WoW Forever DB
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Site and guide changes

New pages, tools and content on the site, and what changed in each class guide, newest first. Each links to what changed.

  • Tools: New: Camp composer: buffs, clashes and kits, Planners and tools and Duo planner: two specs leveling.
  • Professions: Updated: Alchemy leveling guide 1–320, Blacksmithing leveling guide 1–325, Cooking leveling guide 1–325 and 29 more.
  • About: Updated: About this site.
  • PvP: Updated: PvP: Honor, ranks and battlegrounds.
  • Races: Updated: Dwarf: racials and lore, Gnome: racials and lore, Human: racials and lore and 7 more.
  • Tier Lists: Updated: Dungeon PvE DPS tier list, Dungeon PvE Healer tier list, Duo PvE Leveling tier list and 65 more.
  • Zones: Updated: Alterac Mountains zone guide, Alterac Mountains map details, Arathi Highlands zone guide and 171 more.
  • About: Updated: About this site.
  • Legacy: Updated: Legacy perks: trees, ranks and costs, Legacy challenges and their points and Legacy rewards track.
  • Professions: Updated: Alchemy profession guide, Alchemy leveling guide 1–320, Alchemy recipes and 26 more.
  • PvP: Updated: PvP: Honor, ranks and battlegrounds.
  • Tier Lists: New: Duo PvE Leveling tier list and Duo PvP Leveling tier list. Updated: Tier lists, Dungeon PvE DPS tier list, Dungeon PvE Healer tier list and 66 more.
  • Zones: Updated: Alterac Mountains zone guide, Alterac Mountains map details, Arathi Highlands zone guide and 169 more.
  • PvP: Updated: PvP: Honor, ranks and battlegrounds.
  • Mage: A beta hotfix removed Missile Barrage's faster-tick effect from the client data, keeping the halved channel and free cast (not yet confirmed in game).
  • Professions: Updated: Professions: recipes, pairs and camp items, Alchemy profession guide, Alchemy recipes and 18 more.
  • Races: Updated: Troll: racials and lore.
  • Tier Lists: New: Balance Druid professions PvE tier list, Balance Druid professions PvP tier list, Feral Bear Druid professions PvE tier list and 53 more. Updated: Tier lists.
  • Classes: New: Balance Druid PvP ratings, Best race for Balance Druid, Feral Bear Druid PvP ratings and 53 more.
  • Legacy: Updated: Legacy challenges and their points.
  • Professions: Updated: Alchemy profession guide, Alchemy recipes, Blacksmithing profession guide and 18 more.
  • PvP: New: PvP: Honor, ranks and battlegrounds.
  • Races: Updated: Dwarf: racials and lore, Gnome: racials and lore, Human: racials and lore and 7 more.
  • Tier Lists: New: Professions for Gold: Launch tier list and Professions for Gold: Settled tier list. Updated: Tier lists and Raid PvE DPS tier list.
  • Zones: New: Barrow Deeps raid guide, Blackrock Depths dungeon guide, Blackrock Depths boss strategies and 26 more. Updated: Zones: levels, flight paths and lore, Alterac Mountains zone guide, Arathi Highlands zone guide and 93 more.
  • About: Updated: About this site.
  • Legacy: New: Legacy perks: trees, ranks and costs, Legacy challenges and their points and Legacy rewards track.
  • Professions: Updated: Professions: recipes, pairs and camp items, Alchemy profession guide, Alchemy leveling guide 1–320 and 27 more.
  • Races: Updated: Dwarf: racials and lore, Gnome: racials and lore, Human: racials and lore and 7 more.
  • Tier Lists: New: Dungeon PvE DPS tier list, Dungeon PvE Healer tier list, Dungeon PvE Tank tier list and 8 more. Updated: Tier lists and Class Solo PvE tier list.
  • Zones: New: Blackfathom Deeps dungeon guide, Blackfathom Deeps boss strategies, Blackfathom Deeps loot and 42 more. Updated: Zones: levels, flight paths and lore, Alterac Mountains zone guide, Arathi Highlands zone guide and 67 more.
  • Professions: New: Professions: recipes, pairs and camp items, Alchemy profession guide, Alchemy leveling guide 1–320 and 29 more.
  • Races: Updated: Races: racials, lore and classes, Dwarf: racials and lore, Gnome: racials and lore and 8 more.
  • Tier Lists: New: Tier lists and Class Solo PvE tier list.
  • Zones: New: Zones: levels, flight paths and lore, Alterac Mountains zone guide, Alterac Mountains map details and 98 more.
  • About: Updated: About this site.
  • Classes: New: Balance Druid macros, Feral Bear Druid macros, Feral Cat Druid macros and 25 more.
  • Races: Updated: Troll: racials and lore.
  • News and blue posts: The home page and a new News page gather Blizzard's WoW Forever news and blue posts, each with our own summary and a link to the original.
  • Races: All ten races, with their racial abilities, lore, starting zones, the classes each can be and the ones each suits best.
  • Launch countdown: Every page now counts down to the WoW Forever launch, in your own time zone.
  • A guide per spec: Each spec has its own overview, rotation, leveling, spells or abilities and talents pages.
  • WoW Forever DB opens: Guides for all nine classes, written against the beta client and kept current as it patches.
  • Warrior: Overpower was fixed so it can activate against enemies well below your level.
  • Paladin: Holy Strike's weapon damage per rank was raised so each rank is an upgrade: 25, 29, 32, 36, 39, 43, 46 and 50% of weapon damage from rank 1 to rank 8 (build 70450).
  • Paladin: Light's Vigil's tooltip was reorganized to make clear that only the damage version refunds mana.
  • Paladin: The end of Flash of Light's cast animation plays again.
  • Paladin: Improved Holy Strike was taken out of the talent tree and its shorter cooldown became part of Holy Strike for everyone (build 70450).
  • Hunter: A setting was added that switches you between auto attack and Auto Shot by itself, and it works on gamepad (build 70450).
  • Hunter: A drawn bow now shows its arrow.
  • Hunter: Summon Hawk's hawk began appearing on the target you cast it at and staying stuck to it (build 70450).
  • Hunter: Sniper Shot began benefiting from the Marksmanship talents it was missing (build 70450).
  • Hunter: Strider Kick became usable while disarmed or with nothing in your main hand (build 70450).
  • Hunter: Predator's Edge's tooltip was reworded to say it boosts only the crit damage of your abilities (build 70450).
  • Hunter: Improved Mend Pet no longer raises Mend Pet's Mana cost instead of lowering it (build 70450).
  • Rogue: Switching specializations no longer refills a Rogue's Energy.
  • Rogue: Death Mark appeared in the game client as a 4-rank finishing move, outside the talent tree; Thousand Cuts stays the capstone.
  • Priest: Mind Vision no longer makes the target stand up and interrupt a drink.
  • Priest: Power Word: Shield now tells you when you can't replace the target's shield because theirs is stronger.
  • Priest: Casting Power Word: Shield no longer prints SHIELDED twice in scrolling combat text.
  • Priest: Holy Fire rank 5's damage over time (45 over 10 s) no longer exceeds rank 6's; rank 6 now does 50.
  • Priest: Shadow Word: Death now gets Shadowform's extra critical damage, which it had been missing.
  • Priest: Vampiric Embrace can no longer be resisted.
  • Priest: Inner Focus is now used up by one spell only, even if you queue another spell into Penance's channel.
  • Priest: Twin Disciplines now correctly counts Shadow Word: Death, Mind Flay, Starshards and Penance.
  • Priest: Divine Aegis's tooltip now says it fires on non-periodic critical heals and states the shield's cap of 1200 damage.
  • Priest: Power in Light now also applies to targets afflicted with your Shadow Word: Pain, not only Holy Fire.
  • Priest: Silent Resolve's threat cut now applies to all your spells, not only Holy.
  • Priest: Shadow Weaving's tooltip now says correctly that the target takes more damage from you.
  • Priest: Devouring Contagion now jumps to two nearby enemies; Blizzard's earlier description said a new enemy.
  • Priest: The Plague jumped by Devouring Contagion no longer costs mana, plays a cast animation or puts your own Devouring Plague on full cooldown.
  • Priest: Improved Power Word: Shield moved to row 3.
  • Priest: Improved Fade was removed with no replacement.
  • Priest: Shadow Infinity was removed.
  • Shaman: The Fire Nova tooltip now rises correctly when you put points into Trial By Fire.
  • Shaman: The Totemic Recall trainer cost was fixed from 70 silver to the intended 22 silver.
  • Shaman: Stormstrike's debuff can no longer be used up by other players or pets.
  • Shaman: Windfury Weapon's extra attacks began showing as white hits in scrolling combat text.
  • Shaman: Chain Heal's visual had a little green added.
  • Shaman: Grounding Totem was fixed to be destroyed after redirecting a spell.
  • Shaman: Call of Flame began lengthening Flame Shock by 3/6/9 seconds by rank.
  • Shaman: Lightning Overload procs stopped spending Clearcasting.
  • Shaman: Elemental Reach began taking 10/20 seconds off the cooldown of Totemic Projection.
  • Shaman: The Restorative Totems Healing Stream bonus began applying to the whole totem, not only its base value.
  • Warlock: A target can no longer carry several Curse of Recklessness debuffs at once.
  • Warrior: Battle Shout now buffs the whole raid, not just your party.
  • Warrior: Damage and spell pushback no longer interrupt or push back Slam's cast.
  • Warrior: Ruthless changed to +2% crit on every attack, replacing Sword Specialization.
  • Warrior: Earth Fury changed to +2% critical damage and healing, replacing Mace Specialization.
  • Warrior: Quickness movement speed now stacks with other speed increases.
  • Warrior: Eureka! changed from a buff for the next 3 attacks to an 8-second buff with no charges.
  • Warrior: Blood Fury cooldown changed from 2 to 3 minutes and its healing penalty was removed.
  • Warrior: Savage changed to +1% crit, replacing Axe Specialization.
  • Warrior: Shatter Curse now dispels Curses and Banes and cuts magic damage taken by 5%.
  • Warrior: Touch of the Grave's proc chance and cooldown were adjusted; figures not given.
  • Warrior: Tauren Endurance changed from +1% hit to +5% health and 2% critical damage and healing.
  • Warrior: Troll Regeneration bonuses were doubled to 20%.
  • Warrior: Lingering Rage no longer stops health regeneration after combat.
  • Warrior: Weaponmaster's sword extra attack no longer triggers from Shield Bash or Shield Slam.
  • Warrior: Improved Berserker Rage was fixed; it was not removing movement impairments.
  • Paladin: Ruthless changed to 2% critical strike chance, replacing Sword Specialization.
  • Paladin: Earth Fury changed to 2% critical damage and healing, replacing Mace Specialization.
  • Paladin: Find Treasure now also finds extra items in most chests.
  • Paladin: Touch of the Grave was changed to a 20% chance for Paladins with a 25 second internal cooldown.
  • Paladin: Righteous Fury went back to 90% more Holy threat; it had been 60% since 24 Sep.
  • Paladin: Salvation stopped being a Blessing, Mass Salvation became the raid version, and Paladins learned Revoke (build 70425).
  • Paladin: Champion of the Light was cut again, to 10/20/30% of your Intellect.
  • Paladin: Sanctified Judgement's mana return stopped generating threat.
  • Paladin: Shield Specialization's mana restore on block was cut from 6% to 4% of max mana.
  • Paladin: Reckoning was fixed: each trigger adds a charge (up to 4) and your next melee swing fires them all, so instant attacks no longer reset your swing timer.
  • Paladin: Blizzard announced that Eye for an Eye will move from row 4 to row 5.
  • Hunter: You can have one Fire and one Ice trap out at once, and Fire traps scale with attack power.
  • Hunter: Pet crit became the higher of the Hunter's melee or ranged crit.
  • Hunter: Trueshot Aura reaches the whole raid, not just your party.
  • Hunter: Human Sword Specialization (+2% crit with a sword equipped) was replaced by Ruthless, a flat +2% crit chance.
  • Hunter: Dwarf Mace Specialization was replaced by Earth Fury, +2% critical damage and healing.
  • Hunter: Night Elf Quickness now stacks with other speed increases.
  • Hunter: Wind Blessed haste changed from +1% to +3%.
  • Hunter: Orc Blood Fury cooldown changed from 2 to 3 minutes.
  • Hunter: Orc Axe Specialization was replaced by Savage, a flat +1% crit.
  • Hunter: Troll Regeneration health bonuses doubled to 20%.
  • Hunter: Tauren Endurance changed from +1% hit to 2% critical damage and healing.
  • Hunter: Tauren Plainsrunning gained 3% mounted speed.
  • Hunter: Wind Blessed haste changed from +1% to +3%, and Skysight became castable while moving.
  • Hunter: Auto Shot began requiring 0.5 seconds of standing still before it fires.
  • Hunter: Resourcefulness mana regeneration now procs only on melee and ranged ability crits, not traps, and it also lowers Strider Kick's cost.
  • Hunter: Sonic Blast changed from slowing casts 60% for 30 sec on a 30 sec cooldown to 30% for 20 sec on a 60 sec cooldown.
  • Hunter: Mine! changed from a 4 sec disarm on a 60 sec cooldown to a 3 sec disarm on a 90 sec cooldown.
  • Hunter: Dismember changed from 50% less healing for 10 sec on a 6 sec cooldown to 25% for 6 sec on a 15 sec cooldown.
  • Rogue: Poisons no longer trigger against attackers.
  • Rogue: Human Sword Specialization was replaced by Ruthless, a flat +2% critical strike chance that no longer needs a sword.
  • Rogue: Dwarf Mace Specialization was replaced by Earth Fury, +2% critical damage and healing.
  • Rogue: Night Elf Quickness run-speed bonus began stacking with other speed boosts.
  • Rogue: Gnome Eureka! became an 8-second buff with no charges.
  • Rogue: Wind Blessed haste changed from +1% to +3%.
  • Rogue: Orc Blood Fury cooldown changed from 2 to 3 minutes.
  • Rogue: Orc Axe Specialization was replaced by Savage, +1% critical strike chance.
  • Rogue: Undead Touch of the Dead procs 20% of the time for Rogues on a 25-second internal cooldown.
  • Rogue: Troll Regeneration doubled from 10% to 20%.
  • Rogue: Sap can no longer trigger weapon procs.
  • Rogue: Cold Blood began being consumed when Mutilate crits.
  • Priest: Wands began requiring you to stand still for half a second before they fire.
  • Priest: Gnome Eureka! became an 8-second buff and began boosting Power Word: Shield.
  • Priest: Troll Regeneration doubled to 20% health regeneration bonuses.
  • Priest: High ranks of Renew stopped blocking other Priests' Renews on the same target.
  • Priest: Devouring Plague's cooldown changed from 1 minute to 24 seconds.
  • Priest: Shadow Word: Death's cooldown was set to 18 seconds (Blizzard listed 12 s, the client showed 15 s).
  • Priest: Vampiric Embrace's cooldown changed from 1 minute to 30 seconds.
  • Priest: Mental Strength changed from +15% Intellect to +2/4/6/8/10% Intellect.
  • Priest: Improved Mind Flay changed from +20% damage, +10 yards range and a slow cut to 20% to 10/20% more damage per tick.
  • Priest: Dark Inspiration replaced Shadow Affinity in row 4.
  • Shaman: Skyborne Wind Blessed changed from +1% haste to +3% haste.
  • Shaman: Orc Shatter Curse changed from immunity and 15% less magic damage taken to dispelling Curses and Banes and 5% less magic damage taken.
  • Shaman: Orc Savage (+1% crit) replaced Axe Specialization.
  • Shaman: Troll Regeneration doubled from 10% to 20% health regeneration bonuses.
  • Shaman: Tauren War Stomp cooldown changed from 2 minutes to 90 seconds.
  • Shaman: Tauren Endurance changed from +1% hit to 2% critical damage and healing.
  • Shaman: Dwarf Earth Fury (+2% critical damage and healing) replaced Mace Specialization.
  • Shaman: The Elemental and Restoration leveling orders were re-spent after Call of Thunder was removed: Tidal Focus first, Reverberation 3, Fury 3.
  • Shaman: The 31/7/13 build gained a fourth Convection rank when Call of Thunder was removed.
  • Shaman: Elemental was reworked: Lava Burst moved to 21 points with no prerequisite, Elemental Fury moved behind Lightning Overload and Elemental Mastery returned as the 31-point talent.
  • Shaman: Chain Lightning's mana cost was cut about 35% on all four ranks.
  • Shaman: Fire Nova's base damage, mana cost and spell power coefficient were all lowered (coefficient from 0.214 to 0.143).
  • Shaman: Stormstrike changed from a flat 125 mana to 8% of base mana, and its debuff stopped being used up when your spell misses.
  • Shaman: Lava Burst moved from the 31-point capstone behind Lightning Overload 3/3 to a 21-point talent with a fourth rank and no prerequisite.
  • Shaman: Mana Tide Totem gained a rank at 38 (ranks now at 25, 38, 48 and 58).
  • Shaman: Elemental Alacrity moved to the 2nd row.
  • Shaman: Elemental Fury began requiring Lightning Overload instead of Call of Thunder.
  • Shaman: Lightning Overload began requiring Elemental Alacrity, and Lava Burst stopped requiring it.
  • Shaman: Improved Fire Nova was renamed Trial by Fire.
  • Shaman: Tidal Focus and Totemic Focus swapped places; Tidal Focus is back in the first row and Totemic Focus moved to the second row of the Restoration tree.
  • Shaman: Elemental Mastery returned as the 31-point talent: 0.5 seconds off Lightning Bolt and Lava Burst and no Chain Lightning cooldown for 15 seconds.
  • Shaman: Call of Thunder (one rank, +3% crit) was removed from the Elemental talent tree.
  • Shaman: Grace of Air began stacking with Windfury and Flametongue Totems, and the four buff totems became raid-wide.
  • Shaman: Windfury and Flametongue Totems stopped affecting pets.
  • Mage: Client build 70425 reworked Arcane and Fire and added the Frost Blast spell.
  • Mage: Ice Lance's bonus damage against Frozen targets fell from 300% to 200%.
  • Mage: Frost Blast was added at level 24.
  • Mage: Winter's Chill was redesigned: it no longer adds crit and instead boosts your next Cone of Cold.
  • Mage: Human Ruthless replaced Sword Specialization.
  • Mage: Gnome Eureka! became an 8 s buff with no charges; before, it covered your next 3 spells.
  • Mage: Read Leyline became castable while moving.
  • Mage: Orc Blood Fury cooldown changed from 2 minutes to 3.
  • Mage: Undead Touch of the Dead was changed for casters to a 30% chance with a 25 s internal cooldown.
  • Mage: Troll Regeneration was doubled from 10% to 20% health regeneration bonuses.
  • Mage: Wands now need you to stand still for 0.5 s before they shoot.
  • Mage: Arcane Blast stacks changed from +10% to your other spells for 8 s to 15% of your Intellect as spell damage for 15 s.
  • Mage: Arcane Blast's boost to your next AoE spell was 10% before the rework.
  • Mage: Arcane Blast stacks changed from lasting until your next spell to lasting 15 s from the first one.
  • Mage: Fire Blast and other filler stopped clearly ending Arcane Blast stacks.
  • Mage: Arcane Blast became a 1.5 s cast; its damage and coefficient fell 40% and its mana cost was unchanged.
  • Mage: Cone of Cold's visual was slightly moved.
  • Mage: Ice Block was fixed so it no longer looks too transparent.
  • Mage: Fire Power was redesigned to take only 3 points: Fire spells do 1/2/3% more damage per Fire effect of yours on the target, up to +12%.
  • Mage: Critical Mass can take up to 5 points, for +10% Fire spell critical strike chance at 5/5.
  • Mage: Presence of Mind was fixed: spell casts did not use it up.
  • Mage: Clearcasting was fixed: it no longer rolls for every target a spell hits.
  • Mage: Dampen Magic and Amplify Magic no longer trigger Clearcasting.
  • Mage: Abilities cast out of combat no longer trigger Clearcasting.
  • Mage: Missile Barrage moved to row 1 with 2 points, and Arcane Missiles hits can now trigger it.
  • Mage: Missile Barrage was fixed so it no longer lowers the cost and duration of a second Arcane Missiles cast.
  • Mage: Improved Fire Blast replaced Wake of Fire, every Fire Blast cast began adding a Heating Up stack, and a Presence of Mind Pyroblast stopped using them up.
  • Mage: Ice Armor and Frost Armor spells can now activate Fingers of Frost.
  • Mage: Ice Armor and Frost Armor spells can now activate Frostbite.
  • Warlock: Human Ruthless replaced Sword Specialization.
  • Warlock: Gnome Eureka! became an 8-second buff with no charges; before, it covered your next 3 damaging spells.
  • Warlock: Orc Blood Fury cooldown changed from 2 minutes to 3.
  • Warlock: Orc Shatter Curse's magic damage reduction fell from 15% to 5%.
  • Warlock: Undead Touch of the Grave changed from a 10% chance for Warlocks to a 30% chance for casters with a 25-second internal cooldown.
  • Warlock: Troll Regeneration rose from 10% to 20%.
  • Warlock: Wands began to need you to stand still for 0.5 seconds before shooting.
  • Warlock: Client build 70425 fixed "you couldn't cast Soul Link on your pet".
  • Warlock: Summon Incubus costing no shard under the Reagent Economy perk was fixed.
  • Warlock: Grim Reach replaced Malediction, which was +5% to all your periodic damage.
  • Warlock: Destructive Reach was reworded to cover Destruction spells only; the 7 Oct text said all damaging spells.
  • Warlock: Shadow Mastery changed from 1/2/3/4/5% to 2/4/6/8/10% Shadow damage.
  • Druid: Night Elf Quickness speed increase began stacking with other movement speed increases.
  • Druid: Wind Blessed rose from +1% to +3% haste, Walk on Air got a 90 s cooldown, and Read Leyline became castable while moving.
  • Druid: Tauren Endurance changed from +1% hit to +2% critical damage and healing, War Stomp got a 90 s cooldown, and Plainsrunning began needing real movement to keep its effect.
  • Druid: Skysight became castable while moving.
  • Druid: Shred moved from level 22 to level 20.
  • Druid: Moonkin Form's aura became raid-wide and spell crit only, so it no longer overlaps Leader of the Pack.
  • Druid: Faerie Fire began generating threat in Bear and Dire Bear Form and stopped triggering Omen of Clarity in forms.
  • Druid: Several Faerie Fire debuffs could no longer be active on one target at once.
  • Druid: High ranks of Rejuvenation no longer stop other Druids from putting their Rejuvenation on the same target.
  • Druid: Multiple Insect Swarm instances stopped stacking the hit reduction.
  • Druid: Shred's tooltip flat damage was fixed to scale with Savage Fury's bonus; it was only a display bug and the damage did not change.
  • Druid: Bear and Dire Bear Form began keeping Furor's stored energy instead of throwing it away.
  • Druid: Leader of the Pack became a raid-wide aura for melee and ranged crit only.
  • Druid: A bug that stopped the Leader of the Pack, Thick Hide, Feral Swiftness and Heart of the Wild bonuses applying properly when a character logged in was fixed.
  • Druid: The recommended level-30 Balance build took Improved Starfire 2 in place of Vengeance 2.
  • Druid: The recommended Moonkin build changed from 33/5/13 with Heart of the Wild 5 to 38/0/13 with Improved Starfire 5.
  • Warrior: Build 70291 fixed three rage-from-damage-taken bugs: player health used instead of a creature's, crits and crushing blows, and absorbs; rage is now balanced on 20-40% armor by level.
  • Warrior: Weapon swaps within one global cooldown work again (build 70291).
  • Warrior: Demoralizing Shout now puts some threat on every enemy it hits (build 70291); before that it caused no threat.
  • Warrior: Spearing Strike dismounts targets again (build 70291).
  • Warrior: Last Stand grants the correct amount of health again (build 70291); it had been giving the wrong amount.
  • Warrior: Impale requires Deep Wounds again (build 70291).
  • Warrior: Deep Wounds no longer scales with the off-hand weapon's attack power (build 70291).
  • Paladin: Will of the Forsaken became usable again while asleep or charmed.
  • Paladin: Retribution Aura (build 70291) was fixed to use your spell power instead of the target's, but its base damage went back to Vanilla values and its spell-power ratio fell from 13.3% to 6%.
  • Paladin: Seal of Fury stopped returning mana without Improved Seal of Fury, and the mana it restores stopped generating threat (build 70291).
  • Paladin: The mana Shield Specialization restores stopped generating threat (build 70291).
  • Paladin: Reckoning's extra attack was limited to once every 1.5 seconds (build 70291).
  • Hunter: Pets no longer gain health over and over when at low health.
  • Hunter: Disengage's doubled threat reduction, announced earlier, was missed and was only implemented in build 70291.
  • Hunter: Improved Concussive Shot's stun activation chance was fixed.
  • Hunter: Improved Wing Clip's root chance was fixed.
  • Hunter: Unleashed Fury began correctly raising your pet's damage in build 70291; before that it did not.
  • Hunter: Entrapment gained diminishing returns in build 70291 and fires only when a Frost Trap first triggers, not on its periodic effect.
  • Hunter: Expose Prey's Mongoose Bite activation lasts 10 seconds instead of 5.
  • Rogue: Build 70291 let several weapon swaps fit inside one global cooldown, so a swap macro can switch a whole weapon set at once.
  • Priest: Smite ranks 1–4 had their base damage smoothed to 13–18, 26–31, 44–51 and 59–68.
  • Priest: Lesser Heal ranks 1–3 were changed to heal 47–57, 89–106 and 157–181 (build 70291).
  • Priest: Heal ranks 1–2 were smoothed to 260–300 and 364–415 (build 70291).
  • Priest: Build 70291 cut Penance's damage and healing and raised its mana cost, and fixed rank 4's damage anomaly (131); it now costs 150 mana, with 45 damage and 134 healing (earlier values 81, 184 and 100).
  • Priest: Penance healing on ranks 2 and 4 was raised after the recut.
  • Priest: Penance healing on ranks 2 and 4 showed in the client as 209 and 425, down from 291 and 673.
  • Shaman: Lightning Bolt ranks 1–5 had their base points and per-level points adjusted so growth across ranks 1–6 is smoother and a new rank is always better.
  • Shaman: The Water Shield buff tooltip now shows the mana restored accurately and no longer claims a 15-second cooldown.
  • Shaman: Mana Tide Totem's visual was fixed to show again on each pulse.
  • Shaman: Flametongue Totem was fixed to read the target's attack speed, not the weapon's, when the target is shapeshifted.
  • Shaman: Fire Nova was fixed so it can no longer both trigger Clearcasting and use it up.
  • Shaman: Nature's Guidance was removed.
  • Mage: Arcane Missiles ranks 2-3 rose slightly (rank 3 from 46 to 49 a second).
  • Mage: Fireball ranks 1-3 hit a little less and ranks 4-5 harder (rank 5 from 98–130 to 108–143).
  • Mage: Client build 70291: Flamestrike's burn stopped triggering Impact stuns.
  • Mage: Frostbolt ranks 1-3 hit a little less and ranks 4-5 harder (rank 5 from 97–105 to 104–114).
  • Warlock: Client build 70291: your current demon began to be stunned while you summon a new one.
  • Warlock: Shadow Bolt ranks 1–4 were smoothed so each new rank is a real upgrade.
  • Warlock: Client build 70291: only Shadow damage from Demonic Brand became high threat.
  • Druid: Mana Potions began working in form after a bug had stopped them.
  • Druid: Wolfshead Helm's Shifting Power bonus dropped from 20 to 5 energy, and Shifting Power was blocked at full energy.
  • Druid: Bear and Dire Bear threat bonus rose from +30% to +50%, crit Rage from +75% to +100%, and Rage from damage taken was fixed after being bugged low.
  • Druid: Wrath ranks 1 to 5 were retuned so growth across ranks 1 to 6 is smoother and each new rank is an upgrade.
  • Druid: Thorns base damage went back to Vanilla values and its spell-power share was cut from 13.3% to 6%.
  • Druid: Cat Form stopped lowering your maximum health.
  • Druid: Effects that override a Druid's form became far more limited, closer to Classic.
  • Druid: Demoralizing Roar began putting threat on every target it hits.
  • Druid: Predatory Instincts was renamed Natural Instinct.
  • Druid: Thick Hide was implemented in code, so changing gear while shapeshifted no longer misses it.
  • Shaman: Elemental Mastery was removed.
  • Shaman: Call of Thunder moved from row 3 to row 4 as a 16-point gold medal talent needing Elemental Alacrity.
  • Warlock: Blizzard announced Malediction as a new row 2 Affliction talent: up to 5% more periodic damage from your Warlock spells.
  • Warrior: Crits with a basic attack now give 100% more rage.
  • Warrior: Fury was rebuilt for leveling: Whirlwind always hits with both weapons without a talent, Bloodthirst scales at 45% of attack power (up from 35%), Flurry needs Death Wish instead of Enrage, and three new talents arrived. Protection's early rows were reshuffled and Toughness was removed.
  • Warrior: Precision, Boundless Rage and Improved Cleave were removed from the Warrior tree.
  • Warrior: Unbridled Wrath no longer doubles for two-handed weapons.
  • Warrior: Berserker Rage is learned at level 30 instead of 32.
  • Warrior: Dual Wield Specialization stopped giving hit.
  • Warrior: Furious Precision was added in row 3.
  • Warrior: Booming Voice also cuts shout rage costs by 5–25%, and shout durations became baseline.
  • Warrior: Raging Blows now makes Cleave and Whirlwind cost 3 less rage; its off-hand Whirlwind effect became baseline.
  • Warrior: Gore Drinker was added.
  • Warrior: Lingering Rage was added.
  • Warrior: Blood Craze no longer triggers from Bloodthirst.
  • Warrior: Anticipation moved to row 2.
  • Warrior: Iron Will moved from Fury into Protection row 1.
  • Warrior: Improved Bloodrage moved from row 2 to row 1.
  • Warrior: Improved Revenge moved to row 2.
  • Warrior: Improved Disarm moved to row 3.
  • Warrior: Improved Shield Bash moved to row 4.
  • Warrior: Improved Berserker Rage moved from row 6 to row 5.
  • Warrior: Crits with a basic attack gave 75% more rage.
  • Warrior: Eureka! no longer helps Rend's bleed.
  • Warrior: Dungeon quest XP was cut; it still pays about 2.2 times Classic's.
  • Warrior: Known issue: mobs can parry and block from behind at close range.
  • Warrior: Respawn rates were raised in Hillsbrad, Ashenvale, Wetlands, Duskwood and Thousand Needles.
  • Warrior: Rend now tags a mob to you instantly.
  • Warrior: Sunder Armor now tags a mob instantly.
  • Warrior: Spearing Strike works with any weapon but needs Battle Stance.
  • Warrior: A queued Heroic Strike stopped raising off-hand hit chance.
  • Warrior: Blizzard's notes said Dual Wield Specialization no longer gives a 20/40/60/80/100% off-hand rage bonus; the client shows 10–50%.
  • Warrior: Dual Wield Specialization's hit chance bonus was fixed to apply only to the off-hand, not both weapons.
  • Warrior: Unbridled Wrath's proc chance was fixed.
  • Paladin: Dungeon quest XP was cut; it still pays about 2.2 times Classic's.
  • Paladin: Known issue: enemies can parry and block from behind at close range.
  • Paladin: Respawn rates were raised in Hillsbrad, Ashenvale, Wetlands, Duskwood and Thousand Needles.
  • Paladin: Ranks far below your level began to get less from healing power and to proc talents less often.
  • Paladin: Redoubt was cut from 6–30% to 4–20% block.
  • Paladin: Holy Shield block chance was raised from 20% to 30%.
  • Paladin: Champion of the Light was cut from 33/66/100% to 20/40/60% of your Intellect.
  • Hunter: Pet Aggressive mode came back.
  • Hunter: Dungeon quest XP was cut; it still pays about 2.2 times Classic's.
  • Hunter: Beasts whose pet ability ranks were above their own level were corrected, so a pet should no longer seem to lose an ability.
  • Hunter: Improved Stings got a new icon, picked to feel more like Vanilla.
  • Hunter: Predator's Edge got a new icon, picked to feel more like Vanilla.
  • Hunter: Deflection was halved from 2–10% to 1–5% parry.
  • Hunter: Sniper Shot's range rule was restated: 45 yards, and +10 yards on your next 3 shots within 10 seconds.
  • Rogue: Blizzard announced that Death Mark will replace Thousand Cuts as the Subtlety 31-point talent.
  • Rogue: Shenthul in Orgrimmar began training Skyborne (Windshaper) Rogues.
  • Rogue: Dungeon quest XP was cut; it still pays about 2.2 times Classic's.
  • Rogue: Respawns were raised in Hillsbrad, Ashenvale, Wetlands, Duskwood and Thousand Needles.
  • Rogue: A missed Expose Armor stopped costing combo points.
  • Rogue: Setup began adding points only when your current target is the enemy you dodged.
  • Priest: Low ranks far below your level began getting less from spell power and healing power, and proc talents less often.
  • Priest: Gnome Eureka! stopped boosting Renew and damage-over-time spells.
  • Priest: Dungeon quest XP was cut; it still pays about 2.2 times Classic's.
  • Priest: Respawns were raised in Hillsbrad, Ashenvale, Wetlands, Duskwood and Thousand Needles.
  • Priest: Crafted common and uncommon wands began selling for 1 copper.
  • Priest: Devouring Plague began to be able to crit.
  • Priest: Inner Focus's crit bonus stopped applying to periodic effects.
  • Priest: Shadow Weaving was fixed so it can't fail to apply.
  • Priest: Early Demise was fixed to add crit only at or below 20% health.
  • Shaman: Dungeon quest XP was cut; it still pays about 2.2 times Classic's.
  • Shaman: Respawns were raised in Hillsbrad, Ashenvale, Wetlands, Duskwood and Thousand Needles.
  • Shaman: Low ranks began getting less from spell power and proc talents less often.
  • Shaman: Downranked heals far below your level began getting less from healing power.
  • Shaman: Totemic Recall's mana refund began working.
  • Shaman: The Ghost Wolf form was made easier to see in well-lit areas.
  • Shaman: Disease Cleansing Totem's duration was fixed from 2 minutes to 5.
  • Mage: Hot Streak was renamed Heating Up.
  • Mage: Winter's Chill and Improved Scorch can no longer be resisted once their spell lands.
  • Mage: Combustion went back from 4 crits to 3.
  • Mage: Gnome Eureka! stopped boosting damage over time.
  • Mage: Dungeon quest XP was cut, to about 2.2 times Classic's.
  • Mage: Respawns were raised in Hillsbrad, Ashenvale, Wetlands, Duskwood and Thousand Needles.
  • Mage: Low ranks of Frostbolt began to get less spell power and fewer procs at high level; Rank 1 at 60 never procs Frostbite.
  • Mage: Mage scrolls can no longer be cast while moving.
  • Mage: A balance pass changed most Comprehension scroll tooltips.
  • Warlock: Gnome Eureka! stopped boosting DoTs, putting Human ahead of Gnome for Affliction.
  • Warlock: Dungeon quest XP was cut, to about 2.2 times Classic's.
  • Warlock: Respawns were raised in Hillsbrad, Ashenvale, Wetlands, Duskwood and Thousand Needles.
  • Warlock: Aggressive pet mode returned.
  • Warlock: Ranks far below your level began to trigger Nightfall less often.
  • Warlock: Starting any other cast now ends a Drain Soul channel.
  • Warlock: Hellfire became able to crit.
  • Warlock: The Incubus model was swapped for a lower-resolution one.
  • Warlock: Soul Harvesting was renamed Soul Harvest, and its mana regeneration started working.
  • Druid: Client build 70170 changed Druid abilities and talents.
  • Druid: Respawns were raised in Hillsbrad, Ashenvale, Wetlands, Duskwood and Thousand Needles.
  • Druid: Skyborne (High Order) Druids gained access to the Cure Poison quest chain.
  • Druid: Loot bugs in the Cat Form quest were fixed (also on 28 Sep).
  • Druid: Downranked spells began getting less from spell power and proccing Omen of Clarity less.
  • Druid: Tiger's Fury was removed and replaced by Shifting Power.
  • Druid: Downranked heals began getting less from healing power.
  • Druid: Bear Form, Dire Bear Form and Cat Form became immune to Disarm.
  • Druid: Swipe began gaining 3% of attack power.
  • Druid: Primal Bite threat was roughly doubled.
  • Druid: Faerie Fire stopped resetting the swing timer.
  • Druid: King of the Jungle was removed.
  • Priest: Blizzard said several Priests' Renews can sit on one target.
  • Priest: Blizzard said Fade's threat drop was doubled.
  • Warrior: Sunder Armor threat scaling with attack power was fixed on every rank.
  • Warrior: Bloodthrill's Overpower chance was raised from 2–10% to 4–20%.
  • Warrior: Bastion and Focused Rage swapped rows.
  • Warrior: Focused Rage moved up to row 5 to help Protection level, swapping rows with Bastion.
  • Paladin: Echo of Justice no longer triggers more often than intended.
  • Paladin: Righteous Fury was cut from 90% to 60% more Holy threat.
  • Paladin: Crusade was removed.
  • Paladin: Holy Strike's cooldown was cut from 12 to 10 seconds.
  • Paladin: The instant-cast Judgement of Righteousness and Judgement of Fury were fixed to use the right spell power coefficients, and Judgement of Righteousness's own wrong coefficient was corrected.
  • Paladin: Power Word: Shield was fixed so it no longer overwrites Seal of Fury.
  • Paladin: Blizzard fixed Consecration failing to apply its increased damage to some targets.
  • Paladin: Consecration's spell power coefficient per tick was lowered from 0.095 to 0.042.
  • Paladin: Light's Vigil cast from a focus macro was fixed so it no longer goes to the wrong target.
  • Paladin: Seal of Righteousness was fixed: it gained almost twice as much benefit from Spell Damage as intended.
  • Paladin: Sacred Arbiter was raised from 10% to 20%.
  • Paladin: Vengeance was cut to 3 stacks, and only non-periodic crits start it.
  • Paladin: Two-Handed Weapon Specialization was cut from 3/6/9% to 2/4/6%.
  • Paladin: Infusion of Light was fixed so that Holy Shock no longer has 50% increased damage against enemies.
  • Hunter: Pet Happiness goes down again once a pet has reached maximum loyalty.
  • Hunter: Taming a beast above your own level was disallowed.
  • Hunter: Lone Wolf stopped leaving a −4% damage penalty after you unlearned it.
  • Hunter: Lacerating Strikes was made able to crit.
  • Hunter: Wolf Furious Howl's party melee attack power bonus was cut by 40%.
  • Hunter: Bat pets now get Sonic Blast as intended.
  • Rogue: Using Sap on a PvP-flagged target now flags the Rogue for PvP.
  • Priest: Wands stopped scaling with spell damage.
  • Priest: Beta patch notes set the respec cost at 1 silver.
  • Priest: Power Word: Shield can always overwrite a shield on a target without Weakened Soul.
  • Priest: Renew can crit.
  • Priest: Night Elf Starshards was fixed to resist pushback with Twilight Focus; it had been missing it.
  • Priest: Confounding Flash got a cast visual closer to Holy than Arcane, with matching new sounds.
  • Priest: Dark Sacrifice stopped breaking crowd control.
  • Shaman: Lightning Bolt ranks 3–4 were buffed so each rank stays an upgrade.
  • Shaman: Rage of the Farseer lost its spell haste.
  • Shaman: Lava Burst ranks 1–2 were buffed to about 10% above the matching Lightning Bolt.
  • Shaman: Riptide began to be able to crit.
  • Shaman: The Windfury Totem buff was renamed from Windfury Totem Passive to Windfury Totem.
  • Shaman: Blizzard's notes said Tranquil Air, Windfury and Grace of Air Totems would no longer stack with one another, even from different Shamans in the same group.
  • Shaman: Flametongue Totem lost its duration.
  • Shaman: Elemental Alacrity moved up to the 10-point row.
  • Mage: Gnome Eureka! no longer gives Mages 50% off spell costs; it is 10% for everyone.
  • Mage: Heating Up's duration rose from 15 s to 20 s.
  • Mage: Arcane Missiles began checking line of sight once, when the channel starts.
  • Mage: Ignite stopped double-dipping on percentage damage bonuses.
  • Mage: Wake of Fire's buff lasted 30 s instead of 20 s.
  • Warlock: Wands stopped scaling with spell damage.
  • Warlock: Voidwalker Sacrifice was fixed to scale with 10% of your spell healing.
  • Druid: Wrath damage was raised by 50%.
  • Druid: Thorns began scaling with the caster's spell power.
  • Druid: The Cat Form version of Feral Charge could no longer be cast on allies.
  • Druid: Tranquility gained the ability to crit.
  • Druid: Mangle was renamed Primal Bite and lost its debuff.
  • Druid: HoTs gained the ability to crit.
  • Priest: Contingency Plan's ward lasted 15 s in the demo.