World of Warcraft: Forever · class guide
Paladin: Changes
What has changed for the Paladin in the Forever beta, newest first. The rest of this guide describes the class as it plays now (client build 1.60.1.70425).
Last updated 2026-10-16, checked 2026-10-16.
- : Ruthless changed to 2% critical strike chance, replacing Sword Specialization.
- : Earth Fury changed to 2% critical damage and healing, replacing Mace Specialization.
- : Find Treasure now also finds extra items in most chests.
- : Touch of the Grave was changed to a 20% chance for Paladins with a 25 second internal cooldown.
- : Righteous Fury went back to 90% more Holy threat; it had been 60% since 24 Sep.
- : Salvation stopped being a Blessing, Mass Salvation became the raid version, and Paladins learned Revoke (build 70425).
- : Champion of the Light was cut again, to 10/20/30% of your Intellect.
- : Sanctified Judgement's mana return stopped generating threat.
- : Shield Specialization's mana restore on block was cut from 6% to 4% of max mana.
- : Reckoning was fixed: each trigger adds a charge (up to 4) and your next melee swing fires them all, so instant attacks no longer reset your swing timer.
- : Will of the Forsaken became usable again while asleep or charmed.
- : Retribution Aura (build 70291) was fixed to use your spell power instead of the target's, but its base damage went back to Vanilla values and its spell-power ratio fell from 13.3% to 6%.
- : Seal of Fury stopped returning mana without Improved Seal of Fury, and the mana it restores stopped generating threat (build 70291).
- : The mana Shield Specialization restores stopped generating threat (build 70291).
- : Reckoning's extra attack was limited to once every 1.5 seconds (build 70291).
- : Dungeon quest XP was cut; it still pays about 2.2 times Classic's.
- : Known issue: enemies can parry and block from behind at close range.
- : Respawn rates were raised in Hillsbrad, Ashenvale, Wetlands, Duskwood and Thousand Needles.
- : Ranks far below your level began to get less from healing power and to proc talents less often.
- : Redoubt was cut from 6–30% to 4–20% block.
- : Holy Shield block chance was raised from 20% to 30%.
- : Champion of the Light was cut from 33/66/100% to 20/40/60% of your Intellect.
- : Righteous Fury was cut from 90% to 60% more Holy threat.
- : Crusade was removed.
- : Holy Strike's cooldown was cut from 12 to 10 seconds.
- : Blizzard fixed Consecration failing to apply its increased damage to some targets.
- : Sacred Arbiter was raised from 10% to 20%.
- : Vengeance was cut to 3 stacks, and only non-periodic crits start it.
- : Two-Handed Weapon Specialization was cut from 3/6/9% to 2/4/6%.
Still open
- Hammer of the Righteous: in the client at level 40 and linked to the Protection skill line, but with Season of Discovery's tooltip. Is it really trained at 40?
- Improved Seal of Fury: the tooltip still says it restores 0 mana. Does a fully absorbed shield return mana (Blizzard's notes say the talent is the only source now)?
- Undead mounts: the level-40 and level-60 quests are announced but not in the data.
- Seal of Righteousness and weapon speed: the tooltip says slower weapons hit harder; a player test says the spell-power part doesn't scale with speed.
- Paladin class blog: promised by Blizzard; not posted when last checked.
- Everything above level 30 is untested until the beta cap rises.
- Blizzard's deep dive vs the client: Iron Creed threat 15% or 25%, Instrument of Law on Holy Wrath or Hammer of Wrath, and Holy Conduit with or without Hammer of Wrath. The client values are shown until a tooltip in game settles it. (Champion of the Light agreed with the article: 30%.)