World of Warcraft: Forever · class guide
Subtlety Rogue: PvP
How Subtlety Rogue fights other players in the open world: where it ranks on the PvP tier lists, and why.
Forecast. Rated from the client data and our research, before anyone has played it at this level on this build. Where the data stops, the write-up says what it assumed. Rated as of , build 1.60.1.70450.
Battlegrounds are not rated yet; builds, matchups and battleground roles are being written for this spec. Honor, ranks, gear and the battlegrounds themselves are on PvP in World of Warcraft: Forever.
Verdict
- At 60
- Ranked 4 of 28 on Open-World PvP
The quietest stealther in the class, with
Preparation to reset its escapes, so it picks the fight and nearly always leaves. - While leveling
- Ranked 8 of 28 on Open-World PvP Leveling
The strongest early stealther, with
Camouflage and
Master of Deception from 10, but modest damage until
Hemorrhage at 30. - Battlegrounds
- Not rated yet.
Profile
The rubric the lists score on, 1 to 5 on each line, with the weight each line carries. The class’s other specs are shown at 60 for comparison.
| Criterion | Weight | At 60 | While leveling | Assassination | Combat |
|---|---|---|---|---|---|
| Burst and kill pressure | 25 | 4 | 3 | 5 | 4 |
| Survival and escapes | 20 | 4 | 3 | 3 | 4 |
| Control | 15 | 5 | 4 | 5 | 4 |
| Fighting outnumbered | 15 | 3 | 2 | 3 | 4 |
| Choosing the fight | 10 | 5 | 5 | 5 | 5 |
| Sustain between fights | 10 | 2 | 2 | 2 | 2 |
| Group fights | 5 | 2 | 2 | 2 | 2 |
| Weighted score | 3.80 | 3.05 | 3.85 | 3.80 |
Strengths and weaknesses
At 60
| Strengths | Weaknesses |
|---|---|
| No heal at any level | |
| No cleave | |
| Lowest sustained damage of the three | |
| No immunity or stun break | |
| Stun chain from | Flash Powder and |
Why it ranks where it does on Open-World PvP
Subtlety opens from
Stealth with
Cheap Shot, a 4 s stun, or
Garrote or
Ambush.
Premeditation gives two free combo points,
Improved Ambush adds 45% crit,
Cutthroat gives a free Ambush, and
Preparation resets
Vanish and the Cheap Shot opener. Its control chain matches
Assassination's, with
Sap and
Blind at half energy through
Dirty Tricks, and
Kidney Shot,
Gouge and
Kick on top. Its damage over a long fight is the lowest of the three Rogues.
It has the best escape kit in the class: Preparation (10 minutes) resets its other Rogue cooldowns, such as Vanish, Blind,
Sprint,
Evasion and Kick,
Elusiveness takes 90 s off Vanish and Blind, and
Ghostly Strike adds 15% dodge for 7 s. Against two players it has no cleave, so Preparation buys a second escape rather than a win.
Master of Deception and
Camouflage let it choose every fight, and it has no heal, so it bandages after each one. For a group it saps casters, blinds, scouts under Stealth and uses
Distract.
It is not S because it has no heal at any level, cannot kill two players, and has the lowest sustained damage of the Rogues. Every part of the level-60 build is projected. 3.80 is 0.45 short of S.
While leveling
| Strengths | Weaknesses |
|---|---|
| Modest damage until | |
| Run-or-die against two | |
| No cleave | |
| No heal | |
| Long fights |
Why it ranks where it does on Open-World PvP Leveling
Subtlety's damage is modest until
Hemorrhage at 30 and
Serrated Blades.
Improved Ambush comes from 15 and
Ambush at 18,
Premeditation at 25,
Cheap Shot at 26 with
Initiative and
Kidney Shot at 30.
Gouge,
Sap and
Kick come at 6, 10 and 12 as for every Rogue,
Dirty Tricks halves the cost of Sap and
Blind, and Blind arrives at 34.
Camouflage and
Master of Deception from 10 make it the strongest early stealther.
Evasion at 8,
Vanish at 22,
Setup,
Ghostly Strike at about 20 and
Elusiveness early give it good survival, and
Preparation arrives at 30. Against two attackers
Distract and Vanish at 22 reset the fight, and with no cleave it is run-or-die. It has no heal and low damage, so fights run long, and Sap and Distract are its group tools until Blind at 34.
It is not A because it is run-or-die against two attackers, its damage is low until Hemorrhage at 30, and long fights run with no heal. 3.05 is 0.20 short of B.
Leveling timeline
The level each of Subtlety’s PvP tools arrives. A talent shows at the earliest level a point can reach it; the Talented Legacy perk brings talents 5 levels sooner.
- Level 1
Stealth - Level 6
Gouge - Level 8
Evasion - Level 10
Sap,
Sprint - Level 12
Kick - Level 20
Crippling Poison,
Ghostly Strike (talent) - Level 22
Vanish - Level 25
Premeditation (talent) - Level 26
Cheap Shot - Level 30
Kidney Shot,
Preparation (talent),
Hemorrhage (talent) - Level 34
Blind
Races
The Rogue’s races as Races PvP ranks them, best first.
Alliance
Human:
Will to Survive is the only full stun break in the game, and
Ruthless and
Perception add steady crit and stealth detection.
Dwarf:
Stoneform is the strongest defensive racial of any race, and the widest class choice helps, but burst and mobility are the weakest.
Night Elf:
Shadowmeld, extra stealth and speed give the joint best mobility of any race, and
Elune's Light is a crit burst, but it breaks nothing.
Gnome:
Escape Artist breaks roots and slows and its burst racial adds +10% damage, but Gnome lacks defense, mobility and class choice.
Skyborne (High Order):
Wind Blessed gives steady haste, but High Order has no control break, no defensive and only a glide for mobility.
Horde
Undead:
Will of the Forsaken breaks fear and charm and
Touch of the Grave drains in combat, but it has the weakest burst and no mobility.
Orc:
Blood Fury is the strongest burst cooldown of any race, and
Hardiness and
Shatter Curse give some breaks and defense, but no mobility.
Skyborne (Windshaper):
Wind Blessed gives steady haste and
Skysight a 30 second sprint, but it has no control break and no defensive.
Troll:
Berserking is a burst for seven classes, but Troll has no control break or mobility and
Rapid Regeneration works out of combat.
What we don’t know yet
At 60
Rated on assumptions:
- The level-60 build, including
Preparation and
Thousand Cuts, is projected from client data and the tree. Nothing past the beta cap of 30 has been played. - Death Mark is announced as the capstone that replaces
Thousand Cuts, with no numbers given. - Diminishing returns on Forever stuns, incapacitates and fears are not documented.
What would move it: Diminishing returns being documented, or play past 30 showing
Preparation and
Hemorrhage working as projected.
While leveling
Rated on assumptions:
Preparation and
Dirty Deeds are level-30 talents in the client tree, not yet tested against players;
Quietus is projected from the own tree. Levels 31 to 60 are projected; nobody has played past the beta cap of 30.
Blind at 34 is client data and unplayed.
What would move it: Beta play at 30 showing Preparation and
Dirty Deeds changing fights, or an answer to two attackers.
PvP in the ability notes
Sap: Changed: no longer breaks
Stealth, though it still needs it (the client's stance data and the tooltip: "Requires Stealth"), so you can Sap one mob and still open on a second while staying hidden. Still out-of-combat Humanoids only, 65 energy; it can't trigger weapon procs. PvP only: Sapping a flagged player flags you.
Mind-numbing Poison: 40–60% slower casting; 75–150 charges, half again Classic's. Useful on caster packs and in PvP.
Wound Poison: Stronger: each stack reduces healing by more than Classic (67 at rank 1, 165 at rank IV, was 135). Mostly PvP.