Dungeon · Burning Steppes
Blackrock Spire
Two-part Blackrock Mountain dungeon (Lower for 5, Upper for 10) with 14 client bosses, ending with a dragonkin general and a summoned
warlock.
Highlord Omokk
An ogre leader and an easy tank-and-spank fight. His Knock Away throws the tank back, so tank him with his back to a wall. He goes into a frenzy that speeds up his attacks, so keep healing steady.
In short: back to a wall, heal through the frenzy.
| Ability | Effect |
|---|---|
| Extra damage and a knockback on the target. |
Loot
| Item | Slot | Type | Level | Class |
|---|---|---|---|---|
| Feet | 54 | All |
Shadow Hunter Vosh'gajin
A forest troll shadow
hunter who hexes and curses. Ranged players and healers stay at least 20 yards away so they are not hexed. A hex does not make the tank lose aggro. Curse of Blood adds a small amount of Physical damage taken and is easy to live with.
In short: stay 20 yards away, ignore the curse.
| Ability | Effect |
|---|---|
| Curse: nearby enemies take extra Physical damage for 10 minutes. Interruptible. | |
| Hex | Turns nearby enemies into frogs for 10 seconds. |
Loot
| Item | Slot | Type | Level | Class |
|---|---|---|---|---|
| Hands | Leather | 54 | All |
War Master Voone
A forest troll who changes stance as he loses health. He starts with fast attacks and Throw Axe. At 65% health he adds
Cleave and
Mortal Strike. At 40% he adds Snap
Kick, Uppercut and
Pummel. He hits hard and throws the tank into the air, so keep damage from piling on while the tank is airborne. He is immune to stuns, and mind controlling the berserker in the room before him does not work. He also uses a stomp that slows movement.
In short: plain tank and spank, heal through Mortal Strike and do not pull aggro off the tank.
| Ability | Effect |
|---|---|
| Gives him 2 extra attacks. | |
| Throw Axe | Hurls an axe at a random enemy and stuns it for 2 seconds. |
| Melee hit on the target and its nearest allies, up to 3 targets. | |
| Heavy weapon hit that cuts healing received by 50% for 5 seconds. | |
| Small hit that stuns for 2 seconds. | |
| Extra damage and a knockback on the target. | |
| Pummel | Interrupts a spell for 5 seconds. |
| War Stomp | Stomp that slows movement speed. |
Loot
| Item | Slot | Type | Level | Class |
|---|---|---|---|---|
| Hands | 54 | All |
Mother Smolderweb
A giant crystal spider. Crystallize stuns its target for 3 seconds, and Mother's Milk poisons everyone nearby and now and then roots a poisoned player and the allies near them. Cure the poison and spread out so one root does not catch the group. When she dies, three Spire Spiderlings come out of her body, so be ready with area damage.
In short: cure the poison, spread out, sweep the spiderlings.
| Ability | Effect |
|---|---|
| Magic: stuns the target for 3 seconds. | |
| Poison on nearby enemies for 30 seconds; it can immobilize a poisoned player and nearby allies. | |
| Summon Spire Spiderling | Three Spire Spiderlings are released when she dies. |
Loot
| Item | Slot | Type | Level | Class |
|---|---|---|---|---|
| Feet | Leather | 54 | All |
Urok Doomhowl
The true leader of the ogres, and a boss you summon. Mount Omokk's Head on the Roughshod Pike in the pile of skulls on the landing above the spider tunnels. Several waves of ogre guards come first and Urok follows. Clear the landing and the ramp before you start. The head can be used again during the fight for heavy damage to his helpers, about every 30 seconds, so give it to one player. Urok can be crowd controlled and feared, so a
warlock can keep him feared while damage over time kills him. His roar sends everyone nearby running in fear.
In short: summon with the head, clear the guards, feared and ticking beats a brawl.
| Ability | Effect |
|---|---|
| Physical hit on his target. | |
| Bleed: Physical damage every 3 seconds. | |
| Intimidating Roar | Nearby players flee in fear for 8 seconds. |
Quartermaster Zigris
An orc with a gun. Pull him down the hallway and fight him there, or he backs away to shoot and pulls in extra guards. Clear the top of the hallway and the packs on the right of his room first. He nets a random player, hurls a stun bomb that stuns everyone in a small area, and drinks a healing potion. Move out of the bomb area.
In short: pull to the hallway, clear first, step out of the bomb.
| Ability | Effect |
|---|---|
| Heals himself. | |
| Physical damage and roots a random player for 3 seconds. | |
| Fire damage to everyone in a 5-yard area and a 3 second stun. | |
| Shoot | Ranged shot at his target when it is out of melee range. |
Halycon
A giant worg, den mother of the spire's attack worgs, in a nest full of pups. The pups are non-elite, so let area damage handle them. Fight inside her lair, because Gizrul arrives down the hallway after she dies. Casters and healers go to the higher ground at the back, away from her in case the tank loses aggro.
Shamans should replant totems inside the lair to avoid pulling Gizrul early.
In short: sweep the pups, fight inside the lair, be ready for Gizrul.
| Ability | Effect |
|---|---|
| Bleed: Physical damage every 3 seconds. | |
| Gives her 2 extra attacks. |
Gizrul the Slavener
Halycon's mate, who arrives on his own when she dies. He frenzies, and his Fatal Bite drains health and heals him for twice the amount. Infected Bite is a disease that deals Nature damage every 3 seconds and makes the target take more Physical damage. Cure the disease and keep up healing on the tank.
In short: cure the disease, keep the tank healed, do not let the drain run long.
| Ability | Effect |
|---|---|
| Disease: Nature damage every 3 seconds and more Physical damage taken. | |
| Physical damage that drains health; he heals for twice the amount drained. |
Loot
| Item | Slot | Type | Level | Class |
|---|---|---|---|---|
| Shoulder | Leather | 55 | All |
Overlord Wyrmthalak
A black dragonspawn who rules the lower city. Tank him with his back to a wall, because Sweeping
Slam knocks back everything in front of him. Melee stand behind him to avoid
Cleave and Slam. At 50% health two helpers run up the ramp, picked at random from Spirestone Warlords, Smolderthorn Berserkers and Bloodaxe Veterans. Control or off-tank them so they stay off the casters. If he dies fast, the helpers stand idle and will not aggro if you stay back.
In short: wall behind him, melee behind him, off-tank the two helpers.
| Ability | Effect |
|---|---|
| Melee hit on the target and its nearest allies, up to 3 targets. | |
| Damage to enemies in a cone in front of him with a knockback. | |
| Demoralizing Shout | Cuts melee attack power of nearby enemies for 30 seconds. |
| The Overlord's Defense | At 50% health he calls two guards to fight beside him. |
Loot
| Item | Slot | Type | Level | Class |
|---|---|---|---|---|
| Trinket | 56 | All | ||
| Shoulder | 55 | All |
Pyroguard Emberseer
A fire elemental held captive by Blackhand Incarcerators, and the gate to the rest of the Upper Spire. In the first stage the Incarcerators encage random players in a 10 second stun, so kill them quickly. When the Emberseer breaks free he hits his target with Flame Buffet, which stacks extra Fire damage taken, and uses
Fire Nova and a Fire Shield that burns nearby players. Bring Fire protection.
In short: kill the Incarcerators, Fire protection, watch the Flame Buffet stacks.
| Ability | Effect |
|---|---|
| Fire damage to all players close to him. | |
| Fire damage to his target and extra Fire damage taken for 30 seconds; stacks up to 5 times. | |
| Encage | The Incarcerators stun a random player for 10 seconds. |
| Fire Shield | His flames burn nearby players with Fire damage. |
Loot
| Item | Slot | Type | Level | Class |
|---|---|---|---|---|
| Hands | 54 | All |
Warchief Rend Blackhand
The Dark Horde warchief, fought in the Blackrock Stadium of the Upper Spire. Several waves of chromatic dragonkin and whelps come through the gate first, and many orcs gather at the top of the arena and stay there until the event is over.
Rend then arrives mounted on the chromatic drake Gyth, who uses frost, fire and acid breath and a knockback. When Gyth is down to 25% health, Rend dismounts and fights on foot with
Whirlwind,
Cleave and
Mortal Strike, and he goes into a frenzy. Everyone damages Gyth until Rend falls off, then a second tank holds Rend while the group finishes Gyth, and then they burn Rend down. Keep pets and summoned images from attacking the orcs above.
In short: clear the waves, bring Gyth to 25%, a second tank takes Rend, spread from the Whirlwind.
| Ability | Effect |
|---|---|
| Spin attack that hits players within 8 yards every 2 seconds. | |
| Heavy weapon hit that cuts healing received by 50% for 5 seconds. | |
| Melee hit on the target and its nearest allies, up to 3 targets. |
Loot
| Item | Slot | Type | Level | Class |
|---|---|---|---|---|
| Shoulder | Plate | 55 | All | |
| Shoulder | 55 | All |
The Beast
A core hound at the Furnace in the Upper Spire, captured by Nefarian's forces and retrained as a guard. He hits extremely hard and can kill a cloth wearer in two or three hits, so the tank must hold aggro the whole fight. More than one tank may be needed to hold aggro through Terrifying Roar and the Berserker
Charge. He also throws
Fireball and
Immolate, which burns a random player for fire damage over 15 seconds, and Flamebreak, a knockback. Bring Fire protection.
In short: hold aggro, a second tank for the fear and charge, Fire protection.
| Ability | Effect |
|---|---|
| Nearby players flee in fear for 5 seconds. | |
| Magic: Fire damage now and every 3 seconds for 15 seconds on a random player. | |
| Fire damage to his target. | |
| Berserker Charge | Charges a random player with Physical damage and a knockback. |
| Fire Blast | Instant Fire damage to his target. |
| Flamebreak | Fire damage to nearby players with a knockback. |
Loot
| Item | Slot | Type | Level | Class |
|---|---|---|---|---|
| Shoulder | Plate | 55 | All |
General Drakkisath
The last boss, flanked by two Chromatic Elite Guards. The common plan is to pull the guards first while a
hunter, or a
rogue with
Vanish, pulls the General away and kites him across the bridge toward
Rend's room or the Beast's lair. Kill the guards, then bring him back and fight him with two tanks. Conflagration sets a random player aflame, confuses them and scorches allies near them for about six seconds, and the General turns on the next player on his threat list meanwhile, so the second tank matters. Step out of
Flamestrike, which hits an area. With enough tanks and healers you can also take all three at once, guards first.
In short: guards first, two tanks, step out of Flamestrike, spread out from Conflagration.
| Ability | Effect |
|---|---|
| Area attack on nearby players; effect not described. | |
| Cleave | Physical hit on his target and its nearest allies, up to 3 targets. |
| Conflagration | Sets a random player aflame and confused; the flames scorch nearby allies. |
| Flamestrike | A pillar of flame: Fire damage in 5 yards now and every 2 seconds for 8 seconds. |
| Pierce Armor | Cuts his target's armor by 50% for 10 seconds. |
| Rage | Adds 100 Physical damage and 30% attack speed for 15 seconds. |
Loot
| Item | Slot | Type | Level | Class |
|---|---|---|---|---|
| Chest | 58 | All | ||
| Chest | 58 | All | ||
| Chest | Cloth | 58 | All | |
| Chest | Cloth | 58 | All | |
| Chest | Cloth | 58 | All | |
| Chest | Leather | 58 | All | |
| Chest | Leather | 58 | All | |
| Chest | Plate | 58 | All | |
| Chest | Plate | 58 | All |
Lord Valthalak
A drakonid
warlock who was once the spire's general. He is a summoned boss in the Upper Spire, called with a Brazier of Beckoning as the last step of the second dungeon set quest line. In the first phase his caster melee is weak and slow. His main danger is a chain life drain that jumps between players and doubles in damage on each jump, healing him too. Keep him 20 to 30 yards from the group, spread everyone out, interrupt the drain and let one tank hold him alone. He also calls Spectral Assassins. At 40% health he switches weapons and hits very hard, so disarm him and burn him down. At 15% health he casts a
Shadow Bolt on the whole group often, so use Shadow protection and finish him fast.
In short: spread out, interrupt the drain, burn him in the last two phases.
| Ability | Effect |
|---|---|
| Summon Spectral Assassin | Calls Spectral Assassins while he is above 40% health. |
| Shadow Staff | Effect not described. |
| Shadow Bolt Volley | Shadow damage to the whole group, used often below 15% health. |
| Shadow Wrath | Chain life drain that jumps between players, doubling in damage each jump, and heals him. |
Loot from data players have gathered, not yet checked in game by us; the game client confirms each item. Enemies and quests from data players have gathered. Levels, group size, wings, areas and bosses from the game client, build 1.60.1.70450. Text updated . Forever is in beta: any of it can change with a patch. Burning Steppes · All dungeons and raids