Dungeon · Feralas
Dire Maul
Three-wing five-player dungeon in Feralas, nineteen client bosses, from the imp-chasing East wing to the ogre king in the North.
Overview
Dire Maul is the ruined Highborne city of Eldre'Thalas in Feralas, split into three wings (East, West and North) that share one client instance with nineteen bosses. The client gives it a single level, 54.
At a glance
Getting there
The entrance is in Feralas, at on the zone’s map.
Wings
Dire Maul is 3 separate runs, each with its own door and its own bosses:
- Dire Maul - East
- Dire Maul - North
- Dire Maul - West
Who to bring
This is a level-60 dungeon, so it asks more than the early ones (Level-60 dungeon demands).
- East: mostly demons and elementals, so
Banish is the control;
Polymorph and
Shackle Undead are mostly useless, and Lethtendris's imp Pimgib cannot be Polymorphed. It asks for all four dispel types: magic (Intense Pain,
Immolate), curse (
Curse of Tongues and
Thorns), poison (Enervate) and disease (Wither). Interrupt Pusillin's
Fireball, Lethtendris's Void Bolt and Alzzin's Wild
Regeneration. - West: Ironbark treants and arcane elementals (both banishable), Highborne ghosts and skeletons, imps and Dread Guards. Bring magic dispels (Entangle, Grasping Vines,
Shadow Word: Pain,
Immolation Trap) and a disease cure for Infected Bite on the tank. Interrupt Kalendris, and expect
Counterspell from Tortheldrin.
Shackle Undead works on ghosts such as Tsu'zee. - North: ogres, Gordok mastiffs (beasts), Doomguard and
warlock demons. Magic dispels help against Cho'Rush's shields, scream and
Frost Nova; interrupt his heals. Bring
Fear Ward or
Tremor Totem for Kromcrush's shout, and expect healing reduction from Mortal
Cleave and
Mortal Strike. - Tanks: a second tank, or a class that can hold one add, for the imps Alzzin calls, Kromcrush's Reavers and Stomper Kreeg's threat resets.
- Tribute run: a
Rogue or other stealth class, Frost Oil and a Thorium Widget, and the Gordok Ogre Suit make the North's tribute run possible.
Bosses
- Zevrim Thornhoof spread out, dispel Intense Pain, heal whoever is sacrificed.
- Hydrospawn clear the room, expect knockback and a disarm, handle two Hydrolings at half health.
- Lethtendris imp first, interrupt Void Bolt, decurse.
- Pusillin chase him, imps first, interrupt
Fireball, no spells into the reflect. - Alzzin the Wildshaper clear the lashers, handle imps at low health, cure poison and disease, interrupt the heal.
- Tendris Warpwood clear the Protectors, expect Trample and roots, dispel Entangle.
- Illyanna Ravenoak stay in melee, Illyanna first, then Ferra.
- Magister Kalendris interrupt, resist shadow, dispel
Shadow Word: Pain, expect
Shadowform at half health. - Immol'thar five pylons, kill the eyes, pause damage if the tank is portaled.
- Prince Tortheldrin wall behind him, step out of
Whirlwind, stagger casts against
Counterspell. - Guard Mol'dar wall tank him, or sneak past on the tribute run.
- Stomper Kreeg stay out of the cone, hold threat through Drunken Rage, or leave him asleep.
- Guard Fengus wall tank him, or take the chest key when he walks away.
- Guard Slip'kik freeze him in the trap, or tank him on a normal run.
- Captain Kromcrush pull back, spread for
Cleave, control one Reaver, or wear the suit and talk. - Cho'Rush the Observer identify his style, interrupt his heals, burn the king.
- King Gordok damage race, stay out of the stomp, leave everyone else alive for the tribute chest.
- Lord Hel'nurath control the Dread Guards, kill Hel'nurath first, expect reduced healing.
- Tsu'zee rare spawn, protect the healer from
Blind, expect a
Gouge.
In the order the client lists them. Every boss’s strategy and abilities
Lore
Eldre'Thalas was the Shen'dralar's city, built by Highborne arcanists who stayed behind after the Sundering. Its prince, Tortheldrin, bound the demon Immol'thar in a prison below the gardens. Satyrs and corrupted treants took the eastern Warpwood Quarter, ogres of the Gordok clan hold the northern Gordok Commons, and the western Capital Gardens are haunted by Highborne ghosts and arcane creatures.
The client holds one level number for the whole dungeon (dungeon levels are a single number in the client), so wing level ranges are not in client data. The Feralas zone list shows East from 54, West and North from 56.
Areas inside
1 named places in the client
| Area | Level |
|---|---|
| The Maul UNUSED | — |
Loot from data players have gathered, not yet checked in game by us; the game client confirms each item. Levels, group size, wings, areas and bosses from the game client, build 1.60.1.70450. Text updated .Forever is in beta: any of it can change with a patch. Feralas · All dungeons and raids