How much a profession helps this spec, leveling 1 to 60 and then in level-60 dungeons and raids. Gear the spec never wears and consumables it never uses count for nothing.
The subjects are all twelve professions: six crafting, three gathering and three secondary.
Each entry names its best partner: the primary profession that does the most for this spec beside it. The spec's best pair is its best-ranked primary and that entry's partner.
A forecast. Forever's item stats aren't public yet, so gear scores rest on what each item binds to and on Classic's values; raid gear counts from 9 Dec, when raids open.
Forever moved the healing potions from
Alchemy to
First Aid, and its camp items' buffs don't stack with the matching class buffs: both change the Classic answer for many specs.
Each criterion is scored against fixed anchors, then rescaled within this spec's twelve so the best scores 5 and the worst 1. A criterion whose twelve scores span one point or less keeps them as scored.
The rubric: each criterion scored 1 to 5| Criterion | Weight | What it measures |
|---|
| Self-use at 60 | 40 | Measured against these anchors, then rescaled so the best of the twelve scores 5 and the worst 1. It makes bind-on-pickup gear or items this spec wears or uses in raids and can't get any other way, or consumables it uses every raid night that would cost real gold to buy: 5. Useful self-made items it could also buy on the auction house, or one bind-on-pickup piece that is a modest upgrade: 3. Nothing this spec wears or uses at 60: 1. |
|---|
| Leveling help | 25 | Measured against these anchors, then rescaled so the best of the twelve scores 5 and the worst 1. Upgrades this spec's gear or kill speed throughout 1–60, or turns its own kills and travel into income or supplies as it levels: 5. Helps for part of the climb, or saves some gold and downtime: 3. Takes time and gold while leveling and gives this spec nothing back until 60: 1. |
|---|
| Gold | 20 | Not scored here: the profession's score on the Professions for Gold: Settled list, rounded half up, then rescaled with the other criteria. It is the same on every spec's list. |
|---|
| Utility | 15 | Measured against these anchors, then rescaled so the best of the twelve scores 5 and the worst 1. Something no other profession gives this spec, used often: Jumper Cables, transmutes, a camp item it relies on: 5. An occasional convenience: 3. None: 1. |
|---|
An entry’s tier comes from its weighted score. A tier set by hand instead says why in its write-up. Within a tier,
the best score comes first.
- S 4.25 or more
- The best choice for this purpose. Strong on the criteria that count most, with no real weakness.
- A 3.75 or more
- Very strong. A little behind S, or one clear weakness.
- B 3.25 or more
- Good. Does the job well without special effort.
- C 2.75 or more
- Workable. About average on the rubric; nothing stands out either way.
- D 2.25 or more
- Weak. It works, but you will feel the gap; pick it for other reasons.
- F below 2.25
- Poor for this purpose. Avoid it unless something else decides for you.
- The game rules of the stated build. The list is re-rated on a patch that moves a score.
- A character that levels 1 to 60 and then runs dungeons and raids as this spec; raids count from 9 Dec.
- The profession is leveled alongside the character, reaching 300 at or soon after 60.
- No Legacy perks.
- Gathering, crafting, the auction house and vendors only.
Rated from the client data and our research, before anyone has played it at this level on this build. Where the data stops, the write-up says what it assumed.
Choose a profession on the chart to see why it sits where it does.
Two-handed plans and plate upgrades for Arms
Warrior, plus gear from the recipe chain all through leveling.
Best partner: Mining
Scores for
Blacksmithing| Criterion | Weight | Score |
|---|
| Self-use at 60 | 40 | ●●●●● 5 |
|---|
| Leveling help | 25 | ●●●●● 5 |
|---|
| Gold | 20 | ●○○○○ 1 |
|---|
| Utility | 15 | ●●●●○ 4 |
|---|
Weighted score 4.05, which is A tier.
Self-use at 60, 5 of 5: 2H plans (Arcanite Reaper 53.8 dps, Hammer of the Titans, Sulfuron Hammer) and Lionheart/Titanic plate are BoE upgrades: buyable but costly.
Leveling help, 5 of 5: Plate-heavy 416-recipe chain, Sharpening Wheel at 20 and yellows 25 skill earlier give gear throughout 1-60.
Utility, 4 of 5: Sharpening Wheel (Str 34) and Master Forge are occasional; the wheel overlaps Strength of Earth.
Gold, 1 of 5: 2.05 on the Professions for Gold: Settled list.
Why
Mining beside it: Mining supplies the bars for plate and weapon plans.
It is not S: it scores 1 of 5 on gold, and its 4.05 is 0.20 short of S.
Strengths
- Self-use at 60, 5 of 5
- Leveling help, 5 of 5
- Utility, 4 of 5
What would move it: Its gold score follows the Professions for Gold: Settled list; a better reading there would lift it.
Read the Blacksmithing guide · Back to the chart
Bandages and healing potions cost real gold, and Arms
Warrior has no self-heal to replace them.
Best partner: Herbalism
Scores for
First Aid| Criterion | Weight | Score |
|---|
| Self-use at 60 | 40 | ●●●●○ 4 |
|---|
| Leveling help | 25 | ●●●●○ 4 |
|---|
| Gold | 20 | ●●●○○ 3 |
|---|
| Utility | 15 | ●●●●○ 4 |
|---|
Weighted score 3.80, which is A tier.
Self-use at 60, 4 of 5: Healing potions (First Aid only now) and bandages cost real gold to buy; Arms Warrior has no self-heal.
Leveling help, 4 of 5: Bandages from cloth save downtime and gold during the whole climb.
Utility, 4 of 5: Anti-Venom, poultices and tourniquets are cures only First Aid makes; the Stamina kit overlaps Fortitude.
Gold, 3 of 5: 2.65 on the Professions for Gold: Settled list.
Why
Herbalism beside it: Herbalism supplies the herbs for healing potions.
It is not S: it scores 4 of 5 on self-use at 60, and its 3.80 is 0.45 short of S.
Strengths
- Self-use at 60, 4 of 5
- Leveling help, 4 of 5
- Utility, 4 of 5
What would move it: Better self-use at 60 for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the First Aid guide · Back to the chart
Dented Goggles, bombs and unique gadgets used often, though most of what Arms
Warrior needs can be bought.
Best partner: Mining
Scores for
Engineering| Criterion | Weight | Score |
|---|
| Self-use at 60 | 40 | ●●●●● 5 |
|---|
| Leveling help | 25 | ●●●○○ 3 |
|---|
| Gold | 20 | ●○○○○ 1 |
|---|
| Utility | 15 | ●●●●● 5 |
|---|
Weighted score 3.70, which is B tier.
Self-use at 60, 5 of 5: Dented Goggles (BoP plate headgear, 355 armor, Longsight) and self-made bombs; most other gadgets are BoE and buyable.
Leveling help, 3 of 5: Grenades and Rocket Boots (245) help kill speed mid-climb; goggles only from req 40.
Utility, 5 of 5: Jumper Cables XL (265), Repair Bot (140) and shared-cooldown bombs are unique and used often.
Gold, 1 of 5: 1.95 on the Professions for Gold: Settled list.
Why
Mining beside it: Mining supplies the metal for gadgets and bombs.
It is not A: it scores 1 of 5 on gold, and its 3.70 is 0.05 short of A.
Strengths
- Self-use at 60, 5 of 5
- Utility, 5 of 5
What would move it: Its gold score follows the Professions for Gold: Settled list; a better reading there would lift it.
Read the Engineering guide · Back to the chart
Buyable raid elixirs and potions for Arms
Warrior; transmutes are occasional and leveling gains little.
Best partner: Herbalism
Scores for
Alchemy| Criterion | Weight | Score |
|---|
| Self-use at 60 | 40 | ●●●●○ 4 |
|---|
| Leveling help | 25 | ●●○○○ 2 |
|---|
| Gold | 20 | ●●●●● 5 |
|---|
| Utility | 15 | ●●○○○ 2 |
|---|
Weighted score 3.40, which is B tier.
Self-use at 60, 4 of 5: Elixirs and potions Arms Warrior uses every raid (Mighty Rage, Mongoose, Brute Force) are buyable, not BoP.
Leveling help, 2 of 5: Potions sell a little while leveling but need herbs and give Arms Warrior no gear or kill speed.
Utility, 2 of 5: Transmutes (Arcanite 275) and Free Action are occasional; Mana Well camp item is irrelevant to a rage user.
Gold, 5 of 5: 4.15 on the Professions for Gold: Settled list.
Why
Herbalism beside it: Herbalism supplies the herbs for its potions and elixirs.
It is not A: it scores 2 of 5 on leveling help, and its 3.40 is 0.35 short of A.
Strengths
- Self-use at 60, 4 of 5
- Gold, 5 of 5
Weaknesses
- Leveling help, 2 of 5
- Utility, 2 of 5
What would move it: Better leveling help for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Alchemy guide · Back to the chart
Ore sells and feeds crafts while leveling, but mining makes nothing Arms
Warrior wears.
Best partner: Blacksmithing
Scores for
Mining| Criterion | Weight | Score |
|---|
| Self-use at 60 | 40 | ●●○○○ 2 |
|---|
| Leveling help | 25 | ●●●●○ 4 |
|---|
| Gold | 20 | ●●●●● 5 |
|---|
| Utility | 15 | ●●●●○ 4 |
|---|
Weighted score 3.40, which is B tier.
Self-use at 60, 2 of 5: Makes nothing worn; Lodestone (AP, 90 at 60) only duplicates
Blessing of Might.
Leveling help, 4 of 5: Ore on route sells or feeds
Blacksmithing/
Engineering; starter copper veins were reduced.
Utility, 4 of 5: Lodestone is unique to Mining and helps a group without a
Paladin; Molten Foundry smelts Thorium.
Gold, 5 of 5: 3.75 on the Professions for Gold: Settled list.
Why Blacksmithing beside it: Blacksmithing turns the ore into gear.
It is not A: it scores 2 of 5 on self-use at 60, and its 3.40 is 0.35 short of A.
Strengths
- Leveling help, 4 of 5
- Gold, 5 of 5
- Utility, 4 of 5
What would move it: Better self-use at 60 for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Mining guide · Back to the chart
Any enchanter sells the enchants Arms
Warrior wants, so learning it adds little.
Best partner: Blacksmithing
Scores for
Enchanting| Criterion | Weight | Score |
|---|
| Self-use at 60 | 40 | ●●●●○ 4 |
|---|
| Leveling help | 25 | ●●○○○ 2 |
|---|
| Gold | 20 | ●●●○○ 3 |
|---|
| Utility | 15 | ●●○○○ 2 |
|---|
Weighted score 3.00, which is C tier.
Self-use at 60, 4 of 5: Strength/Agility/Crusader enchants need the plan but any enchanter sells them; its BoP staves/orbs are of no use to Arms Warrior.
Leveling help, 2 of 5: Practice Wand and disenchanting do nothing for a melee while leveling; materials cost gold.
Utility, 2 of 5: Lute camp buff overlaps
Mark of the Wild; Arcane Salvager is an occasional convenience.
Gold, 3 of 5: 2.55 on the Professions for Gold: Settled list.
Why
Blacksmithing beside it: Blacksmithing adds the best plate and weapon to enchant.
It is not B: it scores 2 of 5 on leveling help, and its 3.00 is 0.25 short of B.
Weaknesses
- Leveling help, 2 of 5
- Utility, 2 of 5
What would move it: Better leveling help for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Enchanting guide · Back to the chart
Raid stat food is cheap to buy, so cooking saves Arms
Warrior only a moderate amount.
Best partner: Blacksmithing
Scores for
Cooking| Criterion | Weight | Score |
|---|
| Self-use at 60 | 40 | ●●●●○ 4 |
|---|
| Leveling help | 25 | ●●●○○ 3 |
|---|
| Gold | 20 | ●○○○○ 1 |
|---|
| Utility | 15 | ●●○○○ 2 |
|---|
Weighted score 2.85, which is C tier.
Self-use at 60, 4 of 5: Stat food with a small XP buff is eaten every raid; cheap to buy, so a moderate saving.
Leveling help, 3 of 5: Food plus roughly +5% kill XP for 15 min saves downtime and gold (fan-sourced XP figure).
Utility, 2 of 5: Campfires hold 3 to 10 items; an occasional convenience.
Gold, 1 of 5: 1.80 on the Professions for Gold: Settled list.
Why
Blacksmithing beside it: Blacksmithing is the gear profession it pairs with, and Cooking adds food.
It is not B: it scores 1 of 5 on gold, and its 2.85 is 0.40 short of B.
Weaknesses
- Gold, 1 of 5
- Utility, 2 of 5
What would move it: Its gold score follows the Professions for Gold: Settled list; a better reading there would lift it.
Read the Cooking guide · Back to the chart
Skins are leveling income and the Camp Chair helps raids, yet nothing it makes is worn by Arms
Warrior.
Best partner: Blacksmithing
Scores for
Skinning| Criterion | Weight | Score |
|---|
| Self-use at 60 | 40 | ●○○○○ 1 |
|---|
| Leveling help | 25 | ●●●●○ 4 |
|---|
| Gold | 20 | ●○○○○ 1 |
|---|
| Utility | 15 | ●●●●○ 4 |
|---|
Weighted score 2.20, which is F tier.
Self-use at 60, 1 of 5: Makes nothing Arms Warrior wears; Pristine Leather is Scarce loot, not self-use.
Leveling help, 4 of 5: Arms Warrior kills beasts the whole climb and each can be skinned once, so leather is income and supplies.
Utility, 4 of 5: Camp Chair (+2% crit on all attacks) is unique and used each raid; it only clashes with Moonkin aura.
Gold, 1 of 5: 2.05 on the Professions for Gold: Settled list.
Why
Blacksmithing beside it: Blacksmithing is the gear profession it pairs with; Skinning adds leather income.
It is not D: it scores 1 of 5 on self-use at 60, and its 2.20 is 0.05 short of D.
Strengths
- Leveling help, 4 of 5
- Utility, 4 of 5
Weaknesses
- Self-use at 60, 1 of 5
- Gold, 1 of 5
What would move it: Better self-use at 60 for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Skinning guide · Back to the chart
Makes nothing Arms
Warrior wears; herbs only feed potions it could buy.
Best partner: Alchemy
Scores for
Herbalism| Criterion | Weight | Score |
|---|
| Self-use at 60 | 40 | ●○○○○ 1 |
|---|
| Leveling help | 25 | ●●○○○ 2 |
|---|
| Gold | 20 | ●●●●● 5 |
|---|
| Utility | 15 | ●○○○○ 1 |
|---|
Weighted score 2.05, which is F tier.
Self-use at 60, 1 of 5: Makes nothing Arms Warrior wears or uses; herbs only feed potions it could buy.
Leveling help, 2 of 5: Herb nodes sell for gold while leveling but cost travel and kill time.
Utility, 1 of 5: Incense Candle (Int) does nothing for Arms Warrior; Greenhouse is a minor convenience.
Gold, 5 of 5: 4.00 on the Professions for Gold: Settled list.
Why
Alchemy beside it: Alchemy turns the herbs into potions and flasks it uses.
It is not D: it scores 1 of 5 on self-use at 60, and its 2.05 is 0.20 short of D.
Weaknesses
- Self-use at 60, 1 of 5
- Leveling help, 2 of 5
- Utility, 1 of 5
What would move it: Better self-use at 60 for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Herbalism guide · Back to the chart
Armor kits add a little, but leather and mail are a downgrade for an Arms
Warrior in plate.
Best partner: Skinning
Scores for
Leatherworking| Criterion | Weight | Score |
|---|
| Self-use at 60 | 40 | ●●○○○ 2 |
|---|
| Leveling help | 25 | ●●○○○ 2 |
|---|
| Gold | 20 | ●○○○○ 1 |
|---|
| Utility | 15 | ●●○○○ 2 |
|---|
Weighted score 1.80, which is F tier.
Self-use at 60, 2 of 5: Armor kits (Thick 195-205) add stats; leather and mail gear is a downgrade for plate; Devilsaur set +2% hit is unverified.
Leveling help, 2 of 5: Camp Tent rested XP and cheap kits help a little; no plate for Arms Warrior.
Utility, 2 of 5: Camp Tent (rested XP) and Light Leather reagent bag are occasional conveniences.
Gold, 1 of 5: 1.65 on the Professions for Gold: Settled list.
Why
Skinning beside it: Skinning supplies the leather it crafts from.
It is not D: it scores 2 of 5 on self-use at 60, and its 1.80 is 0.45 short of D.
Weaknesses
- Self-use at 60, 2 of 5
- Leveling help, 2 of 5
- Gold, 1 of 5
- Utility, 2 of 5
What would move it: Better self-use at 60 for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Leatherworking guide · Back to the chart
Cloth is no use to an Arms
Warrior in plate; bags give a small return.
Best partner: Blacksmithing
Scores for
Tailoring| Criterion | Weight | Score |
|---|
| Self-use at 60 | 40 | ●○○○○ 1 |
|---|
| Leveling help | 25 | ●●○○○ 2 |
|---|
| Gold | 20 | ●○○○○ 1 |
|---|
| Utility | 15 | ●●○○○ 2 |
|---|
Weighted score 1.40, which is F tier.
Self-use at 60, 1 of 5: Arms Warrior wears plate; cloth robes, Mooncloth and Archmage gear are of no use.
Leveling help, 2 of 5: Bags (Linen to Bottomless) and humanoid cloth help a little; no kill-speed gear.
Utility, 2 of 5: Reagent bags matter little to a melee; Faction Banner (Spirit) does nothing for Arms Warrior.
Gold, 1 of 5: 1.85 on the Professions for Gold: Settled list.
Why
Blacksmithing beside it: Blacksmithing is the gear profession it pairs with; Tailoring adds bags.
It is not D: it scores 1 of 5 on self-use at 60, and its 1.40 is 0.85 short of D.
Weaknesses
- Self-use at 60, 1 of 5
- Leveling help, 2 of 5
- Gold, 1 of 5
- Utility, 2 of 5
What would move it: Better self-use at 60 for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Tailoring guide · Back to the chart
Fishing makes nothing Arms
Warrior wears and gives no gear or XP while leveling.
Best partner: Blacksmithing
Scores for Fishing| Criterion | Weight | Score |
|---|
| Self-use at 60 | 40 | ●○○○○ 1 |
|---|
| Leveling help | 25 | ●○○○○ 1 |
|---|
| Gold | 20 | ●○○○○ 1 |
|---|
| Utility | 15 | ●●○○○ 2 |
|---|
Weighted score 1.15, which is F tier.
Self-use at 60, 1 of 5: Fish Bowl (+8% all stats) overlaps
Blessing of Kings; it makes nothing worn.
Leveling help, 1 of 5: Fishing gives Arms Warrior no gear or XP while leveling.
Utility, 2 of 5: Fish Bowl and Fishing Rack are occasional; Find Fish passive.
Gold, 1 of 5: 2.25 on the Professions for Gold: Settled list.
Why
Blacksmithing beside it: Blacksmithing is the gear profession it pairs with, and Fishing adds fish for food.
It is not D: it scores 1 of 5 on self-use at 60, and its 1.15 is 1.10 short of D.
Weaknesses
- Self-use at 60, 1 of 5
- Leveling help, 1 of 5
- Gold, 1 of 5
- Utility, 2 of 5
What would move it: Better self-use at 60 for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Fishing guide · Back to the chart