World of Warcraft: Forever · class guide
Shaman: Totems & utility
What a Shaman brings to a group, and what it has to borrow.
How this works
One totem of each element at a time, and each totem reaches only your own party (the resistance totems' tooltips also name the raid). A totem spell needs its element's totem item in your bags.
Earth totems
Earth totem from the level-4 quest.
| Icon | Spell | Level | What it does |
|---|---|---|---|
| Stoneskin Totem | 4 | Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 30. Lasts 5 min. | |
| Earthbind Totem | 6 | Summons an Earthbind Totem with 5 health at the feet of the caster for 45 sec that slows the movement speed of enemies within 10 yards. | |
| Stoneclaw Totem | 8 | Summons a Stoneclaw Totem with 486 health at the feet of the caster for 15 sec that taunts creatures within 8 yards to attack it. | |
| Strength of Earth Totem | 10 | Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party or raid members within 30 yards by 53. Lasts 5 min. | |
| Tremor Totem | 18 | Summons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 5 min. |
Fire totems
Fire totem from the level-10 quest. Fire Nova explodes around whichever one is down.
| Icon | Spell | Level | What it does |
|---|---|---|---|
| Searing Totem | 10 | Summons a Searing Totem with 5 health at your feet for 55 sec that repeatedly attacks an enemy within 20 yards for 40 to 54 Fire damage. What to know: Lasts only 30 to 55 seconds by rank (40 at level 30): drop it last, just before the pull. | |
| Frost Resistance Totem | 24 | Summons a Frost Resistance Totem with 5 health at the feet of the caster for 5 min. The totem increases party and raid members' frost resistance by 60, if within 30 yards. What to know: The tooltip says party and raid members within 30 yards (Classic: party). Like the Paladin's resistance auras, it may reach the raid; not checked in game. | |
| Magma Totem | 26 | Summons a Magma Totem with 5 health at the feet of the caster for 20 sec that causes 73 Fire damage to creatures within 8 yards every 2 seconds. | |
| Flametongue Totem | 28 | Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit causes 17 to 55 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min. What to know: No duration; it is replaced when you drop another Fire totem. Doesn't stack with itself, Flametongue Weapon or Windfury Totem. |
Water totems
Water totem from the level-20 quest. Mana Tide is a Restoration talent.
| Icon | Spell | Level | What it does |
|---|---|---|---|
| Healing Stream Totem | 20 | Summons a Healing Stream Totem with 5 health at the feet of the caster for 5 min that heals group members within 30 yards for 11 every 2 seconds. What to know: Lasts 5 minutes now (Classic 1), with a little less healing per tick. | |
| Poison Cleansing Totem | 22 | Summons a Poison Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 poison effect from party members within 30 yards every 5 seconds. Lasts 5 min. | |
| Mana Tide Totem | 25talent | Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 290 mana every 3 seconds to group members within 30 yards. What to know: Restoration's 16-point talent (Classic: 31 points), so rank 1 comes at 25. Weaker per tick than Classic, but reaches 30 yards. A new rank arrives at 38 (ranks at 25, 38, 48 and 58). | |
| Mana Spring Totem | 26 | Summons a Mana Spring Totem with 5 health at the feet of the caster for 5 min that restores 10 mana every 2 seconds to group members within 30 yards. What to know: Lasts 5 minutes now (Classic 1). | |
| Fire Resistance Totem | 28 | Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party or raid members within 30 yards by 60. What to know: The tooltip says party and raid members within 30 yards (Classic: party). Not checked in game. | |
| Disease Cleansing Totem | 38 | Summons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 30 yards every 5 seconds. Lasts 5 min. |
Air totems
Air totem from the level-30 quest (Horde; the Dwarf quest isn't in the data yet). Grace of Air stacks with Windfury and Flametongue Totems, and all four buff totems reach the raid; Windfury and Flametongue still exclude each other. Tranquil Air is gone.
| Icon | Spell | Level | What it does |
|---|---|---|---|
| Grounding Totem | 30 | Summons a Grounding Totem with 5 health at the feet of the caster that will redirect one harmful spell cast on a nearby party member to itself every 10 seconds. Will not redirect area of effect spells. Lasts 45 sec. | |
| Nature Resistance Totem | 30 | Summons a Nature Resistance Totem with 5 health at the feet of the caster for 5 min that increases the nature resistance of party and raid members within 30 yards by 60. What to know: The tooltip says party and raid members within 30 yards (Classic: party). Not checked in game. | |
| Windfury Totem | 32 | Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 246 extra melee attack power. Lasts 5 min. What to know: Trained at 32. Raid-wide, and affects players only. Stacks with Grace of Air, but not with Flametongue Totem; Tranquil Air is gone. | |
| Sentry Totem | 34 | Summons an immobile Sentry Totem with 100 health at your feet for 5 min that allows vision of nearby area and warns of enemies that attack it. Right-Click on buff to switch back and forth between totem sight and Shaman sight. | |
| Windwall Totem | 36 | Summons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing ranged damage taken by 64. Lasts 5 min. | |
| Grace of Air Totem | 42 | Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party or raid members within 30 yards by 89. Lasts 5 min. What to know: Trained at 42. It is not exclusive with Windfury Totem or Flametongue Totem, and it reaches the whole raid. |
Placing totems
| Icon | Spell | Level | What it does |
|---|---|---|---|
| Call of the Elements | 20 | Simultaneously places up to 4 totems specified in the Totem Bar. What to know: New in Forever. Drops the totems on your Totem Bar in one 3-second cast. Call of the Ancestors (30) and Call of the Spirits (40) hold different sets. | |
| Totemic Recall | 20 | Returns your totems to the earth, giving you 25% of the mana required to cast each totem destroyed by Totemic Recall. What to know: New in Forever. Returns 25% of each totem's mana. | |
| Totemic Projection | 22 | Relocates your active totems to the specified location. What to know: New in Forever (a Season of Discovery name). Moves your active totems up to 30 yards; 1-minute cooldown. | |
| Call of the Ancestors | 30 | Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements. What to know: New in Forever. A second Totem Bar set. | |
| Call of the Spirits | 40 | Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements or Call of the Ancestors. What to know: New in Forever. A third Totem Bar set. |
Shocks
Shocks share a cooldown. Reverberation shortens it; Shamanistic Focus makes them 45% cheaper.
| Icon | Spell | Level | What it does |
|---|---|---|---|
| Earth Shock | 4 | Instantly shocks the target with concussive force, causing 293 to 309 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat. What to know: Still interrupts and locks the school for 2 seconds, with high threat. Low ranks still interrupt, but they get less from spell power and proc talents less often. | |
| Flame Shock | 10 | Instantly sears the target with fire, causing 166 Fire damage immediately and 176 Fire damage over 12 sec. What to know: Damage cut per rank. Your own Flame Shock makes Lava Burst deal 20% more. | |
| Frost Shock | 20 | Instantly shocks the target with frost, causing 279 to 295 Frost damage and slowing movement speed by 50%. Lasts 8 sec. What to know: 50% slow for 8 seconds; damage cut per rank. |
Weapon imbues
Imbues last 60 minutes. On your main hand, Flametongue and Windfury switch off the matching totem's buff for you.
| Icon | Spell | Level | What it does |
|---|---|---|---|
| Rockbiter Weapon | 1 | Imbue the Shaman's weapon, increasing melee attack power by 653 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes. What to know: Adds threat as well as attack power: the solo imbue before 30, and the threat imbue with Spirit Weapons. | |
| Flametongue Weapon | 10 | Imbue the Shaman's weapon with fire. Each hit causes 35 to 112 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes. What to know: On your main hand it switches off Flametongue Totem's benefit for you. Use it in groups with a tank, where Rockbiter's extra threat isn't wanted. | |
| Frostbrand Weapon | 20 | Imbue the Shaman's weapon with frost. Each hit has a chance of causing 169 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 60 minutes. | |
| Windfury Weapon | 30 | Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 333 extra melee attack power. When applied to main hand, disables any benefit you personally receive from Windfury Totem. Lasts for 60 minutes. What to know: Trained at 30. On your main hand it switches off the Windfury Totem buff for you, so there is no stacking the two. |
Elemental shields
Only one can be up at a time.
| Icon | Spell | Level | What it does |
|---|---|---|---|
| Lightning Shield | 8 | The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 178 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min. What to know: Damage cut on ranks 2–7. Shamanistic Focus makes it 45% cheaper. | |
| Water Shield | 20talent | The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. What to know: New Restoration 11-point talent. Only one Elemental Shield can be up, so it replaces Lightning Shield. |
Interrupts and dispels
Earth Shock: interrupts and locks that school for 2 seconds (6-second shock cooldown).
Purge (12): removes one, and from 32 two, magic effects from an enemy.
Cure Poison (16) and
Cure Disease (22), and the
Poison Cleansing Totem and
Disease Cleansing Totem for the party.
Grounding Totem (30): soaks one harmful single-target spell every 10 seconds.- No curse removal and no friendly magic dispel. An Orc can clear curses from itself with Shatter Curse.
Control
Frost Shock: 50% slow for 8 seconds.
Earthbind Totem: slows enemies within 10 yards; with
Earthbound it roots them for 5 seconds first.
Stoneclaw Totem: taunts nearby mobs onto the totem for 15 seconds.
Tremor Totem: breaks fear, charm and sleep on the party.- No hard crowd control (no Hex, stun or fear). Tauren War Stomp is a racial.
Saves
Healing Wave and
Lesser Healing Wave in every spec.
Nature's Swiftness (Restoration): one instant heal every 3 minutes.
Mana Tide Totem (Restoration, 25): party mana in an emergency.- No Bloodlust and no raid cooldown.
Rage of the Farseer is self-only.
Raising and moving
Ancestral Spirit: out-of-combat resurrection. No battle resurrection.
Reincarnation (30): resurrect yourself once an hour, for an Ankh.
Ghost Wolf (20): +40% speed; instant and usable indoors with Improved Ghost Wolf.
Astral Recall (30): a second hearthstone on a 15-minute cooldown.
Water Walking,
Water Breathing and
Far Sight. No summon: only Warlocks can summon in Forever.