How much a profession helps this spec, leveling 1 to 60 and then in level-60 dungeons and raids. Gear the spec never wears and consumables it never uses count for nothing.
The subjects are all twelve professions: six crafting, three gathering and three secondary.
Each entry names its best partner: the primary profession that does the most for this spec beside it. The spec's best pair is its best-ranked primary and that entry's partner.
A forecast. Forever's item stats aren't public yet, so gear scores rest on what each item binds to and on Classic's values; raid gear counts from 9 Dec, when raids open.
Forever moved the healing potions from
Alchemy to
First Aid, and its camp items' buffs don't stack with the matching class buffs: both change the Classic answer for many specs.
Each criterion is scored against fixed anchors, then rescaled within this spec's twelve so the best scores 5 and the worst 1. A criterion whose twelve scores span one point or less keeps them as scored.
The rubric: each criterion scored 1 to 5| Criterion | Weight | What it measures |
|---|
| Self-use at 60 | 40 | Measured against these anchors, then rescaled so the best of the twelve scores 5 and the worst 1. It makes bind-on-pickup gear or items this spec wears or uses in raids and can't get any other way, or consumables it uses every raid night that would cost real gold to buy: 5. Useful self-made items it could also buy on the auction house, or one bind-on-pickup piece that is a modest upgrade: 3. Nothing this spec wears or uses at 60: 1. |
|---|
| Leveling help | 25 | Measured against these anchors, then rescaled so the best of the twelve scores 5 and the worst 1. Upgrades this spec's gear or kill speed throughout 1–60, or turns its own kills and travel into income or supplies as it levels: 5. Helps for part of the climb, or saves some gold and downtime: 3. Takes time and gold while leveling and gives this spec nothing back until 60: 1. |
|---|
| Gold | 20 | Not scored here: the profession's score on the Professions for Gold: Settled list, rounded half up, then rescaled with the other criteria. It is the same on every spec's list. |
|---|
| Utility | 15 | Measured against these anchors, then rescaled so the best of the twelve scores 5 and the worst 1. Something no other profession gives this spec, used often: Jumper Cables, transmutes, a camp item it relies on: 5. An occasional convenience: 3. None: 1. |
|---|
An entry’s tier comes from its weighted score. A tier set by hand instead says why in its write-up. Within a tier,
the best score comes first.
- S 4.25 or more
- The best choice for this purpose. Strong on the criteria that count most, with no real weakness.
- A 3.75 or more
- Very strong. A little behind S, or one clear weakness.
- B 3.25 or more
- Good. Does the job well without special effort.
- C 2.75 or more
- Workable. About average on the rubric; nothing stands out either way.
- D 2.25 or more
- Weak. It works, but you will feel the gap; pick it for other reasons.
- F below 2.25
- Poor for this purpose. Avoid it unless something else decides for you.
- The game rules of the stated build. The list is re-rated on a patch that moves a score.
- A character that levels 1 to 60 and then runs dungeons and raids as this spec; raids count from 9 Dec.
- The profession is leveled alongside the character, reaching 300 at or soon after 60.
- No Legacy perks.
- Gathering, crafting, the auction house and vendors only.
Rated from the client data and our research, before anyone has played it at this level on this build. Where the data stops, the write-up says what it assumed.
Choose a profession on the chart to see why it sits where it does.
Caster flasks and elixirs for every raid night, though they cost gold and skill-ups cost herbs.
Best partner: Enchanting
Scores for
Alchemy| Criterion | Weight | Score |
|---|
| Self-use at 60 | 40 | ●●●●● 5 |
|---|
| Leveling help | 25 | ●●○○○ 2 |
|---|
| Gold | 20 | ●●●●● 5 |
|---|
| Utility | 15 | ●●●○○ 3 |
|---|
Weighted score 3.95, which is A tier.
Self-use at 60, 5 of 5: Mageblood, Distilled Wisdom and Supreme Power flasks are caster raid consumables that cost gold; new effects unverified.
Leveling help, 2 of 5: Potions sell for some gold but skill-ups cost herbs and nothing upgrades kill speed.
Utility, 3 of 5: Transmutes are an occasional convenience; Mana Well clashes with
Blessing of Wisdom.
Gold, 5 of 5: 4.15 on the Professions for Gold: Settled list.
Why
Enchanting beside it: Enchanting's BoP totem relics pair with potions.
It is not S: it scores 2 of 5 on leveling help, and its 3.95 is 0.30 short of S.
Strengths
- Self-use at 60, 5 of 5
- Gold, 5 of 5
What would move it: Better leveling help for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Alchemy guide · Back to the chart
Enchanter-only BoP totem relics matter at 60 and help leveling at 20 and 40.
Best partner: Alchemy
Scores for
Enchanting| Criterion | Weight | Score |
|---|
| Self-use at 60 | 40 | ●●●●● 5 |
|---|
| Leveling help | 25 | ●●●●○ 4 |
|---|
| Gold | 20 | ●●●○○ 3 |
|---|
| Utility | 15 | ●○○○○ 1 |
|---|
Weighted score 3.75, which is A tier.
Self-use at 60, 5 of 5: Totem relics (Driftwood Icon 8% mana regen while casting, Ancestral Protection, Totem of Thunder) are BoP and enchanter-only.
Leveling help, 4 of 5: Its totem relics at 20 and 40 are bind-on-pickup leveling gear, Polished Driftwood Icon among them.
Utility, 1 of 5: Enchanted Lute copies
Mark of the Wild; Arcane Salvager minor.
Gold, 3 of 5: 2.55 on the Professions for Gold: Settled list.
Why
Alchemy beside it: Needs no gatherer; Alchemy supplies caster elixirs.
It is not S: it scores 1 of 5 on utility, and its 3.75 is 0.50 short of S.
Strengths
- Self-use at 60, 5 of 5
- Leveling help, 4 of 5
What would move it: Better utility for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Enchanting guide · Back to the chart
Stun grenades, Net-o-Matic and goggles that fill the
Shaman's missing hard crowd control.
Best partner: Mining
Scores for
Engineering| Criterion | Weight | Score |
|---|
| Self-use at 60 | 40 | ●●●●○ 4 |
|---|
| Leveling help | 25 | ●●●●○ 4 |
|---|
| Gold | 20 | ●○○○○ 1 |
|---|
| Utility | 15 | ●●●●● 5 |
|---|
Weighted score 3.55, which is B tier.
Self-use at 60, 4 of 5: Grenades, Sapper and BoP goggles are usable by Shamans; the Thrown satchels are not.
Leveling help, 4 of 5: Grenades (3 s stun) and Net-o-Matic fill the Shaman's missing hard CC while leveling.
Utility, 5 of 5: Net-o-Matic and stun bombs fill the gap left by no hard crowd control; Jumper Cables and Repair Bot add, though
Reincarnation reduces Cables' value.
Gold, 1 of 5: 1.95 on the Professions for Gold: Settled list.
Why
Mining beside it: Metal feeds its explosives.
It is not A: it scores 1 of 5 on gold, and its 3.55 is 0.20 short of A.
Strengths
- Self-use at 60, 4 of 5
- Leveling help, 4 of 5
- Utility, 5 of 5
What would move it: Its gold score follows the Professions for Gold: Settled list; a better reading there would lift it.
Read the Engineering guide · Back to the chart
Buyable bandages and healing potions that cut downtime, though totems already cleanse poison.
Best partner: Herbalism
Scores for
First Aid| Criterion | Weight | Score |
|---|
| Self-use at 60 | 40 | ●●●●○ 4 |
|---|
| Leveling help | 25 | ●●●●○ 4 |
|---|
| Gold | 20 | ●●●○○ 3 |
|---|
| Utility | 15 | ●○○○○ 1 |
|---|
Weighted score 3.35, which is B tier.
Self-use at 60, 4 of 5: Bandages and healing potions are buyable raid consumables.
Leveling help, 4 of 5: Bandages and potions cut downtime.
Utility, 1 of 5:
Shamans already cleanse poison and disease with totems, so Anti-Venom and poultices add little.
Gold, 3 of 5: 2.65 on the Professions for Gold: Settled list.
Why
Herbalism beside it: Healing potions need herbs.
It is not A: it scores 1 of 5 on utility, and its 3.35 is 0.40 short of A.
Strengths
- Self-use at 60, 4 of 5
- Leveling help, 4 of 5
What would move it: Better utility for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the First Aid guide · Back to the chart
Buyable BoE mail pieces and a strong leveling run, though which pieces are mail is unverified.
Best partner: Skinning
Scores for
Leatherworking| Criterion | Weight | Score |
|---|
| Self-use at 60 | 40 | ●●●●○ 4 |
|---|
| Leveling help | 25 | ●●●●● 5 |
|---|
| Gold | 20 | ●○○○○ 1 |
|---|
| Utility | 15 | ●○○○○ 1 |
|---|
Weighted score 3.20, which is C tier.
Self-use at 60, 4 of 5: Dragonscale, Ironfeather, Volcanic, Stormshroud, Devilsaur mail pieces and Skycaller's Mail Boots are BoE (buyable); which are mail is unverified.
Leveling help, 5 of 5: Leather until 40, then LW mail from level 40 (Rare, BoP patterns); recipes yellow 25 skill earlier and Camp Tent; the guide pairs it with
Skinning.
Utility, 1 of 5: Camp Tent rested XP helps leveling only.
Gold, 1 of 5: 1.65 on the Professions for Gold: Settled list.
Why Skinning beside it: Beast kills feed leather.
It is not B: it scores 1 of 5 on gold, and its 3.20 is 0.05 short of B.
Strengths
- Self-use at 60, 4 of 5
- Leveling help, 5 of 5
Weaknesses
- Gold, 1 of 5
- Utility, 1 of 5
What would move it: Its gold score follows the Professions for Gold: Settled list; a better reading there would lift it.
Read the Leatherworking guide · Back to the chart
Cheap buyable stat food each raid and a small kill-XP bonus while leveling (fan-sourced).
Best partner: Enchanting
Scores for
Cooking| Criterion | Weight | Score |
|---|
| Self-use at 60 | 40 | ●●●●○ 4 |
|---|
| Leveling help | 25 | ●●●●○ 4 |
|---|
| Gold | 20 | ●○○○○ 1 |
|---|
| Utility | 15 | ●○○○○ 1 |
|---|
Weighted score 2.95, which is C tier.
Self-use at 60, 4 of 5: Stat food is buyable and used each raid.
Leveling help, 4 of 5: About +5% kill XP for 15 minutes (fan-sourced).
Utility, 1 of 5: Campfire kits are minor.
Gold, 1 of 5: 1.80 on the Professions for Gold: Settled list.
Why
Enchanting beside it: Food is minor; the spec's best primary does most.
It is not B: it scores 1 of 5 on gold, and its 2.95 is 0.30 short of B.
Strengths
- Self-use at 60, 4 of 5
- Leveling help, 4 of 5
Weaknesses
- Gold, 1 of 5
- Utility, 1 of 5
What would move it: Its gold score follows the Professions for Gold: Settled list; a better reading there would lift it.
Read the Cooking guide · Back to the chart
Herb income while leveling, with an Intellect candle that helps only in groups without a
Mage.
Best partner: Alchemy
Scores for
Herbalism| Criterion | Weight | Score |
|---|
| Self-use at 60 | 40 | ●●○○○ 2 |
|---|
| Leveling help | 25 | ●●●●○ 4 |
|---|
| Gold | 20 | ●●●●● 5 |
|---|
| Utility | 15 | ●○○○○ 1 |
|---|
Weighted score 2.95, which is C tier.
Self-use at 60, 2 of 5: Incense Candle Intellect 25 (exclusive with
Arcane Intellect) helps only without a Mage.
Leveling help, 4 of 5: Find Herbs and herb sales turn travel into income.
Utility, 1 of 5: Greenhouse and herb tracking are minor.
Gold, 5 of 5: 4.00 on the Professions for Gold: Settled list.
Why
Alchemy beside it: Alchemy turns herbs into raid elixirs.
It is not B: it scores 2 of 5 on self-use at 60, and its 2.95 is 0.30 short of B.
Strengths
- Leveling help, 4 of 5
- Gold, 5 of 5
Weaknesses
- Self-use at 60, 2 of 5
- Utility, 1 of 5
What would move it: Better self-use at 60 for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Herbalism guide · Back to the chart
Camp Chair's crit helps, but slow kills mean few skins while leveling.
Best partner: Leatherworking
Scores for
Skinning| Criterion | Weight | Score |
|---|
| Self-use at 60 | 40 | ●●●●○ 4 |
|---|
| Leveling help | 25 | ●●●●○ 4 |
|---|
| Gold | 20 | ●○○○○ 1 |
|---|
| Utility | 15 | ●○○○○ 1 |
|---|
Weighted score 2.95, which is C tier.
Self-use at 60, 4 of 5: Camp Chair +2% crit to all spells and attacks.
Leveling help, 4 of 5:
Elemental is weak in the beta and kills slowly, so fewer skins.
Utility, 1 of 5: Field Guide and Trapper's Workbench are minor.
Gold, 1 of 5: 2.05 on the Professions for Gold: Settled list.
Why
Leatherworking beside it: Leather feeds mail-era LW pieces.
It is not B: it scores 1 of 5 on gold, and its 2.95 is 0.30 short of B.
Strengths
- Self-use at 60, 4 of 5
- Leveling help, 4 of 5
Weaknesses
- Gold, 1 of 5
- Utility, 1 of 5
What would move it: Its gold score follows the Professions for Gold: Settled list; a better reading there would lift it.
Read the Skinning guide · Back to the chart
Nothing a caster uses, and the ore only sells while leveling.
Best partner: Engineering
Scores for
Mining| Criterion | Weight | Score |
|---|
| Self-use at 60 | 40 | ●○○○○ 1 |
|---|
| Leveling help | 25 | ●●○○○ 2 |
|---|
| Gold | 20 | ●●●●● 5 |
|---|
| Utility | 15 | ●○○○○ 1 |
|---|
Weighted score 2.05, which is F tier.
Self-use at 60, 1 of 5: Nothing a caster uses.
Leveling help, 2 of 5: Ore sells; Mining and
Blacksmithing is the guide's alternative.
Utility, 1 of 5: Lodestone and Rock Garden are minor.
Gold, 5 of 5: 3.75 on the Professions for Gold: Settled list.
Why
Engineering beside it: Ore feeds Engineering gadgets.
It is not D: it scores 1 of 5 on self-use at 60, and its 2.05 is 0.20 short of D.
Weaknesses
- Self-use at 60, 1 of 5
- Leveling help, 2 of 5
- Utility, 1 of 5
What would move it: Better self-use at 60 for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Mining guide · Back to the chart
Little for a caster, since chain is buyable and its weapons are not stat-optimized for one.
Best partner: Mining
Scores for
Blacksmithing| Criterion | Weight | Score |
|---|
| Self-use at 60 | 40 | ●●○○○ 2 |
|---|
| Leveling help | 25 | ●●○○○ 2 |
|---|
| Gold | 20 | ●○○○○ 1 |
|---|
| Utility | 15 | ●○○○○ 1 |
|---|
Weighted score 1.65, which is F tier.
Self-use at 60, 2 of 5: Chain is buyable and weapons are not stat-optimized for casters, so it gets little.
Leveling help, 2 of 5: BoP chain boots and belts at 40-50 help little; not a stated leveling pairing.
Utility, 1 of 5: Anvil and Master Forge are minor; Sharpening Wheel overlaps
Strength of Earth Totem.
Gold, 1 of 5: 2.05 on the Professions for Gold: Settled list.
Why
Mining beside it: Ore feeds its smithing.
It is not D: it scores 2 of 5 on self-use at 60, and its 1.65 is 0.60 short of D.
Weaknesses
- Self-use at 60, 2 of 5
- Leveling help, 2 of 5
- Gold, 1 of 5
- Utility, 1 of 5
What would move it: Better self-use at 60 for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Blacksmithing guide · Back to the chart
Costs time and gives little back, and Fish Bowl's stats clash with
Blessing of Kings.
Best partner: Enchanting
Scores for
Fishing| Criterion | Weight | Score |
|---|
| Self-use at 60 | 40 | ●●○○○ 2 |
|---|
| Leveling help | 25 | ●○○○○ 1 |
|---|
| Gold | 20 | ●○○○○ 1 |
|---|
| Utility | 15 | ●○○○○ 1 |
|---|
Weighted score 1.40, which is F tier.
Self-use at 60, 2 of 5: Fish Bowl +8% all stats clashes with Blessing of Kings.
Leveling help, 1 of 5: Costs time, gives little back.
Utility, 1 of 5: Lures and camp items are minor.
Gold, 1 of 5: 2.25 on the Professions for Gold: Settled list.
Why
Enchanting beside it: No material link; the spec's best primary does most.
It is not D: it scores 2 of 5 on self-use at 60, and its 1.40 is 0.85 short of D.
Weaknesses
- Self-use at 60, 2 of 5
- Leveling help, 1 of 5
- Gold, 1 of 5
- Utility, 1 of 5
What would move it: Better self-use at 60 for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Fishing guide · Back to the chart
Shamans wear mail, so
Tailoring makes nothing for gear; cloth sells and bags help space.
Best partner: Enchanting
Scores for Tailoring| Criterion | Weight | Score |
|---|
| Self-use at 60 | 40 | ●○○○○ 1 |
|---|
| Leveling help | 25 | ●●○○○ 2 |
|---|
| Gold | 20 | ●○○○○ 1 |
|---|
| Utility | 15 | ●○○○○ 1 |
|---|
Weighted score 1.25, which is F tier.
Self-use at 60, 1 of 5: Shamans wear mail; nothing Tailoring makes.
Leveling help, 2 of 5: Cloth sells and bags help space; nothing upgrades a Shaman.
Utility, 1 of 5: Reagent bags are minor; non-soul reagent bags untested.
Gold, 1 of 5: 1.85 on the Professions for Gold: Settled list.
Why
Enchanting beside it: Tailoring does little; the spec's best primary does most.
It is not D: it scores 1 of 5 on self-use at 60, and its 1.25 is 1.00 short of D.
Weaknesses
- Self-use at 60, 1 of 5
- Leveling help, 2 of 5
- Gold, 1 of 5
- Utility, 1 of 5
What would move it: Better self-use at 60 for this spec, from a patch or from item stats once Forever publishes them, would lift it; relative scores also move when another profession's evidence changes.
Read the Tailoring guide · Back to the chart