Blue post · Kaivax
Forever beta notes: final pre-launch update
Blizzard posts its first full beta update since October 15. It raises class damage and retunes talents, evens out training costs and fixes many quests, and plans no big tuning before raids open next month.
Highlights
- Class damage raised across the game, with higher-level creature health raised to match
- Training every class ability from 1 to 60 now costs between 206 and 207 gold for all classes
- Salvation, Mass Salvation and Revoke removed;
Righteous Fury now grants 33% more threat
Druid Lacerate becomes a Feral talent;
Paladin Holy gains
Oath of Light- Gamepad support reaches a complete functional state; bags no longer auto-equip
What this means for players
Every class has changes here, so re-check your class guide before launch, and
Druid,
Paladin,
Mage and
Hunter talent trees in particular. Blizzard plans no large tuning between now and the raids opening next month, other than for bugs and serious outliers. Tanks should note the threat changes tied to the removal of Blessing of Salvation.
The build
The update covers the roughly two and a half weeks since the October 15 full update, and repeats the earlier racial changes for completeness. Blizzard says it plans a larger tuning pass once players level past 30, and that classes will keep evolving after launch.
General fixes
| Change | What changed | Was | Now | Kind |
|---|---|---|---|---|
| Throw | Throw now follows its fixed 0.5 second windup instead of the weapon’s attack speed. | Fixed | ||
| Legacy Reward - Replica Ironforge Air Rifle | The rifle can now be used on an ally who also has one equipped. | Fixed | ||
| Quitter debuff | The quitter debuff is much shorter. | 5 minutes | 40 seconds | Changed |
| Stun | The stun is shorter. | 3 seconds | 2.5 seconds | Changed |
| Race base stats | Every race now gets the right base stats, for example | +2 | +5 | Fixed |
| Proc roots and Diminishing Returns | Roots from procs now correctly diminish, including | Fixed |
Classes
| Change | What changed | Kind |
|---|---|---|
| Developers’ notes: class tuning | Blizzard says it raised class damage and the health of higher-level creatures over the last two weeks, and plans no big tuning changes before the raids open next month, apart from bugs and serious outliers; it expects a large data-based tuning pass once players level past 30. | Changed |
| Low-rank talent trigger penalty | Various talents no longer have a reduced trigger chance when you cast a low-rank spell. | Changed |
| Blizzard | Blizzard still has the low-rank penalty: a rank learned more than 12 levels below the caster has a reduced chance to trigger | Changed |
| Spell autoplacement | Newly learned spells are no longer placed on your action bars automatically. | Changed |
| Training costs | Training costs were adjusted for all classes. | Changed |
| Training cost by level | Most abilities learned at the same level now cost the same to train; | Changed |
| Total training cost | Training every class ability from 1-60 now costs between 206 and 207 gold for all classes. | Changed |
| Changed |
Druid
| Change | What changed | Was | Now | Kind | Our guide |
|---|---|---|---|---|---|
| Changed | |||||
| Changed | Our Feral Cat Druid guide | ||||
| Threat bonus is higher, to make up for Blessing of Salvation being removed. | 50% | 115% | Buff | Our Feral Cat Druid guide | |
| Threat bonus is higher, to make up for Blessing of Salvation being removed. | 50% | 115% | Buff | Our Feral Bear Druid guide | |
| Poised | New passive learned at level 32: out of combat at maximum Energy, you gain Poised, which cuts the Energy cost of your next Energy ability by 10. | New | |||
| Weapon damage percent is higher. | 155% | 200% | Buff | Our Feral Cat Druid guide | |
| Weapon damage percent is higher. | 110% | 140% | Buff | Our Feral Cat Druid guide | |
| Weapon damage percent is higher. | 350% | 435% | Buff | Our Feral Cat Druid guide | |
| Base points and attack power scaling are both up by about 25%. | Buff | Our Feral Cat Druid guide | |||
| Base points and attack power scaling are both up by about 25%. | Buff | Our Feral Cat Druid guide | |||
| Base points and attack power scaling are both up by about 25%. | Buff | Our Feral Cat Druid guide | |||
| Base points and attack power scaling are both up by about 25%. | Buff | Our Feral Cat Druid guide | |||
| Base damage points are up by about 40%. | Buff | Our Balance Druid guide |
Druid: Balance
| Change | What changed | Was | Now | Kind | Our guide |
|---|---|---|---|---|---|
| The periodic damage and healing bonus is doubled. | 1/2/3/4/5% | 2/4/6/8/10% | Buff | Our Balance Druid guide | |
| Its critical strike bonus again applies to all types of critical strikes and again does not stack with | Changed |
Druid: Feral
| Change | What changed | Was | Now | Kind | Our guide |
|---|---|---|---|---|---|
| Moved to the | Changed | ||||
| Now a 1-point talent on row 4 replacing | Changed | Our Feral Cat Druid guide | |||
| New 1-point Feral talent in row 4, column 3, replacing | New | Our Feral Cat Druid guide | |||
| Moved to column 1. | column 3 | column 1 | Changed | Our Feral Cat Druid guide | |
| Its critical strike bonus again applies to all types of critical strikes and again does not stack with Moonkin Aura. | Changed | ||||
| Moved to column 4. | column 1 | column 4 | Changed | Our Feral Cat Druid guide | |
| Moved to column 1 and its damage bonus raised. | 2/4/6/8/10% | 3/6/9/12/15% | Changed | Our Feral Cat Druid guide | |
| Berserk | The Berserk talent was removed. | Removed | |||
| Now a 3-rank talent on row 7, column 2, replacing Berserk, with | Changed | Our Feral Cat Druid guide | |||
| Now a 1-point talent on row 7 requiring | Changed | Our Feral Cat Druid guide |
Druid: Restoration
| Change | What changed | Was | Now | Kind | Our guide |
|---|---|---|---|---|---|
| Moved to the Feral tree in a swap with | Changed | ||||
| Damage bonus doubled, and it now also shortens the cast time of | 1/2/3/4/5% | 2/4/6/8/10% | Buff | Our Restoration Druid guide | |
| Moved to row 2 in a swap with | Changed | Our Restoration Druid guide | |||
| Moved to row 3 in a swap with | Changed | ||||
| Gift of the Earthmother | This talent was removed. | Removed | |||
| New 1-point talent in the 3rd row: when | New | Our Restoration Druid guide | |||
| The | Changed | ||||
| Now has a base cast time of 3 seconds. | Changed |
Hunter
| Change | What changed | Was | Now | Kind | Our guide |
|---|---|---|---|---|---|
| Different ranks can no longer be stacked on the same target. | Changed | ||||
| Fixed Rank 4 giving less Ranged Attack Power than Rank 3. | Fixed | ||||
| Fixed the wording of the debuff text. | Fixed | ||||
| Traps | All | Changed | |||
| Bonus damage on all ranks is up by about 110%. | Buff | Our Marksmanship Hunter guide | |||
| Base damage on all ranks is up by about 30% and its Attack Power coefficient is higher. | 0.1 | 0.15 | Buff | Our Marksmanship Hunter guide | |
| Attack Power coefficient per tick is higher, and base damage on all ranks is up about 20%. | 3% | 5% | Buff | Our Marksmanship Hunter guide | |
| Ranged Attack Power bonus is higher on every rank, now 20, 35, 50, 70, 90, 110 for ranks 1-6. | Buff | Our Hunter guide |
Hunter: Pets
| Change | What changed | Kind |
|---|---|---|
| Pet Attack Speed passives | Pets keep their built-in Attack Speed passives after you untrain them. | Fixed |
Hunter: Beast Mastery
| Change | What changed | Was | Now | Kind | Our guide |
|---|---|---|---|---|---|
| Moved from the 2nd row to the 3rd row. | 2nd row | 3rd row | Changed | Our Beast Mastery Hunter guide |
Hunter: Marksmanship
| Change | What changed | Was | Now | Kind | Our guide |
|---|---|---|---|---|---|
| Damage increase raised. | 3/7/10% | 5/10/15% | Buff | Our Marksmanship Hunter guide | |
| Bonus damage on all ranks is up by 100%. | Buff | Our Marksmanship Hunter guide | |||
| Ranged Attack Power bonus is higher on all ranks, now 20, 35, 50, 75, 100. | Buff | Our Marksmanship Hunter guide |
Hunter: Survival
| Change | What changed | Was | Now | Kind | Our guide |
|---|---|---|---|---|---|
| A fresh application always replaces the | Changed | ||||
| Agility bonus raised. | 2/4/6/8/10% | 3/6/9/12/15% | Buff | Our Survival Hunter guide |
Mage
| Change | What changed | Kind |
|---|---|---|
| Imbue Iceknife | Its visual was changed to show that it is a Root, not a Stun. | Fixed |
| Frost Blast | This spell was removed. | Removed |
Mage: Arcane
| Change | What changed | Was | Now | Kind | Our guide |
|---|---|---|---|---|---|
| Now consumed at the start of the | Fixed | ||||
| Moved to the 2nd row from the 1st row. | 1st row | 2nd row | Changed | Our Arcane Mage guide | |
| Moved to the 1st row from the 2nd, and now takes up to 3 talent points for a maximum armor increase of 75% of Intellect. | Changed | Our Arcane Mage guide | |||
| Clearcasting | Is no longer consumed by | Changed | |||
| Fixed | Fixed | ||||
| Arcane Focus | Removed, as it is now combined into | Removed | |||
| Mana cost increase per stack is smaller, Intellect-as-Spell-Damage per stack is lower, and duration is longer. | 175% mana, 15% Intellect | 100% mana, 12% Intellect; duration 18 seconds | Changed | Our Arcane Mage guide |
Mage: Fire
| Change | What changed | Was | Now | Kind | Our guide |
|---|---|---|---|---|---|
| Fixed | Fixed | ||||
| Can now take 5 points, for a 10% crit bonus on the spells it covers. | 3 points for 6% | 5 points for 10% | Changed | Our Fire Mage guide | |
| Improved | Renamed | Changed | |||
| Reverted to a maximum of 3 talent points and a total of 6% critical strike chance. | 5 points, 10% | 3 points, 6% | Nerf | ||
| Moved to the 3rd row from the 1st row. | 1st row | 3rd row | Changed | Our Fire Mage guide |
Mage: Frost
| Change | What changed | Was | Now | Kind | Our guide |
|---|---|---|---|---|---|
| Piercing Ice | The talent was removed. | Removed | |||
| Activating it now increases your Frost damage by 15% for 1 minute, plus an extra 5% Frost damage while the barrier holds. | Buff | Our Frost Mage guide | |||
| Increases the damage your | Changed | ||||
| No longer reflects spells; it has a chance to fully negate a spell’s damage without using up the | Changed | ||||
| 1/2/3/4/5% | 2/4/6% | Changed | |||
| Now has an 8 second cooldown shared with | Changed | Our Frost Mage guide | |||
| Bonus to | Buff | Our Frost Mage guide |
Paladin
| Change | What changed | Was | Now | Kind | Our guide |
|---|---|---|---|---|---|
| Trainable earlier, at the level other tanks get their tanking stance. | level 16 | level 10 | Buff | Our Protection Paladin guide | |
| Salvation | Taken out of the game. | Removed | |||
| Mass Salvation | Taken out of the game. | Removed | |||
| Revoke | Taken out of the game. | Removed | |||
| Now gives 33% more of all threat, plus 90% extra threat from Holy damage. | Changed | Our Protection Paladin guide | |||
| Blessing of Light | Taken out of the game. | Removed | |||
| Now correctly costs nothing when the player has The Quick and the Dead. | Fixed | ||||
| Duration shortened. | 4 seconds | 3 seconds | Changed |
Paladin: Holy
| Change | What changed | Was | Now | Kind | Our guide |
|---|---|---|---|---|---|
| Moved up a row and turned into a 5-point talent; the maximum rank is the same. | Row 2, 2-point | Row 1, 5-point | Changed | ||
| Now a 5-point talent; the maximum rank is the same. | 3-point | 5-point | Changed | ||
| Moved up a row and now a 2-point talent; the maximum rank is the same. | Row 3, 3-point | Row 2, 2-point | Changed | ||
| Moved out of the | Changed | ||||
| Moved up a row. | Row 3 | Row 2 | Changed | ||
| Voice of Truth | Taken out of the game. | Removed | |||
| Moved up a row. | Row 4 | Row 3 | Changed | ||
| Moved up a row. | Row 4 | Row 3 | Changed | ||
| Moved up a row, now 2 points with a lower | 6/12/18% hit | 4/8% hit | Changed | Our Holy Paladin guide | |
| New talent in Row 4. It is a 40-yard-range, 8% Base Mana cast that protects an ally for 5 min and boosts your | New | Our Holy Paladin guide | |||
| New passive in Row 5. | New | Our Holy Paladin guide | |||
| Now boosts the critical strike healing bonus of Holy spells instead of their critical strike chance. | 3/6/9/12/15% crit chance for | 10/20/30/40/50% critical strike healing bonus | Changed | ||
| Limited to friendly targets, its offensive use is gone, and the tooltip was reworded to match. | Changed |
Paladin: Protection
| Change | What changed | Was | Now | Kind | Our guide |
|---|---|---|---|---|---|
| Now makes the right number of attacks for its stacks and no longer gains stacks when the | Fixed | ||||
| Moved from the | Row 1 of Holy | Row 1 of Protection | Changed | Our Protection Paladin guide | |
| Moved up a row. | Row 3 | Row 2 | Changed | ||
| No longer raises Stamina; it still shortens the cooldowns of | Changed | Our Protection Paladin guide | |||
| Improved | Taken out of the game. | Removed | |||
| Moved up two rows. | Row 5 | Row 3 | Changed | ||
| Is now a Magic effect that can be dispelled. | Changed | ||||
| Damage reduction increased. | 2/4/6% | 3/6/9% | Buff | ||
| Now a 2-point talent, with 15/30% more shield block value plus a 50/100% chance to restore 4% of maximum Mana; max rank is unchanged. | Changed | ||||
| Moved down two rows. | Row 1 | Row 3 | Changed | ||
| Moved down two rows. | Row 2 | Row 4 | Changed | ||
| Now instantly unleashes your active Seal without sharing | Changed | ||||
| One-Handed Weapon Specialization | Taken out of the game. | Removed | |||
| New talent in Row 5 that shortens Stun and Charm effects on you by 10/20%. | New | Our Protection Paladin guide | |||
| Moved up two rows. | Row 7 | Row 5 | Changed | ||
| Now a 3-point talent giving 10/20/30% more | 5 points, 5/10/15/20/25% threat and 2/4/6/8/10% damage reduction | 3 points, 10/20/30% threat and 2/4/6% damage reduction | Changed | Our Protection Paladin guide | |
| New talent in Row 7. It cuts | New | Our Protection Paladin guide |
Paladin: Retribution
| Change | What changed | Was | Now | Kind | Our guide |
|---|---|---|---|---|---|
| Moved into the | Row 2 of | Row 3 of Holy | Changed | ||
| Moved up a row. | Row 3 | Row 2 | Changed | ||
| Moved up a row. | Row 3 | Row 2 | Changed | ||
| Its critical strike bonus now covers all spells and attacks, not just melee. | 1/2/3/4/5% to just melee attacks | 2/4/6% to all spells and attacks | Buff | ||
| No longer raises Attack Power. | 1/2/3% increased Attack Power | no Attack Power increase | Nerf | ||
| Arrives in | Row 2 of Holy | Row 3 of Retribution | Changed | Our Retribution Paladin guide | |
| Moved up a row. | Row 5 | Row 4 | Changed | ||
| Now raises Holy damage as well as Physical damage by 2/4/6%. | Physical damage only | Holy and Physical damage | Buff | ||
| Now also lowers the | Changed | Our Retribution Paladin guide | |||
| Instrument of Law | Taken out of the game. | Removed | |||
| Now adds spell damage equal to 12/24/36/48/60% of Intellect and shortens | Changed | ||||
| Now stacks higher. | 3 stacks | 5 stacks | Buff | ||
| Now needs | Sanctified Judgement | Seal of Command | Changed | ||
| New Row 5 talent that cuts | New | ||||
| Twist of Light | Taken out of the game. | Removed | |||
| New 31-point talent. Your melee hits bank a copy of the active Seal for 15 sec (up to 3 stacks); swinging under another Seal spends the stacks and gives the banked Seal one normal proc roll per stack. | New | Our Retribution Paladin guide | |||
| Now requires | Changed |
Priest
| Change | What changed | Was | Now | Kind | Our guide |
|---|---|---|---|---|---|
| Can now correctly be replaced by another | Fixed | ||||
| Backlash when it fails to kill is now 30% of maximum Health, and a miss no longer hurts the | 10% | 30% | Changed | Our Shadow Priest guide | |
| Fixed |
Priest: Holy
| Change | What changed | Kind | Our guide |
|---|---|---|---|
| Binding | Taken out of the game. | Removed | |
| New talent in Binding | New | Our Holy Priest guide |
Priest: Shadow
| Change | What changed | Kind |
|---|---|---|
| Does not spread | Fixed | |
| Its healing can no longer critically strike. | Changed | |
| No longer knocks the | Fixed | |
| No longer knocks the | Fixed |
Rogue
| Change | What changed | Was | Now | Kind | Our guide |
|---|---|---|---|---|---|
| Casting it no longer makes a sitting target stand up. | Fixed | ||||
| Poised | New passive at level 18. With full Energy out of combat you gain Poised, which cuts the Energy cost of your next Energy ability by 10. | New | |||
| Shank | New spell at level 24. It costs 5 Energy, has a 10 second cooldown and melee range, and is an off-hand strike for 50% weapon damage that gives 15 Energy and cannot Miss; Rank 2 at level 44 gives 25 Energy. | New | |||
| Attack Power coefficient raised. | 0.0045 | 0.009 | Buff | Our Combat Rogue guide | |
| Attack Power coefficient raised. | 0.005 | 0.01 | Buff | Our Combat Rogue guide |
Rogue: Assassination
| Change | What changed | Was | Now | Kind | Our guide |
|---|---|---|---|---|---|
| Activating no longer makes a sitting target stand up. | Fixed | ||||
| Moved up a row. | Row 3 | Row 2 | Changed | ||
| Murder | Taken out of the game. | Removed | |||
| Now a 2-point talent giving 10/20% more critical strike damage to its listed abilities. | 5 points, 4/8/12/16/20% | 2 points, 10/20% | Changed | Our Assassination Rogue guide | |
| Moved up two rows. | Row 5 | Row 3 | Changed | ||
| New 1-point passive in Row 3 that lengthens | New | ||||
| Moved down two rows. | Row 3 | Row 5 | Changed | ||
| Now a 5-point talent giving a 4/8/12/16/20% chance per Combo Point to restore 25 Energy. | 1 point, 20% per combo point | 5 points, 4/8/12/16/20% per Combo Point | Changed | Our Assassination Rogue guide | |
| Moved up two rows. | Row 7 | Row 5 | Changed | ||
| Becomes a passive. Shank boosts your Poison damage by 30% and Poison application chance by 20% for 6 seconds. | Changed | Our Assassination Rogue guide | |||
| Now a 3-point talent giving critical strikes from Combo Point abilities a 33/66/100% chance to add an extra Combo Point. | Changed | Our Assassination Rogue guide | |||
| Moved up two rows. | Row 9 | Row 7 | Changed | ||
| Weapon damage percentage raised, along with its additional flat amount. | 75% weapon damage | 90% weapon damage | Buff | Our Assassination Rogue guide |
Rogue: Combat
| Change | What changed | Was | Now | Kind | Our guide |
|---|---|---|---|---|---|
| Renamed from Improved | Changed | ||||
| Renamed from Improved | Sinister Strike only | Sinister Strike and Hemorrhage | Changed | ||
| Moved up a row. | Row 3 | Row 2 | Changed | ||
| New 2-point passive in Row 3 that adds 5/10 to the Energy cost reduction of Poised. | New | ||||
| Energy cost reduction increased. | 10 | 15 | Buff | Our Combat Rogue guide | |
| Moved up two rows. | Row 6 | Row 4 | Changed | ||
| Moved up two rows. | Row 6 | Row 4 | Changed | ||
| Now raises | Sinister Strike, Eviscerate and Backstab by 2/4/6% | Sinister Strike and Eviscerate by 5/10/15% | Changed | Our Combat Rogue guide | |
| Moved down a row. | Row 4 | Row 5 | Changed | ||
| Now a 2-point talent giving 25/50% more off-hand weapon damage. | 5 points, 5/10/15/20/25% | 2 points, 25/50% | Changed | Our Combat Rogue guide | |
| New 5-point passive in Row 6 that adds 3/6/9/12/15 Energy to Shank and cuts its cooldown by 0.4/0.8/1.2/1.6/2.0 seconds. | New |
Rogue: Subtlety
| Change | What changed | Was | Now | Kind | Our guide |
|---|---|---|---|---|---|
| Fixed excess damage when used with a Dagger. | Fixed | ||||
| Fixed excess damage when used with a Dagger. | Fixed | ||||
| Moved up a row. | Row 2 | Row 1 | Changed | ||
| Chance to add a Combo Point after a Dodge or full spell resist lowered. | 33/66/100% chance | 15/30/45% chance | Nerf | Our Subtlety Rogue guide | |
| Now a 5-point talent giving 4/8/12/16/20% more damage to | 2 points, 5/10% | 5 points, 4/8/12/16/20% | Changed | Our Subtlety Rogue guide | |
| Moved up three rows. | Row 5 | Row 2 | Changed | ||
| Moved down a row. | Row 1 | Row 2 | Changed | ||
| Now a 3-point talent with 5/10/15% stealth movement speed and 2/4/6 seconds off stealth’s cooldown. | 5 points, 3/6/9/12/15% and 2/3/4/5/6 | 3 points, 5/10/15% and 2/4/6 | Changed | Our Subtlety Rogue guide | |
| Moved up a row. | Row 4 | Row 3 | Changed | ||
| Moved up a row. | Row 4 | Row 3 | Changed | ||
| Moved down two rows. | Row 2 | Row 4 | Changed | ||
| Moved down a row. | Row 3 | Row 4 | Changed | ||
| Now also lets your next | Changed | ||||
| Improved | Taken out of the game. | Removed | |||
| New 2-point passive in Row 4: raises your maximum Sapped targets by 1/1 and your movement speed by 15/30% for 3 seconds after a | New | ||||
| Moved down a row. | Row 4 | Row 5 | Changed | ||
| Now raises the caster’s | Rupture only, 15% | Rupture and Garrote, 15% | Buff | Our Subtlety Rogue guide | |
| Quietus | Taken out of the game. | Removed | |||
| Cutthroat | Taken out of the game. | Removed | |||
| New 5-point passive in Row 6 giving Shank a 20/40/60/80/100% chance to add 2 Combo Points. | New | ||||
| Thousand Cuts | Taken out of the game. | Removed | |||
| New active 1-point talent in Row 7: 25 Energy, 20-yard range, 10 second cooldown curse finisher that stores part of your damage per Combo Point ( | New |
Shaman
| Change | What changed | Was | Now | Kind | Our guide |
|---|---|---|---|---|---|
| The | Changed | ||||
| The player now shows an extra weapon swing animation when the totem procs. | Changed | ||||
| Totemic Call | Totemic Projection | Totemic Call, 30 seconds cooldown | Changed | ||
| Base damage is higher on every rank, more so on high ranks; the max rank is up 80%, and each rank lands near 78% of Classic Era damage with a faster cast. | Buff | Our Elemental Shaman guide | |||
| Cast time is longer, primary-target damage is about 145% of the same-rank | Changed | Our Elemental Shaman guide | |||
| Shocks | Base damage on all shocks is back to the Classic Era values, which are higher than the earlier Forever Beta ones. | Buff |
Shaman: Elemental
| Change | What changed | Was | Now | Kind | Our guide |
|---|---|---|---|---|---|
| The chance to trigger a duplicate spell is higher at every rank. | 3/7/10% | 10/20/30% | Buff | Our Elemental Shaman guide | |
| Lava Burst | The spell is removed, along with every reference to it. | Removed | |||
| This replaces Lava Burst and adds 5% critical strike chance to | New | ||||
| Changed | |||||
| The talent no longer lowers the cooldown of | Nerf |
Shaman: Enhancement
| Change | What changed | Was | Now | Kind | Our guide |
|---|---|---|---|---|---|
| The talent moves from the 2nd row to the 4th row. | Changed | ||||
| The proc chance is doubled. | Buff | ||||
| Weapon damage is higher. | 100% normalized weapon damage | 150% normalized weapon damage | Buff | Our Enhancement Shaman guide | |
| The cooldown is shorter. | 8 seconds | 6 seconds | Buff | Our Enhancement Shaman guide | |
| Attack Power gained from Intellect is higher at every rank. | 33/67/100% | 50/100/150% | Buff | Our Enhancement Shaman guide | |
| Attack speed bonus is higher at every rank. | 5/10/15/20/25% | 6/12/18/24/30% | Buff | Our Enhancement Shaman guide |
Shaman: Restoration
| Change | What changed | Was | Now | Kind | Our guide |
|---|---|---|---|---|---|
| Mana cost drops about 40%, the cooldown doubles, and it now heals only over time with no initial heal. | 6 seconds cooldown | 12 seconds cooldown | Changed | Our Restoration Shaman guide |
Warlock
| Change | What changed | Was | Now | Kind |
|---|---|---|---|---|
| Spellstones | They now raise only Shadow damage. A bug had also raised Fire damage, and that is fixed. | Fixed | ||
| Master's Stamina | Pets gain less Health per point of their master’s Stamina. | 7.5 Health per point | 2 Health per point | Nerf |
| Its damage now updates dynamically as intended. | Fixed | |||
| The chance to grant a Soul Shard on damage dealt, without a kill, is much lower. | Nerf |
Warlock: Affliction
| Change | What changed | Was | Now | Kind | Our guide |
|---|---|---|---|---|---|
| It now correctly affects | Fixed | ||||
| It now raises the Mana drained by | Changed | ||||
| The spell damage coefficient is doubled to 0.286 per second of cast time, base damage per second rises 2.5 per level, and level 60 base damage per second is higher. | 36 | 86 | Buff | Our Affliction Warlock guide |
Warlock: Destruction
| Change | What changed | Was | Now | Kind | Our guide |
|---|---|---|---|---|---|
| The Fire and Shadow damage bonus is doubled at every rank. | 2/4/6/8/10% | 4/8/12/16/20% | Buff | Our Destruction Warlock guide |
Warrior
| Change | What changed | Was | Now | Kind | Our guide |
|---|---|---|---|---|---|
| The tooltip now shows the correct damage. | Fixed | ||||
| The threat bonus is larger. | 30% | 80% | Buff | Our Protection Warrior guide | |
| The cooldown is shorter. | 18 seconds | 15 seconds | Buff | Our Fury Warrior guide |
Warrior: Arms
| Change | What changed | Was | Now | Kind | Our guide |
|---|---|---|---|---|---|
| It becomes a 3-point talent that keeps more Rage on a stance change. | 5 points, 3/6/9/12/15 Rage | 3 points, 5/10/15 Rage | Changed | Our Arms Warrior guide | |
| The damage bonus with two-handed melee weapons is doubled. | 1/2/3% | 2/4/6% | Buff | ||
| It becomes a 2-point talent; main hand attacks on targets with your | 5 points, 4/8/12/16/20% chance | 2 points, 10/20% chance | Changed | Our Arms Warrior guide | |
| The | 3.0/3.0 seconds | 2.5/5 seconds | Changed | Our Arms Warrior guide |
Warrior: Fury
| Change | What changed | Was | Now | Kind | Our guide |
|---|---|---|---|---|---|
| It no longer generates threat when it restores Health. | Changed | ||||
| It no longer generates threat when it restores Health. | Changed | ||||
| It no longer activates while the | Changed | ||||
| It now also lowers the Rage cost of | Buff | Our Fury Warrior guide | |||
| The talent moves up to Row 3. | Row 4 | Row 3 | Changed | ||
| A new Row 4, 1-point talent with a 15 second cooldown that costs 25% of base health and gives 5 extra Rage on your next 4 melee attacks, for 8 seconds. | New | ||||
| The talent moves up to Row 5 and now connects to | Row 6 | Row 5 | Changed | ||
| Changed | |||||
| It becomes a 3-point talent whose bonus applies for 3 swings after a critical strike. | 5 points, 5/10/15/20/25% attack speed | 3 points, 10/20/30% attack speed | Changed | Our Fury Warrior guide | |
| A new Row 6, 2-point passive that cuts | New | ||||
| It now requires | Changed |
Warrior: Protection
| Change | What changed | Was | Now | Kind | Our guide |
|---|---|---|---|---|---|
| The threat bonus is higher at every rank. | 5/10/15% | 7/13/20% | Buff | Our Protection Warrior guide |
PvP
| Change | What changed | Kind |
|---|---|---|
| Recently Dropped Flag | In the Darkspear Islands battleground, the player who drops the flag no longer gets this debuff. | Changed |
Races: Dwarf
| Change | What changed | Kind |
|---|---|---|
| Earth Fury | The 2% critical strike damage and healing bonus is removed. | Removed |
| A new racial that adds 1% hit chance for spells and attacks. | New |
Races: Human
| Change | What changed | Was | Now | Kind |
|---|---|---|---|---|
| The critical chance bonus is smaller. | 2% | 1% | Nerf | |
| The Spirit bonus is larger. | 5% | 10% | Buff |
Races: Orc
| Change | What changed | Was | Now | Kind |
|---|---|---|---|---|
| Savage | The 1% critical strike chance bonus is removed. | Removed | ||
| The racial returns, adding 5% damage to | New | |||
| The cooldown is shorter. | 3 minutes | 2 minutes | Buff |
Races: Skyborne
| Change | What changed | Was | Now | Kind | Our guide |
|---|---|---|---|---|---|
| Wind-Blessed | The Haste bonus is smaller. | 3% | 2% | Nerf | |
| The regeneration boost is halved and lasts 15 seconds; it can’t be used during | 100% | 50% | Changed | Our Skyborne (High Order) guide | |
| Attuned | Using | New | |||
| The movement speed bonus is larger and lasts 15 seconds. | 10% | 15% | Buff | Our Skyborne (Windshaper) guide | |
| Charged | Using | New |
Races: Tauren
| Change | What changed | Was | Now | Kind | Our guide |
|---|---|---|---|---|---|
| Each stack gives more movement speed, and the max total doubles. | 1% per stack, 30% max | 2% per stack, 60% max | Buff | Our Tauren guide | |
| It no longer increases mounted movement speed. | Nerf | ||||
| It now gives only 5% more Health, with no hit chance or critical damage modifiers. | Nerf |
Races: Troll
| Change | What changed | Was | Now | Kind | Our guide |
|---|---|---|---|---|---|
| The duration is longer. | 10 seconds | 15 seconds | Buff | Our Troll guide |
Races: Undead
| Change | What changed | Was | Now | Kind | Our guide |
|---|---|---|---|---|---|
| It can again be used while immune to Physical damage. | Fixed | ||||
| It now triggers often enough. A bug had made it fire too rarely, and that is fixed. | Fixed | ||||
| It no longer leaves a beam visual behind. | Fixed | ||||
| The internal cooldown is shorter. | 25 seconds | 15 seconds | Buff | Our Undead guide |
Gamepad
| Change | What changed | Kind |
|---|---|---|
| Gamepad support | Controller play is now functionally complete and covers movement, spells, interactions and interface navigation, with settings in Edit Mode and the Options menu. | New |
| Gamepad Action Bar: ground-targeted items | Area-effect items on the Gamepad Action Bar can now be placed at a targeted spot, confirmed by pressing the button a second time like ground-targeted spells. | New |
| Gamepad Action Bar: page and Edit Mode fixes | Changing the keyboard and mouse bar page no longer offsets Gamepad bar buttons, and Gamepad bar settings now show immediately in Edit Mode. | Fixed |
| Gamepad add-on compatibility | Gamepad interface compatibility with user-made add-ons was improved to make conflicts less likely. | Changed |
| Gamepad inventory fixes | Fixed focus leaving the inventory after item destruction, uneven horizontal navigation between bag columns, and Lua errors during trades and after switching from the Gamepad interface. | Fixed |
| Gamepad bag interface | The Gamepad bag interface got new visuals, clearer bag states, remaining-space and ammo count indicators, better prompts, Keyring navigation and highlighting, and a reworked inventory search layout. | Changed |
| Gamepad ruleset selection | Controllers can now navigate and use the ruleset selection screens. | New |
| Gamepad Character Select fix | New characters are now automatically selected on return to Character Select when using a Gamepad. | Fixed |
| Gamepad cinematics | Controllers can now skip or exit cinematics. | New |
| Gamepad Focus Target | Controllers can now target a previously assigned Focus Target with LB + RB + Face Down, and the target menu shows Clear Focus when the current target is the Focus Target. | New |
| Gamepad targeting of friendly corpses | Friendly corpses can now be targeted with a Gamepad through both Friendly Analog Targeting and Friendly Tab Targeting. | New |
| Gamepad targeting of critters | Hostile Analog Targeting and Soft Targeting can now target critters. | Changed |
| Gamepad targeting of enemy players | Friendly Analog Targeting no longer selects enemy players, while Hostile Analog Targeting can select them regardless of PvP flag status. | Changed |
| Gamepad Analog Targeting of units behind you | Analog Targeting can now select units behind the player as long as they remain visible on screen. | Changed |
| Gamepad targeting of | Attackable | Changed |
| Gamepad targeting fixes | Fixed some attackable enemies wrongly showing an Interact icon, and corpses staying locked as the target after looting or closing the loot window. | Fixed |
| Gamepad flight paths | Controllers can now end a flight path early with the Back/Cancel action, and the player dismounts at the next available flight point. | New |
| Gamepad focus and popups | Popups the player did not start no longer take Gamepad focus on their own, and can be focused with the View/Select action; focus is also no longer lost from Options after a graphics confirmation dialog. | Changed |
| Gamepad panel navigation prompts | Prompts for moving between supported interface panels now show the LT and RT buttons. | Changed |
| Gamepad Pet Move command | Controllers can now use the Pet Move command and confirm placement with the Interact button or with the ability again. | New |
| Gamepad profession fixes | Train now works at Profession Trainers when only a skill upgrade is offered, and the unlearn-Profession prompt now shows the hold requirement. | Fixed |
| Gamepad quest details fix | Opening quest details from another map region with a Gamepad no longer raises a Lua error. | Fixed |
| Off-Hand Swing Timer | Fixed the Off-Hand Swing Timer sometimes not appearing after login on dual-wielding characters. | Fixed |
| Gamepad Color Picker | Controllers can now adjust opacity in the Color Picker. | New |
| Gamepad prompts in Equipment Manager | Gamepad LB and RB prompts no longer wrongly appear in the Equipment Manager under the keyboard and mouse interface. | Fixed |
| Gamepad tooltips | Gamepad tooltips now stay visible and can no longer be switched on or off with the controller. | Changed |
Items
| Change | What changed | Kind |
|---|---|---|
| Bag auto-equip | Bags no longer equip themselves into free bag slots; the player must equip them manually. | Changed |
World and quests
| Change | What changed | Was | Now | Kind |
|---|---|---|---|---|
| Respawn rates | Respawn rates were adjusted in many areas, generally faster in lower-level zones (fastest in starting zones) and slower as levels rise; Blizzard says the aim is to handle large launch crowds while keeping some spawn competition, and it plans to move lower-level zones to more typical rates once the initial surge settles. | Changed | ||
| Quest experience | Experience values were adjusted on various quests. | Changed | ||
| Quest prerequisites and levels | Prerequisites and level settings on some quests were adjusted to improve flow across the world. | Changed | ||
| Quest objective tooltips | Various quests gained mouseover tooltips for their objectives. | New | ||
| Quest map markers | Missing point-of-interest markers were added and incorrect ones adjusted on various quests. | Fixed | ||
| Quest log zone sorting | Incorrect zone sorting in the quest log was fixed on various quests. | Fixed | ||
| Quest items and abandoning | On various quests, you now abandon the quest when you destroy the quest item, and the item is destroyed when you abandon the quest. | Fixed | ||
| Satyr creature type | Some satyr were classified as humanoids and are now demons. | Fixed | ||
| Alterac Mountains: Dalaran Summoners | Fixed Dalaran Summoners summoning without limit. | Fixed | ||
| Quest: | In the Barrens, Rethgar Deathgate can now be spoken to start the event when it is not currently active. | Changed | ||
| Barrens: Alliance Outrunners | The Alliance Outrunners now spawn in random locations. | Changed | ||
| Quest: Holy Diver | In Darkshore, the quest now gives an XP reward. | Buff | ||
| Mulgore: Gloomrise Hatchlings | Gloomrise Hatchlings now give less XP, in line with their lower health. | Changed | ||
| Quest: Hidden Enemies | In Orgrimmar, the Lieutenant's Insignia no longer stays in inventory after the quest is completed. | Fixed | ||
| Ruins of Lordaeron dungeon quests | These quests now consistently require level 15 to start, where it was a mix of 15 and 16, and some prerequisites changed. | mix of level 15 and 16 | level 15 | Changed |
| Quest: Twisted Hatred | In The Cleft in Teldrassil, there are slightly fewer spiders in the area for this quest. | Changed | ||
| Quest: Carnage | In Wetlands, Carnage no longer resets near the end of the fight. | Fixed | ||
| Quest: | In Wetlands, Alba Fairmoon no longer becomes unavailable for turn-in. | Fixed |
Guides this affects
Protection Paladin
Druid
Paladin
Holy Paladin
Mage
Hunter
Tauren
Warrior
Human
Skyborne (High Order)
Skyborne (Windshaper)- Races
Frost Mage
Survival Hunter
Arms Warrior
Arcane Mage
Priest
Warlock
Feral Cat Druid
Feral Bear Druid
Balance Druid
Restoration Druid
Subtlety Rogue
Marksmanship Hunter
Beast Mastery Hunter
Fire Mage
Elemental Shaman
Retribution Paladin
Shadow Priest
Discipline Priest
Undead
Holy Priest
Assassination Rogue
Combat Rogue
Rogue
Enhancement Shaman
Shaman
Restoration Shaman
Affliction Warlock
Destruction Warlock
Protection Warrior
Fury Warrior
Dwarf
Orc
Troll
Related news
This is our own summary of what Blizzard posted, not Blizzard’s text. Go by the original.