WoW Forever DB

World of Warcraft: Forever · class guide

Restoration Shaman

Client build 1.60.1.70425 · updated

Healer

Healing Wave for single targets, Chain Heal for groups from 40, Riptide into Chain Heal at 40. Rated A or better as a healer.

Restoration heals with Healing Wave (made faster by Improved Healing Wave and stronger by Healing Way) and Lesser Healing Wave when speed matters. From 40, Chain Heal heals three party members, and Riptide is an instant heal with a heal over time that makes your Chain Heals on that target 25% stronger. Mana comes from Mindfulness (half your regeneration keeps going while you cast), Water Shield (2% of your mana per globe when you are hit or crit a heal), Mana Spring and, from 25, Mana Tide Totem. Nature's Swiftness makes a big heal instant once every 3 minutes. Before 40 it is a Healing Wave healer with weak solo damage.

Strengths and weaknesses

StrengthsWeaknesses
Healing Wave covers single targets and Lesser Healing Wave covers speedWeak solo damage before 40
Chain Heal heals three party members from 40No curse removal and no friendly magic dispel
Riptide adds an instant heal and strengthens Chain Heal on that targetHealer threat falls on the Shaman, and Natural Grace is the fix
Mana comes from Mindfulness, Water Shield, Mana Spring and Mana Tide TotemRiptide needs Healing Way 3/3 first
Healing gear also gives a third of its bonus as spell damageDownranked heals get less from healing power

Stat priority

  1. Healing power
  2. Critical strike
  3. Intellect
  4. Spirit
  5. MP5
  6. Stamina

Healing, then crit (Water Shield globes and Ancestral Healing feed on crits, and Riptide can crit), Intellect, Spirit, MP5, Stamina. At level 30: healing and spell power above everything, then Intellect for the pool and Spirit for what comes back between fights. Healing gear also gives a third of its bonus as spell damage, so Restoration can quest in it.

Do this

  • Healing Way is now a flat 25% on Healing Wave: no need to keep stacking it on the tank.
  • Watch Water Shield's globes as well as its 10-minute duration; refresh it between pulls.
  • Start Chain Heal where the injured players stand together, not on an isolated player for the Riptide bonus.
  • Cast Chain Heal on a party member and it only jumps to party members.

Watch out for

  • Downranked heals far below your level get less from healing power: pick ranks by their real heal.
  • Riptide needs Healing Way 3/3 first; Mana Tide no longer needs Restorative Totems.
  • No curse removal and no friendly magic dispel: a Mage or Druid covers curses, a Priest or Paladin magic.
  • Healer threat is yours: Tranquil Air Totem is gone in Forever, so take Natural Grace if you pull aggro.