News
Site and guide changes, page 11
New pages, tools and content on the site, and what changed in each class guide, newest first. Each links to what changed. Blizzard’s own changes to the game, build by build, are on What WoW Forever changed.
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Shaman: Low ranks began getting less from spell power and proc talents less often. -
Shaman: Downranked heals far below your level began getting less from healing power. -
Shaman:
Totemic Recall's mana refund began working. -
Shaman: The
Ghost Wolf form was made easier to see in well-lit areas. -
Shaman:
Disease Cleansing Totem's duration was fixed from 2 minutes to 5. -
Mage: Hot Streak was renamed
Heating Up. -
Mage:
Combustion went back from 4 crits to 3. -
Mage:
Gnome
Eureka! stopped boosting damage over time. -
Mage: Dungeon quest XP was cut, to about 2.2 times Classic’s. -
Mage: Respawns were raised in Hillsbrad, Ashenvale, Wetlands, Duskwood and Thousand Needles. -
Mage: Low ranks of
Frostbolt began to get less spell power and fewer procs at high level; Rank 1 at 60 never procs
Frostbite. -
Mage:
Mage scrolls can no longer be cast while moving. -
Mage: A balance pass changed most Comprehension scroll tooltips. -
Warlock:
Gnome
Eureka! stopped boosting DoTs, putting
Human ahead of Gnome for
Affliction. -
Warlock: Dungeon quest XP was cut, to about 2.2 times Classic’s. -
Warlock: Respawns were raised in Hillsbrad, Ashenvale, Wetlands, Duskwood and Thousand Needles. -
Warlock: Aggressive pet mode returned. -
Warlock: Ranks far below your level began to trigger
Nightfall less often. -
Warlock: Starting any other cast now ends a
Drain Soul channel. -
Warlock:
Hellfire became able to crit. -
Warlock: The Incubus model was swapped for a lower-resolution one. -
Warlock: Soul Harvesting was renamed
Soul Harvest, and its mana regeneration started working. -
Druid: Client build 70170 changed
Druid abilities and talents. -
Druid: Respawns were raised in Hillsbrad, Ashenvale, Wetlands, Duskwood and Thousand Needles. -
Druid:
Skyborne (High Order)
Druids gained access to the
Cure Poison quest chain. -
Druid: Loot bugs in the
Cat Form quest were fixed (also on 28 Sep). -
Druid: Downranked spells began getting less from spell power and proccing
Omen of Clarity less. -
Druid: Tiger's Fury was removed and replaced by
Shifting Power. -
Druid: Downranked heals began getting less from healing power. -
Druid:
Bear Form,
Dire Bear Form and
Cat Form became immune to Disarm. -
Druid:
Swipe began gaining 3% of attack power. -
Druid:
Primal Bite threat was roughly doubled. -
Druid:
Faerie Fire stopped resetting the swing timer. -
Druid: King of the Jungle was removed. -
Priest: Blizzard said several
Priests'
Renews can sit on one target. -
Priest: Blizzard said
Fade's threat drop was doubled. -
Warrior:
Sunder Armor threat scaling with attack power was fixed on every rank. -
Warrior:
Bloodthrill's
Overpower chance was raised from 2–10% to 4–20%. -
Warrior:
Bastion and
Focused Rage swapped rows. -
Warrior:
Focused Rage moved up to row 5 to help Protection level, swapping rows with
Bastion. -
Paladin: Echo of Justice no longer triggers more often than intended. -
Paladin:
Righteous Fury was cut from 90% to 60% more Holy threat. -
Paladin: Crusade was removed. -
Paladin:
Holy Strike's cooldown was cut from 12 to 10 seconds. -
Paladin: The instant-cast
Judgement of Righteousness and Judgement of Fury were fixed to use the right spell power coefficients, and Judgement of Righteousness’s own wrong coefficient was corrected. -
Paladin:
Power Word: Shield was fixed so it no longer overwrites
Seal of Fury. -
Paladin: Blizzard fixed
Consecration failing to apply its increased damage to some targets. -
Paladin:
Consecration's spell power coefficient per tick was lowered from 0.095 to 0.042. -
Paladin:
Light's Vigil cast from a focus macro was fixed so it no longer goes to the wrong target. -
Paladin:
Seal of Righteousness was fixed, as it gained almost twice as much benefit from Spell Damage as intended. -
Paladin:
Sacred Arbiter was raised from 10% to 20%. -
Paladin:
Vengeance was cut to 3 stacks, and only non-periodic crits start it. -
Paladin:
Two-Handed Weapon Specialization was cut from 3/6/9% to 2/4/6%. -
Paladin:
Infusion of Light was fixed so that
Holy Shock no longer has 50% increased damage against enemies. -
Hunter: Pet Happiness goes down again once a pet has reached maximum loyalty. -
Hunter: Taming a beast above your own level was disallowed. -
Hunter:
Lone Wolf stopped leaving a −4% damage penalty after you unlearned it. -
Hunter:
Lacerating Strikes was made able to crit. -
Hunter: Wolf
Furious Howl’s party melee attack power bonus was cut by 40%. -
Hunter: Bat pets now get Sonic Blast as intended. -
Rogue: Using
Sap on a PvP-flagged target now flags the
Rogue for PvP. -
Priest: Wands stopped scaling with spell damage. -
Priest: Beta patch notes set the respec cost at 1 silver. -
Priest:
Power Word: Shield can always overwrite a shield on a target without Weakened Soul. -
Priest:
Renew can crit. -
Priest:
Night Elf
Starshards was fixed to resist pushback with
Twilight Focus; it had been missing it. -
Priest:
Confounding Flash got a cast visual closer to Holy than Arcane, with matching new sounds. -
Priest:
Dark Sacrifice stopped breaking crowd control. -
Shaman:
Lightning Bolt ranks 3–4 were buffed so each rank stays an upgrade. -
Shaman:
Rage of the Farseer lost its spell haste. -
Shaman:
Riptide began to be able to crit. -
Shaman: The
Windfury Totem buff was renamed from Windfury Totem Passive to Windfury Totem. -
Shaman: Blizzard’s notes said Tranquil Air, Windfury and
Grace of Air Totems would no longer stack with one another, even from different
Shamans in the same group. -
Shaman:
Flametongue Totem lost its duration. -
Shaman:
Elemental Alacrity moved up to the 10-point row. -
Mage:
Gnome
Eureka! no longer gives
Mages 50% off spell costs; it is 10% for everyone. -
Mage:
Heating Up's duration rose from 15 s to 20 s. -
Mage:
Arcane Missiles began checking line of sight once, when the channel starts. -
Mage:
Ignite stopped double-dipping on percentage damage bonuses. -
Mage: Wake of Fire’s buff lasted 30 s instead of 20 s. -
Warlock: Wands stopped scaling with spell damage. -
Warlock: Voidwalker Sacrifice was fixed to scale with 10% of your spell healing. -
Druid:
Wrath damage was raised by 50%; rank 3 had hit for only 20 to 25, against about 50 in Classic. -
Druid:
Thorns began scaling with the caster’s spell power. -
Druid: The
Cat Form version of
Feral Charge could no longer be cast on allies. -
Druid:
Tranquility gained the ability to crit. -
Druid: Mangle was renamed
Primal Bite and lost its debuff. -
Druid: HoTs gained the ability to crit. -
Priest:
Contingency Plan's ward lasted 15 s in the demo.