Talent calculator
Mage talents
All three
Mage trees from the Forever beta client (build 1.60.1.70532). Spend up to 51 points the way the game lets you, paste a build from the game, and the address keeps the build to share.
Click or tap a talent to add a rank. Right-click, Shift+click, Shift+Enter or the card's Take back button takes one back.
Arcane 0
Wand SpecializationRank 0/2
MovedArcane FocusRank 0/5
Changed Reworked: it was a resist reduction in Classic, and now gives +1% hit to Arcane spells per rank, 5% at 5/5. Arcane at 60, Fire and Frost level-60 builds take all five as spell hit.Improved ChannelingRank 0/5
Changed Renamed from Improved Arcane Missiles. It gives a 100% chance to avoid damage interruption while channeling Arcane Missiles, and now also 70% while casting Arcane Blast. The Arcane builds take it.Missile BarrageRank 0/2
New Row 1 and 2 points; Arcane Missiles hits can now trigger it too. Procs from Arcane Blast (40%) and Fireball, Frostbolt and Frostfire Bolt (20%), so Frost and Fire builds take it too. A second Arcane Missiles cast no longer has its cost and duration lowered by it. The latest beta data drops the buff's faster-tick effect but keeps the halved channel, so a proc may now fire fewer missiles rather than the same missiles faster; the tooltip still says every 0.5 sec. Not yet confirmed in game.Arcane SubtletyRank 0/2
Requires 5 points in Arcane Talents
ChangedMagic AbsorptionRank 0/2
Requires 5 points in Arcane Talents
Changed Cut to 2 ranks (Classic: 5). It gives +10 to all resistances at 2/2, and a fully resisted spell restores 2% of your mana, at most once a second. Fire and Frost level-60 builds take both ranks.Arcane ConcentrationRank 0/5
Requires 5 points in Arcane Talents
Blizzard says its chance now drops when you cast spells of a much lower rank, because gold farmers spammed cheap low-rank spells to fish for procs, and that the same penalty applies to many talents across classes. Clearcasting does not roll for every target a spell hits, does not trigger from Dampen Magic or Amplify Magic, and does not trigger from abilities cast out of combat. 10% chance at 5/5.Arcane ResilienceRank 0/2
Requires 5 points in Arcane Talents
ChangedArcane GeometryRank 0/2
Requires 10 points in Arcane Talents
Changed Replaces Magic Attunement: +3 yards per rank to Arcane spells.Arcane ImpactRank 0/3
Requires 10 points in Arcane Talents
Changed Renamed from Improved Arcane Explosion. It now adds 6% crit chance to all your Arcane spells, not just Arcane Explosion. Arcane, Fire and Frost level-60 builds all take all three ranks.Arcane BlastRank 0/1
15% of base mana30 yd range
1.5 sec cast
Requires 10 points in Arcane Talents
Blasts the target with energy, dealing 218 to 254 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.
New Gives you spell damage from your Intellect, and its own cost still climbs.Arcane ShieldingRank 0/2
Requires 15 points in Arcane Talents
Changed Formerly Improved Mana Shield. At 2/2 it cuts the Mana lost per point of damage taken under Mana Shield by 33% and also raises the resistances Mage Armor gives by 50%.Improved CounterspellRank 0/2
Requires 15 points in Arcane Talents
Changed Now a guaranteed silence, 2 s at rank 1 and 4 s at rank 2 (was a 50/100% chance of 4 s).Arcane MeditationRank 0/3
Requires 15 points in Arcane Talents
Requires 5 points in Arcane Concentration
Changed Was 5/10/15%. Requires Arcane Concentration 5/5.Arcane WrathRank 0/1
395 Mana30 yd range
3.5 sec cast6 sec cooldown
Requires 15 points in Arcane Talents
Requires 1 point in Arcane Blast
Launches a projectile of pure Arcane energy at the enemy target, causing 406 to 496 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
NewPresence of MindRank 0/1
Instant3 min cooldown
Requires 20 points in Arcane Talents
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Spell casts use it up.Arcane MindRank 0/5
Requires 20 points in Arcane Talents
Changed Now +10% Intellect and +100% Arcane crit damage bonus at 5/5 (was +10% mana).Arcane InstabilityRank 0/3
Requires 25 points in Arcane Talents
Changed Moved from column 2 to column 3, and no longer requires Presence of Mind. It adds 3% spell damage and 3% crit at 3/3. The level-60 Arcane build takes all three.Arcane PowerRank 0/1
Instant3 min cooldown
Requires 30 points in Arcane Talents
Requires 1 point in Presence of Mind
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Changed Requires Presence of Mind (was Arcane Instability). Can't share a build with Fingers of Frost.
Fire 0
Improved Fire BlastRank 0/2
Changed 2 ranks, Fire Blast cooldown -1/-2 s and range +8/+15 yards, no kill bonus.IncinerationRank 0/3
Changed Moved to the top row: crit for Fire Blast, Scorch, Ice Lance and Arcane Blast, so every spec can use it.Improved FireballRank 0/5
Changed Moved from column 2 to column 3. It cuts Fireball and Frostfire Bolt cast times by 0.5 sec at 5/5. All Fire builds and the Frostfire build take all five ranks.IgniteRank 0/5
Requires 5 points in Fire Talents
No longer double-dips on percentage damage bonuses. Blizzard says each Mage now gets an Ignite debuff of their own instead of every Mage in the fight sharing one as in Classic Era, which fixes threat and damage credit, and that crits landing very close together no longer lose damage, as in Season of Discovery (not checked against the client).Flame ThrowingRank 0/2
Requires 5 points in Fire Talents
ImpactRank 0/3
Requires 5 points in Fire Talents
Changed Blizzard says casting low-rank spells now lowers its chance to trigger, the same penalty as Arcane Concentration and Frostbite. 10% stun chance at 3/3.Burning SoulRank 0/3
Requires 10 points in Fire Talents
Changed Now 3 ranks (Classic: 2), and moved from column 4 to column 1. Fire spells have a 70% chance not to lose cast time when hit and cause 30% less threat. Fire and Frostfire builds take all three.Improved FlamestrikeRank 0/3
Requires 10 points in Fire Talents
PyroblastRank 0/1
440 Mana35 yd range
6 sec cast
Requires 10 points in Fire Talents
Hurls an immense fiery boulder that causes 520 to 646 Fire damage and an additional 212 Fire damage over 12 sec.
Changed The tooltip was reworded to the Forever numbers: 101 to 131 Fire damage plus 44 over 12 sec. Fire and Frostfire builds take it as the opener.Improved ScorchRank 0/3
Requires 15 points in Fire Talents
Changed Personal. The vulnerability can't be resisted once Scorch hits.Improved Fire WardRank 0/2
Requires 15 points in Fire Talents
Heating UpRank 0/1
Requires 15 points in Fire Talents
Requires 1 point in Pyroblast
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
New 25% faster Pyroblast per crit, 3 stacks, 20 s. Every Fire Blast cast adds a stack, and a Presence of Mind Pyroblast doesn't use them up.Master of ElementsRank 0/3
Requires 15 points in Fire Talents
Changed Wording only changed: Fire and Frost crits refund 30% of base mana cost at 3/3, as in Classic. The Frostfire and Fire level-60 builds take one point.Critical MassRank 0/5
Requires 20 points in Fire Talents
Changed Up to 5 points, for +10% Fire spell critical strike chance at 5/5.Blast WaveRank 0/1
545 Mana
Instant45 sec cooldown
Requires 20 points in Fire Talents
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 453 to 533 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Changed No longer requires Pyroblast. It does 154 to 184 Fire damage to all enemies nearby and Dazes them, slowing by 50% for 6 sec. The level-30 Fire build takes it for crowd control.Fire PowerRank 0/3
Requires 25 points in Fire Talents
Changed Takes only 3 points: Fire spells do 1/2/3% more damage per Fire effect of yours on the target, up to +12%. Effects that mix several schools do not count. Blizzard lists Ignite, Improved Scorch, Fireball, Pyroblast and Impact as the effects that grant it; Frostfire Bolt grants none but benefits.CombustionRank 0/1
Instant3 min cooldown
Requires 30 points in Fire Talents
Requires 5 points in Critical Mass
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Changed 3 crits.
Frost 0
Frost WardingRank 0/2
ChangedImproved FrostboltRank 0/5
ChangedElemental PrecisionRank 0/5
Changed Now 5 ranks of +1% Fire and Frost hit.Ice ShardsRank 0/5
Requires 5 points in Frost Talents
PermafrostRank 0/3
Requires 5 points in Frost Talents
Changed Moved from column 4 to column 2. It now extends your Chill effects by 33% and slows the target by an additional 10% at 3/3, where Classic gave a flat time. The leveling order takes it.Improved Frost NovaRank 0/2
Requires 5 points in Frost Talents
FrostbiteRank 0/3
Requires 5 points in Frost Talents
Moved Low spell ranks proc it less; Rank 1 Frostbolt at 60 never does. Your Ice Armor and Frost Armor spells can activate it.Piercing IceRank 0/3
Requires 10 points in Frost Talents
Frost ChannelingRank 0/3
Requires 10 points in Frost Talents
Moved Moved from tier 4 to tier 3; the effect is unchanged. Frost spells cost 15% less mana at 3/3, with 30% less threat. The Frostfire build takes two points and the leveling order takes it.Ice LanceRank 0/1
160 Mana30 yd range
Instant
Requires 10 points in Frost Talents
Deals 137 to 161 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.
New New in Forever. It does 28 to 32 Frost damage, with 200% more damage against Frozen targets. Every Frost-leaning build and the leveling order take it, since it is the Frost signature spell.Improved BlizzardRank 0/3
Requires 10 points in Frost Talents
Changed 15/25/40% slow (was 30/50/65%).Arctic ReachRank 0/2
Requires 15 points in Frost Talents
ChangedIce BlockRank 0/1
15 Mana
Instant5 min cooldown
Requires 15 points in Frost Talents
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Moved Moved from tier 5 to tier 4. It still protects you from all physical attacks and spells for 10 sec, but you cannot act. Every Frost build, the Arcane level-60 build and the leveling order take it as the panic button.ShatterRank 0/3
Requires 15 points in Frost Talents
Changed Now 3 ranks for the same 50% crit against Frozen targets; no longer needs Improved Frost Nova.Improved Cone of ColdRank 0/3
Requires 20 points in Frost Talents
ChangedCold SnapRank 0/1
Instant10 min cooldown
Requires 20 points in Frost Talents
Finishes the remaining cooldown on all your other Frost spells.
Changed Moved down to the 21-point row; it opens Ice Barrier.Fingers of FrostRank 0/2
Requires 20 points in Frost Talents
Requires 1 point in Ice Lance
New 15% chance on any Chill, one charge per rank. Requires Ice Lance. Your Ice Armor and Frost Armor spells can activate it.Winter's ChillRank 0/5
Requires 25 points in Frost Talents
Changed Personal. No crit; Frostbolt, Frost Blast and Fingers of Frost Ice Lances have a 20% to 100% chance (by rank) to stack it, up to 5, and it boosts your next Cone of Cold. Can't be resisted.Ice BarrierRank 0/1
480 Mana
Instant30 sec cooldown
Requires 30 points in Frost Talents
Requires 1 point in Cold Snap
Instantly shields you, absorbing 819 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
Changed Requires Cold Snap (was Ice Block).
Effects
Each talent you take is listed here with what it gives you at its rank.