News
Site and guide changes, page 9
New pages, tools and content on the site, and what changed in each class guide, newest first. Each links to what changed. Blizzard’s own changes to the game, build by build, are on What WoW Forever changed.
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Rogue:
Human Sword Specialization was replaced by
Ruthless, a flat +2% critical strike chance that no longer needs a sword. -
Rogue:
Dwarf Mace Specialization was replaced by Earth Fury, +2% critical damage and healing. -
Rogue:
Night Elf
Quickness run-speed bonus began stacking with other speed boosts. -
Rogue:
Gnome
Eureka! became an 8-second buff with no charges. -
Rogue:
Wind Blessed haste changed from +1% to +3%. -
Rogue:
Orc
Blood Fury cooldown changed from 2 to 3 minutes. -
Rogue:
Orc Axe Specialization was replaced by Savage, +1% critical strike chance. -
Rogue:
Undead Touch of the Dead procs 20% of the time for
Rogues on a 25-second internal cooldown. -
Rogue:
Troll
Regeneration doubled from 10% to 20%. -
Rogue:
Sap can no longer trigger weapon procs. -
Rogue:
Cold Blood began being consumed when
Mutilate crits. -
Priest: Wands began requiring you to stand still for half a second before they fire. -
Priest:
Gnome
Eureka! became an 8-second buff and began boosting
Power Word: Shield. -
Priest:
Troll
Regeneration doubled to 20% health regeneration bonuses. -
Priest: High ranks of
Renew stopped blocking other
Priests' Renews on the same target. -
Priest:
Devouring Plague's cooldown changed from 1 minute to 24 seconds. -
Priest:
Shadow Word: Death's cooldown was set to 18 seconds (Blizzard listed 12 s, the client showed 15 s). -
Priest:
Vampiric Embrace's cooldown changed from 1 minute to 30 seconds. -
Priest:
Mental Strength changed from +15% Intellect to +2/4/6/8/10% Intellect. -
Priest:
Improved Mind Flay changed from +20% damage, +10 yards range and a slow cut to 20% to 10/20% more damage per tick. -
Priest:
Dark Inspiration replaced Shadow Affinity in row 4. -
Shaman: Skyborne
Wind Blessed changed from +1% haste to +3% haste. -
Shaman:
Orc
Shatter Curse changed from immunity and 15% less magic damage taken to dispelling Curses and
Banes and 5% less magic damage taken. -
Shaman:
Orc Savage (+1% crit) replaced Axe Specialization. -
Shaman:
Troll
Regeneration doubled from 10% to 20% health regeneration bonuses. -
Shaman:
Tauren
War Stomp cooldown changed from 2 minutes to 90 seconds. -
Shaman:
Tauren
Endurance changed from +1% hit to 2% critical damage and healing. -
Shaman:
Dwarf Earth Fury (+2% critical damage and healing) replaced Mace Specialization. -
Shaman: The
Elemental and Restoration leveling orders were re-spent after
Call of Thunder was removed:
Tidal Focus first,
Reverberation 3, Fury 3. -
Shaman:
Chain Lightning's mana cost was cut about 35% on all four ranks. -
Shaman:
Fire Nova's base damage, mana cost and spell power coefficient were all lowered (coefficient from 0.214 to 0.143). -
Shaman:
Stormstrike changed from a flat 125 mana to 8% of base mana, and its debuff stopped being used up when your spell misses. -
Shaman:
Mana Tide Totem gained a rank at 38 (ranks now at 25, 38, 48 and 58). -
Shaman:
Elemental Alacrity moved to the 2nd row. -
Shaman:
Elemental Fury began requiring
Lightning Overload instead of
Call of Thunder. -
Shaman:
Lightning Overload began requiring
Elemental Alacrity, and Lava Burst stopped requiring it. -
Shaman: Improved
Fire Nova was renamed
Trial by Fire. -
Shaman:
Tidal Focus and
Totemic Focus swapped places; Tidal Focus is back in the first row and Totemic Focus moved to the second row of the Restoration tree. -
Shaman:
Call of Thunder (one rank, +3% crit) was removed from the
Elemental talent tree. -
Shaman: Grace of Air began stacking with Windfury and
Flametongue Totems, and the four buff totems became raid-wide. -
Shaman: Windfury and
Flametongue Totems stopped affecting pets. -
Mage:
Ice Lance's bonus damage against Frozen targets fell from 300% to 200%. -
Mage:
Human
Ruthless replaced Sword Specialization. -
Mage:
Gnome
Eureka! became an 8 s buff with no charges; before, it covered your next 3 spells. -
Mage:
Read Leyline became castable while moving. -
Mage:
Orc
Blood Fury cooldown changed from 2 minutes to 3. -
Mage:
Undead Touch of the Dead was changed for casters to a 30% chance with a 25 s internal cooldown. -
Mage:
Troll
Regeneration was doubled from 10% to 20% health regeneration bonuses. -
Mage: Wands now need you to stand still for 0.5 s before they shoot. -
Mage:
Arcane Blast's boost to your next AoE spell was 10% before the rework. -
Mage:
Arcane Blast stacks changed from lasting until your next spell to lasting 15 s from the first one. -
Mage:
Fire Blast and other filler stopped clearly ending
Arcane Blast stacks. -
Mage:
Winter's Chill was redesigned so it no longer adds crit and instead boosts your next
Cone of Cold. -
Mage:
Arcane Blast stacks changed from +10% to your other spells for 8 s to 15% of your Intellect as spell damage for 15 s. -
Mage:
Arcane Blast became a 1.5 s cast; its damage and coefficient fell 40% and its mana cost was unchanged. -
Mage:
Cone of Cold's visual was slightly moved. -
Mage:
Ice Block was fixed so it no longer looks too transparent. -
Mage:
Fire Power was redesigned to take only 3 points: Fire spells do 1/2/3% more damage per Fire effect of yours on the target, up to +12%. -
Mage: A bug where spell casts did not use up
Presence of Mind was fixed. -
Mage: Clearcasting was fixed so it no longer rolls for every target a spell hits. -
Mage:
Dampen Magic and
Amplify Magic no longer trigger Clearcasting. -
Mage: Abilities cast out of combat no longer trigger Clearcasting. -
Mage:
Improved Fire Blast replaced Wake of Fire, every
Fire Blast cast began adding a
Heating Up stack, and a
Presence of Mind
Pyroblast stopped using them up. -
Mage:
Ice Armor and
Frost Armor spells can now activate
Fingers of Frost. -
Mage:
Ice Armor and
Frost Armor spells can now activate
Frostbite. -
Warlock:
Human
Ruthless replaced Sword Specialization. -
Warlock:
Gnome
Eureka! became an 8-second buff with no charges; before, it covered your next 3 damaging spells. -
Warlock:
Orc
Blood Fury cooldown changed from 2 minutes to 3. -
Warlock:
Orc
Shatter Curse's magic damage reduction fell from 15% to 5%. -
Warlock:
Undead
Touch of the Grave changed from a 10% chance for
Warlocks to a 30% chance for casters with a 25-second internal cooldown. -
Warlock:
Troll
Regeneration rose from 10% to 20%. -
Warlock: Wands began to need you to stand still for 0.5 seconds before shooting. -
Warlock: Client build 70425 fixed you couldn't cast Soul Link on your pet
. -
Warlock:
Summon Incubus costing no shard under the Reagent Economy perk was fixed. -
Warlock:
Grim Reach replaced Malediction, which was +5% to all your periodic damage. -
Warlock:
Destructive Reach was reworded to cover
Destruction spells only; the 7 Oct text said all damaging spells. -
Warlock:
Shadow Mastery changed from 1/2/3/4/5% to 2/4/6/8/10% Shadow damage. -
Druid:
Night Elf
Quickness speed increase began stacking with other movement speed increases. -
Druid:
Wind Blessed rose from +1% to +3% haste,
Walk on Air got a 90 s cooldown, and
Read Leyline became castable while moving. -
Druid:
Tauren
Endurance changed from +1% hit to +2% critical damage and healing,
War Stomp got a 90 s cooldown, and
Plainsrunning began needing real movement to keep its effect. -
Druid:
Skysight became castable while moving. -
Druid:
Shred moved from level 22 to level 20. -
Druid:
Moonkin Form's aura became raid-wide and spell crit only, so it no longer overlaps
Leader of the Pack. -
Druid:
Faerie Fire began generating threat in Bear and
Dire Bear Form and stopped triggering
Omen of Clarity in forms. -
Druid: Several
Faerie Fire debuffs could no longer be active on one target at once. -
Druid: High ranks of
Rejuvenation no longer stop other
Druids from putting their Rejuvenation on the same target. -
Druid: Multiple
Insect Swarm instances stopped stacking the hit reduction. -
Druid:
Shred's tooltip flat damage was fixed to scale with
Savage Fury's bonus; it was only a display bug and the damage did not change. -
Druid: Bear and
Dire Bear Form began keeping
Furor's stored energy instead of throwing it away. -
Druid:
Leader of the Pack became a raid-wide aura for melee and ranged crit only. -
Druid: A bug that stopped the
Leader of the Pack,
Thick Hide,
Feral Swiftness and
Heart of the Wild bonuses applying properly when a character logged in was fixed. -
Druid: The recommended Moonkin build changed from 33/5/13 with
Heart of the Wild 5 to 38/0/13 with
Improved Starfire 5. -
Warrior: Build 70291 fixed three rage-from-damage-taken bugs: player health used instead of a creature’s, crits and crushing blows, and absorbs; rage is now balanced on 20-40% armor by level. -
Warrior: Weapon swaps within one global cooldown work again (build 70291). -
Warrior:
Demoralizing Shout now puts some threat on every enemy it hits (build 70291); before that it caused no threat. -
Warrior:
Spearing Strike dismounts targets again (build 70291). -
Warrior:
Last Stand grants the correct amount of health again (build 70291); it had been giving the wrong amount. -
Warrior:
Impale requires
Deep Wounds again (build 70291). -
Warrior:
Deep Wounds no longer scales with the off-hand weapon’s attack power (build 70291). -
Paladin:
Seal of Fury stopped returning mana without Improved Seal of Fury, and the mana it restores stopped generating threat (build 70291).