Dungeon · Western Plaguelands
Scholomance
Five-player necromancy school under Caer Darrow with fourteen client bosses, ending with the headmaster, Darkmaster Gandling.
Kirtonos
An optional boss. Light the brazier in the small alcove next to the Chamber of Summoning with Blood of Innocents. Make sure nobody is outside the gate at the top of the stairs, because the gate shuts. Kirtonos flies in through the window, transforms to his humanoid form and fights.
Tank him at the top of the stairs. He has a knockback attack, and a player knocked out the window zones out of the instance.
In short: tank him at the top of the stairs.
| Ability | Effect |
|---|---|
| Reduces the target's armor by 50% for 10 seconds. | |
| Disarms the target for 10 seconds. | |
| Cone attack in front of him that knocks players back. | |
| Forces nearby enemies to speak Demonic, cutting their casting speed by 50% for 15 seconds. | |
| Takes control of a player for 15 seconds. | |
| Kirtonos Transform | Transforms him into the form of a vampire. |
| Shadow damage to nearby enemies. | |
| Cone attack that stuns the targets for 2 seconds. |
Loot
| Item | Slot | Type | Level | Class |
|---|---|---|---|---|
| Feet | Plate | 54 | All |
Jandice Barov
A Barov ghost. During the fight she splits into duplicate images of herself, and the true Jandice reappears along with them. The images appear immune to area damage. Killing her makes the images despawn a few seconds later.
Have every player make a target macro for her by name and press it repeatedly once the images appear, and put all damage on her. A
priest's
Mind Flay on the true Jandice quickly kills the images, and a
rogue's kick can stop her from duplicating. The trash in her room respawns quickly, so finish her fast.
In short: target the real Jandice by name when the images appear and focus her down.
| Ability | Effect |
|---|---|
| Increases the Physical damage taken by nearby enemies for 10 minutes. | |
| Summons 15 illusions that fight beside her for 30 seconds. | |
| Banish | Banishes an enemy for up to 5 seconds; only one target at a time. |
Loot
| Item | Slot | Type | Level | Class |
|---|---|---|---|---|
| Shoulder | Cloth | 55 | All |
Rattlegore
A bone golem with a strong melee attack, Knock Away, Strike and
War Stomp. He stands directly under the Great Ossuary. Clear the patrolling mobs first so you do not over-pull, and have a
priest ready to
Shackle Undead just in case.
He drops the Viewing Room Key, which opens the Viewing Room where Marduk Blackpool and Vectus wait.
In short: clear the room first and keep a Shackle Undead ready.
| Ability | Effect |
|---|---|
| Normal damage plus 50 to nearby enemies and stuns them for 5 seconds. | |
| Knock Away | Normal damage plus 30 to an enemy and knocks it back. |
| Strike | A strike for increased melee damage. |
Loot
| Item | Slot | Type | Level | Class |
|---|---|---|---|---|
| Feet | Leather | 54 | All |
Marduk Blackpool
A Scourge death knight who stands in the Viewing Room with Vectus. He and the students around him are neutral until the group acts. There are two ways in. The hard way is to kill the students as they stand, and they hit hard and have a lot of health. The easy way is to use Dawn's Gambit from the quest line, which turns the students into hostile skeletons with very little health. Area damage clears them fast.
Do not attack Marduk or Vectus without dealing with the students first, or the whole room attacks.
In short: use Dawn's Gambit, burn the skeleton students with area damage, then kill Marduk.
| Ability | Effect |
|---|---|
| Defiling Aura | Aura that lowers the Shadow resistance of nearby enemies by 100 until cancelled. |
| Cleave | Melee hit on the target and its nearest allies, up to 3 targets. |
| Shadow Bolt Volley | Shadow damage to nearby enemies. |
| Shadow Shield | Shadow shield that absorbs damage for 30 seconds. |
Vectus
A teacher in the school who stands beside Marduk Blackpool in the Viewing Room. The same rules apply: deal with the students first, ideally with Dawn's Gambit, then kill the two teachers. Vectus has a fire aura that damages players in melee range, and
Flamestrike calls down a pillar of flame on a chosen area.
In short: kill the students first, and avoid Flamestrike.
| Ability | Effect |
|---|---|
| Fire damage in a chosen area, then more every 2 seconds for 8 seconds. | |
| Blast Wave | Fire damage to nearby enemies and slows their movement for 6 seconds. |
Kormok
A summoned boss, added to the dungeon in Classic patch 1.10 with a quest line. He is summoned in Ras Frostwhisper's room with the Brazier of Beckoning from the quest. On his own he hits for a fair amount and throws
Shadow Bolt
Volleys. The hard part is the adds. Waves of four non-elite skeletal
warriors come every 10 to 15 seconds, and at 50% and 25% health he calls two level 60 elite Skeletal
Mages that focus the healer and cast a fire area spell around themselves every 5 seconds.
Dispel his Bone Shield whenever it is up, because it absorbs damage and hurts melee attackers. He starts the fight with it and recasts it. Area damage kills the skeleton waves and also hits Kormok. Kill or interrupt the mages as soon as they appear.
Frost Nova,
Consecration and
Challenging Shout keep the adds off the casters. A strong damage burst on the boss also works, because the spawns come on a timer.
In short: dispel Bone Shield, kill the mages first, and use area damage on the skeletons.
| Ability | Effect |
|---|---|
| Raises his attack speed by 60% and his physical damage for 2 minutes. | |
| Shadow damage to nearby enemies. | |
| Summon Bone Minions | Calls waves of skeletal |
| Bone Shield | Absorbs damage and hurts melee and spell attackers. Dispel it. |
| Raises an ally's attack speed by 100% for 30 seconds. | |
| Summon Bone Mages | Calls Skeletal |
Ras Frostwhisperer
A lich who watched over the school and taught those who rose to Dark Master, with a large health pool. He is not hard as long as the healer keeps the tank alive. Knock Away and Chill Nova knock players back. His
Frost Armor slows melee attackers' movement and doubles the time between their attacks.
Fear affects only one target at a time. He can also cast
Ice Block.
In short: keep the tank healed through the knockbacks, fear and freeze.
| Ability | Effect |
|---|---|
| Frost damage to nearby enemies and slows movement by 50% for 8 seconds. | |
| Normal damage plus 30 to nearby enemies and knocks them back. | |
| Sends one target running in fear for up to 8 seconds. | |
| Frost damage that knocks back and slows nearby enemies for up to 10 seconds. | |
| Stuns the target and deals Frost damage every 3 seconds for 15 seconds. | |
| Frost Armor | Raises his armor, slows melee attackers' movement and doubles their time between attacks. |
| Ice Block | He can encase himself in ice. |
Loot
| Item | Slot | Type | Level | Class |
|---|---|---|---|---|
| Shoulder | Cloth | 55 | All |
Instructor Malicia
A high elf priestess. To beat her, drain her mana with
warlocks,
hunters and
priests so that she has to melee with her staff. She casts Slow on nearby players and heals with
Heal,
Flash Heal and
Renew.
In short: drain her mana so she has to melee.
| Ability | Effect |
|---|---|
| Heals an ally over time. | |
| Increases the time between nearby enemies' attacks by 54% and slows their movement by 60% for 10 seconds. | |
| Calls on Holy magic to heal an ally. | |
| Deals 35 Shadow damage to nearby enemies after 60 seconds. |
Doctor Theolen Krastinov
Known as the Butcher, the torturer of the school and the servant of Kirtonos. In combat he uses only melee attacks, a
Rend bleed and a Backhand stun, and he enrages heavily toward the end of the battle. His charge attacks can be aimed at anybody, whatever his threat list says.
In short: tank and heal through the Rend bleed and the late enrage.
| Ability | Effect |
|---|---|
| Raises his attack speed by 60% and his Physical damage by 50 for 2 minutes. | |
| Bleed: Physical damage every 3 seconds for 15 seconds. | |
| Stuns the target for 2 seconds. |
Lorekeeper Polkelt
A shambling zombie in the Hall of Secrets, and one of the six bosses that bring out Gandling. He lowers armor and Nature resistance and infects players so they hurt their neighbors with Nature damage.
In short: an infected player hurts nearby allies, so keep distance from them.
| Ability | Effect |
|---|---|
| Reduces the armor of nearby enemies for 5 minutes. | |
| Volatile Infection | Infects a player for 2 minutes; the player hurts nearby allies with Nature damage every 15 seconds. |
| Noxious Catalyst | Lowers the target's Nature resistance for 2 minutes. |
The Ravenian
A wight and one of the six bosses that bring out Gandling. His attacks are physical:
Cleave, Sundering Cleave, Knock Away and Trample, which hits every player near him. Each Sundering Cleave stack lowers armor, up to five stacks, and the healer can run out of mana fast.
In short: tank and heal through the armor loss, and keep ranged away from Trample.
| Ability | Effect |
|---|---|
| Physical damage to nearby enemies. | |
| Melee hit on the target and its nearest allies, up to 3 targets. | |
| Hacks at the armor of an enemy and its nearby allies, up to 3 targets; stacks up to 5 times for 30 seconds. | |
| Normal damage plus 30 to an enemy and knocks it back. |
Lord Alexei Barov
The hardest of the six bosses that bring out Gandling. He stands with two guardians that are linked to him, so none can be pulled alone, and his Unholy Aura hurts everyone close to him for Shadow damage every 2 seconds. Tank him where the Unholy Aura will not hit non-melee players, and use Shadow protection if you have it. His Veil of Shadow, a curse, cuts healing, and it should be removed from the tank right away.
Take the two guards out of the fight first. A
priest shackles one, and a
paladin can
Turn Undead the other, or the off-tank holds it. A
hunter or
mage can also kite Alexei around the upper ring while the group kills the guards. Then everyone burns him down.
Do not kill him last of the six if you are not ready, because his death can start the Gandling fight.
In short: take out the guards first, tank him away from the group, and remove Veil of Shadow from the tank.
| Ability | Effect |
|---|---|
| Fire damage, then more every 3 seconds for 21 seconds. | |
| Aura that deals 150 Shadow damage every 2 seconds to nearby enemies until cancelled. | |
| Curse that cuts healing received by 75% for 15 seconds. |
Lady Illucia Barov
A ghost who uses only Shadow spells, so Shadow protection helps. She casts Dominate Mind,
Fear (one target at a time),
Silence on nearby enemies, Shadow Shock and Curse of Agony.
In short: bring Shadow protection and expect fear, silence and mind control.
| Ability | Effect |
|---|---|
| Silences nearby enemies, stopping spellcasting for 10 seconds. | |
| Sends one target running in fear for 4 seconds. | |
| Takes control of a player for 15 seconds. | |
| Instant Shadow damage to one target. | |
| Curse of Agony | Shadow damage every 3 seconds for 30 seconds. |
Darkmaster Gandling
The headmaster of the school, appointed by Kel'Thuzad. He appears after all six bosses and every human mob in the six chambers around the Headmaster's
Study are dead. He yells "School is in session!" when he aggros. He is a caster. His Shadow Portal teleports a random group member to a room with three to four level 60 non-elite mobs. That player must clear the room alone before the door opens, unless they can run past the mobs. The mobs have very low Stamina and fall in a few hits. They do not vanish, and the room does not open, when Gandling dies. He also casts
Arcane Missiles, Shadow Shield and Curse of the Darkmaster.
Because the portal picks a random member, it can be the tank or the healer, so plan a backup for both. He will teleport players even to halls that still have trash, so clear all of them.
In short: keep a backup tank and healer for the Shadow Portal.
| Ability | Effect |
|---|---|
| Reduces an enemy's Strength and Stamina by 50 for 1 minute. | |
| Shadow Portal | Teleports a random group member to a side room with three to four level 60 non-elite mobs. |
Loot
| Item | Slot | Type | Level | Class |
|---|---|---|---|---|
| Head | 57 | All | ||
| Head | 57 | All | ||
| Head | Cloth | 57 | All | |
| Head | Cloth | 57 | All | |
| Head | Cloth | 57 | All | |
| Head | Leather | 57 | All | |
| Head | Leather | 57 | All | |
| Head | Plate | 57 | All | |
| Head | Plate | 57 | All |
Loot from data players have gathered, not yet checked in game by us; the game client confirms each item. Enemies and quests from data players have gathered. Levels, group size, wings, areas and bosses from the game client, build 1.60.1.70450. Text updated . Forever is in beta: any of it can change with a patch. Western Plaguelands · All dungeons and raids