World of Warcraft: Forever · class guide
Retribution Paladin: PvP
How Retribution Paladin fights other players in the open world: where it ranks on the PvP tier lists, and why.
Forecast. Rated from the client data and our research, before anyone has played it at this level on this build. Where the data stops, the write-up says what it assumed. Rated as of , build 1.60.1.70450.
Battlegrounds are not rated yet; builds, matchups and battleground roles are being written for this spec. Honor, ranks, gear and the battlegrounds themselves are on PvP in World of Warcraft: Forever.
Verdict
- At 60
- Ranked 13 of 28 on Open-World PvP
Hammer of Justice or
Repentance into a double-damage
Judgement, with immunities to survive, but no slow, no interrupt and no way to close. - While leveling
- Ranked 10 of 28 on Open-World PvP Leveling
Hammer of Justice at 8,
Seal of Command at 20 and
Repentance at 30, with immunities to survive, but no gap closer and weak against two. - Battlegrounds
- Not rated yet.
Profile
The rubric the lists score on, 1 to 5 on each line, with the weight each line carries. The class’s other specs are shown at 60 for comparison.
| Criterion | Weight | At 60 | While leveling | Holy | Protection |
|---|---|---|---|---|---|
| Burst and kill pressure | 25 | 4 | 3 | 2 | 1 |
| Survival and escapes | 20 | 4 | 4 | 4 | 5 |
| Control | 15 | 3 | 3 | 2 | 2 |
| Fighting outnumbered | 15 | 2 | 2 | 3 | 4 |
| Choosing the fight | 10 | 2 | 2 | 2 | 1 |
| Sustain between fights | 10 | 3 | 3 | 4 | 3 |
| Group fights | 5 | 3 | 3 | 5 | 3 |
| Weighted score | 3.20 | 2.95 | 2.90 | 2.70 |
Strengths and weaknesses
At 60
| Strengths | Weaknesses |
|---|---|
| No gap closer | |
| Double-damage | No slow or interrupt |
| Two controls a minute | |
| Tight mana | |
| Freedom answers roots | 5% hybrid damage cut |
Why it ranks where it does on Open-World PvP
Retribution opens with
Hammer of Justice (6 s at 54) or
Repentance (6 s on a Humanoid, 1 minute cooldown), then
Judgement of Command, which does double damage to a stunned or incapacitated target.
Sacred Arbiter adds 20% to
Holy Strike and Judgement,
Hammer of Wrath finishes below 20% health, and
Vengeance stacks three times at 3% after crits. The 5% hybrid cut and nerfs on 24 Sep, 1 Oct and 15 Oct lower the ceiling. Control is two stuns a minute,
Seal of Justice to stop fleeing and Freedom for roots, with no slow and no interrupt.
Divine Protection (8 s),
Divine Shield (12 s),
Lay on Hands and
Eye for an Eye make it hard to kill, though Forbearance stops the immunities chaining. Against three players it has
Consecration and one stun, so the answer is an immunity and then leaving. It has no gap closer, so targets kite it, and Charger and
Pursuit of Justice at +15% are its only speed.
Holy Light,
Flash of Light and Lay on Hands restore it between fights, but mana is tight.
It is not B because it cannot catch a target that runs, has no slow or interrupt, and has little against two or more players. 3.20 is 0.05 short of B.
While leveling
| Strengths | Weaknesses |
|---|---|
| No gap closer | |
| Poor against two at every level | |
| No slow or interrupt | |
| Burst waits until 20 | |
| Freedom at 18 | Little group value |
Why it ranks where it does on Open-World PvP Leveling
Hammer of Justice at 8 (3 s) and 24 (4 s) is the first reliable control.
Seal of Command with a double-damage
Judgement arrives at 20,
Seal of Justice at 22,
Sacred Arbiter at 25,
Repentance at 30 and
Vengeance between 30 and 35.
Hammer of Wrath comes at 44, so burst is modest until about 20.
Divine Protection at 6 and 18,
Lay on Hands at 10,
Eye for an Eye at 25 and
Divine Shield at 34 give it good survival. It is poor against two attackers at every level, with only
Consecration at 20.
Pursuit of Justice at 20 and Warhorse at 40 are the only speed, and it has no gap closer. Seal of Command costs drop with
Benediction by 19, Lay on Hands and
Flash of Light recover it, and Freedom at 18 is the only group tool.
It is not B because it is poor against two attackers throughout, cannot catch a runner, and has no burst before 20. 2.95 is 0.30 short of B.
Leveling timeline
The level each of Retribution’s PvP tools arrives. A talent shows at the earliest level a point can reach it; the Talented Legacy perk brings talents 5 levels sooner.
- Level 6
Divine Protection - Level 8
Hammer of Justice,
Purify - Level 10
Blessing of Protection,
Lay on Hands - Level 18
Blessing of Freedom - Level 20
Seal of Command (talent),
Consecration - Level 22
Seal of Justice - Level 30
Repentance (talent) - Level 34
Divine Shield - Level 42
Cleanse - Level 46
Blessing of Sacrifice
Races
The Paladin’s races as Races PvP ranks them, best first.
Alliance
Human:
Will to Survive is the only full stun break in the game, and
Ruthless and
Perception add steady crit and stealth detection.
Dwarf:
Stoneform is the strongest defensive racial of any race, and the widest class choice helps, but burst and mobility are the weakest.
Horde
Undead:
Will of the Forsaken breaks fear and charm and
Touch of the Grave drains in combat, but it has the weakest burst and no mobility.
What we don’t know yet
At 60
Rated on assumptions:
- The level-60 build, including
Hammer of Justice rank 4 at 54 and
Hammer of Wrath ranks, is projected from client data. Nothing past the beta cap of 30 has been played. - Whether
Divine Shield,
Divine Protection and
Blessing of Protection chain is limited only by Forbearance is read from tooltips and untested. - Diminishing returns on Forever stuns, incapacitates and fears are not documented.
What would move it: Diminishing returns being documented, a slow or gap closer being added, or play past 30 showing
Repentance burst as projected.
While leveling
Rated on assumptions:
Hammer of Justice rank 3 at 40,
Hammer of Wrath at 44 and Warhorse at 40 are client data and unplayed. Levels 31 to 60 are projected; nobody has played past the beta cap of 30.- Talent arrival levels past 30 (
Vengeance,
Sacred Arbiter's later effects) are projected from the own tree.
What would move it: Play past 30 showing Repentance and
Vengeance lifting its burst as projected, or a change that helps it against two.