How much a profession helps this spec fight other players at 60, in the open world and in battlegrounds together. Leveling is the PvE list's.
The subjects are all twelve professions: six crafting, three gathering and three secondary.
Each entry names its best partner: the primary profession that does the most for this spec beside it.
A forecast. Forever's item stats aren't public yet, so gear scores rest on what each item binds to and on Classic's values; raid gear counts from 9 Dec, when raids open.
Forever moved the healing potions from
Alchemy to
First Aid, and its camp items' buffs don't stack with the matching class buffs: both change the Classic answer for many specs.
Each criterion is scored against fixed anchors, then rescaled within this spec's twelve so the best scores 5 and the worst 1. A criterion whose twelve scores span one point or less keeps them as scored.
The rubric: each criterion scored 1 to 5| Criterion | Weight | What it measures |
|---|
| Combat tools | 45 | Measured against these anchors, then rescaled so the best of the twelve scores 5 and the worst 1. Items used in a fight that change its outcome and that only this profession can use or make, or that fill a gap in this spec's kit (a stun, a root breaker, a ranged snare): 5. Fight items that help this spec but that it could buy, or that only cover what its own kit already does: 3. Nothing used in a fight: 1. |
|---|
| Self gear | 25 | Measured against these anchors, then rescaled so the best of the twelve scores 5 and the worst 1. PvP gear this spec wears that it can make and can't otherwise get, or that is best in slot for PvP: 5. Gear it could buy, or a modest upgrade: 3. Nothing this spec wears: 1. |
|---|
| Consumable supply | 20 | Measured against these anchors, then rescaled so the best of the twelve scores 5 and the worst 1. Makes the consumables this spec burns through in PvP at volume, so it never runs short: potions, bandages, food, grenades: 5. Some of them, or at low volume: 3. None: 1. |
|---|
| Gold | 10 | Not scored here: the profession's score on the Professions for Gold: Settled list, rounded half up, then rescaled with the other criteria. It is the same on every spec's list. |
|---|
An entry’s tier comes from its weighted score. A tier set by hand instead says why in its write-up. Within a tier,
the best score comes first.
- S 4.25 or more
- The best choice for this purpose. Strong on the criteria that count most, with no real weakness.
- A 3.75 or more
- Very strong. A little behind S, or one clear weakness.
- B 3.25 or more
- Good. Does the job well without special effort.
- C 2.75 or more
- Workable. About average on the rubric; nothing stands out either way.
- D 2.25 or more
- Weak. It works, but you will feel the gap; pick it for other reasons.
- F below 2.25
- Poor for this purpose. Avoid it unless something else decides for you.
- The game rules of the stated build, including what battlegrounds allow.
- A level-60 character with the profession at 300.
- No Legacy perks.
- Gathering, crafting, the auction house and vendors only.
Rated from the client data and our research, before anyone has played it at this level on this build. Where the data stops, the write-up says what it assumed.
Choose a profession on the chart to see why it sits where it does.
Instants and 1-second grenades help, though throwing them costs healing time.
Best partner: Mining
Scores for
Engineering| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●●●●● 5 |
|---|
| Self gear | 25 | ●●●●● 5 |
|---|
| Consumable supply | 20 | ●●●●○ 4 |
|---|
| Gold | 10 | ●○○○○ 1 |
|---|
Weighted score 4.40, which is S tier.
Combat tools, 5 of 5: Instants and 1 s grenades help but cost healing time.
Self gear, 5 of 5: Goggles and helmets are BoP with unverified stats.
Consumable supply, 4 of 5: Grenades and bombs, one use per minute.
Gold, 1 of 5: 1.95 on the Professions for Gold: Settled list.
Why
Mining beside it: Metal feeds its fight items.
Strengths
- Combat tools, 5 of 5
- Self gear, 5 of 5
- Consumable supply, 4 of 5
What would move it: Its gold score follows the Professions for Gold: Settled list; a better reading there would lift it.
Rated on assumptions:
- That
Engineering's bombs, nets and trinkets need Engineering to use, and that battlegrounds allow them; neither is confirmed for Forever yet.
Read the Engineering guide · Back to the chart
Protection, Free Action and Swiftness potions burn at volume, though healing potions belong to
First Aid.
Best partner: Herbalism
Scores for
Alchemy| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●●●●○ 4 |
|---|
| Self gear | 25 | ●○○○○ 1 |
|---|
| Consumable supply | 20 | ●●●●● 5 |
|---|
| Gold | 10 | ●●●●● 5 |
|---|
Weighted score 3.55, which is B tier.
Combat tools, 4 of 5: Free Action (works in form), Limited Invulnerability and Smog thrown potions help but are buyable.
Self gear, 1 of 5: Alchemy makes no gear.
Consumable supply, 5 of 5: Protection, Free Action and Swiftness potions burn at volume; no healing potions (First Aid), so Alchemy no longer supplies that.
Gold, 5 of 5: 4.15 on the Professions for Gold: Settled list.
Why
Herbalism beside it: Herbs feed potions at volume.
It is not A: it scores 1 of 5 on self gear, and its 3.55 is 0.20 short of A.
Strengths
- Combat tools, 4 of 5
- Consumable supply, 5 of 5
- Gold, 5 of 5
What would move it: Better self gear for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Alchemy guide · Back to the chart
A Restoration
Druid heals itself, so the bandages and potions it can supply add little.
Best partner: Herbalism
Scores for
First Aid| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●●○○○ 2 |
|---|
| Self gear | 25 | ●○○○○ 1 |
|---|
| Consumable supply | 20 | ●●●●● 5 |
|---|
| Gold | 10 | ●●●○○ 3 |
|---|
Weighted score 2.45, which is D tier.
Combat tools, 2 of 5: A healer heals itself.
Self gear, 1 of 5: Nothing worn.
Consumable supply, 5 of 5: Healing potions and bandages at volume, but a Resto self-heals.
Gold, 3 of 5: 2.65 on the Professions for Gold: Settled list.
Why
Herbalism beside it: Healing potions need herbs.
It is not C: it scores 2 of 5 on combat tools, and its 2.45 is 0.30 short of C.
Strengths
- Consumable supply, 5 of 5
Weaknesses
- Combat tools, 2 of 5
- Self gear, 1 of 5
What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the First Aid guide · Back to the chart
Buyable own-gear enchants, but no item to use in the fight and nothing to supply.
Best partner: Alchemy
Scores for
Enchanting| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●○○○○ 1 |
|---|
| Self gear | 25 | ●●●●● 5 |
|---|
| Consumable supply | 20 | ●○○○○ 1 |
|---|
| Gold | 10 | ●●●○○ 3 |
|---|
Weighted score 2.20, which is F tier.
Combat tools, 1 of 5: No fight item.
Self gear, 5 of 5: Own-gear enchants are buyable; weapon enchants work in form.
Consumable supply, 1 of 5: No consumables.
Gold, 3 of 5: 2.55 on the Professions for Gold: Settled list.
Why
Alchemy beside it: Needs no gatherer; pairs with the spec's best fight-tool primary.
It is not D: it scores 1 of 5 on combat tools, and its 2.20 is 0.05 short of D.
Weaknesses
- Combat tools, 1 of 5
- Consumable supply, 1 of 5
What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Enchanting guide · Back to the chart
Devilsaur, Stormshroud and Hide of the Wild are BoE gear, but their stats are unverified.
Best partner: Skinning
Scores for
Leatherworking| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●○○○○ 1 |
|---|
| Self gear | 25 | ●●●●● 5 |
|---|
| Consumable supply | 20 | ●○○○○ 1 |
|---|
| Gold | 10 | ●○○○○ 1 |
|---|
Weighted score 2.00, which is F tier.
Combat tools, 1 of 5: No fight item.
Self gear, 5 of 5: Devilsaur, Stormshroud (270-310), Hide of the Wild are BoE; stats unverified.
Consumable supply, 1 of 5: No
Druid consumables.
Gold, 1 of 5: 1.65 on the Professions for Gold: Settled list.
Why
Skinning beside it: Its own beast kills feed leather.
It is not D: it scores 1 of 5 on combat tools, and its 2.00 is 0.25 short of D.
Weaknesses
- Combat tools, 1 of 5
- Consumable supply, 1 of 5
- Gold, 1 of 5
What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Leatherworking guide · Back to the chart
Cheap stat food eaten between fights, but nothing worn and no fight item.
Best partner: Alchemy
Scores for
Cooking| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●○○○○ 1 |
|---|
| Self gear | 25 | ●○○○○ 1 |
|---|
| Consumable supply | 20 | ●●●●○ 4 |
|---|
| Gold | 10 | ●○○○○ 1 |
|---|
Weighted score 1.60, which is F tier.
Combat tools, 1 of 5: No fight item.
Self gear, 1 of 5: Nothing worn.
Consumable supply, 4 of 5: Stat food is cheap and eaten between fights.
Gold, 1 of 5: 1.80 on the Professions for Gold: Settled list.
Why
Alchemy beside it: Food is minor; the spec's best primary does most.
It is not D: it scores 1 of 5 on combat tools, and its 1.60 is 0.65 short of D.
Strengths
- Consumable supply, 4 of 5
Weaknesses
- Combat tools, 1 of 5
- Self gear, 1 of 5
- Gold, 1 of 5
What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Cooking guide · Back to the chart
Herbs feed potions but give a Restoration
Druid nothing to use in the fight.
Best partner: Alchemy
Scores for
Herbalism| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●○○○○ 1 |
|---|
| Self gear | 25 | ●○○○○ 1 |
|---|
| Consumable supply | 20 | ●●○○○ 2 |
|---|
| Gold | 10 | ●●●●● 5 |
|---|
Weighted score 1.60, which is F tier.
Combat tools, 1 of 5: No fight item.
Self gear, 1 of 5: Nothing worn.
Consumable supply, 2 of 5: Herbs feed potions but are not consumed directly.
Gold, 5 of 5: 4.00 on the Professions for Gold: Settled list.
Why
Alchemy beside it: Alchemy turns herbs into the elixirs a Druid can drink in form.
It is not D: it scores 1 of 5 on combat tools, and its 1.60 is 0.65 short of D.
Weaknesses
- Combat tools, 1 of 5
- Self gear, 1 of 5
- Consumable supply, 2 of 5
What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Herbalism guide · Back to the chart
Mining gives a Restoration
Druid nothing to wear, use or drink in a fight.
Best partner: Engineering
Scores for Mining| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●○○○○ 1 |
|---|
| Self gear | 25 | ●○○○○ 1 |
|---|
| Consumable supply | 20 | ●○○○○ 1 |
|---|
| Gold | 10 | ●●●●● 5 |
|---|
Weighted score 1.40, which is F tier.
Combat tools, 1 of 5: No fight item.
Self gear, 1 of 5: Nothing worn.
Consumable supply, 1 of 5: No consumables.
Gold, 5 of 5: 3.75 on the Professions for Gold: Settled list.
Why
Engineering beside it: Metal feeds Engineering, the best PvP tool source.
It is not D: it scores 1 of 5 on combat tools, and its 1.40 is 0.85 short of D.
Weaknesses
- Combat tools, 1 of 5
- Self gear, 1 of 5
- Consumable supply, 1 of 5
What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Mining guide · Back to the chart
Blacksmithing makes nothing a Restoration
Druid wears or drinks in a fight.
Best partner: Mining
Scores for Blacksmithing| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●○○○○ 1 |
|---|
| Self gear | 25 | ●○○○○ 1 |
|---|
| Consumable supply | 20 | ●○○○○ 1 |
|---|
| Gold | 10 | ●○○○○ 1 |
|---|
Weighted score 1.00, which is F tier.
Combat tools, 1 of 5: No fight item.
Self gear, 1 of 5: Nothing worn.
Consumable supply, 1 of 5: No consumables.
Gold, 1 of 5: 2.05 on the Professions for Gold: Settled list.
Why
Mining beside it: Ore feeds its smithing.
It is not D: it scores 1 of 5 on combat tools, and its 1.00 is 1.25 short of D.
Weaknesses
- Combat tools, 1 of 5
- Self gear, 1 of 5
- Consumable supply, 1 of 5
- Gold, 1 of 5
What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Blacksmithing guide · Back to the chart
Fishing gives a Restoration
Druid no fight item, gear or consumable.
Best partner: Alchemy
Scores for Fishing| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●○○○○ 1 |
|---|
| Self gear | 25 | ●○○○○ 1 |
|---|
| Consumable supply | 20 | ●○○○○ 1 |
|---|
| Gold | 10 | ●○○○○ 1 |
|---|
Weighted score 1.00, which is F tier.
Combat tools, 1 of 5: No fight item.
Self gear, 1 of 5: Nothing worn.
Consumable supply, 1 of 5: Fish only feed
Cooking.
Gold, 1 of 5: 2.25 on the Professions for Gold: Settled list.
Why
Alchemy beside it: No material link; the spec's best primary does most.
It is not D: it scores 1 of 5 on combat tools, and its 1.00 is 1.25 short of D.
Weaknesses
- Combat tools, 1 of 5
- Self gear, 1 of 5
- Consumable supply, 1 of 5
- Gold, 1 of 5
What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Fishing guide · Back to the chart
Skinning offers a Restoration
Druid no fight item, gear or consumable.
Best partner: Leatherworking
Scores for Skinning| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●○○○○ 1 |
|---|
| Self gear | 25 | ●○○○○ 1 |
|---|
| Consumable supply | 20 | ●○○○○ 1 |
|---|
| Gold | 10 | ●○○○○ 1 |
|---|
Weighted score 1.00, which is F tier.
Combat tools, 1 of 5: No fight item.
Self gear, 1 of 5: Nothing worn.
Consumable supply, 1 of 5: No consumables.
Gold, 1 of 5: 2.05 on the Professions for Gold: Settled list.
Why
Leatherworking beside it: Leather feeds armor and kits.
It is not D: it scores 1 of 5 on combat tools, and its 1.00 is 1.25 short of D.
Weaknesses
- Combat tools, 1 of 5
- Self gear, 1 of 5
- Consumable supply, 1 of 5
- Gold, 1 of 5
What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Skinning guide · Back to the chart
Tailoring adds nothing for a Restoration
Druid in leather, and no fight item.
Best partner: Alchemy
Scores for Tailoring| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●○○○○ 1 |
|---|
| Self gear | 25 | ●○○○○ 1 |
|---|
| Consumable supply | 20 | ●○○○○ 1 |
|---|
| Gold | 10 | ●○○○○ 1 |
|---|
Weighted score 1.00, which is F tier.
Combat tools, 1 of 5: No fight item.
Self gear, 1 of 5: Druids wear leather.
Consumable supply, 1 of 5: No consumables.
Gold, 1 of 5: 1.85 on the Professions for Gold: Settled list.
Why
Alchemy beside it: Tailoring does little; the spec's best primary does most.
It is not D: it scores 1 of 5 on combat tools, and its 1.00 is 1.25 short of D.
Weaknesses
- Combat tools, 1 of 5
- Self gear, 1 of 5
- Consumable supply, 1 of 5
- Gold, 1 of 5
What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Tailoring guide · Back to the chart