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Gather Around the Campfire in World of Warcraft: Forever

Blizzard explained Camping: a Cooking fire becomes a Basic Campfire, a shared camp where nearby players rest and gain buffs from other professions' items. Up to 3 camp features fit around a basic fire, one per player, and anyone who sits or crafts there for 1 minute gets their effects. Each buff copies one that a class normally provides and does not stack with it.

Highlights

  • The Cooking skill's Basic Campfire, at skill 1, starts a shared campsite
  • A basic fire holds up to 3 camp features, one from each player
  • Sit or craft at the camp for 1 minute to get the other features' buffs
  • First camp items come at skill 20, from a starter-zone quest or the trainer
  • Items needing skill 140 or more drop in dungeons and raids
  • Every camp feature needs a campfire close by and shares a 1 hour cooldown

What Camping is

Camping grows out of the simple Cooking Fire. A cook places a Basic Campfire, and it becomes a campsite any nearby player can use to rest and craft. Other players add profession-made camp features around it, and the people at the camp share their buffs. Blizzard pitches it as a reason to stop and meet other travellers rather than ride straight between cities.

How a camp works

A Basic Campfire takes up to 3 more camp features, and each player can contribute only one. To receive the other features' benefits you sit or craft at the camp for at least 1 minute; Blizzard also describes it as resting briefly by the fire. Every camp feature needs a campfire close by, and they all share a cooldown of 1 hour.

Buffs that overlap with classes

Most features give a variant of a buff a class normally brings, and the two do not stack: the First Aid Kit with Power Word: Fortitude, the Fishing Bowl with Blessing of Kings, the Mana Well with Blessing of Wisdom, the Sharpening Wheel with Strength of Earth Totem, the Enchanted Lute with Mark of the Wild, the Incense Candle with Arcane Intellect, the Camp Chair with Moonkin Aura and the Faction Banner with Divine Spirit.

Getting camp items

An early quest introduces the system. Once a profession reaches skill 20, its first camp items come from starter-zone quests or can be bought from that profession's trainer. Items that need skill 140 or higher drop in dungeons and raids. Cooks can later learn bigger campfires that hold five or 10 features, and other professions unlock work stations such as Alchemy Laboratories and Tanning Racks.

Danger at camp

Stopping does not make you safe: some places are riskier to camp in than others, and on a PvP ruleset enemy players can find your camp.

Professions in Forever

The article restates the profession rules. Every character can learn all three secondary professions, Cooking, Fishing and First Aid, and two primary ones from Skinning, Mining, Herbalism, Alchemy, Blacksmithing, Enchanting, Engineering, Leatherworking and Tailoring. Trainers are found in the world and in major cities, and a profession is dropped from the Professions tab (K) with the X beside it. Ranks run Apprentice, Journeyman, Expert, Artisan.

Changes

Cooking

Cooking
ChangeWhat changedKind
Basic CampfireSkill 1. A campfire for cooking that holds up to 3 more camp features; players sitting or crafting nearby for 1 minute get the other features' benefits.New

First Aid

First Aid
ChangeWhat changedKind
First Aid KitSkill 20. Players sitting nearby gain 3-56 Stamina, by level. Does not stack with Power Word: Fortitude.New

Fishing

Fishing
ChangeWhat changedKind
Fishing BowlSkill 20. Players sitting nearby gain 8% to their stats. Does not stack with Blessing of Kings.New

Alchemy

Alchemy
ChangeWhat changedKind
Mana WellSkill 20. Players sitting nearby regain 10-29 Mana every 5 seconds, by level. Does not stack with Blessing of Wisdom.New

Blacksmithing

Blacksmithing
ChangeWhat changedKind
Sharpening WheelSkill 20. Players sitting nearby gain 6-34 Strength, by level. Does not stack with Strength of Earth Totem.New

Enchanting

Enchanting
ChangeWhat changedKind
Enchanted LuteSkill 20. Players sitting nearby gain 28-260 Armor, 0-13 to all stats and 0-22 to all resistances, by level. Does not stack with Mark of the Wild.New

Engineering

Engineering
ChangeWhat changedKind
Reagent BotSkill 20. A bot that sells reagents to the engineer and players nearby.New

Herbalism

Herbalism
ChangeWhat changedKind
Incense CandleSkill 20. Players sitting nearby gain 2-25 Intellect, by level. Does not stack with Arcane Intellect.New

Leatherworking

Leatherworking
ChangeWhat changedKind
Camp TentSkill 20. Players sitting nearby gain Rested experience worth 5% of a level; it does nothing for anyone already holding more rest than that.New

Skinning

Skinning
ChangeWhat changedKind
Camp ChairSkill 20. Players sitting nearby gain 2% critical strike chance with spells and attacks. Does not stack with Moonkin Aura.New

Tailoring

Tailoring
ChangeWhat changedKind
Faction BannerSkill 20. Players of the same faction sitting nearby gain 14-32 Spirit, by level. Does not stack with Divine Spirit.New

Not announced yet

  • The skill needed for the larger five- and 10-feature campfires
  • The full list of camp features: the article's table is only a sample
  • Which dungeons and raids drop the items that need skill 140 or more
  • How long each buff lasts, beyond the Sharpening Wheel's Strength lasting an hour
  • How long a placed campfire stays up

Guides this affects

This is our own summary of what Blizzard posted, not Blizzard's text. The original is the authority.