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Forever hotfixes: 9 November

A reply in Blizzard’s thread WoW: Forever Hotfixes - November 11, 2026

Kaivax

Blizzard’s 9 November hotfixes raise dungeon experience by 50%, ease the Deathless Marrow encounter and fix bugs across eight classes. Player population drops in crowded zones, most on the PvP ruleset.

Highlights

  • Experience from every enemy kill in dungeons is up 50%
  • Creatures in The Drowned City were doing about 30% more damage than intended; that is fixed
  • The Deathless Marrow encounter has 25% less creature health, and its Fireball and Charge hit softer
  • Arcane Concentration now splits its chance across the cast and every bolt, and Incinerate is Destruction-only
  • Zone populations are lowered where crowding was worst, by more on the PvP ruleset
  • About fifteen quests, loot tables and spawn timers are repaired

What this means for players

Anyone leveling through dungeons gets 50% more experience from every kill there. The Drowned City and the Deathless Marrow encounter also hit and take less.

Non-Destruction Warlocks lose Incinerate, and Arcane Concentration now splits its chance across the cast and every bolt; the post does not give the new chance. Cooldown Manager users on Druid, Paladin and Warrior get corrected displays.

Dungeon experience up 50%, Deathless Marrow eased

Every enemy kill in a dungeon now gives 50% more experience. The Drowned City needed two repairs: its creatures were doing about 30% more damage than intended, and the Deathless Marrow encounter was tuned down. Its creatures have 25% less health, the Deathless Sorcerer’s Fireball does 25% less damage, the Deathless Watcher’s Charge does 50% less, and the Deathless Guardian casts Shield Slam about half as often.

Blizzard also lowered the number of players in zones with heavy congestion. The cut is larger on the PvP ruleset, where players said several zones felt overcrowded, and Blizzard says it will keep watching and adjust.

Eight classes, mostly bug fixes

Druids get three Feral fixes. Feral Charge (Cat) now puts the Druid in combat at once, Natural Instinct applies to Lacerate and Pounce, and the Pounce stun shows among enemy debuffs. Mages stop wasting Clearcasting on Flamestrike's ground ticks, and Arcane Concentration, which granted 10% on the cast and again on each bolt, now splits one chance across the cast and every bolt. Priests can cast Fear Ward without breaking Shadowform, and Power Infusion persists on allies.

Warlocks lose access to Incinerate outside Destruction and now get the right riding skill from the Summon Felsteed quest. Players who finished that quest earlier get apprentice riding by summoning the Felsteed once. Hunters get two fixes. Vulgara the Insatiable and the Shrieklings of Zephras move to the correct pet families, and targeting an enemy from very far away no longer aggroes it. Shamans get a corrected Lightning Overload damage for Lightning Bolt. Cooldown Manager fixes cover Druid (Berserk gone, Lacerate shown), Paladin (Seals) and Warrior (Thunder Clap shows only its cooldown).

Loot, spawns and quests

The rest is a long list of small repairs. Zarla Ober in Alcaz Prison and the three Shaper's Terrace creatures Vitrix, Snowtalon and Cinder now drop loot, and Heart of the Mountain in Blackrock Depths can be looted more than once. Waylaid Crates and Craftsman's Writs can drop inside dungeons. Berdun's Trusty Rifle loses its random stats and its Bind-on-Equip flag. Fifteen quests are repaired, from group-shared quest items to broken escorts and doors. In Warsong Gulch an invisible wall that blocked the Alliance base roof is gone.

Changes

Druid

Druid
ChangeWhat changedKind
Cooldown ManagerNo longer shows Berserk, and now shows Lacerate once learned.Fixed
Idol of FerocityNo longer lists Mangle among the abilities it discounts.Fixed

Druid: Feral

Druid: Feral
ChangeWhat changedKind
Feral ChargeThe Cat Form version did not put the Druid in combat right away; fixed.Fixed
Natural InstinctDid not apply correctly to Lacerate or Pounce; fixed.Fixed
PounceThe stun debuff did not show among the enemy’s debuffs while active; fixed.Fixed

Hunter: Pets

Hunter: Pets
ChangeWhat changedKind
Vulgara the InsatiableMoved to the correct hunter pet family, as were the Shrieklings of Zephras.Fixed

Hunter

Hunter
ChangeWhat changedKind
TargetingHunters could sometimes aggro enemies from very far away just by targeting them; fixed.Fixed

Mage

Mage
ChangeWhat changedKind
FlamestrikeIts ticks on the ground no longer consume Clearcasting.Fixed

Mage: Arcane

Mage: Arcane
ChangeWhat changedWasNowKind
Arcane ConcentrationThe activation chance was 10% on the cast and again on every bolt. It is now split across the cast and every bolt.10% on the cast and on every boltChance split across the cast and every boltFixed

Paladin

Paladin
ChangeWhat changedKind
ConsecrationCould stop dealing increased damage if targets inside it had despawned earlier; fixed.Fixed
Cooldown ManagerSeals were not showing correctly; fixed.Fixed

Priest

Priest
ChangeWhat changedKind
ShadowformNo longer breaks when you cast Fear Ward.Fixed
Power InfusionNow persists correctly when used on allies.Fixed

Shaman

Shaman
ChangeWhat changedKind
Lightning MasteryVisual effect updated.Changed
Lightning OverloadNow deals the correct damage for Lightning Bolt.Fixed
Improved Ghost WolfThe wolf now holds the Night Watchman's Torch in its mouth.Fixed

Warlock

Warlock
ChangeWhat changedKind
Summon FelsteedCompleting the quest now grants the right riding skill. Players who finished it earlier get apprentice riding on their first Felsteed summon.Fixed
IncinerateWas available to specializations other than Destruction; fixed.Fixed

Warrior

Warrior
ChangeWhat changedKind
Thunder ClapIn the Cooldown Manager it now shows its cooldown only, with the duration on the target gone.Changed

Dungeons and raids

Dungeons and raids
ChangeWhat changedKind
Dungeon experienceExperience for every enemy kill in dungeons goes up by 50%.Buff
Zarla OberDefeating her in Alcaz Prison now drops loot.Fixed
Blackfathom DeepsSome players could not release after dying there; fixed.Fixed
Emperor ThaurissanIf the party wiped on him, the throne room doors would not open; fixed.Fixed
Heart of the MountainCan now be looted more than once.Fixed
The Drowned City creature damageCreatures inside were doing about 30% more damage than intended; fixed.Fixed
Deathless Marrow creature healthLowered by 25% in the encounter.Changed
Deathless Sorcerer’s FireballDamage lowered by 25%.Changed
Deathless Watcher’s ChargeDamage lowered by 50%.Changed
Deathless Guardian’s Shield SlamCast about half as often.Changed
Vitrix, Snowtalon and CinderIn The Shaper's Terrace they now drop loot and higher-level skinning materials.Fixed
CinderNow spawns after players use the Archival Panel.Fixed
Stratholme mountingPlayers could mount inside the dungeon; fixed.Fixed

Enemies and NPCs

Enemies and NPCs
ChangeWhat changedWasNowKind
Ivar the FoulRespawned more slowly than intended in Silverpine Forest; fixed.Fixed
Ferocitas the Dream EaterSpawn time shortened in Teldrassil.Changed
Young DiemetradonsSpawned at level 58 in Un'goro Crater; fixed.Level 58Level 51 to 52Fixed
Malduko CloudcrushRespawns slightly more slowly on Zephras.Changed

Items

Items
ChangeWhat changedKind
Pouch of Violet DustWas not giving the extra hour of Camp Benefits aura duration; fixed.Fixed
Waylaid Crates and Craftsman's WritsDid not drop inside dungeons; fixed.Fixed
Berdun's Trusty RifleNo longer has random stats and is no longer Bind-on-Equip.Changed
Nifty StopwatchShared a cooldown with Dash, Blink, Sprint and other movement abilities; fixed.Fixed
Zephrali Greatstaff and Fallen Dragon's ScepterNow sit correctly oriented when sheathed on your back.Fixed
Gloves of Holy MightNow work as intended.Fixed

PvP

PvP
ChangeWhat changedKind
Warsong Gulch Alliance baseAn invisible wall was blocking the roof; removed.Fixed

Quests

Quests
ChangeWhat changedWasNowKind
The Monster SurfacesThe quest item is now available to every player in a party.Changed
Croaky's HeadNow available to every player in a party.Changed
Elmpaw's HeadNow available to every player in a party.Changed
The DeathstalkersMistreating Astor Hadren now angers him so you can fight him.Fixed
Jom-jom’s EscapeJom-jom could not continue his escape; fixed.Fixed
Ever AfterThe door after the quest now teleports players who use it.Fixed
Unwelcome GuestsTerry Longdrink stayed alive; fixed.Fixed
Find BinglesWas filed under Ironforge instead of Loch Modan; corrected.IronforgeLoch ModanFixed
A Quick Grocery RunSkonk's list is now readable by everyone on the quest.Fixed
Lonebrow's JournalHenrig Lonebrow's Journal respawns faster so more players can start the quest, and it moved slightly down the road. A similar skeleton marks the spot.Changed
A Recipe for DeathLooting Berard's Journal from Berard's Bookshelf could fail; fixed.Fixed
Fetch 'n' FletchA problem that prevented completion is resolved.Fixed
Mission: Possible not ProbableRestarting the Rogue quest was much less possible than intended; fixed.Fixed
Bloodmaster's RingJezap Jinglesprocket could fail to give it out; fixed.Fixed
Feathers in FlightPlayers below level 60 could not loot the Hyjal Owl Nests; fixed.Fixed

Races: Tauren

Races: Tauren
ChangeWhat changedKind
CultivationNow goes on cooldown only after the cast completes.Fixed

World

World
ChangeWhat changedKind
Zone populationThe player population is lowered in zones with heavy congestion, by more on the PvP ruleset after players there reported feeling overcrowded. Blizzard will keep watching and adjust.Changed
Camp Taurajo flight pathThe route to Thunder Bluff could pass through objects; fixed.Fixed

Guides this affects

This is our own summary of what Blizzard posted, not Blizzard’s text. Go by the original.