WoW Forever DB
Theme

World of Warcraft: Forever · class guide

Fury Warrior: PvP

How Fury Warrior fights other players in the open world: where it ranks on the PvP tier lists, and why.

Forecast. Rated from the client data and our research, before anyone has played it at this level on this build. Where the data stops, the write-up says what it assumed. Rated as of , build 1.60.1.70450.

Battlegrounds are not rated yet; builds, matchups and battleground roles are being written for this spec. Honor, ranks, gear and the battlegrounds themselves are on PvP in World of Warcraft: Forever.

Verdict

At 60
Ranked 15 of 28 on Open-World PvP

A dual-wield Warrior with Bloodthirst, Whirlwind and a 20 s Intercept, strong at starting fights but with no Shield Wall.

While leveling
Ranked 19 of 28 on Open-World PvP Leveling

Cruelty at 10 and Enrage at 25, then Intercept at 30, Whirlwind at 36 and Bloodthirst at 40, which sit past the beta cap.

Battlegrounds
Not rated yet.

Profile

The rubric the lists score on, 1 to 5 on each line, with the weight each line carries. The class’s other specs are shown at 60 for comparison.

Fury PvP scores
CriterionWeightAt 60While levelingArmsProtection
Burst and kill pressure25 4 341
Survival and escapes20 2 224
Control15 4 343
Fighting outnumbered15 3 333
Choosing the fight10 4 342
Sustain between fights10 2 222
Group fights5 3 233
Weighted score3.202.653.202.50

Strengths and weaknesses

At 60

Fury strengths and weaknesses, at 60
StrengthsWeaknesses
Bloodthirst, Whirlwind and Death Wish burstNo Shield Wall
Intercept every 20 s with ChargeDeath Wish drains health
Piercing Howl dazeOnly small heals
Whirlwind hits up to fourCannot leave a fight
Berserker Rage fear immunityDual wield needs hit
Why it ranks where it does on Open-World PvP

Fury kills with Bloodthirst, Whirlwind, Death Wish and Recklessness, with Cruelty, Flurry and Enrage on top, and Blizzard says PvP crits are no longer reduced. Control is Piercing Howl's 6 s daze, Hamstring, an Intercept 3 s stun on a 20 s cooldown with Improved Intercept, Pummel and Intimidating Shout.

Blood Craze, Gore Drinker, Victory Rush and Berserker Rage's fear immunity are small helps, and there is no Shield Wall in the tree. Whirlwind hits up to four, and Intimidating Shout and Death Wish help against two. Intercept every 20 s plus Charge and Bloodthirst's +10% speed for 10 s start fights well, but it cannot leave one. Death Wish drains health, which is a risk at low health. In a group, Piercing Howl and Whirlwind work on clusters and Berserker Rage answers fear casters.

It is not B because survival and sustain are both 2, with no Shield Wall and only small heals. 3.20 is 0.05 short of B.

While leveling

Fury strengths and weaknesses, while leveling
StrengthsWeaknesses
Cruelty at 10 and Enrage at 25Little defense
Hamstring at 8 and Piercing HowlNo real heal
Intercept at 30Whirlwind and Bloodthirst arrive after 30
Victory Rush at 20No stun before Charge's 1 s
Intimidating Shout at 22
Why it ranks where it does on Open-World PvP Leveling

Cruelty comes at 10 and Enrage at 25, Flurry not before 35 (it needs Death Wish at 30), and Hamstring is there at 8. Piercing Howl arrives in tier 2 at 20, and Intercept and Berserker Stance at 30. Whirlwind at 36 and Bloodthirst at 40 are past the cap.

Victory Rush at 20, Blood Craze at about 20 and Berserker Rage at 30 are the only defense, and nothing really heals. Cleave at 20, Intimidating Shout and Whirlwind at 36 are its answers to two. Charge is a single opener until Intercept at 30, and Bloodthirst's speed comes at 40. Piercing Howl and Intimidating Shout at 22 serve crowds.

It is not C because survival and sustain are both 2, and the tools that set Fury apart, Whirlwind and Bloodthirst, come after 30. 2.65 is 0.10 short of C.

Leveling timeline

The level each of Fury’s PvP tools arrives. A talent shows at the earliest level a point can reach it; the Talented Legacy perk brings talents 5 levels sooner.

  1. Level 4 Charge
  2. Level 8 Hamstring
  3. Level 12 Shield Bash
  4. Level 18 Disarm
  5. Level 20 Retaliation, Piercing Howl (talent)
  6. Level 22 Intimidating Shout
  7. Level 28 Shield Wall
  8. Level 30 Intercept, Berserker Rage, Death Wish (talent)
  9. Level 38 Pummel
  10. Level 40 Bloodthirst (talent)
  11. Level 50 Recklessness

Races

The Warrior’s races as Races PvP ranks them, best first.

Alliance

  1. Human: Will to Survive is the only full stun break in the game, and Ruthless and Perception add steady crit and stealth detection.
  2. Dwarf: Stoneform is the strongest defensive racial of any race, and the widest class choice helps, but burst and mobility are the weakest.
  3. Night Elf: Shadowmeld, extra stealth and speed give the joint best mobility of any race, and Elune's Light is a crit burst, but it breaks nothing.
  4. Gnome: Escape Artist breaks roots and slows and its burst racial adds +10% damage, but Gnome lacks defense, mobility and class choice.
  5. Skyborne (High Order): Wind Blessed gives steady haste, but High Order has no control break, no defensive and only a glide for mobility.

Horde

  1. Undead: Will of the Forsaken breaks fear and charm and Touch of the Grave drains in combat, but it has the weakest burst and no mobility.
  2. Orc: Blood Fury is the strongest burst cooldown of any race, and Hardiness and Shatter Curse give some breaks and defense, but no mobility.
  3. Tauren: War Stomp and Plainsrunning give the best mobility and Endurance adds health, but it breaks nothing and has the weakest burst.
  4. Skyborne (Windshaper): Wind Blessed gives steady haste and Skysight a 30 second sprint, but it has no control break and no defensive.
  5. Troll: Berserking is a burst for seven classes, but Troll has no control break or mobility and Rapid Regeneration works out of combat.

What we don’t know yet

At 60

Rated on assumptions:

  • Everything at level 60 is projected from client data and the spec's own talent tree; nobody has played past the beta cap of 30.
  • Bloodthirst at 40 and Whirlwind are client data and the own tree, not played.
  • Improved Intercept's 20 s cooldown is from the own tree.
  • Diminishing returns on stuns, fears and silences are not documented for Forever.

What would move it: Level-60 play showing whether Death Wish costs more health than it wins, or Forever's hit cap showing dual wield is hard to keep up.

While leveling

Rated on assumptions:

  • Levels past the beta cap of 30 are projected from client data and the spec's own talent tree; nobody has played past 30.
  • Whirlwind at 36 and Bloodthirst at 40 are client data and the own tree, not played.
  • Flurry at 35, after Death Wish, is past the beta cap and projected from the own tree.

What would move it: Play past 30 showing Whirlwind at 36 and Bloodthirst at 40 arriving as projected and carrying fights.