WoW Forever DB

World of Warcraft: Forever · class guide

Fire Mage

Client build 1.60.1.70425 · updated

Ranged damage

Fireball crits build Heating Up for a faster Pyroblast, and your own Improved Scorch stacks lift every Fire spell. Crit-driven, and weak until Heating Up at 25.

Fire casts Fireball (or, from 40, Frostfire Bolt) and fishes for crits. Every non-periodic crit from Fireball, Frostfire Bolt, Fire Blast or Scorch adds a Heating Up stack that takes 25% off your next Pyroblast's cast time, up to 75% at three stacks, for 20 seconds. Improved Scorch stacks 3% more Fire damage, five times, but only for your own spells now. Ignite adds 40% of a crit as a burn. From 40, Combustion raises Fire crit until three more crits land. Fire has no hit talent of its own, so it borrows Elemental Precision from Frost.

Strengths and weaknesses

StrengthsWeaknesses
Crit-driven damage, with Heating Up cutting up to 75% off Pyroblast's cast timeWeak until Heating Up at 25, and Fire only gets Pyroblast as a pre-pull opener before that
Ignite adds a burn worth 40% of each critA miss loses Ignite and Heating Up procs, so hit matters early
Improved Scorch stacks lift all your Fire spellsPyroblast is never instant, and three stacks still leave a 1.5 s cast
Combustion from 40 raises Fire crit until three more crits landImproved Scorch helps only your own spells
Burning Soul cuts Fire threat by 30% and protects casts from pushbackFire has no hit talent of its own and borrows Elemental Precision from Frost

Stat priority

  1. Spell power
  2. Hit
  3. Crit
  4. Intellect
  5. Haste
  6. Spirit

Rank spell power > hit > crit > haste > Spirit > MP5. Hit matters early, because a miss loses Ignite and Heating Up procs. Alternatively, put Fire damage and spell power first, then Intellect. Crit feeds Heating Up, Ignite and Master of Elements.

Do this

  • Heating Up stacks don't need consecutive crits: a non-crit in between doesn't clear them.
  • Wake of Fire is gone: it is back to Improved Fire Blast (cooldown and range, no kill bonus). Every Fire Blast cast now adds a Heating Up stack, two on a crit.
  • Burning Soul cuts Fire threat by 30% and protects your casts from pushback.
  • Before Heating Up (25), Fire only gets Pyroblast as a pre-pull opener; Frost levels more smoothly.

Watch out for

  • Pyroblast is never instant in Forever: three stacks still leave a 1.5 s cast.
  • Pyroblast's own crit doesn't add Heating Up; Flamestrike and Blast Wave don't either.
  • Improved Scorch is personal: another Mage's stacks don't help you.
  • Heating Up (not Hot Streak) lasts 20 s, and Combustion is 3 crits, not 4. Heating Up is no longer used up by a Presence of Mind Pyroblast.
  • Gnome Eureka! doesn't boost Ignite, Pyroblast's burn or other damage over time.