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Tier list

Restoration Druid professions PvP

Best pair for a Restoration Druid in PvP: Engineering and Mining.

As of · build 1.60.1.70450 · Forecast

This spec's professions are ranked for PvE and for PvP.

How we ranked them

How much a profession helps this spec fight other players at 60, in the open world and in battlegrounds together. Leveling is the PvE list's.

The subjects are all twelve professions: six crafting, three gathering and three secondary.

Each entry names its best partner: the primary profession that does the most for this spec beside it.

A forecast. Forever's item stats aren't public yet, so gear scores rest on what each item binds to and on Classic's values; raid gear counts from 9 Dec, when raids open.

Forever moved the healing potions from Alchemy to First Aid, and its camp items' buffs don't stack with the matching class buffs: both change the Classic answer for many specs.

Each criterion is scored against fixed anchors, then rescaled within this spec's twelve so the best scores 5 and the worst 1. A criterion whose twelve scores span one point or less keeps them as scored.

The rubric: each criterion scored 1 to 5
CriterionWeightWhat it measures
Combat tools45Measured against these anchors, then rescaled so the best of the twelve scores 5 and the worst 1. Items used in a fight that change its outcome and that only this profession can use or make, or that fill a gap in this spec's kit (a stun, a root breaker, a ranged snare): 5. Fight items that help this spec but that it could buy, or that only cover what its own kit already does: 3. Nothing used in a fight: 1.
Self gear25Measured against these anchors, then rescaled so the best of the twelve scores 5 and the worst 1. PvP gear this spec wears that it can make and can't otherwise get, or that is best in slot for PvP: 5. Gear it could buy, or a modest upgrade: 3. Nothing this spec wears: 1.
Consumable supply20Measured against these anchors, then rescaled so the best of the twelve scores 5 and the worst 1. Makes the consumables this spec burns through in PvP at volume, so it never runs short: potions, bandages, food, grenades: 5. Some of them, or at low volume: 3. None: 1.
Gold10Not scored here: the profession's score on the Professions for Gold: Settled list, rounded half up, then rescaled with the other criteria. It is the same on every spec's list.

What each tier means

An entry’s tier comes from its weighted score. A tier set by hand instead says why in its write-up. Within a tier, the best score comes first.

S 4.25 or more
The best choice for this purpose. Strong on the criteria that count most, with no real weakness.
A 3.75 or more
Very strong. A little behind S, or one clear weakness.
B 3.25 or more
Good. Does the job well without special effort.
C 2.75 or more
Workable. About average on the rubric; nothing stands out either way.
D 2.25 or more
Weak. It works, but you will feel the gap; pick it for other reasons.
F below 2.25
Poor for this purpose. Avoid it unless something else decides for you.

What the ratings assume

  • The game rules of the stated build, including what battlegrounds allow.
  • A level-60 character with the profession at 300.
  • No Legacy perks.
  • Gathering, crafting, the auction house and vendors only.

Confidence: Forecast

Rated from the client data and our research, before anyone has played it at this level on this build. Where the data stops, the write-up says what it assumed.

Why each profession is where it is

Choose a profession on the chart to see why it sits where it does.

Engineering S tier

Instants and 1-second grenades help, though throwing them costs healing time.

Best partner: Mining

Scores for Engineering
CriterionWeightScore
Combat tools45 5
Self gear25 5
Consumable supply20 4
Gold10 1

Weighted score 4.40, which is S tier.

Combat tools, 5 of 5: Instants and 1 s grenades help but cost healing time.

Self gear, 5 of 5: Goggles and helmets are BoP with unverified stats.

Consumable supply, 4 of 5: Grenades and bombs, one use per minute.

Gold, 1 of 5: 1.95 on the Professions for Gold: Settled list.

Why Mining beside it: Metal feeds its fight items.

Strengths

  • Combat tools, 5 of 5
  • Self gear, 5 of 5
  • Consumable supply, 4 of 5

Weaknesses

  • Gold, 1 of 5

What would move it: Its gold score follows the Professions for Gold: Settled list; a better reading there would lift it.

Rated on assumptions:

  • That Engineering's bombs, nets and trinkets need Engineering to use, and that battlegrounds allow them; neither is confirmed for Forever yet.

Read the Engineering guide · Back to the chart

Alchemy B tier

Protection, Free Action and Swiftness potions burn at volume, though healing potions belong to First Aid.

Best partner: Herbalism

Scores for Alchemy
CriterionWeightScore
Combat tools45 4
Self gear25 1
Consumable supply20 5
Gold10 5

Weighted score 3.55, which is B tier.

Combat tools, 4 of 5: Free Action (works in form), Limited Invulnerability and Smog thrown potions help but are buyable.

Self gear, 1 of 5: Alchemy makes no gear.

Consumable supply, 5 of 5: Protection, Free Action and Swiftness potions burn at volume; no healing potions (First Aid), so Alchemy no longer supplies that.

Gold, 5 of 5: 4.15 on the Professions for Gold: Settled list.

Why Herbalism beside it: Herbs feed potions at volume.

It is not A: it scores 1 of 5 on self gear, and its 3.55 is 0.20 short of A.

Strengths

  • Combat tools, 4 of 5
  • Consumable supply, 5 of 5
  • Gold, 5 of 5

Weaknesses

  • Self gear, 1 of 5

What would move it: Better self gear for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.

Read the Alchemy guide · Back to the chart

First Aid D tier

A Restoration Druid heals itself, so the bandages and potions it can supply add little.

Best partner: Herbalism

Scores for First Aid
CriterionWeightScore
Combat tools45 2
Self gear25 1
Consumable supply20 5
Gold10 3

Weighted score 2.45, which is D tier.

Combat tools, 2 of 5: A healer heals itself.

Self gear, 1 of 5: Nothing worn.

Consumable supply, 5 of 5: Healing potions and bandages at volume, but a Resto self-heals.

Gold, 3 of 5: 2.65 on the Professions for Gold: Settled list.

Why Herbalism beside it: Healing potions need herbs.

It is not C: it scores 2 of 5 on combat tools, and its 2.45 is 0.30 short of C.

Strengths

  • Consumable supply, 5 of 5

Weaknesses

  • Combat tools, 2 of 5
  • Self gear, 1 of 5

What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.

Read the First Aid guide · Back to the chart

Enchanting F tier

Buyable own-gear enchants, but no item to use in the fight and nothing to supply.

Best partner: Alchemy

Scores for Enchanting
CriterionWeightScore
Combat tools45 1
Self gear25 5
Consumable supply20 1
Gold10 3

Weighted score 2.20, which is F tier.

Combat tools, 1 of 5: No fight item.

Self gear, 5 of 5: Own-gear enchants are buyable; weapon enchants work in form.

Consumable supply, 1 of 5: No consumables.

Gold, 3 of 5: 2.55 on the Professions for Gold: Settled list.

Why Alchemy beside it: Needs no gatherer; pairs with the spec's best fight-tool primary.

It is not D: it scores 1 of 5 on combat tools, and its 2.20 is 0.05 short of D.

Strengths

  • Self gear, 5 of 5

Weaknesses

  • Combat tools, 1 of 5
  • Consumable supply, 1 of 5

What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.

Read the Enchanting guide · Back to the chart

Leatherworking F tier

Devilsaur, Stormshroud and Hide of the Wild are BoE gear, but their stats are unverified.

Best partner: Skinning

Scores for Leatherworking
CriterionWeightScore
Combat tools45 1
Self gear25 5
Consumable supply20 1
Gold10 1

Weighted score 2.00, which is F tier.

Combat tools, 1 of 5: No fight item.

Self gear, 5 of 5: Devilsaur, Stormshroud (270-310), Hide of the Wild are BoE; stats unverified.

Consumable supply, 1 of 5: No Druid consumables.

Gold, 1 of 5: 1.65 on the Professions for Gold: Settled list.

Why Skinning beside it: Its own beast kills feed leather.

It is not D: it scores 1 of 5 on combat tools, and its 2.00 is 0.25 short of D.

Strengths

  • Self gear, 5 of 5

Weaknesses

  • Combat tools, 1 of 5
  • Consumable supply, 1 of 5
  • Gold, 1 of 5

What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.

Read the Leatherworking guide · Back to the chart

Cooking F tier

Cheap stat food eaten between fights, but nothing worn and no fight item.

Best partner: Alchemy

Scores for Cooking
CriterionWeightScore
Combat tools45 1
Self gear25 1
Consumable supply20 4
Gold10 1

Weighted score 1.60, which is F tier.

Combat tools, 1 of 5: No fight item.

Self gear, 1 of 5: Nothing worn.

Consumable supply, 4 of 5: Stat food is cheap and eaten between fights.

Gold, 1 of 5: 1.80 on the Professions for Gold: Settled list.

Why Alchemy beside it: Food is minor; the spec's best primary does most.

It is not D: it scores 1 of 5 on combat tools, and its 1.60 is 0.65 short of D.

Strengths

  • Consumable supply, 4 of 5

Weaknesses

  • Combat tools, 1 of 5
  • Self gear, 1 of 5
  • Gold, 1 of 5

What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.

Read the Cooking guide · Back to the chart

Herbalism F tier

Herbs feed potions but give a Restoration Druid nothing to use in the fight.

Best partner: Alchemy

Scores for Herbalism
CriterionWeightScore
Combat tools45 1
Self gear25 1
Consumable supply20 2
Gold10 5

Weighted score 1.60, which is F tier.

Combat tools, 1 of 5: No fight item.

Self gear, 1 of 5: Nothing worn.

Consumable supply, 2 of 5: Herbs feed potions but are not consumed directly.

Gold, 5 of 5: 4.00 on the Professions for Gold: Settled list.

Why Alchemy beside it: Alchemy turns herbs into the elixirs a Druid can drink in form.

It is not D: it scores 1 of 5 on combat tools, and its 1.60 is 0.65 short of D.

Strengths

  • Gold, 5 of 5

Weaknesses

  • Combat tools, 1 of 5
  • Self gear, 1 of 5
  • Consumable supply, 2 of 5

What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.

Read the Herbalism guide · Back to the chart

Mining F tier

Mining gives a Restoration Druid nothing to wear, use or drink in a fight.

Best partner: Engineering

Scores for Mining
CriterionWeightScore
Combat tools45 1
Self gear25 1
Consumable supply20 1
Gold10 5

Weighted score 1.40, which is F tier.

Combat tools, 1 of 5: No fight item.

Self gear, 1 of 5: Nothing worn.

Consumable supply, 1 of 5: No consumables.

Gold, 5 of 5: 3.75 on the Professions for Gold: Settled list.

Why Engineering beside it: Metal feeds Engineering, the best PvP tool source.

It is not D: it scores 1 of 5 on combat tools, and its 1.40 is 0.85 short of D.

Strengths

  • Gold, 5 of 5

Weaknesses

  • Combat tools, 1 of 5
  • Self gear, 1 of 5
  • Consumable supply, 1 of 5

What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.

Read the Mining guide · Back to the chart

Blacksmithing F tier

Blacksmithing makes nothing a Restoration Druid wears or drinks in a fight.

Best partner: Mining

Scores for Blacksmithing
CriterionWeightScore
Combat tools45 1
Self gear25 1
Consumable supply20 1
Gold10 1

Weighted score 1.00, which is F tier.

Combat tools, 1 of 5: No fight item.

Self gear, 1 of 5: Nothing worn.

Consumable supply, 1 of 5: No consumables.

Gold, 1 of 5: 2.05 on the Professions for Gold: Settled list.

Why Mining beside it: Ore feeds its smithing.

It is not D: it scores 1 of 5 on combat tools, and its 1.00 is 1.25 short of D.

Weaknesses

  • Combat tools, 1 of 5
  • Self gear, 1 of 5
  • Consumable supply, 1 of 5
  • Gold, 1 of 5

What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.

Read the Blacksmithing guide · Back to the chart

Fishing F tier

Fishing gives a Restoration Druid no fight item, gear or consumable.

Best partner: Alchemy

Scores for Fishing
CriterionWeightScore
Combat tools45 1
Self gear25 1
Consumable supply20 1
Gold10 1

Weighted score 1.00, which is F tier.

Combat tools, 1 of 5: No fight item.

Self gear, 1 of 5: Nothing worn.

Consumable supply, 1 of 5: Fish only feed Cooking.

Gold, 1 of 5: 2.25 on the Professions for Gold: Settled list.

Why Alchemy beside it: No material link; the spec's best primary does most.

It is not D: it scores 1 of 5 on combat tools, and its 1.00 is 1.25 short of D.

Weaknesses

  • Combat tools, 1 of 5
  • Self gear, 1 of 5
  • Consumable supply, 1 of 5
  • Gold, 1 of 5

What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.

Read the Fishing guide · Back to the chart

Skinning F tier

Skinning offers a Restoration Druid no fight item, gear or consumable.

Best partner: Leatherworking

Scores for Skinning
CriterionWeightScore
Combat tools45 1
Self gear25 1
Consumable supply20 1
Gold10 1

Weighted score 1.00, which is F tier.

Combat tools, 1 of 5: No fight item.

Self gear, 1 of 5: Nothing worn.

Consumable supply, 1 of 5: No consumables.

Gold, 1 of 5: 2.05 on the Professions for Gold: Settled list.

Why Leatherworking beside it: Leather feeds armor and kits.

It is not D: it scores 1 of 5 on combat tools, and its 1.00 is 1.25 short of D.

Weaknesses

  • Combat tools, 1 of 5
  • Self gear, 1 of 5
  • Consumable supply, 1 of 5
  • Gold, 1 of 5

What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.

Read the Skinning guide · Back to the chart

Tailoring F tier

Tailoring adds nothing for a Restoration Druid in leather, and no fight item.

Best partner: Alchemy

Scores for Tailoring
CriterionWeightScore
Combat tools45 1
Self gear25 1
Consumable supply20 1
Gold10 1

Weighted score 1.00, which is F tier.

Combat tools, 1 of 5: No fight item.

Self gear, 1 of 5: Druids wear leather.

Consumable supply, 1 of 5: No consumables.

Gold, 1 of 5: 1.85 on the Professions for Gold: Settled list.

Why Alchemy beside it: Tailoring does little; the spec's best primary does most.

It is not D: it scores 1 of 5 on combat tools, and its 1.00 is 1.25 short of D.

Weaknesses

  • Combat tools, 1 of 5
  • Self gear, 1 of 5
  • Consumable supply, 1 of 5
  • Gold, 1 of 5

What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.

Read the Tailoring guide · Back to the chart