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World of Warcraft: Forever · class guide

Protection Paladin: PvP

How Protection Paladin fights other players in the open world: where it ranks on the PvP tier lists, and why.

Forecast. Rated from the client data and our research, before anyone has played it at this level on this build. Where the data stops, the write-up says what it assumed. Rated as of , build 1.60.1.70450.

Battlegrounds are not rated yet; builds, matchups and battleground roles are being written for this spec. Honor, ranks, gear and the battlegrounds themselves are on PvP in World of Warcraft: Forever.

Verdict

At 60
Ranked 25 of 28 on Open-World PvP

Templar's Bulwark, Divine Shield and block hold off a gank or a duo for a long time, but it kills nobody and cannot leave.

While leveling
Ranked 26 of 28 on Open-World PvP Leveling

Toughness and Redoubt by 19, Sacred Duty at 20 and Bulwark at 30 make it hard to kill, but it has no damage and cannot start or end a fight.

Battlegrounds
Not rated yet.

Profile

The rubric the lists score on, 1 to 5 on each line, with the weight each line carries. The class’s other specs are shown at 60 for comparison.

Protection PvP scores
CriterionWeightAt 60While levelingHolyRetribution
Burst and kill pressure25 1 124
Survival and escapes20 5 444
Control15 2 223
Fighting outnumbered15 4 332
Choosing the fight10 1 122
Sustain between fights10 3 343
Group fights5 3 353
Weighted score2.702.352.903.20

Strengths and weaknesses

At 60

Protection strengths and weaknesses, at 60
StrengthsWeaknesses
Templar's Bulwark absorbs 100% of max healthLowest burst of the class
Divine Shield and Divine Protection with Sacred DutyNo gap closer
Holds two attackersAny fast target kites it
Mana back from blocksHammer of Justice is the only control
Holds a point while aliveNo slow or interrupt
Why it ranks where it does on Open-World PvP

Protection has the lowest damage of any Paladin: Holy Shield (level 40 talent, +30% block for 10 s, 110 Holy damage per block), Seal of Fury, Reckoning's extra attacks and Holy Strike with Iron Creed. Its only control is Hammer of Justice, which Improved Hammer of Justice puts on a 45 s cooldown for a 6 s stun. Guardian's Favor gives Blessing of Protection a 3 minute cooldown and Freedom 16 s. It has no slow and no interrupt.

Templar's Bulwark (level 30, 8 s) absorbs damage equal to 100% of maximum health, on top of Divine Shield and Divine Protection, and Sacred Duty cuts each of those cooldowns by 60 s. Forbearance still limits chaining. Block, Consecration, Holy Shield and Bulwark hold two attackers, but it can neither kill nor escape them, and any fast or ranged target kites it. Shield Specialization restores 4% max mana per block every 3 s, and it can hold a point or a flag-carrier chase while alive.

It is not C because it cannot kill anyone and cannot start, end or avoid a fight: it has one stun, no gap closer and only a mount for speed. 2.70 is 0.05 short of C.

While leveling

Protection strengths and weaknesses, while leveling
StrengthsWeaknesses
Toughness and Redoubt by 19Low damage from the start
Templar's Bulwark at 30Hammer of Justice is the only control
Consecration at 20No engage
Shield Specialization mana from blocksCannot end a fight
Divine Shield at 34Freedom only for a group
Why it ranks where it does on Open-World PvP Leveling

Protection's damage is low from the start, with Seal of Fury at 10 giving a shield. Hammer of Justice at 8 is its only control, as for Holy. Guardian's Favor at 15 helps its blessings, and Improved Hammer of Justice at 25 gives the 45 s stun.

Toughness and Redoubt by 19, Sacred Duty at 20, Templar's Bulwark at 30 and Divine Shield at 34 build its survival. Consecration at 20 and Righteous Fury hold more than one attacker, and Bulwark improves that at 30. It has no engage. Shield Specialization at 20 to 25 restores mana on a block, and Freedom at 18 is its only group tool.

It is not C because it has no damage, one control tool and no engage, and it can only wait for a fight. 2.35 is 0.40 short of C.

Leveling timeline

The level each of Protection’s PvP tools arrives. A talent shows at the earliest level a point can reach it; the Talented Legacy perk brings talents 5 levels sooner.

  1. Level 6 Divine Protection
  2. Level 8 Hammer of Justice, Purify
  3. Level 10 Blessing of Protection, Lay on Hands
  4. Level 18 Blessing of Freedom
  5. Level 20 Consecration
  6. Level 22 Seal of Justice
  7. Level 34 Divine Shield
  8. Level 40 Holy Shield (talent)
  9. Level 42 Cleanse
  10. Level 46 Blessing of Sacrifice

Races

The Paladin’s races as Races PvP ranks them, best first.

Alliance

  1. Human: Will to Survive is the only full stun break in the game, and Ruthless and Perception add steady crit and stealth detection.
  2. Dwarf: Stoneform is the strongest defensive racial of any race, and the widest class choice helps, but burst and mobility are the weakest.

Horde

  1. Undead: Will of the Forsaken breaks fear and charm and Touch of the Grave drains in combat, but it has the weakest burst and no mobility.

What we don’t know yet

At 60

Rated on assumptions:

  • The level-60 build, including Holy Shield at 40 and Sacred Duty, is projected from the tree and client data. Nothing past the beta cap of 30 has been played.
  • Improved Hammer of Justice (−15 s at 3/3) and Guardian's Favor values come from the client's talent texts.
  • Diminishing returns on Forever stuns, incapacitates and fears are not documented.

What would move it: Documentation of how Forbearance and Bulwark interact in PvP, or Holy Shield damage measured high enough to threaten a player.

While leveling

Rated on assumptions:

What would move it: Play past 30 showing Holy Shield at 40 adding real damage, or a way to end a fight.