News
Site and guide changes
New pages, tools and content on the site, and what changed in each class guide, newest first. Each links to what changed.
- Tools: New: Camp composer: buffs, clashes and kits, Planners and tools and Duo planner: two specs leveling.
- Professions: Updated:
Alchemy leveling guide 1–320,
Blacksmithing leveling guide 1–325,
Cooking leveling guide 1–325 and 29 more. - About: Updated: About this site.
- PvP: Updated: PvP: Honor, ranks and battlegrounds.
- Races: Updated:
Dwarf: racials and lore,
Gnome: racials and lore,
Human: racials and lore and 7 more. - Tier Lists: Updated: Dungeon PvE DPS tier list, Dungeon PvE Healer tier list, Duo PvE Leveling tier list and 65 more.
- Zones: Updated: Alterac Mountains zone guide, Alterac Mountains map details, Arathi Highlands zone guide and 171 more.
- About: Updated: About this site.
- Legacy: Updated: Legacy perks: trees, ranks and costs, Legacy challenges and their points and Legacy rewards track.
- Professions: Updated:
Alchemy profession guide, Alchemy leveling guide 1–320, Alchemy recipes and 26 more. - PvP: Updated: PvP: Honor, ranks and battlegrounds.
- Tier Lists: New: Duo PvE Leveling tier list and Duo PvP Leveling tier list. Updated: Tier lists, Dungeon PvE DPS tier list, Dungeon PvE Healer tier list and 66 more.
- Zones: Updated: Alterac Mountains zone guide, Alterac Mountains map details, Arathi Highlands zone guide and 169 more.
- PvP: Updated: PvP: Honor, ranks and battlegrounds.
-
Mage: A beta hotfix removed
Missile Barrage's faster-tick effect from the client data, keeping the halved channel and free cast (not yet confirmed in game). - Professions: Updated: Professions: recipes, pairs and camp items,
Alchemy profession guide, Alchemy recipes and 18 more. - Races: Updated: Troll: racials and lore.
- Tier Lists: New: Balance
Druid professions PvE tier list, Balance Druid professions PvP tier list,
Feral Bear Druid professions PvE tier list and 53 more. Updated: Tier lists. - Classes: New: Balance
Druid PvP ratings, Best race for Balance Druid,
Feral Bear Druid PvP ratings and 53 more. - Legacy: Updated: Legacy challenges and their points.
- Professions: Updated:
Alchemy profession guide, Alchemy recipes,
Blacksmithing profession guide and 18 more. - PvP: New: PvP: Honor, ranks and battlegrounds.
- Races: Updated:
Dwarf: racials and lore,
Gnome: racials and lore,
Human: racials and lore and 7 more. - Tier Lists: New: Professions for Gold: Launch tier list and Professions for Gold: Settled tier list. Updated: Tier lists and Raid PvE DPS tier list.
- Zones: New: Barrow Deeps raid guide, Blackrock Depths dungeon guide, Blackrock Depths boss strategies and 26 more. Updated: Zones: levels, flight paths and lore, Alterac Mountains zone guide, Arathi Highlands zone guide and 93 more.
- About: Updated: About this site.
- Legacy: New: Legacy perks: trees, ranks and costs, Legacy challenges and their points and Legacy rewards track.
- Professions: Updated: Professions: recipes, pairs and camp items,
Alchemy profession guide, Alchemy leveling guide 1–320 and 27 more. - Races: Updated:
Dwarf: racials and lore,
Gnome: racials and lore,
Human: racials and lore and 7 more. - Tier Lists: New: Dungeon PvE DPS tier list, Dungeon PvE Healer tier list, Dungeon PvE Tank tier list and 8 more. Updated: Tier lists and Class Solo PvE tier list.
- Zones: New: Blackfathom Deeps dungeon guide, Blackfathom Deeps boss strategies, Blackfathom Deeps loot and 42 more. Updated: Zones: levels, flight paths and lore, Alterac Mountains zone guide, Arathi Highlands zone guide and 67 more.
- Professions: New: Professions: recipes, pairs and camp items,
Alchemy profession guide, Alchemy leveling guide 1–320 and 29 more. - Races: Updated: Races: racials, lore and classes,
Dwarf: racials and lore,
Gnome: racials and lore and 8 more. - Tier Lists: New: Tier lists and Class Solo PvE tier list.
- Zones: New: Zones: levels, flight paths and lore, Alterac Mountains zone guide, Alterac Mountains map details and 98 more.
- About: Updated: About this site.
- Classes: New: Balance
Druid macros,
Feral Bear Druid macros,
Feral Cat Druid macros and 25 more. - Races: Updated: Troll: racials and lore.
- News and blue posts: The home page and a new News page gather Blizzard's WoW Forever news and blue posts, each with our own summary and a link to the original.
- Races: All ten races, with their racial abilities, lore, starting zones, the classes each can be and the ones each suits best.
- Launch countdown: Every page now counts down to the WoW Forever launch, in your own time zone.
- A guide per spec: Each spec has its own overview, rotation, leveling, spells or abilities and talents pages.
- WoW Forever DB opens: Guides for all nine classes, written against the beta client and kept current as it patches.
-
Warrior:
Overpower was fixed so it can activate against enemies well below your level. -
Paladin:
Holy Strike's weapon damage per rank was raised so each rank is an upgrade: 25, 29, 32, 36, 39, 43, 46 and 50% of weapon damage from rank 1 to rank 8 (build 70450). -
Paladin:
Light's Vigil's tooltip was reorganized to make clear that only the damage version refunds mana. -
Paladin: The end of
Flash of Light's cast animation plays again. -
Paladin: Improved
Holy Strike was taken out of the talent tree and its shorter cooldown became part of Holy Strike for everyone (build 70450). -
Hunter: A setting was added that switches you between auto attack and
Auto Shot by itself, and it works on gamepad (build 70450). -
Hunter: A drawn bow now shows its arrow. -
Hunter:
Summon Hawk's hawk began appearing on the target you cast it at and staying stuck to it (build 70450). -
Hunter:
Sniper Shot began benefiting from the
Marksmanship talents it was missing (build 70450). -
Hunter:
Strider Kick became usable while disarmed or with nothing in your main hand (build 70450). -
Hunter:
Predator's Edge's tooltip was reworded to say it boosts only the crit damage of your abilities (build 70450). -
Hunter:
Improved Mend Pet no longer raises
Mend Pet's Mana cost instead of lowering it (build 70450). -
Rogue: Switching specializations no longer refills a
Rogue's Energy. -
Rogue: Death Mark appeared in the game client as a 4-rank finishing move, outside the talent tree;
Thousand Cuts stays the capstone. -
Priest:
Mind Vision no longer makes the target stand up and interrupt a drink. -
Priest:
Power Word: Shield now tells you when you can't replace the target's shield because theirs is stronger. -
Priest: Casting
Power Word: Shield no longer prints SHIELDED twice in scrolling combat text. -
Priest:
Holy Fire rank 5's damage over time (45 over 10 s) no longer exceeds rank 6's; rank 6 now does 50. -
Priest:
Shadow Word: Death now gets
Shadowform's extra critical damage, which it had been missing. -
Priest:
Vampiric Embrace can no longer be resisted. -
Priest:
Inner Focus is now used up by one spell only, even if you queue another spell into
Penance's channel. -
Priest:
Twin Disciplines now correctly counts
Shadow Word: Death,
Mind Flay,
Starshards and
Penance. -
Priest:
Divine Aegis's tooltip now says it fires on non-periodic critical heals and states the shield's cap of 1200 damage. -
Priest:
Power in Light now also applies to targets afflicted with your
Shadow Word: Pain, not only
Holy Fire. -
Priest:
Silent Resolve's threat cut now applies to all your spells, not only Holy. -
Priest:
Shadow Weaving's tooltip now says correctly that the target takes more damage from you. -
Priest:
Devouring Contagion now jumps to two nearby enemies; Blizzard's earlier description said a new enemy. -
Priest: The Plague jumped by
Devouring Contagion no longer costs mana, plays a cast animation or puts your own
Devouring Plague on full cooldown. -
Priest:
Improved Power Word: Shield moved to row 3. -
Priest: Improved
Fade was removed with no replacement. -
Priest: Shadow Infinity was removed. -
Shaman: The
Fire Nova tooltip now rises correctly when you put points into Trial By Fire. -
Shaman: The
Totemic Recall trainer cost was fixed from 70 silver to the intended 22 silver. -
Shaman:
Stormstrike's debuff can no longer be used up by other players or pets. -
Shaman:
Windfury Weapon's extra attacks began showing as white hits in scrolling combat text. -
Shaman:
Chain Heal's visual had a little green added. -
Shaman:
Grounding Totem was fixed to be destroyed after redirecting a spell. -
Shaman:
Call of Flame began lengthening
Flame Shock by 3/6/9 seconds by rank. -
Shaman:
Lightning Overload procs stopped spending Clearcasting. -
Shaman:
Elemental Reach began taking 10/20 seconds off the cooldown of
Totemic Projection. -
Shaman: The
Restorative Totems Healing Stream bonus began applying to the whole totem, not only its base value. -
Warlock: A target can no longer carry several
Curse of Recklessness debuffs at once. -
Warrior:
Battle Shout now buffs the whole raid, not just your party. -
Warrior: Damage and spell pushback no longer interrupt or push back
Slam's cast. -
Warrior:
Ruthless changed to +2% crit on every attack, replacing Sword Specialization. -
Warrior:
Earth Fury changed to +2% critical damage and healing, replacing Mace Specialization. -
Warrior:
Quickness movement speed now stacks with other speed increases. -
Warrior:
Eureka! changed from a buff for the next 3 attacks to an 8-second buff with no charges. -
Warrior:
Blood Fury cooldown changed from 2 to 3 minutes and its healing penalty was removed. -
Warrior:
Savage changed to +1% crit, replacing Axe Specialization. -
Warrior:
Shatter Curse now dispels Curses and
Banes and cuts magic damage taken by 5%. -
Warrior:
Touch of the Grave's proc chance and cooldown were adjusted; figures not given. -
Warrior:
Tauren
Endurance changed from +1% hit to +5% health and 2% critical damage and healing. -
Warrior:
Troll
Regeneration bonuses were doubled to 20%. -
Warrior:
Lingering Rage no longer stops health regeneration after combat. -
Warrior:
Weaponmaster's sword extra attack no longer triggers from
Shield Bash or
Shield Slam. -
Warrior:
Improved Berserker Rage was fixed; it was not removing movement impairments. -
Paladin:
Ruthless changed to 2% critical strike chance, replacing Sword Specialization. -
Paladin:
Earth Fury changed to 2% critical damage and healing, replacing Mace Specialization. -
Paladin:
Find Treasure now also finds extra items in most chests. -
Paladin:
Touch of the Grave was changed to a 20% chance for
Paladins with a 25 second internal cooldown. -
Paladin:
Righteous Fury went back to 90% more Holy threat; it had been 60% since 24 Sep. -
Paladin:
Salvation stopped being a Blessing,
Mass Salvation became the raid version, and
Paladins learned
Revoke (build 70425). -
Paladin:
Champion of the Light was cut again, to 10/20/30% of your Intellect. -
Paladin:
Sanctified Judgement's mana return stopped generating threat. -
Paladin: Shield Specialization's mana restore on block was cut from 6% to 4% of max mana. -
Paladin:
Reckoning was fixed: each trigger adds a charge (up to 4) and your next melee swing fires them all, so instant attacks no longer reset your swing timer. -
Paladin: Blizzard announced that
Eye for an Eye will move from row 4 to row 5. -
Hunter: You can have one Fire and one Ice trap out at once, and Fire traps scale with attack power. -
Hunter: Pet crit became the higher of the
Hunter's melee or ranged crit. -
Hunter:
Trueshot Aura reaches the whole raid, not just your party. -
Hunter:
Human Sword Specialization (+2% crit with a sword equipped) was replaced by
Ruthless, a flat +2% crit chance. -
Hunter:
Dwarf Mace Specialization was replaced by
Earth Fury, +2% critical damage and healing. -
Hunter:
Night Elf
Quickness now stacks with other speed increases. -
Hunter:
Wind Blessed haste changed from +1% to +3%. -
Hunter:
Orc
Blood Fury cooldown changed from 2 to 3 minutes. -
Hunter:
Orc Axe Specialization was replaced by
Savage, a flat +1% crit. -
Hunter:
Troll
Regeneration health bonuses doubled to 20%. -
Hunter:
Tauren
Endurance changed from +1% hit to 2% critical damage and healing. -
Hunter:
Tauren
Plainsrunning gained 3% mounted speed. -
Hunter:
Wind Blessed haste changed from +1% to +3%, and
Skysight became castable while moving. -
Hunter:
Auto Shot began requiring 0.5 seconds of standing still before it fires. -
Hunter:
Resourcefulness mana regeneration now procs only on melee and ranged ability crits, not traps, and it also lowers
Strider Kick's cost. -
Hunter: Sonic Blast changed from slowing casts 60% for 30 sec on a 30 sec cooldown to 30% for 20 sec on a 60 sec cooldown. -
Hunter: Mine! changed from a 4 sec disarm on a 60 sec cooldown to a 3 sec disarm on a 90 sec cooldown. -
Hunter: Dismember changed from 50% less healing for 10 sec on a 6 sec cooldown to 25% for 6 sec on a 15 sec cooldown. -
Rogue: Poisons no longer trigger against attackers. -
Rogue:
Human Sword Specialization was replaced by
Ruthless, a flat +2% critical strike chance that no longer needs a sword. -
Rogue:
Dwarf Mace Specialization was replaced by
Earth Fury, +2% critical damage and healing. -
Rogue:
Night Elf
Quickness run-speed bonus began stacking with other speed boosts. -
Rogue:
Gnome
Eureka! became an 8-second buff with no charges. -
Rogue:
Wind Blessed haste changed from +1% to +3%. -
Rogue:
Orc
Blood Fury cooldown changed from 2 to 3 minutes. -
Rogue:
Orc Axe Specialization was replaced by
Savage, +1% critical strike chance. -
Rogue:
Undead Touch of the Dead procs 20% of the time for
Rogues on a 25-second internal cooldown. -
Rogue:
Troll
Regeneration doubled from 10% to 20%. -
Rogue:
Sap can no longer trigger weapon procs. -
Rogue:
Cold Blood began being consumed when
Mutilate crits. -
Priest: Wands began requiring you to stand still for half a second before they fire. -
Priest:
Gnome
Eureka! became an 8-second buff and began boosting
Power Word: Shield. -
Priest:
Troll
Regeneration doubled to 20% health regeneration bonuses. -
Priest: High ranks of
Renew stopped blocking other
Priests' Renews on the same target. -
Priest:
Devouring Plague's cooldown changed from 1 minute to 24 seconds. -
Priest:
Shadow Word: Death's cooldown was set to 18 seconds (Blizzard listed 12 s, the client showed 15 s). -
Priest:
Vampiric Embrace's cooldown changed from 1 minute to 30 seconds. -
Priest:
Mental Strength changed from +15% Intellect to +2/4/6/8/10% Intellect. -
Priest:
Improved Mind Flay changed from +20% damage, +10 yards range and a slow cut to 20% to 10/20% more damage per tick. -
Priest:
Dark Inspiration replaced Shadow Affinity in row 4. -
Shaman: Skyborne
Wind Blessed changed from +1% haste to +3% haste. -
Shaman:
Orc
Shatter Curse changed from immunity and 15% less magic damage taken to dispelling Curses and
Banes and 5% less magic damage taken. -
Shaman:
Orc
Savage (+1% crit) replaced Axe Specialization. -
Shaman:
Troll
Regeneration doubled from 10% to 20% health regeneration bonuses. -
Shaman:
Tauren
War Stomp cooldown changed from 2 minutes to 90 seconds. -
Shaman:
Tauren
Endurance changed from +1% hit to 2% critical damage and healing. -
Shaman:
Dwarf
Earth Fury (+2% critical damage and healing) replaced Mace Specialization. -
Shaman: The
Elemental and Restoration leveling orders were re-spent after Call of Thunder was removed:
Tidal Focus first,
Reverberation 3, Fury 3. -
Shaman: The 31/7/13 build gained a fourth
Convection rank when Call of Thunder was removed. -
Shaman:
Elemental was reworked:
Lava Burst moved to 21 points with no prerequisite,
Elemental Fury moved behind
Lightning Overload and
Elemental Mastery returned as the 31-point talent. -
Shaman:
Chain Lightning's mana cost was cut about 35% on all four ranks. -
Shaman:
Fire Nova's base damage, mana cost and spell power coefficient were all lowered (coefficient from 0.214 to 0.143). -
Shaman:
Stormstrike changed from a flat 125 mana to 8% of base mana, and its debuff stopped being used up when your spell misses. -
Shaman:
Lava Burst moved from the 31-point capstone behind
Lightning Overload 3/3 to a 21-point talent with a fourth rank and no prerequisite. -
Shaman:
Mana Tide Totem gained a rank at 38 (ranks now at 25, 38, 48 and 58). -
Shaman:
Elemental Alacrity moved to the 2nd row. -
Shaman:
Elemental Fury began requiring
Lightning Overload instead of Call of Thunder. -
Shaman:
Lightning Overload began requiring
Elemental Alacrity, and
Lava Burst stopped requiring it. -
Shaman: Improved
Fire Nova was renamed
Trial by Fire. -
Shaman:
Tidal Focus and
Totemic Focus swapped places; Tidal Focus is back in the first row and Totemic Focus moved to the second row of the Restoration tree. -
Shaman:
Elemental Mastery returned as the 31-point talent: 0.5 seconds off
Lightning Bolt and
Lava Burst and no
Chain Lightning cooldown for 15 seconds. -
Shaman: Call of Thunder (one rank, +3% crit) was removed from the
Elemental talent tree. -
Shaman: Grace of Air began stacking with Windfury and
Flametongue Totems, and the four buff totems became raid-wide. -
Shaman: Windfury and
Flametongue Totems stopped affecting pets. -
Mage: Client build 70425 reworked Arcane and Fire and added the
Frost Blast spell. -
Mage:
Ice Lance's bonus damage against Frozen targets fell from 300% to 200%. -
Mage:
Frost Blast was added at level 24. -
Mage:
Winter's Chill was redesigned: it no longer adds crit and instead boosts your next
Cone of Cold. -
Mage:
Human
Ruthless replaced Sword Specialization. -
Mage:
Gnome
Eureka! became an 8 s buff with no charges; before, it covered your next 3 spells. -
Mage:
Read Leyline became castable while moving. -
Mage:
Orc
Blood Fury cooldown changed from 2 minutes to 3. -
Mage:
Undead Touch of the Dead was changed for casters to a 30% chance with a 25 s internal cooldown. -
Mage:
Troll
Regeneration was doubled from 10% to 20% health regeneration bonuses. -
Mage: Wands now need you to stand still for 0.5 s before they shoot. -
Mage:
Arcane Blast stacks changed from +10% to your other spells for 8 s to 15% of your Intellect as spell damage for 15 s. -
Mage:
Arcane Blast's boost to your next AoE spell was 10% before the rework. -
Mage:
Arcane Blast stacks changed from lasting until your next spell to lasting 15 s from the first one. -
Mage:
Fire Blast and other filler stopped clearly ending
Arcane Blast stacks. -
Mage:
Arcane Blast became a 1.5 s cast; its damage and coefficient fell 40% and its mana cost was unchanged. -
Mage:
Cone of Cold's visual was slightly moved. -
Mage:
Ice Block was fixed so it no longer looks too transparent. -
Mage:
Fire Power was redesigned to take only 3 points: Fire spells do 1/2/3% more damage per Fire effect of yours on the target, up to +12%. -
Mage:
Critical Mass can take up to 5 points, for +10% Fire spell critical strike chance at 5/5. -
Mage:
Presence of Mind was fixed: spell casts did not use it up. -
Mage: Clearcasting was fixed: it no longer rolls for every target a spell hits. -
Mage:
Dampen Magic and
Amplify Magic no longer trigger Clearcasting. -
Mage: Abilities cast out of combat no longer trigger Clearcasting. -
Mage:
Missile Barrage moved to row 1 with 2 points, and
Arcane Missiles hits can now trigger it. -
Mage:
Missile Barrage was fixed so it no longer lowers the cost and duration of a second
Arcane Missiles cast. -
Mage:
Improved Fire Blast replaced Wake of Fire, every
Fire Blast cast began adding a
Heating Up stack, and a
Presence of Mind
Pyroblast stopped using them up. -
Mage:
Ice Armor and
Frost Armor spells can now activate
Fingers of Frost. -
Mage:
Ice Armor and
Frost Armor spells can now activate
Frostbite. -
Warlock:
Human
Ruthless replaced Sword Specialization. -
Warlock:
Gnome
Eureka! became an 8-second buff with no charges; before, it covered your next 3 damaging spells. -
Warlock:
Orc
Blood Fury cooldown changed from 2 minutes to 3. -
Warlock:
Orc
Shatter Curse's magic damage reduction fell from 15% to 5%. -
Warlock:
Undead
Touch of the Grave changed from a 10% chance for
Warlocks to a 30% chance for casters with a 25-second internal cooldown. -
Warlock:
Troll
Regeneration rose from 10% to 20%. -
Warlock: Wands began to need you to stand still for 0.5 seconds before shooting. -
Warlock: Client build 70425 fixed "you couldn't cast
Soul Link on your pet". -
Warlock:
Summon Incubus costing no shard under the Reagent Economy perk was fixed. -
Warlock:
Grim Reach replaced Malediction, which was +5% to all your periodic damage. -
Warlock:
Destructive Reach was reworded to cover
Destruction spells only; the 7 Oct text said all damaging spells. -
Warlock:
Shadow Mastery changed from 1/2/3/4/5% to 2/4/6/8/10% Shadow damage. -
Druid:
Night Elf
Quickness speed increase began stacking with other movement speed increases. -
Druid:
Wind Blessed rose from +1% to +3% haste,
Walk on Air got a 90 s cooldown, and
Read Leyline became castable while moving. -
Druid:
Tauren
Endurance changed from +1% hit to +2% critical damage and healing,
War Stomp got a 90 s cooldown, and
Plainsrunning began needing real movement to keep its effect. -
Druid:
Skysight became castable while moving. -
Druid:
Shred moved from level 22 to level 20. -
Druid:
Moonkin Form's aura became raid-wide and spell crit only, so it no longer overlaps
Leader of the Pack. -
Druid:
Faerie Fire began generating threat in Bear and
Dire Bear Form and stopped triggering
Omen of Clarity in forms. -
Druid: Several
Faerie Fire debuffs could no longer be active on one target at once. -
Druid: High ranks of
Rejuvenation no longer stop other
Druids from putting their Rejuvenation on the same target. -
Druid: Multiple
Insect Swarm instances stopped stacking the hit reduction. -
Druid:
Shred's tooltip flat damage was fixed to scale with
Savage Fury's bonus; it was only a display bug and the damage did not change. -
Druid: Bear and
Dire Bear Form began keeping
Furor's stored energy instead of throwing it away. -
Druid:
Leader of the Pack became a raid-wide aura for melee and ranged crit only. -
Druid: A bug that stopped the
Leader of the Pack,
Thick Hide,
Feral Swiftness and
Heart of the Wild bonuses applying properly when a character logged in was fixed. -
Druid: The recommended level-30 Balance build took
Improved Starfire 2 in place of Vengeance 2. -
Druid: The recommended Moonkin build changed from 33/5/13 with
Heart of the Wild 5 to 38/0/13 with
Improved Starfire 5. -
Warrior: Build 70291 fixed three rage-from-damage-taken bugs: player health used instead of a creature's, crits and crushing blows, and absorbs; rage is now balanced on 20-40% armor by level. -
Warrior: Weapon swaps within one global cooldown work again (build 70291). -
Warrior:
Demoralizing Shout now puts some threat on every enemy it hits (build 70291); before that it caused no threat. -
Warrior:
Spearing Strike dismounts targets again (build 70291). -
Warrior:
Last Stand grants the correct amount of health again (build 70291); it had been giving the wrong amount. -
Warrior:
Impale requires
Deep Wounds again (build 70291). -
Warrior:
Deep Wounds no longer scales with the off-hand weapon's attack power (build 70291). -
Paladin:
Will of the Forsaken became usable again while asleep or charmed. -
Paladin:
Retribution Aura (build 70291) was fixed to use your spell power instead of the target's, but its base damage went back to Vanilla values and its spell-power ratio fell from 13.3% to 6%. -
Paladin:
Seal of Fury stopped returning mana without
Improved Seal of Fury, and the mana it restores stopped generating threat (build 70291). -
Paladin: The mana Shield Specialization restores stopped generating threat (build 70291). -
Paladin:
Reckoning's extra attack was limited to once every 1.5 seconds (build 70291). -
Hunter: Pets no longer gain health over and over when at low health. -
Hunter:
Disengage's doubled threat reduction, announced earlier, was missed and was only implemented in build 70291. -
Hunter:
Improved Concussive Shot's stun activation chance was fixed. -
Hunter:
Improved Wing Clip's root chance was fixed. -
Hunter:
Unleashed Fury began correctly raising your pet's damage in build 70291; before that it did not. -
Hunter:
Entrapment gained diminishing returns in build 70291 and fires only when a
Frost Trap first triggers, not on its periodic effect. -
Hunter:
Expose Prey's
Mongoose Bite activation lasts 10 seconds instead of 5. -
Rogue: Build 70291 let several weapon swaps fit inside one global cooldown, so a swap macro can switch a whole weapon set at once. -
Priest:
Smite ranks 1–4 had their base damage smoothed to 13–18, 26–31, 44–51 and 59–68. -
Priest:
Lesser Heal ranks 1–3 were changed to heal 47–57, 89–106 and 157–181 (build 70291). -
Priest:
Heal ranks 1–2 were smoothed to 260–300 and 364–415 (build 70291). -
Priest: Build 70291 cut
Penance's damage and healing and raised its mana cost, and fixed rank 4's damage anomaly (131); it now costs 150 mana, with 45 damage and 134 healing (earlier values 81, 184 and 100). -
Priest:
Penance healing on ranks 2 and 4 was raised after the recut. -
Priest:
Penance healing on ranks 2 and 4 showed in the client as 209 and 425, down from 291 and 673. -
Shaman:
Lightning Bolt ranks 1–5 had their base points and per-level points adjusted so growth across ranks 1–6 is smoother and a new rank is always better. -
Shaman: The
Water Shield buff tooltip now shows the mana restored accurately and no longer claims a 15-second cooldown. -
Shaman:
Mana Tide Totem's visual was fixed to show again on each pulse. -
Shaman:
Flametongue Totem was fixed to read the target's attack speed, not the weapon's, when the target is shapeshifted. -
Shaman:
Fire Nova was fixed so it can no longer both trigger Clearcasting and use it up. -
Shaman: Nature's Guidance was removed. -
Mage:
Arcane Missiles ranks 2-3 rose slightly (rank 3 from 46 to 49 a second). -
Mage:
Fireball ranks 1-3 hit a little less and ranks 4-5 harder (rank 5 from 98–130 to 108–143). -
Mage: Client build 70291:
Flamestrike's burn stopped triggering
Impact stuns. -
Mage:
Frostbolt ranks 1-3 hit a little less and ranks 4-5 harder (rank 5 from 97–105 to 104–114). -
Warlock: Client build 70291: your current demon began to be stunned while you summon a new one. -
Warlock:
Shadow Bolt ranks 1–4 were smoothed so each new rank is a real upgrade. -
Warlock: Client build 70291: only Shadow damage from
Demonic Brand became high threat. -
Druid: Mana Potions began working in form after a bug had stopped them. -
Druid: Wolfshead Helm's
Shifting Power bonus dropped from 20 to 5 energy, and Shifting Power was blocked at full energy. -
Druid: Bear and Dire Bear threat bonus rose from +30% to +50%, crit Rage from +75% to +100%, and Rage from damage taken was fixed after being bugged low. -
Druid:
Wrath ranks 1 to 5 were retuned so growth across ranks 1 to 6 is smoother and each new rank is an upgrade. -
Druid:
Thorns base damage went back to Vanilla values and its spell-power share was cut from 13.3% to 6%. -
Druid:
Cat Form stopped lowering your maximum health. -
Druid: Effects that override a
Druid's form became far more limited, closer to Classic. -
Druid:
Demoralizing Roar began putting threat on every target it hits. -
Druid: Predatory Instincts was renamed
Natural Instinct. -
Druid:
Thick Hide was implemented in code, so changing gear while shapeshifted no longer misses it. -
Shaman:
Elemental Mastery was removed. -
Shaman: Call of Thunder moved from row 3 to row 4 as a 16-point gold medal talent needing
Elemental Alacrity. -
Warlock: Blizzard announced Malediction as a new row 2
Affliction talent: up to 5% more periodic damage from your
Warlock spells. -
Warrior: Crits with a basic attack now give 100% more rage. -
Warrior: Fury was rebuilt for leveling:
Whirlwind always hits with both weapons without a talent,
Bloodthirst scales at 45% of attack power (up from 35%), Flurry needs
Death Wish instead of Enrage, and three new talents arrived. Protection's early rows were reshuffled and Toughness was removed. -
Warrior: Precision, Boundless Rage and Improved
Cleave were removed from the
Warrior tree. -
Warrior:
Unbridled Wrath no longer doubles for two-handed weapons. -
Warrior:
Berserker Rage is learned at level 30 instead of 32. -
Warrior: Dual Wield Specialization stopped giving hit. -
Warrior:
Furious Precision was added in row 3. -
Warrior:
Booming Voice also cuts shout rage costs by 5–25%, and shout durations became baseline. -
Warrior:
Raging Blows now makes
Cleave and
Whirlwind cost 3 less rage; its off-hand Whirlwind effect became baseline. -
Warrior:
Gore Drinker was added. -
Warrior:
Lingering Rage was added. -
Warrior:
Blood Craze no longer triggers from
Bloodthirst. -
Warrior: Anticipation moved to row 2. -
Warrior:
Iron Will moved from Fury into Protection row 1. -
Warrior:
Improved Bloodrage moved from row 2 to row 1. -
Warrior:
Improved Revenge moved to row 2. -
Warrior:
Improved Disarm moved to row 3. -
Warrior:
Improved Shield Bash moved to row 4. -
Warrior:
Improved Berserker Rage moved from row 6 to row 5. -
Warrior: Crits with a basic attack gave 75% more rage. -
Warrior:
Eureka! no longer helps
Rend's bleed. -
Warrior: Dungeon quest XP was cut; it still pays about 2.2 times Classic's. -
Warrior: Known issue: mobs can parry and block from behind at close range. -
Warrior: Respawn rates were raised in Hillsbrad, Ashenvale, Wetlands, Duskwood and Thousand Needles. -
Warrior:
Rend now tags a mob to you instantly. -
Warrior:
Sunder Armor now tags a mob instantly. -
Warrior:
Spearing Strike works with any weapon but needs
Battle Stance. -
Warrior: A queued
Heroic Strike stopped raising off-hand hit chance. -
Warrior: Blizzard's notes said Dual Wield Specialization no longer gives a 20/40/60/80/100% off-hand rage bonus; the client shows 10–50%. -
Warrior: Dual Wield Specialization's hit chance bonus was fixed to apply only to the off-hand, not both weapons. -
Warrior:
Unbridled Wrath's proc chance was fixed. -
Paladin: Dungeon quest XP was cut; it still pays about 2.2 times Classic's. -
Paladin: Known issue: enemies can parry and block from behind at close range. -
Paladin: Respawn rates were raised in Hillsbrad, Ashenvale, Wetlands, Duskwood and Thousand Needles. -
Paladin: Ranks far below your level began to get less from healing power and to proc talents less often. -
Paladin:
Redoubt was cut from 6–30% to 4–20% block. -
Paladin:
Holy Shield block chance was raised from 20% to 30%. -
Paladin:
Champion of the Light was cut from 33/66/100% to 20/40/60% of your Intellect. -
Hunter: Pet Aggressive mode came back. -
Hunter: Dungeon quest XP was cut; it still pays about 2.2 times Classic's. -
Hunter: Beasts whose pet ability ranks were above their own level were corrected, so a pet should no longer seem to lose an ability. -
Hunter:
Improved Stings got a new icon, picked to feel more like Vanilla. -
Hunter:
Predator's Edge got a new icon, picked to feel more like Vanilla. -
Hunter: Deflection was halved from 2–10% to 1–5% parry. -
Hunter:
Sniper Shot's range rule was restated: 45 yards, and +10 yards on your next 3 shots within 10 seconds. -
Rogue: Blizzard announced that Death Mark will replace
Thousand Cuts as the
Subtlety 31-point talent. -
Rogue: Shenthul in Orgrimmar began training
Skyborne (Windshaper)
Rogues. -
Rogue: Dungeon quest XP was cut; it still pays about 2.2 times Classic's. -
Rogue: Respawns were raised in Hillsbrad, Ashenvale, Wetlands, Duskwood and Thousand Needles. -
Rogue: A missed
Expose Armor stopped costing combo points. -
Rogue: Setup began adding points only when your current target is the enemy you dodged. -
Priest: Low ranks far below your level began getting less from spell power and healing power, and proc talents less often. -
Priest:
Gnome
Eureka! stopped boosting
Renew and damage-over-time spells. -
Priest: Dungeon quest XP was cut; it still pays about 2.2 times Classic's. -
Priest: Respawns were raised in Hillsbrad, Ashenvale, Wetlands, Duskwood and Thousand Needles. -
Priest: Crafted common and uncommon wands began selling for 1 copper. -
Priest:
Devouring Plague began to be able to crit. -
Priest:
Inner Focus's crit bonus stopped applying to periodic effects. -
Priest:
Shadow Weaving was fixed so it can't fail to apply. -
Priest:
Early Demise was fixed to add crit only at or below 20% health. -
Shaman: Dungeon quest XP was cut; it still pays about 2.2 times Classic's. -
Shaman: Respawns were raised in Hillsbrad, Ashenvale, Wetlands, Duskwood and Thousand Needles. -
Shaman: Low ranks began getting less from spell power and proc talents less often. -
Shaman: Downranked heals far below your level began getting less from healing power. -
Shaman:
Totemic Recall's mana refund began working. -
Shaman: The
Ghost Wolf form was made easier to see in well-lit areas. -
Shaman:
Disease Cleansing Totem's duration was fixed from 2 minutes to 5. -
Mage: Hot Streak was renamed
Heating Up. -
Mage:
Winter's Chill and
Improved Scorch can no longer be resisted once their spell lands. -
Mage:
Combustion went back from 4 crits to 3. -
Mage:
Gnome
Eureka! stopped boosting damage over time. -
Mage: Dungeon quest XP was cut, to about 2.2 times Classic's. -
Mage: Respawns were raised in Hillsbrad, Ashenvale, Wetlands, Duskwood and Thousand Needles. -
Mage: Low ranks of
Frostbolt began to get less spell power and fewer procs at high level; Rank 1 at 60 never procs
Frostbite. -
Mage:
Mage scrolls can no longer be cast while moving. -
Mage: A balance pass changed most Comprehension scroll tooltips. -
Warlock:
Gnome
Eureka! stopped boosting DoTs, putting
Human ahead of Gnome for
Affliction. -
Warlock: Dungeon quest XP was cut, to about 2.2 times Classic's. -
Warlock: Respawns were raised in Hillsbrad, Ashenvale, Wetlands, Duskwood and Thousand Needles. -
Warlock: Aggressive pet mode returned. -
Warlock: Ranks far below your level began to trigger
Nightfall less often. -
Warlock: Starting any other cast now ends a
Drain Soul channel. -
Warlock:
Hellfire became able to crit. -
Warlock: The Incubus model was swapped for a lower-resolution one. -
Warlock: Soul Harvesting was renamed
Soul Harvest, and its mana regeneration started working. -
Druid: Client build 70170 changed
Druid abilities and talents. -
Druid: Respawns were raised in Hillsbrad, Ashenvale, Wetlands, Duskwood and Thousand Needles. -
Druid:
Skyborne (High Order)
Druids gained access to the Cure Poison quest chain. -
Druid: Loot bugs in the
Cat Form quest were fixed (also on 28 Sep). -
Druid: Downranked spells began getting less from spell power and proccing
Omen of Clarity less. -
Druid: Tiger's Fury was removed and replaced by
Shifting Power. -
Druid: Downranked heals began getting less from healing power. -
Druid:
Bear Form,
Dire Bear Form and
Cat Form became immune to
Disarm. -
Druid:
Swipe began gaining 3% of attack power. -
Druid:
Primal Bite threat was roughly doubled. -
Druid:
Faerie Fire stopped resetting the swing timer. -
Druid: King of the Jungle was removed. -
Priest: Blizzard said several
Priests'
Renews can sit on one target. -
Priest: Blizzard said
Fade's threat drop was doubled. -
Warrior:
Sunder Armor threat scaling with attack power was fixed on every rank. -
Warrior:
Bloodthrill's
Overpower chance was raised from 2–10% to 4–20%. -
Warrior:
Bastion and
Focused Rage swapped rows. -
Warrior:
Focused Rage moved up to row 5 to help Protection level, swapping rows with
Bastion. -
Paladin: Echo of Justice no longer triggers more often than intended. -
Paladin:
Righteous Fury was cut from 90% to 60% more Holy threat. -
Paladin: Crusade was removed. -
Paladin:
Holy Strike's cooldown was cut from 12 to 10 seconds. -
Paladin: The instant-cast
Judgement of Righteousness and Judgement of Fury were fixed to use the right spell power coefficients, and Judgement of Righteousness's own wrong coefficient was corrected. -
Paladin:
Power Word: Shield was fixed so it no longer overwrites
Seal of Fury. -
Paladin: Blizzard fixed
Consecration failing to apply its increased damage to some targets. -
Paladin:
Consecration's spell power coefficient per tick was lowered from 0.095 to 0.042. -
Paladin:
Light's Vigil cast from a focus macro was fixed so it no longer goes to the wrong target. -
Paladin:
Seal of Righteousness was fixed: it gained almost twice as much benefit from Spell Damage as intended. -
Paladin:
Sacred Arbiter was raised from 10% to 20%. -
Paladin: Vengeance was cut to 3 stacks, and only non-periodic crits start it. -
Paladin: Two-Handed Weapon Specialization was cut from 3/6/9% to 2/4/6%. -
Paladin:
Infusion of Light was fixed so that
Holy Shock no longer has 50% increased damage against enemies. -
Hunter: Pet Happiness goes down again once a pet has reached maximum loyalty. -
Hunter: Taming a beast above your own level was disallowed. -
Hunter:
Lone Wolf stopped leaving a −4% damage penalty after you unlearned it. -
Hunter:
Lacerating Strikes was made able to crit. -
Hunter: Wolf Furious Howl's party melee attack power bonus was cut by 40%. -
Hunter: Bat pets now get Sonic Blast as intended. -
Rogue: Using
Sap on a PvP-flagged target now flags the
Rogue for PvP. -
Priest: Wands stopped scaling with spell damage. -
Priest: Beta patch notes set the respec cost at 1 silver. -
Priest:
Power Word: Shield can always overwrite a shield on a target without Weakened Soul. -
Priest:
Renew can crit. -
Priest:
Night Elf
Starshards was fixed to resist pushback with
Twilight Focus; it had been missing it. -
Priest:
Confounding Flash got a cast visual closer to Holy than Arcane, with matching new sounds. -
Priest:
Dark Sacrifice stopped breaking crowd control. -
Shaman:
Lightning Bolt ranks 3–4 were buffed so each rank stays an upgrade. -
Shaman:
Rage of the Farseer lost its spell haste. -
Shaman:
Lava Burst ranks 1–2 were buffed to about 10% above the matching
Lightning Bolt. -
Shaman:
Riptide began to be able to crit. -
Shaman: The
Windfury Totem buff was renamed from Windfury Totem Passive to Windfury Totem. -
Shaman: Blizzard's notes said Tranquil Air, Windfury and
Grace of Air Totems would no longer stack with one another, even from different
Shamans in the same group. -
Shaman:
Flametongue Totem lost its duration. -
Shaman:
Elemental Alacrity moved up to the 10-point row. -
Mage:
Gnome
Eureka! no longer gives
Mages 50% off spell costs; it is 10% for everyone. -
Mage:
Heating Up's duration rose from 15 s to 20 s. -
Mage:
Arcane Missiles began checking line of sight once, when the channel starts. -
Mage:
Ignite stopped double-dipping on percentage damage bonuses. -
Mage: Wake of Fire's buff lasted 30 s instead of 20 s. -
Warlock: Wands stopped scaling with spell damage. -
Warlock: Voidwalker Sacrifice was fixed to scale with 10% of your spell healing. -
Druid:
Wrath damage was raised by 50%. -
Druid:
Thorns began scaling with the caster's spell power. -
Druid: The
Cat Form version of
Feral Charge could no longer be cast on allies. -
Druid:
Tranquility gained the ability to crit. -
Druid: Mangle was renamed
Primal Bite and lost its debuff. -
Druid: HoTs gained the ability to crit. -
Priest:
Contingency Plan's ward lasted 15 s in the demo.