World of Warcraft: Forever · class guide
Mage: Utility & scrolls
What a Mage brings to a group, and what only a Mage can do.
How this works
One Arcane Brilliance now covers the whole raid, and your food, water and portals are the reason strangers say thanks. Comprehension is new: a Mage-only skill that turns dropped scrolls into buffs and weapon imbues.
Armors
Only one Armor at a time, each for 30 minutes. Frost or Ice Armor when things hit you, Mage Armor (from 34) when they don't.
| Icon | Spell | Level | What it does |
|---|---|---|---|
| Frost Armor | 1 | Increases Armor by 200. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. | |
| Ice Armor | 30 | Increases Armor by 560 and frost resistance by 15. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. | |
| Mage Armor | 34 | Increases your resistance to all magic by 15 and allows 50% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. What to know: Keeps 50% of your mana regeneration while casting (was 30%). |
Conjuring
Food and water make 20 at every rank but the last, which makes 10. Mana gems are instant mana in a fight. Conjured items vanish if you are logged out for over 15 minutes.
| Icon | Spell | Level | What it does |
|---|---|---|---|
| Conjure Water | 4 | Conjures 10 bottles of crystal water, providing the mage and his allies with something to drink. What to know: Ranks 1–6 make 20 bottles and rank 7 (Crystal Water) makes 10, as in Classic. The rumour that top rank makes far more is wrong. | |
| Conjure Food | 6 | Conjures 10 cinnamon rolls, providing the mage and his allies with something to eat. What to know: 20 per cast at ranks 1–6, 10 cinnamon rolls at rank 7. | |
| Conjure Mana Agate | 28 | Conjures a mana agate that can be used to instantly restore 375 to 425 mana. | |
| Conjure Mana Jade | 38 | Conjures a mana jade that can be used to instantly restore 550 to 650 mana. | |
| Conjure Mana Citrine | 48 | Conjures a mana citrine that can be used to instantly restore 775 to 925 mana. | |
| Conjure Mana Ruby | 58 | Conjures a mana ruby that can be used to instantly restore 1000 to 1200 mana. |
Teleports and portals
Each spell is limited to its faction's races in the client. Teleports use a Rune of Teleportation. Teleport: Dalaran is Alliance only, and there is no Dalaran portal.
| Icon | Spell | Level | What it does |
|---|---|---|---|
| Teleport: Ironforge | 20 | Teleports the caster to Ironforge. | |
| Teleport: Orgrimmar | 20 | Teleports the caster to Orgrimmar. | |
| Teleport: Stormwind | 20 | Teleports the caster to Stormwind. | |
| Teleport: Undercity | 20 | Teleports the caster to Undercity. | |
| Teleport: Darnassus | 30 | Teleports the caster to Darnassus. | |
| Teleport: Thunder Bluff | 30 | Teleports the caster to Thunder Bluff. | |
| Portal: Ironforge | 40 | Creates a portal, teleporting group members that use it to Ironforge. | |
| Portal: Orgrimmar | 40 | Creates a portal, teleporting group members that use it to Orgrimmar. | |
| Portal: Stormwind | 40 | Creates a portal, teleporting group members that use it to Stormwind. | |
| Portal: Undercity | 40 | Creates a portal, teleporting group members that use it to Undercity. | |
| Portal: Darnassus | 50 | Creates a portal, teleporting group members that use it to Darnassus. | |
| Portal: Thunder Bluff | 50 | Creates a portal, teleporting group members that use it to Thunder Bluff. | |
| Teleport: Dalaran | 50 | Teleports the caster to Dalaran. What to know: New at 50, and Alliance only in the client (Gnome, Human, Skyborne (High Order)). There is no Dalaran portal. |
Polymorph
Beasts, Humanoids and Critters; one target at a time; any damage breaks it. Higher ranks last longer (20 s at rank 1, 50 s at top rank).
| Icon | Spell | Level | What it does |
|---|---|---|---|
| Polymorph | 8 | Transforms the enemy into a sheep, forcing it to wander around for up to 50 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters. What to know: Unchanged. Blizzard says CC like it still has a place: Forever dungeons expect it. | |
| Polymorph: Cow | 60 | Transforms the enemy into a cow, forcing it to wander around for up to 50 sec. While wandering, the cow cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters. |
Wards and shields
Fire Ward and Frost Ward each absorb one school for 30 s, on a 30 s cooldown; Mana Shield drains 2 mana per point absorbed. Ice Barrier is the Frost 31-point talent.
| Icon | Spell | Level | What it does |
|---|---|---|---|
| Mana Shield | 20 | Absorbs 570 physical damage, draining mana instead. Drains 2 mana per damage absorbed. Lasts 1 min. | |
| Fire Ward | 20 | Absorbs 913 Fire damage. Lasts 30 sec. | |
| Frost Ward | 22 | Absorbs 913 Frost damage. Lasts 30 sec. | |
| Ice Barrier | 40talent | Instantly shields you, absorbing 819 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage. What to know: Frost 31-point talent (level 40), now needs Cold Snap. Absorbs 448–819 and stops pushback while it holds. |
Interrupts and silences
Counterspell (24): locks the school for 10 s, 30 s cooldown.- Improved Counterspell (Arcane talent) adds a guaranteed 2 or 4 s silence.
- Off the global cooldown in the beta data, so it can follow a cast at once.
Decurse
Remove Lesser Curse (18): one Curse or Bane.- Mage and Druid are the only curse removers; a Shaman has none, a Paladin's Cleanse never removes curses.
Crowd control
Polymorph (8): the classic sheep, still expected in Forever's dungeons.
Frost Nova (10): freezes everything near you.
Cone of Cold, Frostbolt and
Blast Wave: slows and dazes.- No stun except Impact procs.
Food, water and travel
Conjure Water and
Conjure Food for the group; mana gems from 28.- Teleports from 20, portals from 40; Alliance get
Teleport: Dalaran at 50.
Slow Fall: a Light Feather per cast.
Comprehension and Study
- Comprehend Scroll from 6: four kinds of untranslated scroll, readable from skill 1, 15, 50 and 175.
- Staff imbues (+4 to +20 Fire or Frost damage, +0.5% hit, +1% crit), dagger and sword imbues, Intellect familiars (rat +2 to cat +12), Minor Evocation (300 mana), Khadgar's Unlocking.
Study: a Bundle of Scrolls an hour in a library, after Research Access.- Scroll of the Saber + Blade of Silverlaine = the Coldflame Saber (level 21, +32 spell power).
Raid buffs and saves
Arcane Brilliance (56) covers the whole raid for an hour;
Arcane Intellect lasts an hour too.
Amplify Magic on a tank boosts the heals it takes;
Dampen Magic for magic-heavy fights.- No battle resurrection, no summon (only Warlocks summon in Forever), no raid debuff any more.