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Tier list

Feral Bear Druid professions PvE

Best pair for a Feral Bear Druid in PvE: Alchemy and Herbalism.

As of · build 1.60.1.70450 · Forecast

This spec's professions are ranked for PvE and for PvP.

How we ranked them

How much a profession helps this spec, leveling 1 to 60 and then in level-60 dungeons and raids. Gear the spec never wears and consumables it never uses count for nothing.

The subjects are all twelve professions: six crafting, three gathering and three secondary.

Each entry names its best partner: the primary profession that does the most for this spec beside it. The spec's best pair is its best-ranked primary and that entry's partner.

A forecast. Forever's item stats aren't public yet, so gear scores rest on what each item binds to and on Classic's values; raid gear counts from 9 Dec, when raids open.

Forever moved the healing potions from Alchemy to First Aid, and its camp items' buffs don't stack with the matching class buffs: both change the Classic answer for many specs.

Each criterion is scored against fixed anchors, then rescaled within this spec's twelve so the best scores 5 and the worst 1. A criterion whose twelve scores span one point or less keeps them as scored.

The rubric: each criterion scored 1 to 5
CriterionWeightWhat it measures
Self-use at 6040Measured against these anchors, then rescaled so the best of the twelve scores 5 and the worst 1. It makes bind-on-pickup gear or items this spec wears or uses in raids and can't get any other way, or consumables it uses every raid night that would cost real gold to buy: 5. Useful self-made items it could also buy on the auction house, or one bind-on-pickup piece that is a modest upgrade: 3. Nothing this spec wears or uses at 60: 1.
Leveling help25Measured against these anchors, then rescaled so the best of the twelve scores 5 and the worst 1. Upgrades this spec's gear or kill speed throughout 1–60, or turns its own kills and travel into income or supplies as it levels: 5. Helps for part of the climb, or saves some gold and downtime: 3. Takes time and gold while leveling and gives this spec nothing back until 60: 1.
Gold20Not scored here: the profession's score on the Professions for Gold: Settled list, rounded half up, then rescaled with the other criteria. It is the same on every spec's list.
Utility15Measured against these anchors, then rescaled so the best of the twelve scores 5 and the worst 1. Something no other profession gives this spec, used often: Jumper Cables, transmutes, a camp item it relies on: 5. An occasional convenience: 3. None: 1.

What each tier means

An entry’s tier comes from its weighted score. A tier set by hand instead says why in its write-up. Within a tier, the best score comes first.

S 4.25 or more
The best choice for this purpose. Strong on the criteria that count most, with no real weakness.
A 3.75 or more
Very strong. A little behind S, or one clear weakness.
B 3.25 or more
Good. Does the job well without special effort.
C 2.75 or more
Workable. About average on the rubric; nothing stands out either way.
D 2.25 or more
Weak. It works, but you will feel the gap; pick it for other reasons.
F below 2.25
Poor for this purpose. Avoid it unless something else decides for you.

What the ratings assume

  • The game rules of the stated build. The list is re-rated on a patch that moves a score.
  • A character that levels 1 to 60 and then runs dungeons and raids as this spec; raids count from 9 Dec.
  • The profession is leveled alongside the character, reaching 300 at or soon after 60.
  • No Legacy perks.
  • Gathering, crafting, the auction house and vendors only.

Confidence: Forecast

Rated from the client data and our research, before anyone has played it at this level on this build. Where the data stops, the write-up says what it assumed.

Why each profession is where it is

Choose a profession on the chart to see why it sits where it does.

Alchemy A tier

Flasks and Free Action potions work in Bear Form, though skill-ups cost herbs while leveling.

Best partner: Herbalism

Scores for Alchemy
CriterionWeightScore
Self-use at 6040 5
Leveling help25 2
Gold20 5
Utility15 4

Weighted score 4.10, which is A tier.

Self-use at 60, 5 of 5: Potions and elixirs now work in form: flasks and Free Action suit Bear; new elixir effects are unverified.

Leveling help, 2 of 5: Selling potions earns some gold but skill-ups cost herbs and nothing upgrades kill speed.

Utility, 4 of 5: Transmutes and Free Action are occasional conveniences; Mana Well clashes with Blessing of Wisdom.

Gold, 5 of 5: 4.15 on the Professions for Gold: Settled list.

Why Herbalism beside it: Herbs feed Alchemy, and Druids can gather them in form.

It is not S: it scores 2 of 5 on leveling help, and its 4.10 is 0.15 short of S.

Strengths

  • Self-use at 60, 5 of 5
  • Gold, 5 of 5
  • Utility, 4 of 5

Weaknesses

  • Leveling help, 2 of 5

What would move it: Better leveling help for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.

Read the Alchemy guide · Back to the chart

First Aid A tier

Bandages and potions cut downtime on the slow early climb and cover what a Bear Druid's kit lacks.

Best partner: Herbalism

Scores for First Aid
CriterionWeightScore
Self-use at 6040 4
Leveling help25 4
Gold20 3
Utility15 4

Weighted score 3.80, which is A tier.

Self-use at 60, 4 of 5: Bandages, healing potions and the Stamina kit are buyable consumables.

Leveling help, 4 of 5: Bandages and healing potions cut downtime on the slow early climb.

Utility, 4 of 5: Anti-Venom, poultices (disease) and tourniquets cover what a Druid's kit lacks.

Gold, 3 of 5: 2.65 on the Professions for Gold: Settled list.

Why Herbalism beside it: Healing potions need herbs.

It is not S: it scores 4 of 5 on self-use at 60, and its 3.80 is 0.45 short of S.

Strengths

  • Self-use at 60, 4 of 5
  • Leveling help, 4 of 5
  • Utility, 4 of 5

What would move it: Better self-use at 60 for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.

Read the First Aid guide · Back to the chart

Leatherworking B tier

Armor kits and Stormshroud are buyable, and leather armor carries a Druid through leveling.

Best partner: Skinning

Scores for Leatherworking
CriterionWeightScore
Self-use at 6040 4
Leveling help25 5
Gold20 1
Utility15 2

Weighted score 3.35, which is B tier.

Self-use at 60, 4 of 5: Armor kits, Wild Leather Armor Kit (BoP, 50g) and Stormshroud are buyable; stats unverified.

Leveling help, 5 of 5: Druid wears leather: Handstitched, Nightscape, Wild Leather and Tough Scorpid (200-245), recipes yellow 25 skill earlier, and early leveling is slow.

Utility, 2 of 5: Camp Tent rested XP helps leveling only.

Gold, 1 of 5: 1.65 on the Professions for Gold: Settled list.

Why Skinning beside it: Its own beast kills feed leather.

It is not A: it scores 1 of 5 on gold, and its 3.35 is 0.40 short of A.

Strengths

  • Self-use at 60, 4 of 5
  • Leveling help, 5 of 5

Weaknesses

  • Gold, 1 of 5
  • Utility, 2 of 5

What would move it: Its gold score follows the Professions for Gold: Settled list; a better reading there would lift it.

Read the Leatherworking guide · Back to the chart

Cooking C tier

Buyable stat food for raid nights, and food saves downtime while leveling.

Best partner: Skinning

Scores for Cooking
CriterionWeightScore
Self-use at 6040 4
Leveling help25 4
Gold20 1
Utility15 2

Weighted score 3.10, which is C tier.

Self-use at 60, 4 of 5: Stat food is buyable and used each raid night.

Leveling help, 4 of 5: About +5% kill XP for 15 minutes (fan-sourced) and food saves downtime.

Utility, 2 of 5: Campfire kits and Cookie's Feast are minor.

Gold, 1 of 5: 1.80 on the Professions for Gold: Settled list.

Why Skinning beside it: Food is minor; the spec's best primary does most.

It is not B: it scores 1 of 5 on gold, and its 3.10 is 0.15 short of B.

Strengths

  • Self-use at 60, 4 of 5
  • Leveling help, 4 of 5

Weaknesses

  • Gold, 1 of 5
  • Utility, 2 of 5

What would move it: Its gold score follows the Professions for Gold: Settled list; a better reading there would lift it.

Read the Cooking guide · Back to the chart

Herbalism C tier

Strong herb income while leveling in form, but a Bear Druid uses nothing it makes at 60.

Best partner: Alchemy

Scores for Herbalism
CriterionWeightScore
Self-use at 6040 1
Leveling help25 5
Gold20 5
Utility15 2

Weighted score 2.95, which is C tier.

Self-use at 60, 1 of 5: Nothing a Bear Druid uses; Lifeblood is absent from the client.

Leveling help, 5 of 5: Druids gather herbs in animal forms (seen in beta 9 Oct) so travel turns into income without losing form.

Utility, 2 of 5: Greenhouse is a minor convenience for a Bear Druid.

Gold, 5 of 5: 4.00 on the Professions for Gold: Settled list.

Why Alchemy beside it: Alchemy turns herbs into the elixirs a Druid can drink in form.

It is not B: it scores 1 of 5 on self-use at 60, and its 2.95 is 0.30 short of B.

Strengths

  • Leveling help, 5 of 5
  • Gold, 5 of 5

Weaknesses

  • Self-use at 60, 1 of 5
  • Utility, 2 of 5

What would move it: Better self-use at 60 for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.

Read the Herbalism guide · Back to the chart

Enchanting C tier

Buyable own-gear and weapon enchants that work in form, with little else added.

Best partner: Leatherworking

Scores for Enchanting
CriterionWeightScore
Self-use at 6040 4
Leveling help25 2
Gold20 3
Utility15 1

Weighted score 2.85, which is C tier.

Self-use at 60, 4 of 5: Own-gear and weapon enchants (they work in form) are Classic-standard and buyable; Druid relics are undocumented and relics are enchanter-only BoP.

Leveling help, 2 of 5: Enchanting leveling gear and disenchanting greens helps a little.

Utility, 1 of 5: Enchanted Lute copies Mark of the Wild, which a Druid already casts.

Gold, 3 of 5: 2.55 on the Professions for Gold: Settled list.

Why Leatherworking beside it: Leatherworking gives armor kits and leather.

It is not B: it scores 2 of 5 on leveling help, and its 2.85 is 0.40 short of B.

Strengths

  • Self-use at 60, 4 of 5

Weaknesses

  • Leveling help, 2 of 5
  • Utility, 1 of 5

What would move it: Better leveling help for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.

Read the Enchanting guide · Back to the chart

Skinning D tier

Skins in form and feeds Leatherworking, but crit is a small gain for a tank.

Best partner: Leatherworking

Scores for Skinning
CriterionWeightScore
Self-use at 6040 2
Leveling help25 5
Gold20 1
Utility15 2

Weighted score 2.55, which is D tier.

Self-use at 60, 2 of 5: Crit is a minor gain for a tank.

Leveling help, 5 of 5: Skins in form and feeds Leatherworking; Bear leveling is slower.

Utility, 2 of 5: Field Guide and Trapper's Workbench are minor.

Gold, 1 of 5: 2.05 on the Professions for Gold: Settled list.

Why Leatherworking beside it: Leather feeds the Druid's armor.

It is not C: it scores 2 of 5 on self-use at 60, and its 2.55 is 0.20 short of C.

Strengths

  • Leveling help, 5 of 5

Weaknesses

  • Self-use at 60, 2 of 5
  • Gold, 1 of 5
  • Utility, 2 of 5

What would move it: Better self-use at 60 for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.

Read the Skinning guide · Back to the chart

Blacksmithing D tier

Weapons count in Bear Form, but they are BoE and the leveling gear is chain or plate.

Best partner: Mining

Scores for Blacksmithing
CriterionWeightScore
Self-use at 6040 4
Leveling help25 1
Gold20 1
Utility15 2

Weighted score 2.35, which is D tier.

Self-use at 60, 4 of 5: Weapon damage now counts in Bear Form, but BS weapons are BoE (buyable) and which a Druid can wield is not in the data.

Leveling help, 1 of 5: BoP belts and boots are chain or plate, not leather.

Utility, 2 of 5: Sharpening Wheel Strength 34 has no Druid class-buff clash; a modest camp buff.

Gold, 1 of 5: 2.05 on the Professions for Gold: Settled list.

Why Mining beside it: Ore feeds its smithing.

It is not C: it scores 1 of 5 on leveling help, and its 2.35 is 0.40 short of C.

Strengths

  • Self-use at 60, 4 of 5

Weaknesses

  • Leveling help, 1 of 5
  • Gold, 1 of 5
  • Utility, 2 of 5

What would move it: Better leveling help for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.

Read the Blacksmithing guide · Back to the chart

Engineering D tier

Explosives cannot be thrown in Bear Form, so most Engineering gear goes unused.

Best partner: Mining

Scores for Engineering
CriterionWeightScore
Self-use at 6040 2
Leveling help25 2
Gold20 1
Utility15 5

Weighted score 2.25, which is D tier.

Self-use at 60, 2 of 5: Explosives cannot be thrown while shapeshifted, so most Engineering gear is wasted in form.

Leveling help, 2 of 5: Grenades and scopes cost metal and gold; a 1-minute shared cooldown limits explosives.

Utility, 5 of 5: Jumper Cables, Cloaking Device, Repair Bot and Reagent Bot camp items; unique, but forms cannot use most gadgets.

Gold, 1 of 5: 1.95 on the Professions for Gold: Settled list.

Why Mining beside it: Metal feeds its schematics.

It is not C: it scores 2 of 5 on self-use at 60, and its 2.25 is 0.50 short of C.

Strengths

  • Utility, 5 of 5

Weaknesses

  • Self-use at 60, 2 of 5
  • Leveling help, 2 of 5
  • Gold, 1 of 5

What would move it: Better self-use at 60 for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.

Read the Engineering guide · Back to the chart

Mining F tier

Ore sells, but nothing mined helps a Bear Druid fight, and mining in form is unconfirmed.

Best partner: Leatherworking

Scores for Mining
CriterionWeightScore
Self-use at 6040 1
Leveling help25 2
Gold20 5
Utility15 2

Weighted score 2.20, which is F tier.

Self-use at 60, 1 of 5: Lodestone AP 90 is exclusive with Blessing of Might.

Leveling help, 2 of 5: Ore sells but mining in form is unconfirmed; no combat help.

Utility, 2 of 5: Lodestone and Rock Garden are minor camp items.

Gold, 5 of 5: 3.75 on the Professions for Gold: Settled list.

Why Leatherworking beside it: Mining does little for a Druid; its best primary pairs with it.

It is not D: it scores 1 of 5 on self-use at 60, and its 2.20 is 0.05 short of D.

Strengths

  • Gold, 5 of 5

Weaknesses

  • Self-use at 60, 1 of 5
  • Leveling help, 2 of 5
  • Utility, 2 of 5

What would move it: Better self-use at 60 for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.

Read the Mining guide · Back to the chart

Fishing F tier

Fishing costs time and returns little, and its Fish Bowl buff clashes with Blessing of Kings.

Best partner: Skinning

Scores for Fishing
CriterionWeightScore
Self-use at 6040 2
Leveling help25 1
Gold20 1
Utility15 2

Weighted score 1.55, which is F tier.

Self-use at 60, 2 of 5: Fish Bowl +8% all stats clashes with Blessing of Kings; fish feed Cooking.

Leveling help, 1 of 5: Costs time, gives nothing back.

Utility, 2 of 5: Lures and camp items are minor.

Gold, 1 of 5: 2.25 on the Professions for Gold: Settled list.

Why Skinning beside it: No material link; the spec's best primary does most.

It is not D: it scores 2 of 5 on self-use at 60, and its 1.55 is 0.70 short of D.

Weaknesses

  • Self-use at 60, 2 of 5
  • Leveling help, 1 of 5
  • Gold, 1 of 5
  • Utility, 2 of 5

What would move it: Better self-use at 60 for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.

Read the Fishing guide · Back to the chart

Tailoring F tier

Tailoring gives only bags, and nothing from it upgrades a Druid in leather.

Best partner: Leatherworking

Scores for Tailoring
CriterionWeightScore
Self-use at 6040 1
Leveling help25 2
Gold20 1
Utility15 2

Weighted score 1.40, which is F tier.

Self-use at 60, 1 of 5: Druids wear leather; reagent bags are untested for Druid reagents.

Leveling help, 2 of 5: Cloth sells; bags help space but nothing upgrades a Druid.

Utility, 2 of 5: Reagent bags and Spinning Wheel are minor; non-soul reagent bags untested.

Gold, 1 of 5: 1.85 on the Professions for Gold: Settled list.

Why Leatherworking beside it: Tailoring gives only bags; Leatherworking gives Bear kits.

It is not D: it scores 1 of 5 on self-use at 60, and its 1.40 is 0.85 short of D.

Weaknesses

  • Self-use at 60, 1 of 5
  • Leveling help, 2 of 5
  • Gold, 1 of 5
  • Utility, 2 of 5

What would move it: Better self-use at 60 for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.

Read the Tailoring guide · Back to the chart