World of Warcraft: Forever · class guide
Retribution Paladin: Rotation
The Retribution priorities, top to bottom: use the first one that applies.
Level 40–60 with Twist of Light (projected)
Seal of the Crusader judge it at the start of a long fight; Holy Strike keeps it refreshed through Sacred Arbiter. Unconfirmed
Twist of Light after a swing, swap between Seal of Command and Seal of Righteousness: your next swing also applies the Seal you replaced. One swap per swing; there is no tight timing window. Unconfirmed
Holy Strike on cooldown.
Judgement on cooldown. Judge after a Hammer of Justice stun when Command is up for double damage.
Hammer of Wrath from 44, on targets below 20%. Instrument of Law makes it instant.
Exorcism on Undead and Demons.
Consecration on packs.
Packs
Seal of Righteousness for packs if you carry a lot of spell power.
Consecration first, where the mobs stand.
Holy Strike and Judgement on whatever is lowest.
Holy Wrath from 50 against Undead and Demons: damage and a 2-second stun.
Cooldowns and emergencies
Hammer of Justice stun, then Judgement of Command for double damage; also your main way to stop a cast (Repentance covers humanoids).
Repentance 6-second incapacitate on a humanoid add. Judging Command on an incapacitated target also does double damage.
Lay on Hands a full self-heal every 20 minutes.
Divine Shield to survive; your damage is halved while it is up.
While leveling
Blessing of Might on yourself; Kings once you have it at 20 if you prefer survivability.
Seal of Command kept up from 20 with a slow two-hander. Before 20, Seal of Righteousness.
Judgement on cooldown. On long fights, judge Seal of the Crusader first, then switch back to Command.
Holy Strike on cooldown. With Sacred Arbiter it refreshes your Crusader Judgement.
Exorcism on Undead and Demons.
Consecration on two or more enemies, if mana allows.
Macros
Macros are untested in the Forever client unless a label says otherwise.
#showtooltip Holy Strike /startattack /cast Judgement /cast Holy Strike
Judgement has no global cooldown in the 70205 client data, so one press casts both. Untested. Unconfirmed
#showtooltip [mod:shift] Judgement; Hammer of Justice /cast [mod:shift,harm,nodead] Judgement; [harm,nodead] Hammer of Justice
Hammer of Justice, then Shift-press for a double-damage Seal of Command Judgement. Untested. Unconfirmed
#showtooltip /castsequence reset=combat Seal of Command, Seal of Righteousness /startattack
Press once after each swing. Each swap costs a global cooldown. Untested. Unconfirmed