News
Site and guide changes, page 10
New pages, tools and content on the site, and what changed in each class guide, newest first. Each links to what changed. Blizzard’s own changes to the game, build by build, are on What WoW Forever changed.
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Paladin:
Will of the Forsaken became usable again while asleep or charmed. -
Paladin:
Retribution Aura (build 70291) was fixed to use your spell power instead of the target’s, but its base damage went back to Vanilla values and its spell-power ratio fell from 13.3% to 6%. -
Paladin: The mana
Shield Specialization restores stopped generating threat (build 70291). -
Paladin:
Reckoning's extra attack was limited to once every 1.5 seconds (build 70291). -
Hunter: Pets no longer gain health over and over when at low health. -
Hunter:
Disengage's doubled threat reduction, announced earlier, was missed and was only implemented in build 70291. -
Hunter:
Improved Concussive Shot's stun activation chance was fixed. -
Hunter:
Improved Wing Clip's root chance was fixed. -
Hunter:
Unleashed Fury began correctly raising your pet’s damage in build 70291; before that it did not. -
Hunter:
Entrapment gained diminishing returns in build 70291 and fires only when a
Frost Trap first triggers, not on its periodic effect. -
Hunter:
Expose Prey's
Mongoose Bite activation lasts 10 seconds instead of 5. -
Rogue: Build 70291 let several weapon swaps fit inside one global cooldown, so a swap macro can switch a whole weapon set at once. -
Priest:
Smite ranks 1–4 had their base damage smoothed to 13–18, 26–31, 44–51 and 59–68. -
Priest:
Lesser Heal ranks 1–3 were changed to heal 47–57, 89–106 and 157–181 (build 70291). -
Priest:
Heal ranks 1–2 were smoothed to 260–300 and 364–415 (build 70291). -
Priest: Build 70291 cut
Penance's damage and healing and raised its mana cost, and fixed rank 4’s damage anomaly (131); it now costs 150 mana, with 45 damage and 134 healing (earlier values 81, 184 and 100). -
Priest:
Penance healing on ranks 2 and 4 was raised after the recut. -
Priest:
Penance healing on ranks 2 and 4 showed in the client as 209 and 425, down from 291 and 673. -
Shaman:
Lightning Bolt ranks 1–5 had their base points and per-level points adjusted so growth across ranks 1–6 is smoother and a new rank is always better. -
Shaman: The
Water Shield buff tooltip now shows the mana restored accurately and no longer claims a 15-second cooldown. -
Shaman:
Mana Tide Totem's visual was fixed to show again on each pulse. -
Shaman:
Flametongue Totem was fixed to read the target’s attack speed, not the weapon’s, when the target is shapeshifted. -
Shaman:
Fire Nova was fixed so it can no longer both trigger Clearcasting and use it up. -
Shaman: Nature's Guidance was removed. -
Mage:
Arcane Missiles ranks 1 to 3 were adjusted. -
Mage:
Fireball ranks 1-3 hit a little less and ranks 4-5 harder (rank 5 from 98–130 to 108–143). -
Mage: With client build 70291,
Flamestrike's burn stopped triggering
Impact stuns. -
Mage:
Frostbolt ranks 1-3 hit a little less and ranks 4-5 harder (rank 5 from 97–105 to 104–114). -
Warlock: With client build 70291, your current demon began to be stunned while you summon a new one. -
Warlock:
Shadow Bolt ranks 1–4 were smoothed so each new rank is a real upgrade. -
Warlock: With client build 70291, only Shadow damage from
Demonic Brand became high threat. -
Druid: Mana Potions began working in form after a bug had stopped them. -
Druid: Wolfshead Helm’s
Shifting Power bonus dropped from 20 to 5 energy, and Shifting Power was blocked at full energy. -
Druid: Bear and Dire Bear threat bonus rose from +30% to +50%, crit Rage from +75% to +100%, and Rage from damage taken was fixed after being bugged low. -
Druid:
Wrath ranks 1 to 5 were retuned so growth across ranks 1 to 6 is smoother and each new rank is an upgrade. -
Druid:
Thorns base damage went back to Vanilla values and its spell-power share was cut from 13.3% to 6%. -
Druid:
Cat Form stopped lowering your maximum health. -
Druid: Effects that override a
Druid's form became far more limited, closer to Classic. -
Druid:
Demoralizing Roar began putting threat on every target it hits. -
Druid: Predatory Instincts was renamed
Natural Instinct. -
Druid:
Thick Hide was implemented in code, so changing gear while shapeshifted no longer misses it. -
Rogue:
Expose Armor no longer prevents
Sunder Armor from being used on a target, but Sunder Armor still will not overwrite Expose Armor unless its effect is weaker. -
Shaman:
Call of Thunder moved from row 3 to row 4 as a 16-point gold medal talent needing
Elemental Alacrity. A later build reversed this. It was removed on 15 Oct, and Blizzard’s 2 Nov notes brought back a different Call of Thunder in place of Lava Burst. -
Warlock: Blizzard announced Malediction as a new row 2
Affliction talent: up to 5% more periodic damage from your
Warlock spells. -
Warrior: Crits with a basic attack now give 100% more rage. -
Warrior: Fury was rebuilt for leveling.
Whirlwind always hits with both weapons without a talent,
Bloodthirst scales at 45% of attack power (up from 35%),
Flurry needs
Death Wish instead of
Enrage, and three new talents arrived. Protection’s early rows were reshuffled and Toughness was removed. -
Warrior: Precision, Boundless Rage and Improved
Cleave were removed from the
Warrior tree. -
Warrior:
Unbridled Wrath no longer doubles for two-handed weapons. -
Warrior:
Berserker Rage is learned at level 30 instead of 32. -
Warrior:
Dual Wield Specialization stopped giving hit. -
Warrior:
Furious Precision was added in row 3. -
Warrior:
Booming Voice also cuts shout rage costs by 5–25%, and shout durations became baseline. -
Warrior:
Gore Drinker was added. -
Warrior:
Lingering Rage was added. -
Warrior:
Blood Craze no longer triggers from
Bloodthirst. -
Warrior:
Anticipation moved to row 2. -
Warrior:
Iron Will moved from Fury into Protection row 1. -
Warrior:
Improved Bloodrage moved from row 2 to row 1. -
Warrior:
Improved Revenge moved to row 2. -
Warrior:
Improved Disarm moved to row 3. -
Warrior:
Improved Shield Bash moved to row 4. -
Warrior:
Improved Berserker Rage moved from row 6 to row 5. -
Warrior: Crits with a basic attack gave 75% more rage. -
Warrior:
Eureka! no longer helps
Rend's bleed. -
Warrior: Dungeon quest XP was cut; it still pays about 2.2 times Classic’s. -
Warrior: A known issue lets mobs parry and block from behind at close range. -
Warrior: Respawn rates were raised in Hillsbrad, Ashenvale, Wetlands, Duskwood and Thousand Needles. -
Warrior:
Rend now tags a mob to you instantly. -
Warrior:
Sunder Armor now tags a mob instantly. -
Warrior:
Spearing Strike works with any weapon but needs
Battle Stance. -
Warrior: A queued
Heroic Strike stopped raising off-hand hit chance. -
Warrior: Blizzard’s notes said
Dual Wield Specialization no longer gives a 20/40/60/80/100% off-hand rage bonus; the client shows 10–50%. -
Warrior:
Dual Wield Specialization’s hit chance bonus was fixed to apply only to the off-hand, not both weapons. -
Warrior:
Unbridled Wrath's proc chance was fixed. -
Paladin: Dungeon quest XP was cut; it still pays about 2.2 times Classic’s. -
Paladin: A known issue lets enemies parry and block from behind at close range. -
Paladin: Respawn rates were raised in Hillsbrad, Ashenvale, Wetlands, Duskwood and Thousand Needles. -
Paladin: Ranks far below your level began to get less from healing power and to proc talents less often. -
Paladin:
Redoubt was cut from 6–30% to 4–20% block. -
Paladin:
Holy Shield block chance was raised from 20% to 30%. -
Paladin:
Champion of the Light was cut from 33/66/100% to 20/40/60% of your Intellect. -
Hunter: Pet Aggressive mode came back. -
Hunter: Dungeon quest XP was cut; it still pays about 2.2 times Classic’s. -
Hunter: Beasts whose pet ability ranks were above their own level were corrected, so a pet should no longer seem to lose an ability. -
Hunter:
Improved Stings got a new icon, picked to feel more like Vanilla. -
Hunter:
Predator's Edge got a new icon, picked to feel more like Vanilla. -
Hunter:
Deflection was halved from 2–10% to 1–5% parry. -
Hunter:
Sniper Shot's range rule was restated: 45 yards, and +10 yards on your next 3 shots within 10 seconds. -
Rogue: Blizzard announced that
Death Mark will replace Thousand Cuts as the
Subtlety 31-point talent. -
Rogue: Shenthul in Orgrimmar began training
Skyborne (Windshaper)
Rogues. -
Rogue: Dungeon quest XP was cut; it still pays about 2.2 times Classic’s. -
Rogue: Respawns were raised in Hillsbrad, Ashenvale, Wetlands, Duskwood and Thousand Needles. -
Rogue: A missed
Expose Armor stopped costing combo points. -
Rogue:
Setup began adding points only when your current target is the enemy you dodged. -
Priest: Low ranks far below your level began getting less from spell power and healing power, and proc talents less often. -
Priest:
Gnome
Eureka! stopped boosting
Renew and damage-over-time spells. -
Priest: Dungeon quest XP was cut; it still pays about 2.2 times Classic’s. -
Priest: Respawns were raised in Hillsbrad, Ashenvale, Wetlands, Duskwood and Thousand Needles. -
Priest: Crafted common and uncommon wands began selling for 1 copper. -
Priest:
Devouring Plague began to be able to crit. -
Priest:
Inner Focus's crit bonus stopped applying to periodic effects. -
Priest:
Shadow Weaving was fixed so it can’t fail to apply. -
Priest:
Early Demise was fixed to add crit only at or below 20% health. -
Shaman: Dungeon quest XP was cut; it still pays about 2.2 times Classic’s. -
Shaman: Respawns were raised in Hillsbrad, Ashenvale, Wetlands, Duskwood and Thousand Needles.