How much a profession helps this spec fight other players at 60, in the open world and in battlegrounds together. Leveling is the PvE list's.
The subjects are all twelve professions: six crafting, three gathering and three secondary.
Each entry names its best partner: the primary profession that does the most for this spec beside it.
A forecast. Forever's item stats aren't public yet, so gear scores rest on what each item binds to and on Classic's values; raid gear counts from 9 Dec, when raids open.
Forever moved the healing potions from
Alchemy to
First Aid, and its camp items' buffs don't stack with the matching class buffs: both change the Classic answer for many specs.
Each criterion is scored against fixed anchors, then rescaled within this spec's twelve so the best scores 5 and the worst 1. A criterion whose twelve scores span one point or less keeps them as scored.
The rubric: each criterion scored 1 to 5| Criterion | Weight | What it measures |
|---|
| Combat tools | 45 | Measured against these anchors, then rescaled so the best of the twelve scores 5 and the worst 1. Items used in a fight that change its outcome and that only this profession can use or make, or that fill a gap in this spec's kit (a stun, a root breaker, a ranged snare): 5. Fight items that help this spec but that it could buy, or that only cover what its own kit already does: 3. Nothing used in a fight: 1. |
|---|
| Self gear | 25 | Measured against these anchors, then rescaled so the best of the twelve scores 5 and the worst 1. PvP gear this spec wears that it can make and can't otherwise get, or that is best in slot for PvP: 5. Gear it could buy, or a modest upgrade: 3. Nothing this spec wears: 1. |
|---|
| Consumable supply | 20 | Measured against these anchors, then rescaled so the best of the twelve scores 5 and the worst 1. Makes the consumables this spec burns through in PvP at volume, so it never runs short: potions, bandages, food, grenades: 5. Some of them, or at low volume: 3. None: 1. |
|---|
| Gold | 10 | Not scored here: the profession's score on the Professions for Gold: Settled list, rounded half up, then rescaled with the other criteria. It is the same on every spec's list. |
|---|
An entry’s tier comes from its weighted score. A tier set by hand instead says why in its write-up. Within a tier,
the best score comes first.
- S 4.25 or more
- The best choice for this purpose. Strong on the criteria that count most, with no real weakness.
- A 3.75 or more
- Very strong. A little behind S, or one clear weakness.
- B 3.25 or more
- Good. Does the job well without special effort.
- C 2.75 or more
- Workable. About average on the rubric; nothing stands out either way.
- D 2.25 or more
- Weak. It works, but you will feel the gap; pick it for other reasons.
- F below 2.25
- Poor for this purpose. Avoid it unless something else decides for you.
- The game rules of the stated build, including what battlegrounds allow.
- A level-60 character with the profession at 300.
- No Legacy perks.
- Gathering, crafting, the auction house and vendors only.
Rated from the client data and our research, before anyone has played it at this level on this build. Where the data stops, the write-up says what it assumed.
Choose a profession on the chart to see why it sits where it does.
Net-o-Matic root, mortar stun and bombs add ranged control, though a healer uses them less.
Best partner: Blacksmithing
Scores for
Engineering| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●●●●● 5 |
|---|
| Self gear | 25 | ●●○○○ 2 |
|---|
| Consumable supply | 20 | ●●●●○ 4 |
|---|
| Gold | 10 | ●○○○○ 1 |
|---|
Weighted score 3.65, which is B tier.
Combat tools, 5 of 5: Net-o-Matic root, Mortar stun and bombs add ranged control to a
Paladin with no ranged weapon or slow (shared cooldown); a healer uses them less.
Self gear, 2 of 5: Dented Goggles BoP plate (Longsight) is not a healer piece.
Consumable supply, 4 of 5: Grenades share one 1-minute cooldown, so few are burned.
Gold, 1 of 5: 1.95 on the Professions for Gold: Settled list.
Why
Blacksmithing beside it: Blacksmithing adds the healing plate to the CC gadgets.
It is not A: it scores 2 of 5 on self gear, and its 3.65 is 0.10 short of A.
Strengths
- Combat tools, 5 of 5
- Consumable supply, 4 of 5
Weaknesses
- Self gear, 2 of 5
- Gold, 1 of 5
What would move it: Better self gear for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Rated on assumptions:
- That
Engineering's bombs, nets and trinkets need Engineering to use, and that battlegrounds allow them; neither is confirmed for Forever yet.
Read the Engineering guide · Back to the chart
Mana potions in bulk suit Holy
Paladin, though fight potions are buyable and
Alchemy makes nothing it wears.
Best partner: Engineering
Scores for Alchemy| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●●●●○ 4 |
|---|
| Self gear | 25 | ●○○○○ 1 |
|---|
| Consumable supply | 20 | ●●●●● 5 |
|---|
| Gold | 10 | ●●●●● 5 |
|---|
Weighted score 3.55, which is B tier.
Combat tools, 4 of 5: Greater Protection, Free Action and Swiftness potions help but anyone can buy them; healing potions left Alchemy.
Self gear, 1 of 5: Nothing a Paladin wears; Alchemist's Stone not plate.
Consumable supply, 5 of 5: Major Mana and other mana potions in bulk for a healer; healing potions are
First Aid's.
Gold, 5 of 5: 4.15 on the Professions for Gold: Settled list.
Why
Engineering beside it: Engineering adds the stuns, roots and bombs potions can't.
It is not A: it scores 1 of 5 on self gear, and its 3.55 is 0.20 short of A.
Strengths
- Combat tools, 4 of 5
- Consumable supply, 5 of 5
- Gold, 5 of 5
What would move it: Better self gear for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Alchemy guide · Back to the chart
Makes every healing potion, but Holy
Paladin mostly heals itself and burns fewer of them.
Best partner: Engineering
Scores for
First Aid| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●●○○○ 2 |
|---|
| Self gear | 25 | ●○○○○ 1 |
|---|
| Consumable supply | 20 | ●●●●● 5 |
|---|
| Gold | 10 | ●●●○○ 3 |
|---|
Weighted score 2.45, which is D tier.
Combat tools, 2 of 5: Healing potions work in combat but any character may use them; a healer mostly heals itself.
Self gear, 1 of 5: Wears nothing.
Consumable supply, 5 of 5: Makes every healing potion and bandage, though this spec heals itself and burns fewer than a melee does.
Gold, 3 of 5: 2.65 on the Professions for Gold: Settled list.
Why
Engineering beside it: Engineering is the fight-item profession it pairs with.
It is not C: it scores 2 of 5 on combat tools, and its 2.45 is 0.30 short of C.
Strengths
- Consumable supply, 5 of 5
Weaknesses
- Combat tools, 2 of 5
- Self gear, 1 of 5
What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the First Aid guide · Back to the chart
BoP librams and Healing Power enchants can't be bought, but their stats are modest for Holy
Paladin.
Best partner: Engineering
Scores for
Enchanting| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●○○○○ 1 |
|---|
| Self gear | 25 | ●●●●● 5 |
|---|
| Consumable supply | 20 | ●○○○○ 1 |
|---|
| Gold | 10 | ●●●○○ 3 |
|---|
Weighted score 2.20, which is F tier.
Combat tools, 1 of 5: No fight item.
Self gear, 5 of 5: BoP librams (Holy Alacrity) and Healing Power enchants can't be bought, but stats are modest.
Consumable supply, 1 of 5: Makes no consumables for a healer.
Gold, 3 of 5: 2.55 on the Professions for Gold: Settled list.
Why
Engineering beside it: Engineering gives the fight tools Holy lacks.
It is not D: it scores 1 of 5 on combat tools, and its 2.20 is 0.05 short of D.
Weaknesses
- Combat tools, 1 of 5
- Consumable supply, 1 of 5
What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Enchanting guide · Back to the chart
No fight item and no use for stones; the healing plate is BoE and buyable.
Best partner: Enchanting
Scores for
Blacksmithing| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●○○○○ 1 |
|---|
| Self gear | 25 | ●●●●○ 4 |
|---|
| Consumable supply | 20 | ●○○○○ 1 |
|---|
| Gold | 10 | ●○○○○ 1 |
|---|
Weighted score 1.75, which is F tier.
Combat tools, 1 of 5: No fight item for a healer.
Self gear, 4 of 5: Breastplate of
Salvation and Stalwart Helm (healing/spell power plate) are BoE, so buyable.
Consumable supply, 1 of 5: Weapon stones are of no use to a healer.
Gold, 1 of 5: 2.05 on the Professions for Gold: Settled list.
Why
Enchanting beside it: Enchanting adds BoP librams and Healing Power enchants.
It is not D: it scores 1 of 5 on combat tools, and its 1.75 is 0.50 short of D.
Weaknesses
- Combat tools, 1 of 5
- Consumable supply, 1 of 5
- Gold, 1 of 5
What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Blacksmithing guide · Back to the chart
Food is not used mid-fight and wears nothing;
Cooking adds only cheap battleground food.
Best partner: Engineering
Scores for Cooking| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●○○○○ 1 |
|---|
| Self gear | 25 | ●○○○○ 1 |
|---|
| Consumable supply | 20 | ●●●●○ 4 |
|---|
| Gold | 10 | ●○○○○ 1 |
|---|
Weighted score 1.60, which is F tier.
Combat tools, 1 of 5: Food is not used mid-fight.
Self gear, 1 of 5: Wears nothing.
Consumable supply, 4 of 5: Stat food for every battleground, cheap.
Gold, 1 of 5: 1.80 on the Professions for Gold: Settled list.
Why
Engineering beside it: Engineering is the fight-item profession it pairs with.
It is not D: it scores 1 of 5 on combat tools, and its 1.60 is 0.65 short of D.
Strengths
- Consumable supply, 4 of 5
Weaknesses
- Combat tools, 1 of 5
- Self gear, 1 of 5
- Gold, 1 of 5
What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Cooking guide · Back to the chart
Herbs are no consumable themselves and make nothing Holy
Paladin wears or uses in a fight.
Best partner: Alchemy
Scores for
Herbalism| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●○○○○ 1 |
|---|
| Self gear | 25 | ●○○○○ 1 |
|---|
| Consumable supply | 20 | ●●○○○ 2 |
|---|
| Gold | 10 | ●●●●● 5 |
|---|
Weighted score 1.60, which is F tier.
Combat tools, 1 of 5: Nothing used in a fight.
Self gear, 1 of 5: Wears nothing.
Consumable supply, 2 of 5: Herbs only feed potions and
First Aid; no consumable itself.
Gold, 5 of 5: 4.00 on the Professions for Gold: Settled list.
Why
Alchemy beside it: Alchemy turns herbs into the potions.
It is not D: it scores 1 of 5 on combat tools, and its 1.60 is 0.65 short of D.
Weaknesses
- Combat tools, 1 of 5
- Self gear, 1 of 5
- Consumable supply, 2 of 5
What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Herbalism guide · Back to the chart
Smelting ore gives Holy
Paladin nothing to wear or use in a fight.
Best partner: Engineering
Scores for
Mining| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●○○○○ 1 |
|---|
| Self gear | 25 | ●○○○○ 1 |
|---|
| Consumable supply | 20 | ●○○○○ 1 |
|---|
| Gold | 10 | ●●●●● 5 |
|---|
Weighted score 1.40, which is F tier.
Combat tools, 1 of 5: Nothing used in a fight; Lodestone is a camp buff.
Self gear, 1 of 5: Wears nothing.
Consumable supply, 1 of 5: Smelts ore; no consumables.
Gold, 5 of 5: 3.75 on the Professions for Gold: Settled list.
Why
Engineering beside it: Engineering turns ore into bombs and gadgets.
It is not D: it scores 1 of 5 on combat tools, and its 1.40 is 0.85 short of D.
Weaknesses
- Combat tools, 1 of 5
- Self gear, 1 of 5
- Consumable supply, 1 of 5
What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Mining guide · Back to the chart
Fishing gives Holy
Paladin nothing to use in a fight or to wear.
Best partner: Engineering
Scores for Fishing| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●○○○○ 1 |
|---|
| Self gear | 25 | ●○○○○ 1 |
|---|
| Consumable supply | 20 | ●●○○○ 2 |
|---|
| Gold | 10 | ●○○○○ 1 |
|---|
Weighted score 1.20, which is F tier.
Combat tools, 1 of 5: Nothing used in a fight.
Self gear, 1 of 5: Wears nothing.
Consumable supply, 2 of 5: Fish only feed
Cooking; Fish Bowl is a buff, not a consumable.
Gold, 1 of 5: 2.25 on the Professions for Gold: Settled list.
Why
Engineering beside it: Engineering is the fight-item profession it pairs with.
It is not D: it scores 1 of 5 on combat tools, and its 1.20 is 1.05 short of D.
Weaknesses
- Combat tools, 1 of 5
- Self gear, 1 of 5
- Consumable supply, 2 of 5
- Gold, 1 of 5
What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Fishing guide · Back to the chart
Armor kits are not fight items, and plate wearers gain nothing else from leatherworking.
Best partner: Blacksmithing
Scores for
Leatherworking| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●○○○○ 1 |
|---|
| Self gear | 25 | ●○○○○ 1 |
|---|
| Consumable supply | 20 | ●●○○○ 2 |
|---|
| Gold | 10 | ●○○○○ 1 |
|---|
Weighted score 1.20, which is F tier.
Combat tools, 1 of 5: Armor kits are not fight items.
Self gear, 1 of 5: Plate wearers gain only armor kits.
Consumable supply, 2 of 5: Armor kits at low volume.
Gold, 1 of 5: 1.65 on the Professions for Gold: Settled list.
Why
Blacksmithing beside it: Blacksmithing is the gear profession it pairs with.
It is not D: it scores 1 of 5 on combat tools, and its 1.20 is 1.05 short of D.
Weaknesses
- Combat tools, 1 of 5
- Self gear, 1 of 5
- Consumable supply, 2 of 5
- Gold, 1 of 5
What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Leatherworking guide · Back to the chart
Skinning gives leather only, with no consumables, and the Camp Chair is not a fight item.
Best partner: Engineering
Scores for Skinning| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●○○○○ 1 |
|---|
| Self gear | 25 | ●○○○○ 1 |
|---|
| Consumable supply | 20 | ●○○○○ 1 |
|---|
| Gold | 10 | ●○○○○ 1 |
|---|
Weighted score 1.00, which is F tier.
Combat tools, 1 of 5: Camp Chair is not a fight item.
Self gear, 1 of 5: Wears nothing.
Consumable supply, 1 of 5: Leather only; no consumables.
Gold, 1 of 5: 2.05 on the Professions for Gold: Settled list.
Why
Engineering beside it: Engineering is the fight-item profession it pairs with.
It is not D: it scores 1 of 5 on combat tools, and its 1.00 is 1.25 short of D.
Weaknesses
- Combat tools, 1 of 5
- Self gear, 1 of 5
- Consumable supply, 1 of 5
- Gold, 1 of 5
What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Skinning guide · Back to the chart
A plate wearer has no use for cloth, and
Tailoring has no fight item; bags only.
Best partner: Engineering
Scores for Tailoring| Criterion | Weight | Score |
|---|
| Combat tools | 45 | ●○○○○ 1 |
|---|
| Self gear | 25 | ●○○○○ 1 |
|---|
| Consumable supply | 20 | ●○○○○ 1 |
|---|
| Gold | 10 | ●○○○○ 1 |
|---|
Weighted score 1.00, which is F tier.
Combat tools, 1 of 5: No fight item.
Self gear, 1 of 5: Plate wearer; cloth is no use.
Consumable supply, 1 of 5: Bags only; bandages are
First Aid's.
Gold, 1 of 5: 1.85 on the Professions for Gold: Settled list.
Why
Engineering beside it: Engineering is the fight-item profession it pairs with.
It is not D: it scores 1 of 5 on combat tools, and its 1.00 is 1.25 short of D.
Weaknesses
- Combat tools, 1 of 5
- Self gear, 1 of 5
- Consumable supply, 1 of 5
- Gold, 1 of 5
What would move it: Better combat tools for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Tailoring guide · Back to the chart