|---|---|---|---|---|
| Pick Lock | 1 | Reworded Utility | Allows opening of locked chests and doors. What to know: Moved: Lockpicking is now a secondary skill like First Aid (client skill category). The client lists Pick Lock at level 1, but Classic Era's client says level 1 too while its trainers taught it at 16, so the Forever learn level is unconfirmed. | |
| Stealth | 1 | As Classic Utility | Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled. Ranks at level: 1 1 · 2 20 · 3 40 · 4 60 | |
| Pick Pocket | 4 | As Classic Utility | Pick the target's pocket. | |
| Gouge | 6 | Changed Utility | Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. What to know: Tooltip reworded only: 4-sec incapacitate, target must face you, damage breaks it. Improved Gouge moved to Assassination. Ranks at level: 1 6 · 2 18 · 3 32 · 4 46 · 5 60 | |
| Evasion | 8 | As Classic Utility | The rogue's dodge chance will increase by 50% for 15 sec. | |
| Sprint | 10 | As Classic Utility | Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth. Ranks at level: 1 10 · 2 34 · 3 58 | |
| Kick | 12 | As Classic Utility | A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. What to know: The Rogue's interrupt: 10-sec cooldown, locks the school for 5 sec. Improved Kick (Combat) adds a 2-sec silence. Ranks at level: 1 12 · 2 26 · 3 42 · 4 58 | |
| Feint | 16 | As Classic Utility | Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you. What to know: Tooltip unchanged, but the hidden threat drop is about five times larger (datamine). Blizzard's deep dive says the threat reduction was doubled; the two readings are unreconciled. Ranks at level: 1 16 · 2 28 · 3 40 · 4 52 · 5 60 | |
| Crippling Poison | 20 | Reworded Utility | Coats a weapon with poison that lasts for 30 minutes. What to know: 50% slow for 12 sec at 30% per hit (70% at rank II). The Forever tooltip lists no charge count. Your only slow. | |
| Poisons | 20 | Reworded Utility | You can create and mix poisons, with both found and storebought ingredients. What to know: Moved: its own Poisons skill line at level 20, a spellbook tab. It is a secondary skill like First Aid. Poisons still last 30 minutes per weapon. | |
| Distract | 22 | Changed Utility | Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth. What to know: Changed: also lowers the enemies' Stealth detection as if they were a level lower for 10 sec. Improved Distract (Subtlety) widens it and lowers detection further. | |
| Detect Traps | 24 | As Classic Utility | Greatly increased chance to detect traps. | |
| Mind-numbing Poison | 24 | Changed Utility | Coats a weapon with poison that lasts for 30 minutes. What to know: 40–60% slower casting; 75–150 charges, half again Classic's. Useful on caster packs and in PvP. | |
| Disarm Trap | 30 | As Classic Utility | Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off. | |
| Wound Poison | 32 | Changed Utility | Coats a weapon with poison that lasts for 30 minutes. What to know: Stronger: each stack reduces healing by more than Classic (67 at rank 1, 165 at rank IV, was 135). Mostly PvP. | |
| Blinding Powder | 34 | Reworded Utility | Create the reagent for the Blind ability. What to know: Made with the Poisons skill from level 34. Blind needs it. | |
| Mind-numbing Poison II | 38 | Changed Utility | Coats a weapon with poison that lasts for 30 minutes. | |
| Safe Fall | 40 | As Classic Utility | Reduces damage from falling. | |
| Wound Poison II | 40 | Changed Utility | Coats a weapon with poison that lasts for 30 minutes. | |
| Wound Poison III | 48 | Changed Utility | Coats a weapon with poison that lasts for 30 minutes. | |
| Crippling Poison II | 50 | Reworded Utility | Coats a weapon with poison that lasts for 30 minutes. | |
| Mind-numbing Poison III | 52 | Changed Utility | Coats a weapon with poison that lasts for 30 minutes. | |
| Wound Poison IV | 56 | Changed Utility | Coats a weapon with poison that lasts for 30 minutes. |