WoW Forever DB
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Site and guide changes, page 8

New pages, tools and content on the site, and what changed in each class guide, newest first. Each links to what changed. Blizzard’s own changes to the game, build by build, are on What WoW Forever changed.

  • Zones: New: Blackfathom Deeps dungeon guide, Blackfathom Deeps boss strategies, Blackfathom Deeps loot and 42 more. Updated: Zones: levels, flight paths and lore, Alterac Mountains zone guide, Arathi Highlands zone guide and 67 more.
  • Professions: New: Professions: recipes, pairs and camp items, Alchemy profession guide, Alchemy leveling guide 1–320 and 29 more.
  • Races: Updated: Races: racials, lore and classes, Dwarf: racials and lore, Gnome: racials and lore and 8 more.
  • Tier Lists: New: Tier lists and Class Solo PvE tier list.
  • Zones: New: Zones: levels, flight paths and lore, Alterac Mountains zone guide, Alterac Mountains map details and 98 more.
  • About: Updated: About this site.
  • Classes: New: Balance Druid macros, Feral Bear Druid macros, Feral Cat Druid macros and 25 more.
  • Races: Updated: Troll: racials and lore.
  • News and blue posts: The home page and a new News page gather Blizzard’s WoW Forever news and blue posts, each with our own summary and a link to the original.
  • Races: All ten races, with their racial abilities, lore, starting zones, the classes each can be and the ones each suits best.
  • Launch countdown: Every page now counts down to the WoW Forever launch, in your own time zone.
  • A guide per spec: Each spec has its own overview, rotation, leveling, spells or abilities and talents pages.
  • WoW Forever DB opens: Guides for all nine classes, written against the beta client and kept current as it patches.
  • Warrior: Overpower was fixed so it can activate against enemies well below your level.
  • Paladin: Holy Strike's weapon damage per rank was raised so each rank is an upgrade: 25, 29, 32, 36, 39, 43, 46 and 50% of weapon damage from rank 1 to rank 8 (build 70450).
  • Paladin: Light's Vigil's tooltip was reorganized to make clear that only the damage version refunds mana.
  • Paladin: The end of Flash of Light's cast animation plays again.
  • Paladin: Improved Holy Strike was taken out of the talent tree and its shorter cooldown became part of Holy Strike for everyone (build 70450).
  • Hunter: A setting was added that switches you between auto attack and Auto Shot by itself, and it works on gamepad (build 70450).
  • Hunter: A drawn bow now shows its arrow.
  • Hunter: Summon Hawk's hawk began appearing on the target you cast it at and staying stuck to it (build 70450).
  • Hunter: Sniper Shot began benefiting from the Marksmanship talents it was missing (build 70450).
  • Hunter: Strider Kick became usable while disarmed or with nothing in your main hand (build 70450).
  • Hunter: Predator's Edge's tooltip was reworded to say it boosts only the crit damage of your abilities (build 70450).
  • Hunter: Improved Mend Pet no longer raises Mend Pet's Mana cost instead of lowering it (build 70450).
  • Rogue: Switching specializations no longer refills a Rogue's Energy.
  • Priest: Mind Vision no longer makes the target stand up and interrupt a drink.
  • Priest: Power Word: Shield now tells you when you can’t replace the target’s shield because theirs is stronger.
  • Priest: Casting Power Word: Shield no longer prints SHIELDED twice in scrolling combat text.
  • Priest: Holy Fire rank 5’s damage over time (45 over 10 s) no longer exceeds rank 6’s; rank 6 now does 50.
  • Priest: Shadow Word: Death now gets Shadowform's extra critical damage, which it had been missing.
  • Priest: Vampiric Embrace can no longer be resisted.
  • Priest: Inner Focus is now used up by one spell only, even if you queue another spell into Penance's channel.
  • Priest: Twin Disciplines now correctly counts Shadow Word: Death, Mind Flay, Starshards and Penance.
  • Priest: Divine Aegis's tooltip now says it fires on non-periodic critical heals and states the shield’s cap of 1200 damage.
  • Priest: Power in Light now also applies to targets afflicted with your Shadow Word: Pain, not only Holy Fire.
  • Priest: Silent Resolve's threat cut now applies to all your spells, not only Holy.
  • Priest: Shadow Weaving's tooltip now says correctly that the target takes more damage from you.
  • Priest: Devouring Contagion now jumps to two nearby enemies; Blizzard’s earlier description said a new enemy.
  • Priest: The Plague jumped by Devouring Contagion no longer costs mana, plays a cast animation or puts your own Devouring Plague on full cooldown.
  • Priest: Improved Power Word: Shield moved to row 3.
  • Priest: Improved Fade was removed with no replacement.
  • Priest: Shadow Infinity was removed.
  • Shaman: The Fire Nova tooltip now rises correctly when you put points into Trial By Fire.
  • Shaman: The Totemic Recall trainer cost was fixed from 70 silver to the intended 22 silver.
  • Shaman: Stormstrike's debuff can no longer be used up by other players or pets.
  • Shaman: Windfury Weapon's extra attacks began showing as white hits in scrolling combat text.
  • Shaman: Chain Heal's visual had a little green added.
  • Shaman: Grounding Totem was fixed to be destroyed after redirecting a spell.
  • Shaman: Call of Flame began lengthening Flame Shock by 3/6/9 seconds by rank.
  • Shaman: Lightning Overload procs stopped spending Clearcasting.
  • Shaman: Elemental Reach began taking 10/20 seconds off the cooldown of Totemic Projection.
  • Shaman: The Restorative Totems Healing Stream bonus began applying to the whole totem, not only its base value.
  • Warlock: A target can no longer carry several Curse of Recklessness debuffs at once.
  • Warrior: Battle Shout now buffs the whole raid, not just your party.
  • Warrior: Damage and spell pushback no longer interrupt or push back Slam's cast.
  • Warrior: Ruthless changed to +2% crit on every attack, replacing Sword Specialization.
  • Warrior: Earth Fury changed to +2% critical damage and healing, replacing Mace Specialization.
  • Warrior: Quickness movement speed now stacks with other speed increases.
  • Warrior: Eureka! changed from a buff for the next 3 attacks to an 8-second buff with no charges.
  • Warrior: Blood Fury cooldown changed from 2 to 3 minutes and its healing penalty was removed.
  • Warrior: Savage changed to +1% crit, replacing Axe Specialization.
  • Warrior: Shatter Curse now dispels Curses and Banes and cuts magic damage taken by 5%.
  • Warrior: Touch of the Grave's proc chance became 20% for Warriors, with a 25-second internal cooldown.
  • Warrior: Tauren Endurance changed from +1% hit to +5% health and 2% critical damage and healing.
  • Warrior: Troll Regeneration bonuses were doubled to 20%.
  • Warrior: Lingering Rage no longer stops health regeneration after combat.
  • Warrior: Weaponmaster's sword extra attack no longer triggers from Shield Bash or Shield Slam.
  • Warrior: Improved Berserker Rage was fixed; it was not removing movement impairments.
  • Paladin: Salvation stopped being a Blessing, Mass Salvation became the raid version, and Paladins learned Revoke (build 70425).
  • Paladin: Ruthless changed to 2% critical strike chance, replacing Sword Specialization.
  • Paladin: Earth Fury changed to 2% critical damage and healing, replacing Mace Specialization.
  • Paladin: Find Treasure now also finds extra items in most chests.
  • Paladin: Touch of the Grave was changed to a 20% chance for Paladins with a 25 second internal cooldown.
  • Paladin: Righteous Fury went back to 90% more Holy threat; it had been 60% since 24 Sep.
  • Paladin: Champion of the Light was cut again, to 10/20/30% of your Intellect.
  • Paladin: Sanctified Judgement's mana return stopped generating threat.
  • Paladin: Shield Specialization’s mana restore on block was cut from 6% to 4% of max mana.
  • Paladin: Reckoning was fixed. Each trigger adds a charge (up to 4) and your next melee swing fires them all, so instant attacks no longer reset your swing timer.
  • Paladin: Blizzard announced that Eye for an Eye will move from row 4 to row 5.
  • Hunter: You can have one Fire and one Ice trap out at once, and Fire traps scale with attack power.
  • Hunter: Pet crit became the higher of the Hunter's melee or ranged crit.
  • Hunter: Human Sword Specialization (+2% crit with a sword equipped) was replaced by Ruthless, a flat +2% crit chance.
  • Hunter: Dwarf Mace Specialization was replaced by Earth Fury, +2% critical damage and healing.
  • Hunter: Night Elf Quickness now stacks with other speed increases.
  • Hunter: Orc Blood Fury cooldown changed from 2 to 3 minutes.
  • Hunter: Orc Axe Specialization was replaced by Savage, a flat +1% crit.
  • Hunter: Troll Regeneration health bonuses doubled to 20%.
  • Hunter: Tauren Endurance changed from +1% hit to 2% critical damage and healing.
  • Hunter: Tauren Plainsrunning gained 3% mounted speed.
  • Hunter: Wind Blessed haste changed from +1% to +3%, and Skysight became castable while moving.
  • Hunter: Auto Shot began requiring 0.5 seconds of standing still before it fires.
  • Hunter: Resourcefulness mana regeneration now procs only on melee and ranged ability crits, not traps, and it also lowers Strider Kick's cost.
  • Hunter: Sonic Blast changed from slowing casts 60% for 30 sec on a 30 sec cooldown to 30% for 20 sec on a 60 sec cooldown.
  • Hunter: Mine! changed from a 4 sec disarm on a 60 sec cooldown to a 3 sec disarm on a 90 sec cooldown.
  • Hunter: Dismember changed from 50% less healing for 10 sec on a 6 sec cooldown to 25% for 6 sec on a 15 sec cooldown.
  • Rogue: Poisons no longer trigger against attackers.

Older changes